Стрелок Синдиката
Syndicate Marksman
SpectreY
Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRangedSpectre
AreaЛаборатория Синдиката, Лаборатория Синдиката, Лаборатория Синдиката, Лаборатория Синдиката, Лаборатория Синдиката, Лаборатория Синдиката, Лаборатория Синдиката, Лаборатория Синдиката, Лаборатория Синдиката, Лаборатория Синдиката, Убежище Синдиката, Убежище Синдиката, Убежище Синдиката
Tagsfast_movement, has_bow, human, humanoid, light_armour, medium_height, no_cannot_die_aura, not_int, physical_affinity, ranged, red_blood
Packs
  • Боец Синдиката, Палач Синдиката, Стрелок Синдиката
  • Убежище Синдиката: Боец Синдиката, Палач Синдиката, Костолом Синдиката, Стрелок Синдиката
  • Убежище Синдиката: Боец Синдиката, Палач Синдиката, Костолом Синдиката, Стрелок Синдиката
  • Убежище Синдиката: Проводник Синдиката, Боец Синдиката, Палач Синдиката, Стрелок Синдиката
  • Убежище Синдиката: Конструктор Синдиката, Боец Синдиката, Палач Синдиката, Стрелок Синдиката
  • Убежище Синдиката: Стрелок Синдиката, Успокоитель из Синдиката
  • Здоровье
    125%
    Броня
    +10%
    Уклонение
    +20%
    Ailment Threshold
    125%
    Сопротивление
    0 40 0 0
    Damage
    125%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    0.975 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    BetrayalBlackguardRanged
    Metadata
    BetrayalOriathBlackguardRanged
    Уровень
    78
    Здоровье
    22,798
    Броня
    69,227
    Уклонение
    8,000
    Энергетический щит
    0
    Damage
    844
    Урон от чар
    844
    Точность
    428
    Attack Time
    0.975
    Опыт
    15,471
    Ailment Threshold
    22,798
    Chill
    72
    Shock
    72
    Brittle
    408
    Scorch
    72
    Sap
    199
    WalkEmergeBetrayal
    walk emerge distance [300]
    DeceleratingProjectileBetrayalScout
    Spell, Projectile, Triggerable
    Время применения: 1.47 сек.
    Перезарядка: 10 сек.
    Наносит на 25% больше урона атаками
    Скорость атаки на 33% меньше
    base is projectile [1]
    skill visual scale +% [-30]
    BetrayalBlackguardProjectileShards
    Attack, Triggerable
    Base Damage: 675–1013
    Шанс критического удара: 5%
    Attack Time: 0.975 сек.
    Наносит на 80% меньше урона
    base is projectile [1]
    projectile uses contact position [1]
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 675–1013
    Шанс критического удара: 5%
    Attack Time: 0.975 сек.
    Герой наносит обычный удар.
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRanged"] = {
        name = "Syndicate Marksman",
        life = 1.25,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 0.975,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalBlackguardProjectileShards",
            "WalkEmergeBetrayal",
            "DeceleratingProjectileBetrayalScout",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalBlackguardProjectileShards"] = {
        name = "BetrayalBlackguardProjectileShards",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileBetrayalScout"] = {
        name = "DeceleratingProjectileBetrayalScout",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.47,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_visual_scale_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-33, -30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Стрелок Синдиката
    Гуманоид
    Syndicate Marksman
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRangedSpectre
    Tagsfast_movement, has_bow, human, humanoid, light_armour, medium_height, no_cannot_die_aura, not_int, physical_affinity, ranged, red_blood
    Здоровье
    250%
    Броня
    +10%
    Уклонение
    +20%
    Ailment Threshold
    250%
    Сопротивление
    0 40 0 0
    Damage
    125%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    0.975 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    BetrayalBlackguardRangedCartGuard
    Metadata
    BetrayalOriathBlackguardRangedCartGuard
    Уровень
    68
    Здоровье
    16,083
    Броня
    31,669
    Уклонение
    5,687
    Энергетический щит
    0
    Damage
    467
    Урон от чар
    467
    Точность
    290
    Attack Time
    0.975
    Опыт
    12,819
    Ailment Threshold
    16,083
    Chill
    51
    Shock
    51
    Brittle
    288
    Scorch
    51
    Sap
    141
    WalkEmergeBetrayal
    walk emerge distance [300]
    DeceleratingProjectileBetrayalScout
    Spell, Projectile, Triggerable
    Время применения: 1.47 сек.
    Перезарядка: 10 сек.
    Наносит на 25% больше урона атаками
    Скорость атаки на 33% меньше
    base is projectile [1]
    skill visual scale +% [-30]
    BetrayalBlackguardProjectileShards
    Attack, Triggerable
    Base Damage: 374–560
    Шанс критического удара: 5%
    Attack Time: 0.975 сек.
    Наносит на 80% меньше урона
    base is projectile [1]
    projectile uses contact position [1]
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 374–560
    Шанс критического удара: 5%
    Attack Time: 0.975 сек.
    Герой наносит обычный удар.
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBaseExperience"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRangedCartGuard"] = {
        name = "Syndicate Marksman",
        life = 2.5,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 0.975,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalBlackguardProjectileShards",
            "WalkEmergeBetrayal",
            "DeceleratingProjectileBetrayalScout",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalBlackguardProjectileShards"] = {
        name = "BetrayalBlackguardProjectileShards",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileBetrayalScout"] = {
        name = "DeceleratingProjectileBetrayalScout",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.47,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_visual_scale_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-33, -30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Стрелок Синдиката
    Гуманоид
    Syndicate Marksman
    SpectreY
    Tagsfast_movement, has_bow, human, humanoid, light_armour, no_cannot_die_aura, not_int, physical_affinity, ranged, red_blood
    Здоровье
    125%
    Броня
    +10%
    Уклонение
    +20%
    Ailment Threshold
    125%
    Сопротивление
    0 40 0 0
    Damage
    125%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    0.975 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    BetrayalBlackguardRanged
    Metadata
    BetrayalOriathBlackguardRangedSpectre
    Уровень
    68
    Здоровье
    8,042
    Броня
    31,669
    Уклонение
    5,687
    Энергетический щит
    0
    Damage
    467
    Урон от чар
    467
    Точность
    290
    Attack Time
    0.975
    Опыт
    12,819
    Ailment Threshold
    8,042
    Chill
    25
    Shock
    25
    Brittle
    144
    Scorch
    25
    Sap
    70
    WalkEmergeBetrayal
    walk emerge distance [300]
    DeceleratingProjectileBetrayalScout
    Spell, Projectile, Triggerable
    Время применения: 1.47 сек.
    Перезарядка: 10 сек.
    Наносит на 25% больше урона атаками
    Скорость атаки на 33% меньше
    base is projectile [1]
    skill visual scale +% [-30]
    BetrayalBlackguardProjectileShards
    Attack, Triggerable
    Base Damage: 374–560
    Шанс критического удара: 5%
    Attack Time: 0.975 сек.
    Наносит на 80% меньше урона
    base is projectile [1]
    projectile uses contact position [1]
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 374–560
    Шанс критического удара: 5%
    Attack Time: 0.975 сек.
    Герой наносит обычный удар.
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalOriathBlackguardRangedSpectre"] = {
        name = "Syndicate Marksman",
        life = 1.25,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 0.975,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalBlackguardProjectileShards",
            "WalkEmergeBetrayal",
            "DeceleratingProjectileBetrayalScout",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalBlackguardProjectileShards"] = {
        name = "BetrayalBlackguardProjectileShards",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileBetrayalScout"] = {
        name = "DeceleratingProjectileBetrayalScout",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.47,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_visual_scale_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-33, -30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Стрелок Синдиката
    Гуманоид
    Syndicate Marksman
    SpectreY
    Tagsfast_movement, has_bow, human, humanoid, light_armour, medium_height, no_cannot_die_aura, not_int, physical_affinity, ranged, red_blood
    Packs
  • Костолом Синдиката, Манипулятор плоти, Восставший лакей, Освежёванный авангард, Боец Синдиката, Стрелок Синдиката
  • Проводник Синдиката, Конструктор Синдиката, Боец Синдиката, Стрелок Синдиката, Убийца Синдиката, Разведчикк Синдиката
  • Здоровье
    125%
    Броня
    +10%
    Уклонение
    +20%
    Ailment Threshold
    125%
    Сопротивление
    0 40 0 0
    Damage
    125%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    0.975 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    BetrayalBlackguardRanged
    Metadata
    BetrayalOriathBlackguardRangedNecropolis
    Уровень
    68
    Здоровье
    8,042
    Броня
    31,669
    Уклонение
    5,687
    Энергетический щит
    0
    Damage
    467
    Урон от чар
    467
    Точность
    290
    Attack Time
    0.975
    Опыт
    12,819
    Ailment Threshold
    8,042
    Chill
    25
    Shock
    25
    Brittle
    144
    Scorch
    25
    Sap
    70
    WalkEmergeBetrayal
    walk emerge distance [300]
    DeceleratingProjectileBetrayalScout
    Spell, Projectile, Triggerable
    Время применения: 1.47 сек.
    Перезарядка: 10 сек.
    Наносит на 25% больше урона атаками
    Скорость атаки на 33% меньше
    base is projectile [1]
    skill visual scale +% [-30]
    BetrayalBlackguardProjectileShards
    Attack, Triggerable
    Base Damage: 374–560
    Шанс критического удара: 5%
    Attack Time: 0.975 сек.
    Наносит на 80% меньше урона
    base is projectile [1]
    projectile uses contact position [1]
    BetrayalSkeletonMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 374–560
    Шанс критического удара: 5%
    Attack Time: 0.975 сек.
    Герой наносит обычный удар.
    arrow projectile variation [5]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    skill visual scale +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueNecropolis/BetrayalOriathBlackguardRangedNecropolis"] = {
        name = "Syndicate Marksman",
        life = 1.25,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 0.975,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "BetrayalSkeletonMelee",
            "BetrayalBlackguardProjectileShards",
            "WalkEmergeBetrayal",
            "DeceleratingProjectileBetrayalScout",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSkeletonMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_visual_scale_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {5, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalBlackguardProjectileShards"] = {
        name = "BetrayalBlackguardProjectileShards",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DeceleratingProjectileBetrayalScout"] = {
        name = "DeceleratingProjectileBetrayalScout",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.47,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_visual_scale_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {-33, -30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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