Shakari, Reina de las arenas
Humanoide
Área: El Oasis
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 6000%
monster no drops or experience [1]
cannot have affliction mods [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
stance movement speed +% final [-100]
Shakari, Queen of the Sands
SpectreN
AreaEl Oasis
Tagsfast_movement, hard_armour, human, humanoid, is_unarmed, large_height, melee, not_int, not_str, physical_affinity, puncturing_weapon, red_blood
Vida
2200%
Evasión
+100%
Ailment Threshold
2200%
Resistencia
40 40 40 25
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 18
Attack Time
1.695 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
Shakari
Metadata
Shakari
Nivel
61
Vida
86,724
Armadura
16,457
Evasión
7,378
Escudo de energía
0
Damage
471
Daño de hechizos
471
Precisión
220
Attack Time
1.695
Experiencia
17,050
Ailment Threshold
86,724
Chill
274
Shock
274
Brittle
1,551
Scorch
274
Sap
758
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 377–565
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ShakariTailStrike
Attack, Area
Base Damage: 377–565
Probabilidad de golpe crítico: 5%
Daño de ataque: 135%
Attack Time: 1.695 seg
Tiempo de recarga: 7 seg
Inflige 445.2 de daño de caos base por segundo
Inflige un 35% más de daño de ataque
La duración base es de 20 segundos
La duración secundaria base es de 15 segundos
ground caustic art variation [3]
is area damage [1]
ShakariUpheaval
Attack, Area
Base Damage: 377–565
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Daño de ataque: 70%
Attack Time: 1.695 seg
Inflige un 30% menos de daño de ataque
Inflige un 30% más de daño
25% menos Velocidad de Ataque
Provoca +10 estallidos
ShakariBurrow
Attack, Area
Base Damage: 377–565
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Tiempo de recarga: 24 seg
Inflige un 80% menos de daño
El anillo inflige un 500% más de daño
emerge speed +% [100]
is area damage [1]
ShakariBurrowOnce
Attack, Area
Base Damage: 377–565
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Tiempo de recarga: 10 seg
Inflige un 80% menos de daño
14% menos Velocidad de Ataque
El anillo inflige un 500% más de daño
emerge speed +% [100]
is area damage [1]
ShakariTrailBurrow
Attack
Base Damage: 377–565
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Inflige un 80% menos de daño
14% menos Velocidad de Ataque
emerge speed +% [100]
ShakariBurrowOnceStuck
Attack, Area
Base Damage: 377–565
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Inflige un 80% menos de daño
14% menos Velocidad de Ataque
El anillo inflige un 500% más de daño
emerge speed +% [100]
is area damage [1]
GAShakariSlam
Triggerable, Attack
Base Damage: 377–565
Probabilidad de golpe crítico: 5%
Attack Time: 1.695 seg
Tiempo de recarga: 8 seg
Inflige un 60% más de daño
57% menos Velocidad de Ataque
active skill area of effect radius +% final [300]
is area damage [1]
voll slam damage +% final at centre [60]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	selection_height_override = 240.0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Shakari/Shakari"] = {
    name = "Shakari, Queen of the Sands",
    life = 22,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.695,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "Melee",
        "GAShakariSlam",
        "ShakariBurrowOnce",
        "ShakariBurrowOnceStuck",
        "ShakariTailStrike",
        "ShakariUpheaval",
        "ShakariBurrow",
        "ShakariTrailBurrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAShakariSlam"] = {
    name = "GAShakariSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-57, 60, 60, 300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariBurrowOnce"] = {
    name = "ShakariBurrowOnce",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "emerge_speed_+%",
        "newshocknova_first_ring_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariBurrowOnceStuck"] = {
    name = "ShakariBurrowOnceStuck",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "emerge_speed_+%",
        "newshocknova_first_ring_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariTailStrike"] = {
    name = "ShakariTailStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.94,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "ground_caustic_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {4, 20000, 15000, 3, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariUpheaval"] = {
    name = "ShakariUpheaval",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "upheaval_number_of_spikes",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {10, -25, 30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariBurrow"] = {
    name = "ShakariBurrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "emerge_speed_+%",
        "newshocknova_first_ring_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-80, 100, 500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariTrailBurrow"] = {
    name = "ShakariTrailBurrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "emerge_speed_+%",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {-14, 100, -80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 6000%
IdMonsterQuestBossAct9____
FamilyMonsterActBoss
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Radio: 120
    heal aura owner % max life on death [0]
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-100]
    IdShakariImmobile
    FamilyStanceImmobile
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -100 Max: -100 Global
  • Shakari, Reina de las arenas
    Humanoide
    Área: El Oasis
    Los monstruos otorgan la experiencia aumentada un 250%
    La rareza de los objetos arrojados está aumentada un 6000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    heal aura owner % max life on death [0]
    stance movement speed +% final [-100]
    Shakari, Queen of the Sands
    SpectreN
    AreaEl Oasis
    Tagsfast_movement, hard_armour, human, humanoid, is_unarmed, large_height, melee, not_int, not_str, physical_affinity, puncturing_weapon, red_blood
    Vida
    2200%
    Evasión
    +100%
    Ailment Threshold
    2200%
    Resistencia
    40 40 40 25
    Damage
    180%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.695 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    Shakari
    Metadata
    Shakari2
    Nivel
    61
    Vida
    86,724
    Armadura
    16,457
    Evasión
    7,378
    Escudo de energía
    0
    Damage
    471
    Daño de hechizos
    471
    Precisión
    220
    Attack Time
    1.695
    Experiencia
    17,050
    Ailment Threshold
    86,724
    Chill
    274
    Shock
    274
    Brittle
    1,551
    Scorch
    274
    Sap
    758
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 377–565
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.695 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ShakariTailStrike
    Attack, Area
    Base Damage: 377–565
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 135%
    Attack Time: 1.695 seg
    Tiempo de recarga: 7 seg
    Inflige 445.2 de daño de caos base por segundo
    Inflige un 35% más de daño de ataque
    La duración base es de 20 segundos
    La duración secundaria base es de 15 segundos
    ground caustic art variation [3]
    is area damage [1]
    ShakariUpheaval
    Attack, Area
    Base Damage: 377–565
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 70%
    Daño de ataque: 70%
    Attack Time: 1.695 seg
    Inflige un 30% menos de daño de ataque
    Inflige un 30% más de daño
    25% menos Velocidad de Ataque
    Provoca +10 estallidos
    ShakariBurrow
    Attack, Area
    Base Damage: 377–565
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.695 seg
    Tiempo de recarga: 24 seg
    Inflige un 80% menos de daño
    El anillo inflige un 500% más de daño
    emerge speed +% [100]
    is area damage [1]
    ShakariBurrowOnce
    Attack, Area
    Base Damage: 377–565
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.695 seg
    Tiempo de recarga: 10 seg
    Inflige un 80% menos de daño
    14% menos Velocidad de Ataque
    El anillo inflige un 500% más de daño
    emerge speed +% [100]
    is area damage [1]
    ShakariTrailBurrow2
    Attack
    Base Damage: 377–565
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.695 seg
    Inflige un 80% menos de daño
    14% menos Velocidad de Ataque
    emerge speed +% [100]
    ShakariBurrowOnceStuck
    Attack, Area
    Base Damage: 377–565
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.695 seg
    Inflige un 80% menos de daño
    14% menos Velocidad de Ataque
    El anillo inflige un 500% más de daño
    emerge speed +% [100]
    is area damage [1]
    GAShakariSlam
    Triggerable, Attack
    Base Damage: 377–565
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.695 seg
    Tiempo de recarga: 8 seg
    Inflige un 60% más de daño
    57% menos Velocidad de Ataque
    active skill area of effect radius +% final [300]
    is area damage [1]
    voll slam damage +% final at centre [60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "fight"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    }
    
    Life
    {
    	initial_life_percentage = 65
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	selection_height_override = 240.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Shakari/Shakari2"] = {
        name = "Shakari, Queen of the Sands",
        life = 22,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.695,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "Melee",
            "GAShakariSlam",
            "ShakariBurrowOnce",
            "ShakariBurrowOnceStuck",
            "ShakariTailStrike",
            "ShakariUpheaval",
            "ShakariBurrow",
            "ShakariTrailBurrow2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAShakariSlam"] = {
        name = "GAShakariSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-57, 60, 60, 300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShakariBurrowOnce"] = {
        name = "ShakariBurrowOnce",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "emerge_speed_+%",
            "newshocknova_first_ring_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShakariBurrowOnceStuck"] = {
        name = "ShakariBurrowOnceStuck",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "emerge_speed_+%",
            "newshocknova_first_ring_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShakariTailStrike"] = {
        name = "ShakariTailStrike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.94,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "ground_caustic_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {4, 20000, 15000, 3, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShakariUpheaval"] = {
        name = "ShakariUpheaval",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.83,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {10, -25, 30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShakariBurrow"] = {
        name = "ShakariBurrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "emerge_speed_+%",
            "newshocknova_first_ring_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-80, 100, 500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShakariTrailBurrow2"] = {
        name = "ShakariTrailBurrow2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "emerge_speed_+%",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {-14, 100, -80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 250%
    La rareza de los objetos arrojados está aumentada un 6000%
    IdMonsterQuestBossAct9____
    FamilyMonsterActBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Radio: 120
    heal aura owner % max life on death [0]
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-100]
    IdShakariImmobile
    FamilyStanceImmobile
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -100 Max: -100 Global
  • Shakari, Reina de las arenas
    Humanoide
    Los monstruos otorgan la experiencia aumentada un 250%
    La rareza de los objetos arrojados está aumentada un 6000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [-100]
    Shakari, Queen of the Sands
    SpectreN
    Tagsfast_movement, hard_armour, human, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, puncturing_weapon, red_blood
    Vida
    2200%
    Evasión
    +100%
    Ailment Threshold
    2200%
    Resistencia
    40 40 40 25
    Damage
    180%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.695 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    Shakari
    Metadata
    Shakari2Standalone
    Nivel
    68
    Vida
    141,534
    Armadura
    28,790
    Evasión
    9,478
    Escudo de energía
    0
    Damage
    672
    Daño de hechizos
    672
    Precisión
    290
    Attack Time
    1.695
    Experiencia
    20,510
    Ailment Threshold
    141,534
    Chill
    448
    Shock
    448
    Brittle
    2,532
    Scorch
    448
    Sap
    1,236
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 538–807
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.695 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ShakariTailStrike
    Attack, Area
    Base Damage: 538–807
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 135%
    Attack Time: 1.695 seg
    Tiempo de recarga: 7 seg
    Inflige 547.5 de daño de caos base por segundo
    Inflige un 35% más de daño de ataque
    La duración base es de 20 segundos
    La duración secundaria base es de 15 segundos
    ground caustic art variation [3]
    is area damage [1]
    ShakariUpheaval
    Attack, Area
    Base Damage: 538–807
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 70%
    Daño de ataque: 70%
    Attack Time: 1.695 seg
    Inflige un 30% menos de daño de ataque
    Inflige un 30% más de daño
    25% menos Velocidad de Ataque
    Provoca +10 estallidos
    ShakariBurrow
    Attack, Area
    Base Damage: 538–807
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.695 seg
    Tiempo de recarga: 24 seg
    Inflige un 80% menos de daño
    El anillo inflige un 500% más de daño
    emerge speed +% [100]
    is area damage [1]
    ShakariBurrowOnce
    Attack, Area
    Base Damage: 538–807
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.695 seg
    Tiempo de recarga: 10 seg
    Inflige un 80% menos de daño
    14% menos Velocidad de Ataque
    El anillo inflige un 500% más de daño
    emerge speed +% [100]
    is area damage [1]
    ShakariTrailBurrow2
    Attack
    Base Damage: 538–807
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.695 seg
    Inflige un 80% menos de daño
    14% menos Velocidad de Ataque
    emerge speed +% [100]
    ShakariBurrowOnceStuck
    Attack, Area
    Base Damage: 538–807
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.695 seg
    Inflige un 80% menos de daño
    14% menos Velocidad de Ataque
    El anillo inflige un 500% más de daño
    emerge speed +% [100]
    is area damage [1]
    GAShakariSlam
    Triggerable, Attack
    Base Damage: 538–807
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.695 seg
    Tiempo de recarga: 8 seg
    Inflige un 60% más de daño
    57% menos Velocidad de Ataque
    active skill area of effect radius +% final [300]
    is area damage [1]
    voll slam damage +% final at centre [60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Render
    {
    	selection_height_override = 240.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Shakari/Shakari2Standalone"] = {
        name = "Shakari, Queen of the Sands",
        life = 22,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.695,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "Melee",
            "GAShakariSlam",
            "ShakariBurrowOnce",
            "ShakariBurrowOnceStuck",
            "ShakariTailStrike",
            "ShakariUpheaval",
            "ShakariBurrow",
            "ShakariTrailBurrow2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAShakariSlam"] = {
        name = "GAShakariSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-57, 60, 60, 300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShakariBurrowOnce"] = {
        name = "ShakariBurrowOnce",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "emerge_speed_+%",
            "newshocknova_first_ring_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShakariBurrowOnceStuck"] = {
        name = "ShakariBurrowOnceStuck",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "emerge_speed_+%",
            "newshocknova_first_ring_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShakariTailStrike"] = {
        name = "ShakariTailStrike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.94,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "ground_caustic_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {4, 20000, 15000, 3, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShakariUpheaval"] = {
        name = "ShakariUpheaval",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.83,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {10, -25, 30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShakariBurrow"] = {
        name = "ShakariBurrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "emerge_speed_+%",
            "newshocknova_first_ring_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-80, 100, 500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShakariTrailBurrow2"] = {
        name = "ShakariTrailBurrow2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "emerge_speed_+%",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {-14, 100, -80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 250%
    La rareza de los objetos arrojados está aumentada un 6000%
    IdMonsterQuestBossAct9____
    FamilyMonsterActBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-100]
    IdShakariImmobile
    FamilyStanceImmobile
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -100 Max: -100 Global
  • Edit

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