沙瀑女王夏卡莉
人形
地區: 幻景綠洲
怪物增加 250% 經驗值
增加 6000% 物品掉落稀有度
monster no drops or experience [1]
cannot have affliction mods [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
stance movement speed +% final [-100]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Shakari, Queen of the Sands
幽魂N
地區幻景綠洲
標籤fast_movement, hard_armour, human, humanoid, is_unarmed, large_height, melee, not_int, physical_affinity, puncturing_weapon, red_blood
生命
2200%
護甲
+50%
閃避
+100%
異常狀態臨界值
2200%
抗性
40 40 40 25
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 18
攻擊間隔
1.695 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
Shakari
Metadata
Shakari
等級
61
生命
86,724
護甲
16,457
閃避
3,689
能量護盾
0
傷害
471
法術傷害
471
命中
0
攻擊間隔
1.695
經驗值
17,050
異常狀態臨界值
86,724
冰緩
274
感電
274
易碎
1,551
焦灼
274
殘喘
758
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 377–565
暴擊率: 5%
攻擊間隔: 1.695 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ShakariTailStrike
攻擊, 範圍
基本傷害: 377–565
暴擊率: 5%
攻擊傷害: 135%
攻擊間隔: 1.695 秒
冷卻時間: 7 秒
每秒造成 445.2 基本混沌傷害
造成 35% 更多攻擊傷害
+20 秒基礎持續時間
基礎額外效果持續時間 15
ground caustic art variation [3]
is area damage [1]
ShakariUpheaval
攻擊, 範圍
基本傷害: 377–565
暴擊率: 5%
攻擊傷害: 70%
攻擊傷害: 70%
攻擊間隔: 1.695 秒
造成 30% 更少攻擊傷害
造成 30% 更多傷害
25% 更少攻擊速度
爆發 +10
ShakariBurrow
攻擊, 範圍
基本傷害: 377–565
暴擊率: 5%
攻擊間隔: 1.695 秒
冷卻時間: 24 秒
造成 80% 更少傷害
閃電新星造成 500% 更多傷害
emerge speed +% [100]
is area damage [1]
ShakariBurrowOnce
攻擊, 範圍
基本傷害: 377–565
暴擊率: 5%
攻擊間隔: 1.695 秒
冷卻時間: 10 秒
造成 80% 更少傷害
14% 更少攻擊速度
閃電新星造成 500% 更多傷害
emerge speed +% [100]
is area damage [1]
ShakariTrailBurrow
攻擊
基本傷害: 377–565
暴擊率: 5%
攻擊間隔: 1.695 秒
造成 80% 更少傷害
14% 更少攻擊速度
emerge speed +% [100]
ShakariBurrowOnceStuck
攻擊, 範圍
基本傷害: 377–565
暴擊率: 5%
攻擊間隔: 1.695 秒
造成 80% 更少傷害
14% 更少攻擊速度
閃電新星造成 500% 更多傷害
emerge speed +% [100]
is area damage [1]
GAShakariSlam
可觸發, 攻擊
基本傷害: 377–565
暴擊率: 5%
攻擊間隔: 1.695 秒
冷卻時間: 8 秒
造成 60% 更多傷害
57% 更少攻擊速度
active skill area of effect radius +% final [300]
is area damage [1]
voll slam damage +% final at centre [60]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	selection_height_override = 240.0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Shakari/Shakari"] = {
    name = "Shakari, Queen of the Sands",
    life = 22,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.695,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "Melee",
        "GAShakariSlam",
        "ShakariBurrowOnce",
        "ShakariBurrowOnceStuck",
        "ShakariTailStrike",
        "ShakariUpheaval",
        "ShakariBurrow",
        "ShakariTrailBurrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAShakariSlam"] = {
    name = "GAShakariSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-57, 60, 60, 300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariBurrowOnce"] = {
    name = "ShakariBurrowOnce",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "emerge_speed_+%",
        "newshocknova_first_ring_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariBurrowOnceStuck"] = {
    name = "ShakariBurrowOnceStuck",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "emerge_speed_+%",
        "newshocknova_first_ring_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariTailStrike"] = {
    name = "ShakariTailStrike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.94,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "ground_caustic_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {4, 20000, 15000, 3, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariUpheaval"] = {
    name = "ShakariUpheaval",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.83,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "upheaval_number_of_spikes",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {10, -25, 30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariBurrow"] = {
    name = "ShakariBurrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "emerge_speed_+%",
        "newshocknova_first_ring_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-80, 100, 500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ShakariTrailBurrow"] = {
    name = "ShakariTrailBurrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "emerge_speed_+%",
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {-14, 100, -80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
怪物增加 250% 經驗值
增加 6000% 物品掉落稀有度
IdMonsterQuestBossAct9____
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 6000 Max: 6000 全域
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 全域
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 全域
  • heal_on_nearby_death
    範圍: 120
    heal aura owner % max life on death [0]
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-100]
    IdShakariImmobile
    FamilyStanceImmobile
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -100 Max: -100 全域
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • cant possess this Min: 1 Max: 1 全域
  • cannot be afflicted Min: 1 Max: 1 全域
  • monster no talismans Min: 1 Max: 1 全域
  • cannot have azmeri dust Min: 1 Max: 1 全域
  • cannot have affliction mods Min: 1 Max: 1 全域
  • cannot be tagged by sentinel Min: 1 Max: 1 全域
  • 沙瀑女王夏卡莉
    人形
    地區: 幻景綠洲
    怪物增加 250% 經驗值
    增加 6000% 物品掉落稀有度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    heal aura owner % max life on death [0]
    stance movement speed +% final [-100]
    Shakari, Queen of the Sands
    幽魂N
    地區幻景綠洲
    標籤fast_movement, hard_armour, human, humanoid, is_unarmed, large_height, melee, not_int, physical_affinity, puncturing_weapon, red_blood
    生命
    2200%
    護甲
    +50%
    閃避
    +100%
    異常狀態臨界值
    2200%
    抗性
    40 40 40 25
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 18
    攻擊間隔
    1.695 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    Shakari
    Metadata
    Shakari2
    等級
    61
    生命
    86,724
    護甲
    16,457
    閃避
    3,689
    能量護盾
    0
    傷害
    471
    法術傷害
    471
    命中
    0
    攻擊間隔
    1.695
    經驗值
    17,050
    異常狀態臨界值
    86,724
    冰緩
    274
    感電
    274
    易碎
    1,551
    焦灼
    274
    殘喘
    758
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 377–565
    暴擊率: 5%
    攻擊間隔: 1.695 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ShakariTailStrike
    攻擊, 範圍
    基本傷害: 377–565
    暴擊率: 5%
    攻擊傷害: 135%
    攻擊間隔: 1.695 秒
    冷卻時間: 7 秒
    每秒造成 445.2 基本混沌傷害
    造成 35% 更多攻擊傷害
    +20 秒基礎持續時間
    基礎額外效果持續時間 15
    ground caustic art variation [3]
    is area damage [1]
    ShakariUpheaval
    攻擊, 範圍
    基本傷害: 377–565
    暴擊率: 5%
    攻擊傷害: 70%
    攻擊傷害: 70%
    攻擊間隔: 1.695 秒
    造成 30% 更少攻擊傷害
    造成 30% 更多傷害
    25% 更少攻擊速度
    爆發 +10
    ShakariBurrow
    攻擊, 範圍
    基本傷害: 377–565
    暴擊率: 5%
    攻擊間隔: 1.695 秒
    冷卻時間: 24 秒
    造成 80% 更少傷害
    閃電新星造成 500% 更多傷害
    emerge speed +% [100]
    is area damage [1]
    ShakariBurrowOnce
    攻擊, 範圍
    基本傷害: 377–565
    暴擊率: 5%
    攻擊間隔: 1.695 秒
    冷卻時間: 10 秒
    造成 80% 更少傷害
    14% 更少攻擊速度
    閃電新星造成 500% 更多傷害
    emerge speed +% [100]
    is area damage [1]
    ShakariTrailBurrow2
    攻擊
    基本傷害: 377–565
    暴擊率: 5%
    攻擊間隔: 1.695 秒
    造成 80% 更少傷害
    14% 更少攻擊速度
    emerge speed +% [100]
    ShakariBurrowOnceStuck
    攻擊, 範圍
    基本傷害: 377–565
    暴擊率: 5%
    攻擊間隔: 1.695 秒
    造成 80% 更少傷害
    14% 更少攻擊速度
    閃電新星造成 500% 更多傷害
    emerge speed +% [100]
    is area damage [1]
    GAShakariSlam
    可觸發, 攻擊
    基本傷害: 377–565
    暴擊率: 5%
    攻擊間隔: 1.695 秒
    冷卻時間: 8 秒
    造成 60% 更多傷害
    57% 更少攻擊速度
    active skill area of effect radius +% final [300]
    is area damage [1]
    voll slam damage +% final at centre [60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "fight"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    }
    
    Life
    {
    	initial_life_percentage = 65
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	selection_height_override = 240.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Shakari/Shakari2"] = {
        name = "Shakari, Queen of the Sands",
        life = 22,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.695,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "Melee",
            "GAShakariSlam",
            "ShakariBurrowOnce",
            "ShakariBurrowOnceStuck",
            "ShakariTailStrike",
            "ShakariUpheaval",
            "ShakariBurrow",
            "ShakariTrailBurrow2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAShakariSlam"] = {
        name = "GAShakariSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-57, 60, 60, 300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShakariBurrowOnce"] = {
        name = "ShakariBurrowOnce",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "emerge_speed_+%",
            "newshocknova_first_ring_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShakariBurrowOnceStuck"] = {
        name = "ShakariBurrowOnceStuck",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "emerge_speed_+%",
            "newshocknova_first_ring_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShakariTailStrike"] = {
        name = "ShakariTailStrike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.94,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "ground_caustic_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {4, 20000, 15000, 3, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShakariUpheaval"] = {
        name = "ShakariUpheaval",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.83,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {10, -25, 30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShakariBurrow"] = {
        name = "ShakariBurrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "emerge_speed_+%",
            "newshocknova_first_ring_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-80, 100, 500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShakariTrailBurrow2"] = {
        name = "ShakariTrailBurrow2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "emerge_speed_+%",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {-14, 100, -80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物增加 250% 經驗值
    增加 6000% 物品掉落稀有度
    IdMonsterQuestBossAct9____
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 6000 Max: 6000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 全域
  • heal_on_nearby_death
    範圍: 120
    heal aura owner % max life on death [0]
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-100]
    IdShakariImmobile
    FamilyStanceImmobile
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -100 Max: -100 全域
  • 沙瀑女王夏卡莉
    人形
    怪物增加 250% 經驗值
    增加 6000% 物品掉落稀有度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    stance movement speed +% final [-100]
    Shakari, Queen of the Sands
    幽魂N
    標籤fast_movement, hard_armour, human, humanoid, is_unarmed, melee, not_int, physical_affinity, puncturing_weapon, red_blood
    生命
    2200%
    護甲
    +50%
    閃避
    +100%
    異常狀態臨界值
    2200%
    抗性
    40 40 40 25
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 18
    攻擊間隔
    1.695 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    Shakari
    Metadata
    Shakari2Standalone
    等級
    68
    生命
    141,534
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    672
    法術傷害
    672
    命中
    0
    攻擊間隔
    1.695
    經驗值
    20,510
    異常狀態臨界值
    141,534
    冰緩
    448
    感電
    448
    易碎
    2,532
    焦灼
    448
    殘喘
    1,236
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 538–807
    暴擊率: 5%
    攻擊間隔: 1.695 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ShakariTailStrike
    攻擊, 範圍
    基本傷害: 538–807
    暴擊率: 5%
    攻擊傷害: 135%
    攻擊間隔: 1.695 秒
    冷卻時間: 7 秒
    每秒造成 547.5 基本混沌傷害
    造成 35% 更多攻擊傷害
    +20 秒基礎持續時間
    基礎額外效果持續時間 15
    ground caustic art variation [3]
    is area damage [1]
    ShakariUpheaval
    攻擊, 範圍
    基本傷害: 538–807
    暴擊率: 5%
    攻擊傷害: 70%
    攻擊傷害: 70%
    攻擊間隔: 1.695 秒
    造成 30% 更少攻擊傷害
    造成 30% 更多傷害
    25% 更少攻擊速度
    爆發 +10
    ShakariBurrow
    攻擊, 範圍
    基本傷害: 538–807
    暴擊率: 5%
    攻擊間隔: 1.695 秒
    冷卻時間: 24 秒
    造成 80% 更少傷害
    閃電新星造成 500% 更多傷害
    emerge speed +% [100]
    is area damage [1]
    ShakariBurrowOnce
    攻擊, 範圍
    基本傷害: 538–807
    暴擊率: 5%
    攻擊間隔: 1.695 秒
    冷卻時間: 10 秒
    造成 80% 更少傷害
    14% 更少攻擊速度
    閃電新星造成 500% 更多傷害
    emerge speed +% [100]
    is area damage [1]
    ShakariTrailBurrow2
    攻擊
    基本傷害: 538–807
    暴擊率: 5%
    攻擊間隔: 1.695 秒
    造成 80% 更少傷害
    14% 更少攻擊速度
    emerge speed +% [100]
    ShakariBurrowOnceStuck
    攻擊, 範圍
    基本傷害: 538–807
    暴擊率: 5%
    攻擊間隔: 1.695 秒
    造成 80% 更少傷害
    14% 更少攻擊速度
    閃電新星造成 500% 更多傷害
    emerge speed +% [100]
    is area damage [1]
    GAShakariSlam
    可觸發, 攻擊
    基本傷害: 538–807
    暴擊率: 5%
    攻擊間隔: 1.695 秒
    冷卻時間: 8 秒
    造成 60% 更多傷害
    57% 更少攻擊速度
    active skill area of effect radius +% final [300]
    is area damage [1]
    voll slam damage +% final at centre [60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Render
    {
    	selection_height_override = 240.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Shakari/Shakari2Standalone"] = {
        name = "Shakari, Queen of the Sands",
        life = 22,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.695,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "Melee",
            "GAShakariSlam",
            "ShakariBurrowOnce",
            "ShakariBurrowOnceStuck",
            "ShakariTailStrike",
            "ShakariUpheaval",
            "ShakariBurrow",
            "ShakariTrailBurrow2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAShakariSlam"] = {
        name = "GAShakariSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "voll_slam_damage_+%_final_at_centre",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-57, 60, 60, 300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShakariBurrowOnce"] = {
        name = "ShakariBurrowOnce",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "emerge_speed_+%",
            "newshocknova_first_ring_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShakariBurrowOnceStuck"] = {
        name = "ShakariBurrowOnceStuck",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "emerge_speed_+%",
            "newshocknova_first_ring_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-80, -14, 100, 500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShakariTailStrike"] = {
        name = "ShakariTailStrike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.94,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "ground_caustic_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {4, 20000, 15000, 3, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShakariUpheaval"] = {
        name = "ShakariUpheaval",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.83,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "upheaval_number_of_spikes",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {10, -25, 30, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShakariBurrow"] = {
        name = "ShakariBurrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "emerge_speed_+%",
            "newshocknova_first_ring_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-80, 100, 500, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ShakariTrailBurrow2"] = {
        name = "ShakariTrailBurrow2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "emerge_speed_+%",
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {-14, 100, -80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物增加 250% 經驗值
    增加 6000% 物品掉落稀有度
    IdMonsterQuestBossAct9____
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 6000 Max: 6000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-100]
    IdShakariImmobile
    FamilyStanceImmobile
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -100 Max: -100 全域
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.