狱炎之使
人形
怪物提供的经验值提高 250%
掉落的物品稀有度提高 5000%
攻击速度加快 75%
移动速度加快 300%
50% 的物理伤害转换为火焰伤害
角色体型增大 70%
怪物提供的经验值提高 1000%
掉落的物品数量提高 1500%
掉落的物品稀有度提高 2000%
cannot be taunted when taunted ms [0]
能量护盾充能率降低 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mistress of Flame
幽魂N
标签施法, fire_affinity, flesh_armour, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_str, physical_affinity, red_blood, slashing_weapon, slow_movement
生命
480%
生命转为护盾
100%
异常状态临界值
480%
抗性
40 40 40 25
伤害
192%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.305 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
PietyFireBoss
Metadata
PietyFireBoss
等级
68
生命
30,880
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
717
法术伤害
717
命中
290
攻击间隔
1.305
经验值
20,510
异常状态临界值
30,880
冰缓
98
Shock
98
Brittle
552
Scorch
98
Sap
270
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 574–861
攻击暴击率: 5%
攻击间隔: 1.305 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterGroundFire
法术, 持续时间, 伤害, 地雷技能, 范围, 造成燃烧, 陷阱, DoT, 火焰, 范围法术
火焰陷阱
攻击暴击率: 5%
施放间隔: 1 秒
投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
每秒造成 142.5 基础火焰伤害
基础持续时间为 8
造成 205.2 - 307.7 火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Axis/AxisCaster"

Stats
{
	mana_regeneration_rate_per_minute_% = 700
}

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/AxisCaster"

Life
{
	on_death = "ShowChatMessage(FinishedDescent);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/PietyFireBoss"] = {
    name = "Mistress of Flame",
    life = 4.8,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.92,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Claw",
    skillList = {
        "Melee",
        "MonsterGroundFire",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterGroundFire"] = {
    name = "Fire Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 1, 8000, -25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
怪物提供的经验值提高 250%
掉落的物品稀有度提高 5000%
IdMonsterQuestBossAct3
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 全域
  • monster dropped item rarity +% Min: 5000 Max: 5000 全域
  • 攻击速度加快 75%
    移动速度加快 300%
    50% 的物理伤害转换为火焰伤害
    角色体型增大 70%
    IdPietyFireFormMod
    FamilyPietyFireFormMod
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • attack speed +% Min: 75 Max: 75 全域
  • base actor scale +% Min: 70 Max: 70 全域
  • base movement velocity +% Min: 300 Max: 300 全域
  • base physical damage % to convert to fire Min: 50 Max: 50 全域
  • Spawn Tagsdefault: 0
    Craft Tagsphysical_damage elemental_damage damage physical elemental fire attack speed
    怪物提供的经验值提高 1000%
    掉落的物品数量提高 1500%
    掉落的物品稀有度提高 2000%
    IdMonsterBossDescent
    FamilyMonsterDescentBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 1000 Max: 1000 全域
  • monster dropped item rarity +% Min: 2000 Max: 2000 全域
  • monster dropped item quantity +% Min: 1500 Max: 1500 全域
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 全域
  • 能量护盾充能率降低 65%
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 全域
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.