화염의 여주인
인간형
몬스터가 주는 경험치 250% 증가
떨어지는 아이템 희귀도 5000% 증가
공격 속도 75% 증가
이동 속도 300% 증가
물리 피해의 50%를 화염 피해로 전환
캐릭터 크기 70% 증가
몬스터가 주는 경험치 1000% 증가
떨어지는 아이템 수량 1500% 증가
떨어지는 아이템 희귀도 2000% 증가
cannot be taunted when taunted ms [0]
에너지 보호막 재충전 속도 65% 감소
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mistress of Flame
SpectreN
Tags시전, fire_affinity, flesh_armour, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, physical_affinity, red_blood, slashing_weapon, slow_movement
생명력
480%
Energy Shield From Life
100%
방어도
+25%
Ailment Threshold
480%
저항
40 40 40 25
Damage
192%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 11
Attack Time
1.305 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
PietyFireBoss
Metadata
PietyFireBoss
레벨
68
생명력
30,880
방어도
35,988
회피
4,739
에너지 보호막
6,127
Damage
717
주문 피해
717
정확도
290
Attack Time
1.305
경험치
20,510
Ailment Threshold
30,880
Chill
98
Shock
98
Brittle
552
Scorch
98
Sap
270
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 574–861
치명타 확률: 5%
Attack Time: 1.305 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterGroundFire
Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
화염 덫
치명타 확률: 5%
시전 속도: 1 초
발동 시 폭발하여 주변 적들에게 화염 피해를 주고 용암 지대를 생성하는 덫을 던집니다. 용암 지대는 그 위를 지나가는 적에게도 피해를 줍니다.
1초마다 142.5의 기본 화염 피해를 줌
기본 지속시간 8
205.2~307.7 화염 피해
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Axis/AxisCaster"

Stats
{
	mana_regeneration_rate_per_minute_% = 700
}

Object Type Codes

version 2
extends "Metadata/Monsters/Axis/AxisCaster"

Life
{
	on_death = "ShowChatMessage(FinishedDescent);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/PietyFireBoss"] = {
    name = "Mistress of Flame",
    life = 4.8,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.92,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Claw",
    skillList = {
        "Melee",
        "MonsterGroundFire",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterGroundFire"] = {
    name = "Fire Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.Trapped] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 1, 8000, -25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
몬스터가 주는 경험치 250% 증가
떨어지는 아이템 희귀도 5000% 증가
IdMonsterQuestBossAct3
FamilyMonsterActBoss
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 5000 Max: 5000 Global
  • 공격 속도 75% 증가
    이동 속도 300% 증가
    물리 피해의 50%를 화염 피해로 전환
    캐릭터 크기 70% 증가
    IdPietyFireFormMod
    FamilyPietyFireFormMod
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • attack speed +% Min: 75 Max: 75 Global
  • base actor scale +% Min: 70 Max: 70 Global
  • base movement velocity +% Min: 300 Max: 300 Global
  • base physical damage % to convert to fire Min: 50 Max: 50 Global
  • Spawn Tagsdefault: 0
    Craft Tagsphysical_damage elemental_damage damage physical elemental fire attack speed
    몬스터가 주는 경험치 1000% 증가
    떨어지는 아이템 수량 1500% 증가
    떨어지는 아이템 희귀도 2000% 증가
    IdMonsterBossDescent
    FamilyMonsterDescentBoss
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 1000 Max: 1000 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • 에너지 보호막 재충전 속도 65% 감소
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global