狱炎之使
人形
怪物提供的经验值提高 250%
掉落的物品稀有度提高 5000%
攻击速度加快 75%
移动速度加快 300%
50% 的物理伤害转换为火焰伤害
角色体型增大 70%
怪物提供的经验值提高 1000%
掉落的物品数量提高 1500%
掉落的物品稀有度提高 2000%
cannot be taunted when taunted ms [0]
能量护盾充能率降低 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 5000%
攻击速度加快 75%
移动速度加快 300%
50% 的物理伤害转换为火焰伤害
角色体型增大 70%
怪物提供的经验值提高 1000%
掉落的物品数量提高 1500%
掉落的物品稀有度提高 2000%
cannot be taunted when taunted ms [0]
能量护盾充能率降低 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mistress of Flame
幽魂 | N |
---|---|
标签 | 施法, fire_affinity, flesh_armour, has_claw, has_dual_wield_melee, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, physical_affinity, red_blood, slashing_weapon, slow_movement |
生命
480%
生命转为护盾
100%
护甲
+25%
异常状态临界值
480%
抗性
40 40 40 25
伤害
192%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.305 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
PietyFireBoss
Metadata
PietyFireBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
30,880
护甲
35,988
闪避值
4,739
能量护盾
6,127
伤害
717
法术伤害
717
命中
290
攻击间隔
1.305
经验值
20,510
异常状态临界值
30,880
冰缓
98
Shock
98
Brittle
552
Scorch
98
Sap
270
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 574–861
暴击几率: 5%
攻击间隔: 1.305 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MonsterGroundFire
法术, 持续时间, 伤害, 地雷技能, 范围, 造成燃烧, 陷阱, DoT, 火焰, 范围法术
火焰陷阱
暴击几率: 5%
施放间隔: 1 秒
投掷一个陷阱, 该陷阱被触发时会爆炸并对周围的敌人造成火焰伤害, 且该区域的地面会持续燃烧, 踩在上面的敌人会持续受到伤害.
每秒造成 142.5 基础火焰伤害
基础持续时间为 8 秒
造成 205.2 - 307.7 火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
基础持续时间为 8 秒
造成 205.2 - 307.7 火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Axis/AxisCaster" Stats { mana_regeneration_rate_per_minute_% = 700 }
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/AxisCaster" Life { on_death = "ShowChatMessage(FinishedDescent);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/PietyFireBoss"] = { name = "Mistress of Flame", life = 4.8, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.92, damageSpread = 0.2, attackTime = 1.305, attackRange = 11, accuracy = 1, weaponType1 = "Claw", weaponType2 = "Claw", skillList = { "Melee", "MonsterGroundFire", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterGroundFire"] = { name = "Fire Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 1, 8000, -25, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
怪物提供的经验值提高 250%
掉落的物品稀有度提高 5000%
Id | MonsterQuestBossAct3 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
攻击速度加快 75%
移动速度加快 300%
50% 的物理伤害转换为火焰伤害
角色体型增大 70%
Id | PietyFireFormMod |
---|---|
Family | PietyFireFormMod |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Spawn Tags | default: 0 |
Craft Tags | physical_damage elemental_damage damage physical elemental fire attack speed |
怪物提供的经验值提高 1000%
掉落的物品数量提高 1500%
掉落的物品稀有度提高 2000%
Id | MonsterBossDescent |
---|---|
Family | MonsterDescentBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
能量护盾充能率降低 65%
Id | MonsterEnergyShieldRegenRate-65 |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |