Schatten einer Waldläuferin
Humanoid
20% erhöhte Angriffsgeschwindigkeit
Shade of a Ranger
SpectreN
Tagscold_affinity, exile, fire_affinity, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile
Leben
1650%
Ausweichen
+100%
Ailment Threshold
1650%
Widerstand
40 40 40 25
Damage
143%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.245 Second
Damage Spread
±20%
Erfahrung
220%
Model Size
100%
Type
DarkExileRanger1
Metadata
DarkExileRanger1
Stufe
68
Leben
106,150
Rüstung
28,790
Ausweichen
9,478
Energieschild
0
Damage
534
Zauberschaden
534
Genauigkeit
290
Attack Time
1.245
Erfahrung
22,561
Ailment Threshold
106,150
Chill
336
Shock
336
Brittle
1,899
Scorch
336
Sap
927
DarkExileRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Pfeilregen
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.245 Sek.
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
DarkExileShockedGroundRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Pfeilregen
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.245 Sek.
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
DarkExileVaalRainOfArrows
Attack, RangedAttack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Duration, Vaal, Rain
Vaal-Pfeilregen
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.245 Sek.
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen. Gegner, die von den Pfeilen getroffen werden, sind an den Boden gebunden und können sich für eine kurze Zeit nicht bewegen.
DarkExileExplosiveArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Area, Duration, Totemable, Trappable, Mineable, Fire, Triggerable
Explosiver Pfeil
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.245 Sek.
Abklingzeit: 12 Sek.
Schießt einen Pfeil ab, der als kurzzeitige Lunte dient. Wenn der Gegner mit mehr Pfeilen getroffen wird, wird dieser Effekt verlängert. Wenn das Ziel stirbt oder die Lunten abbrennen, explodieren die Pfeile und verursachen bei Gegnern in ihrem Wirkungsbereich Feuerschaden. Der Wirkungsradius ist proportional zur Anzahl der Pfeile zum Zeitpunkt des Todes.
DarkExileIceShot
Attack, RangedAttack, Projectile, ProjectilesFromUser, Area, Cold, Triggerable, MirageArcherCanUse, Totemable, Trappable, Mineable
Eisgeschoss
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.245 Sek.
Abklingzeit: 7 Sek.
Schießt einen Pfeil ab, dessen physischer Schaden gegen sein Ziel teilweise in Kälteschaden umgewandelt wird. Auf einer kegelförmigen Fläche hinter dem Ziel wird der physische Schaden komplett in Kälteschaden umgewandelt.
DarkExileVaalBurningArrow
Attack, RangedAttack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Area, Vaal, Fire, ThresholdJewelDuration
Vaal-Brennender Pfeil
Base Damage: 427–641
Kritische Trefferchance: 5%
Attack Time: 1.245 Sek.
Abklingzeit: 10 Sek.
Schießt einen Pfeil ab, der explodiert, Feuerschaden bei seinem Ziel und in der Nähe befindlichen Gegnern verursacht und eine erhöhte Chance hat, seine Ziele zu entzünden.

Object Type

version 2
extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"

Stats
{
	set_base_mana_cost_-% = 0
	set_mana_regeneration_rate_per_minute_% = 750
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/DarkExiles/DarkExile"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DarkExiles/DarkExileRanger1"] = {
    name = "Shade of a Ranger",
    life = 16.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "DarkExileExplosiveArrow",
        "DarkExileRainOfArrows",
        "DarkExileShockedGroundRainOfArrows",
        "DarkExileVaalRainOfArrows",
        "DarkExileIceShot",
        "DarkExileVaalBurningArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileExplosiveArrow"] = {
    name = "Explosive Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which acts as a short duration fuse. Applying additional arrows to an enemy extends the duration. When the target dies or the fuses expire, the arrows explode, dealing fire AoE damage to nearby enemies. The AoE radius is proportional to the number of arrows upon death.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_fire_damage_per_fuse_arrow_orb",
        "maximum_fire_damage_per_fuse_arrow_orb",
        "base_skill_effect_duration",
        "fuse_arrow_explosion_radius_+_per_fuse_arrow_orb",
        "active_skill_attack_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "skill_repeat_count",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2000, 3, -10, 150, 6, 5, levelRequirement = 73, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "physical_damage_+%",
        "active_skill_damage_+%_final",
        "animation_effect_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {51, -25, 1, 39, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileShockedGroundRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "rain_of_arrows_place_shocking_ground_duration_ms",
        "animation_effect_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {15, 3000, 1, -20, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileVaalRainOfArrows"] = {
    name = "Vaal Rain of Arrows",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay. Enemies hit by the arrows are pinned in place, unable to move for a time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Duration] = true,
        [SkillType.Vaal] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_speed_+%",
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "spell_maximum_action_distance_+%",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
        "rain_of_arrows_pin",
    },
    levels = {
        [1] = {-35, 22, -30, -35, 4000, -18, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileIceShot"] = {
    name = "Ice Shot",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "base_skill_effect_duration",
        "physical_damage_+%",
        "number_of_additional_projectiles",
        "attack_speed_+%",
        "base_projectile_speed_+%",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {50, 6000, 44, 12, 40, -90, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DarkExileVaalBurningArrow"] = {
    name = "Vaal Burning Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Area] = true,
        [SkillType.Vaal] = true,
        [SkillType.Fire] = true,
        [SkillType.ThresholdJewelDuration] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_chance_to_ignite_%",
        "burn_damage_+%",
        "physical_damage_+%",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_projectile_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "vaal_burning_arrow_explode_on_hit",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {100, 100, 20, 88, 1, -90, 200, levelRequirement = 73, statInterpolation = {},  cost = { }, },
    },
}
20% erhöhte Angriffsgeschwindigkeit
IdMonsterImplicitFastAttack4
FamilyIncreasedAttackSpeed
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsattack speed
    Edit

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