Wilorin Dämonenbändiger
Humanoid
Kann keinen Angriffsschaden blocken
30% Chance, Zauberschaden zu blocken
Ihr erleidet 15% des Schaden von geblockten Treffern
Wilorin Demontamer
SpectreN
TagsZauberer, cursing_monster, exile, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_str, ranged, red_blood, rogue_exile
Packs
  • Torr Olgosso, Armios Bell, Zacharie Desmarais, Jonah der Entfesselte, Damoi Tui, Xandro Blutschlürfer, Vickas Großknochen, Orra Grüntor, Thena Moga, Antalie Napora, Augustina Solaria, Lael Furia, Vanth Agiel, Ion Düstertuch, Ash Lessard, Wilorin Dämonenbändiger, Eoin Graupelz, Tinevin Hochtaub, Magnus Steindorn, Minara Anemina, Igna Phönix, Dena Lorenni, Ailentia Rac, Oyra Ona, Bolt Braunpelz, Ulysses Morvant, Aurelio Leerensinger, Ultima Thule, Ohne Trix, Kirmes Olli, Baracus Phraxisanct, Thom Imperial, Ainsley Varrich, Sevet Tetherein
  • Leben
    112%
    Energy Shield From Life
    60%
    Ausweichen
    +40%
    Ailment Threshold
    112%
    Widerstand
    30 30 30 20
    Damage
    143%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.855 Second
    Damage Spread
    ±20%
    Erfahrung
    220%
    Model Size
    100%
    Type
    ExileShadow4
    Metadata
    ExileShadow4
    Stufe
    68
    Leben
    7,205
    Rüstung
    28,790
    Ausweichen
    6,635
    Energieschild
    3,676
    Damage
    534
    Zauberschaden
    534
    Genauigkeit
    290
    Attack Time
    0.855
    Erfahrung
    22,561
    Ailment Threshold
    7,205
    Chill
    23
    Shock
    23
    Brittle
    129
    Scorch
    23
    Sap
    63
    ExileStormCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    Gewitterbeschwörung
    Kritische Trefferchance: 40%
    Zauberzeit: 0.5 Sek.
    Setzt am Ziel eine Markierung. Nach einer kurzen Dauer trifft ein Blitzschlag die Markierung und verursacht in seiner Umgebung Schaden. Wenn das passiert, werden ebenso andere von Euch gesetzte Markierungen aktiviert und von Blitzschlägen getroffen.
    Verursacht 164.4 bis 493.2 Blitzschaden
    Fertigkeiten wiederholen sich ein zusätzliches Mal
    Basisdauer beträgt 1.5 Sekunden
    58% erhöhte Zaubergeschwindigkeit
    31% Chance, bei kritischem Treffer Energie-Ladung zu erhalten
    active skill area of effect radius +% final [-9]
    is area damage [1]
    ExileVaalStormCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
    Vaal-Gewitterbeschwörung
    Zauberzeit: 0.5 Sek.
    Abklingzeit: 300 Sek.
    Setzt am Ziel eine Markierung. Über die Dauer der Fertigkeit werden zufällige Gegner um die Markierung herum wiederholt von Blitzschlägen getroffen, die Schaden in einem Bereich um den Einschlag verursachen. Modifikatoren für die Fertigkeitsdauer beeinflussen die Dauer zwischen diesen Einschlägen. Wenn die Dauer endet, trifft ein riesiger Blitzschlag auf der Markierung ein und verursacht in seiner Umgebung Schaden.
    Verursacht 164.4 bis 493.2 Blitzschaden
    Basisdauer beträgt 4.9 Sekunden
    Trifft einen Gegner alle 0.25 Sekunden
    active skill area of effect radius +% final [-13]
    is area damage [1]
    ExileBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Kugelblitz
    Kritische Trefferchance: 32%
    Zauberzeit: 0.8 Sek.
    Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
    Verursacht 49.75 bis 149.3 Blitzschaden
    Feuert 2 zusätzliche Projektile
    30% erhöhte Zaubergeschwindigkeit
    Basisradius beträgt 1.8 Meter
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    ExileConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Leitfähigkeit
    Zauberzeit: 0.5 Sek.
    Abklingzeit: 8 Sek.
    Verflucht alle Ziele in einem Bereich, was ihren Blitzwiderstand verringert und eine Chance gewährt, dass diese bei Treffer geschockt werden.
    Basisdauer beträgt 7 Sekunden
    Verfluchte Gegner erhalten -30% zu Blitzwiderstand
    Treffer gegen verfluchte Gegner haben +25% Chance auf Schocken
    active skill area of effect radius +% final [9]
    ExileLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Blitzteleportation
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
    Verursacht 551 bis 1653 Blitzschaden
    38% verkürzte Dauer
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [1000]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    BaseEvents 
    { 
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBody.epk );"
    } 
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileShadow4"] = {
        name = "Wilorin Demontamer",
        life = 1.12,
        energyShield = 0.6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 0.855,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "ExileLightningWarp",
            "ExileConductivity",
            "ExileBallLightning",
            "ExileStormCall",
            "ExileVaalStormCall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "skill_override_pvp_scaling_time_ms",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_lightning_damage_resistance_%",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_cast_speed_+%",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 4, 2, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 5, 2, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 6, 2, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, 7, 2, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, 8, 2, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, 9, 2, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, 10, 2, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, 11, 2, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, 12, 2, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, 13, 2, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, 14, 2, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, 15, 2, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, 16, 2, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, 17, 2, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, 20, 2, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, 21, 2, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, 22, 2, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, 23, 2, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, 24, 2, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, 25, 2, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, 26, 2, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, 27, 2, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, 28, 2, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, 29, 2, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, 30, 2, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, 31, 2, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, 32, 2, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, 33, 2, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, 34, 2, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, 35, 2, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, 36, 2, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, 37, 2, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileStormCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "add_power_charge_on_critical_strike_%",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 0, -31, 1500, critChance = 40, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 20, 20, -16, 1500, critChance = 40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 21, 21, -16, 1500, critChance = 40, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.5, 1.5, 22, 22, -15, 1500, critChance = 40, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.5, 1.5, 23, 23, -14, 1500, critChance = 40, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.5, 1.5, 24, 24, -13, 1500, critChance = 40, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.5, 1.5, 25, 25, -13, 1500, critChance = 40, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.5, 1.5, 26, 26, -12, 1500, critChance = 40, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.5, 1.5, 27, 54, 1, -12, 1500, critChance = 40, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.5, 1.5, 28, 55, 1, -11, 1500, critChance = 40, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.5, 1.5, 29, 56, 1, -10, 1500, critChance = 40, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.5, 1.5, 30, 57, 1, -9, 1500, critChance = 40, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.5, 1.5, 31, 57, 1, -9, 1500, critChance = 40, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [14] = {0.5, 1.5, 31, 58, 1, -9, 1500, critChance = 40, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [15] = {0.5, 1.5, 32, 59, 1, -8, 1500, critChance = 40, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [16] = {0.5, 1.5, 33, 60, 1, -8, 1500, critChance = 40, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [17] = {0.5, 1.5, 34, 61, 1, -7, 1500, critChance = 40, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [18] = {0.5, 1.5, 35, 62, 1, -6, 1500, critChance = 40, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [19] = {0.5, 1.5, 36, 63, 1, -5, 1500, critChance = 40, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [20] = {0.5, 1.5, 37, 64, 1, -5, 1500, critChance = 40, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [21] = {0.5, 1.5, 38, 65, 1, -4, 1500, critChance = 40, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [22] = {0.5, 1.5, 39, 66, 1, -3, 1500, critChance = 40, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [23] = {0.5, 1.5, 40, 67, 1, -2, 1500, critChance = 40, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [24] = {0.5, 1.5, 41, 68, 1, -2, 1500, critChance = 40, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalStormCall"] = {
        name = "Vaal Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "vaal_storm_call_base_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 3000, 250, -13, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 3100, 250, -13, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 3200, 250, -13, levelRequirement = 9, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, 3300, 250, -13, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, 3400, 250, -13, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, 3500, 250, -13, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, 3600, 250, -13, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, 3700, 250, -13, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, 3800, 250, -13, levelRequirement = 33, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, 3900, 250, -13, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, 4000, 250, -13, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, 4100, 250, -13, levelRequirement = 46, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, 4200, 250, -13, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, 4300, 250, -13, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, 4400, 250, -13, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, 4500, 250, -13, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, 4600, 250, -13, levelRequirement = 61, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, 4700, 250, -13, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, 4800, 250, -13, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, 4850, 250, -13, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, 4900, 250, -13, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, 4950, 250, -13, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, 5000, 250, -13, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, 5050, 250, -13, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, 5100, 250, -13, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, 5150, 250, -13, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, 5200, 250, -13, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, 5250, 250, -13, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, 5300, 250, -13, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, 5350, 250, -13, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, 5400, 250, -13, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, 5450, 250, -13, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, 5500, 250, -13, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, 5550, 250, -13, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, 5600, 250, -13, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, 5700, 250, -13, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, 5800, 250, -13, levelRequirement = 86, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.5, 1.5, 5900, 250, -13, levelRequirement = 88, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    Kann keinen Angriffsschaden blocken
    IdMonsterCannotBlockAttacks___
    FamilyCannotBlockAttacks
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot block attacks Min: 1 Max: 1 Global
  • Craft Tagsblock
    30% Chance, Zauberschaden zu blocken
    Ihr erleidet 15% des Schaden von geblockten Treffern
    IdMonsterSpellBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • base spell block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Wilorin Dämonenbändiger
    Humanoid
    Kann keinen Angriffsschaden blocken
    30% Chance, Zauberschaden zu blocken
    Ihr erleidet 15% des Schaden von geblockten Treffern
    100% erhöhtes maximales Leben
    100% vergrößerter Wirkungsbereich
    80% vergrößerte Charaktergröße
    Wilorin Demontamer
    SpectreN
    TagsZauberer, cursing_monster, exile, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_str, ranged, red_blood, rogue_exile
    Leben
    112%
    Energy Shield From Life
    60%
    Ausweichen
    +40%
    Ailment Threshold
    112%
    Widerstand
    30 30 30 20
    Damage
    143%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.855 Second
    Damage Spread
    ±20%
    Erfahrung
    220%
    Model Size
    100%
    Type
    ExileShadow4
    Metadata
    ExileShadow4Supporter
    Stufe
    68
    Leben
    7,205
    Rüstung
    28,790
    Ausweichen
    6,635
    Energieschild
    3,676
    Damage
    534
    Zauberschaden
    534
    Genauigkeit
    290
    Attack Time
    0.855
    Erfahrung
    22,561
    Ailment Threshold
    7,205
    Chill
    23
    Shock
    23
    Brittle
    129
    Scorch
    23
    Sap
    63
    ExileStormCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    Gewitterbeschwörung
    Kritische Trefferchance: 40%
    Zauberzeit: 0.5 Sek.
    Setzt am Ziel eine Markierung. Nach einer kurzen Dauer trifft ein Blitzschlag die Markierung und verursacht in seiner Umgebung Schaden. Wenn das passiert, werden ebenso andere von Euch gesetzte Markierungen aktiviert und von Blitzschlägen getroffen.
    Verursacht 164.4 bis 493.2 Blitzschaden
    Fertigkeiten wiederholen sich ein zusätzliches Mal
    Basisdauer beträgt 1.5 Sekunden
    58% erhöhte Zaubergeschwindigkeit
    31% Chance, bei kritischem Treffer Energie-Ladung zu erhalten
    active skill area of effect radius +% final [-9]
    is area damage [1]
    ExileVaalStormCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
    Vaal-Gewitterbeschwörung
    Zauberzeit: 0.5 Sek.
    Abklingzeit: 300 Sek.
    Setzt am Ziel eine Markierung. Über die Dauer der Fertigkeit werden zufällige Gegner um die Markierung herum wiederholt von Blitzschlägen getroffen, die Schaden in einem Bereich um den Einschlag verursachen. Modifikatoren für die Fertigkeitsdauer beeinflussen die Dauer zwischen diesen Einschlägen. Wenn die Dauer endet, trifft ein riesiger Blitzschlag auf der Markierung ein und verursacht in seiner Umgebung Schaden.
    Verursacht 164.4 bis 493.2 Blitzschaden
    Basisdauer beträgt 4.9 Sekunden
    Trifft einen Gegner alle 0.25 Sekunden
    active skill area of effect radius +% final [-13]
    is area damage [1]
    ExileBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Kugelblitz
    Kritische Trefferchance: 32%
    Zauberzeit: 0.8 Sek.
    Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
    Verursacht 49.75 bis 149.3 Blitzschaden
    Feuert 2 zusätzliche Projektile
    30% erhöhte Zaubergeschwindigkeit
    Basisradius beträgt 1.8 Meter
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    ExileConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Leitfähigkeit
    Zauberzeit: 0.5 Sek.
    Abklingzeit: 8 Sek.
    Verflucht alle Ziele in einem Bereich, was ihren Blitzwiderstand verringert und eine Chance gewährt, dass diese bei Treffer geschockt werden.
    Basisdauer beträgt 7 Sekunden
    Verfluchte Gegner erhalten -30% zu Blitzwiderstand
    Treffer gegen verfluchte Gegner haben +25% Chance auf Schocken
    active skill area of effect radius +% final [9]
    ExileLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Blitzteleportation
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
    Verursacht 551 bis 1653 Blitzschaden
    38% verkürzte Dauer
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [1000]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/Exile"
    
    BaseEvents 
    { 
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBody.epk );"
    } 
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileShadow4Supporter"] = {
        name = "Wilorin Demontamer",
        life = 1.12,
        energyShield = 0.6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.43,
        damageSpread = 0.2,
        attackTime = 0.855,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "ExileLightningWarp",
            "ExileConductivity",
            "ExileBallLightning",
            "ExileStormCall",
            "ExileVaalStormCall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "skill_override_pvp_scaling_time_ms",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_lightning_damage_resistance_%",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_cast_speed_+%",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 4, 2, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 5, 2, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 6, 2, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, 7, 2, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, 8, 2, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, 9, 2, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, 10, 2, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, 11, 2, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, 12, 2, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, 13, 2, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, 14, 2, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, 15, 2, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, 16, 2, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, 17, 2, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, 20, 2, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, 21, 2, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, 22, 2, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, 23, 2, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, 24, 2, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, 25, 2, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, 26, 2, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, 27, 2, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, 28, 2, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, 29, 2, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, 30, 2, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, 31, 2, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, 32, 2, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, 33, 2, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, 34, 2, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, 35, 2, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, 36, 2, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, 37, 2, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileStormCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "add_power_charge_on_critical_strike_%",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 0, -31, 1500, critChance = 40, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 20, 20, -16, 1500, critChance = 40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 21, 21, -16, 1500, critChance = 40, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.5, 1.5, 22, 22, -15, 1500, critChance = 40, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.5, 1.5, 23, 23, -14, 1500, critChance = 40, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.5, 1.5, 24, 24, -13, 1500, critChance = 40, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.5, 1.5, 25, 25, -13, 1500, critChance = 40, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.5, 1.5, 26, 26, -12, 1500, critChance = 40, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.5, 1.5, 27, 54, 1, -12, 1500, critChance = 40, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.5, 1.5, 28, 55, 1, -11, 1500, critChance = 40, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.5, 1.5, 29, 56, 1, -10, 1500, critChance = 40, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.5, 1.5, 30, 57, 1, -9, 1500, critChance = 40, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.5, 1.5, 31, 57, 1, -9, 1500, critChance = 40, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [14] = {0.5, 1.5, 31, 58, 1, -9, 1500, critChance = 40, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [15] = {0.5, 1.5, 32, 59, 1, -8, 1500, critChance = 40, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [16] = {0.5, 1.5, 33, 60, 1, -8, 1500, critChance = 40, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [17] = {0.5, 1.5, 34, 61, 1, -7, 1500, critChance = 40, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [18] = {0.5, 1.5, 35, 62, 1, -6, 1500, critChance = 40, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [19] = {0.5, 1.5, 36, 63, 1, -5, 1500, critChance = 40, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [20] = {0.5, 1.5, 37, 64, 1, -5, 1500, critChance = 40, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [21] = {0.5, 1.5, 38, 65, 1, -4, 1500, critChance = 40, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [22] = {0.5, 1.5, 39, 66, 1, -3, 1500, critChance = 40, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [23] = {0.5, 1.5, 40, 67, 1, -2, 1500, critChance = 40, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [24] = {0.5, 1.5, 41, 68, 1, -2, 1500, critChance = 40, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalStormCall"] = {
        name = "Vaal Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "vaal_storm_call_base_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 3000, 250, -13, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 3100, 250, -13, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 3200, 250, -13, levelRequirement = 9, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, 3300, 250, -13, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, 3400, 250, -13, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, 3500, 250, -13, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, 3600, 250, -13, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, 3700, 250, -13, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, 3800, 250, -13, levelRequirement = 33, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, 3900, 250, -13, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, 4000, 250, -13, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, 4100, 250, -13, levelRequirement = 46, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, 4200, 250, -13, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, 4300, 250, -13, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, 4400, 250, -13, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, 4500, 250, -13, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, 4600, 250, -13, levelRequirement = 61, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, 4700, 250, -13, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, 4800, 250, -13, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, 4850, 250, -13, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, 4900, 250, -13, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, 4950, 250, -13, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, 5000, 250, -13, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, 5050, 250, -13, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, 5100, 250, -13, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, 5150, 250, -13, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, 5200, 250, -13, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, 5250, 250, -13, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, 5300, 250, -13, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, 5350, 250, -13, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, 5400, 250, -13, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, 5450, 250, -13, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, 5500, 250, -13, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, 5550, 250, -13, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, 5600, 250, -13, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, 5700, 250, -13, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, 5800, 250, -13, levelRequirement = 86, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.5, 1.5, 5900, 250, -13, levelRequirement = 88, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    Kann keinen Angriffsschaden blocken
    IdMonsterCannotBlockAttacks___
    FamilyCannotBlockAttacks
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot block attacks Min: 1 Max: 1 Global
  • Craft Tagsblock
    30% Chance, Zauberschaden zu blocken
    Ihr erleidet 15% des Schaden von geblockten Treffern
    IdMonsterSpellBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • base spell block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    100% erhöhtes maximales Leben
    100% vergrößerter Wirkungsbereich
    80% vergrößerte Charaktergröße
    IdMonsterSupporterGigantism1
    FamilyMonsterSupporterGigantism
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • maximum life +% Min: 100 Max: 100 Global
  • base actor scale +% Min: 80 Max: 80 Global
  • base skill area of effect +% Min: 100 Max: 100 Global
  • Wilorin Dämonenbändiger
    Humanoid
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Kann keinen Angriffsschaden blocken
    30% Chance, Zauberschaden zu blocken
    Ihr erleidet 15% des Schaden von geblockten Treffern
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Wilorin Demontamer
    SpectreN
    Area'Stadtviertel'-Karte
    TagsZauberer, cursing_monster, exile, has_wand, human, humanoid, light_armour, lightning_affinity, medium_movement, medium_small_height, non_unique_map_boss, not_str, ranged, red_blood, rogue_exile
    Leben
    224%
    Energy Shield From Life
    60%
    Ausweichen
    +40%
    Ailment Threshold
    224%
    Widerstand
    40 40 40 25
    Damage
    144%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.855 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    ExileShadow4MapBoss
    Metadata
    ExileShadow4MapBoss
    Stufe
    77
    Leben
    1,436,744
    Rüstung
    58,245
    Ausweichen
    9,027
    Energieschild
    6,396
    Damage
    1,045
    Zauberschaden
    1,559
    Genauigkeit
    412
    Attack Time
    0.57285
    Erfahrung
    134,112
    Ailment Threshold
    718,372
    Chill
    2,271
    Shock
    2,271
    Brittle
    12,851
    Scorch
    2,271
    Sap
    6,276
    ExileStormCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    Gewitterbeschwörung
    Kritische Trefferchance: 40%
    Zauberzeit: 0.5 Sek.
    Setzt am Ziel eine Markierung. Nach einer kurzen Dauer trifft ein Blitzschlag die Markierung und verursacht in seiner Umgebung Schaden. Wenn das passiert, werden ebenso andere von Euch gesetzte Markierungen aktiviert und von Blitzschlägen getroffen.
    Verursacht 217.7 bis 653.2 Blitzschaden
    Fertigkeiten wiederholen sich ein zusätzliches Mal
    Basisdauer beträgt 1.5 Sekunden
    63% erhöhte Zaubergeschwindigkeit
    36% Chance, bei kritischem Treffer Energie-Ladung zu erhalten
    active skill area of effect radius +% final [-5]
    is area damage [1]
    ExileVaalStormCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
    Vaal-Gewitterbeschwörung
    Zauberzeit: 0.5 Sek.
    Abklingzeit: 300 Sek.
    Setzt am Ziel eine Markierung. Über die Dauer der Fertigkeit werden zufällige Gegner um die Markierung herum wiederholt von Blitzschlägen getroffen, die Schaden in einem Bereich um den Einschlag verursachen. Modifikatoren für die Fertigkeitsdauer beeinflussen die Dauer zwischen diesen Einschlägen. Wenn die Dauer endet, trifft ein riesiger Blitzschlag auf der Markierung ein und verursacht in seiner Umgebung Schaden.
    Verursacht 217.7 bis 653.2 Blitzschaden
    Basisdauer beträgt 5.35 Sekunden
    Trifft einen Gegner alle 0.25 Sekunden
    active skill area of effect radius +% final [-13]
    is area damage [1]
    ExileBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Kugelblitz
    Kritische Trefferchance: 32%
    Zauberzeit: 0.8 Sek.
    Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
    Verursacht 67.22 bis 201.7 Blitzschaden
    Feuert 2 zusätzliche Projektile
    35% erhöhte Zaubergeschwindigkeit
    Basisradius beträgt 1.8 Meter
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    ExileConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Leitfähigkeit
    Zauberzeit: 0.5 Sek.
    Abklingzeit: 8 Sek.
    Verflucht alle Ziele in einem Bereich, was ihren Blitzwiderstand verringert und eine Chance gewährt, dass diese bei Treffer geschockt werden.
    Basisdauer beträgt 7 Sekunden
    Verfluchte Gegner erhalten -30% zu Blitzwiderstand
    Treffer gegen verfluchte Gegner haben +25% Chance auf Schocken
    active skill area of effect radius +% final [9]
    ExileLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Blitzteleportation
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
    Verursacht 833.1 bis 2499 Blitzschaden
    56% verkürzte Dauer
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [1000]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    
    Stats
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    
    BaseEvents 
    { 
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBody.epk );"
    } 
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileShadow4MapBoss"] = {
        name = "Wilorin Demontamer",
        life = 2.24,
        energyShield = 0.6,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 0.855,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "ExileLightningWarp",
            "ExileConductivity",
            "ExileBallLightning",
            "ExileStormCall",
            "ExileVaalStormCall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "skill_override_pvp_scaling_time_ms",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_lightning_damage_resistance_%",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_cast_speed_+%",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 4, 2, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 5, 2, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 6, 2, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, 7, 2, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, 8, 2, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, 9, 2, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, 10, 2, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, 11, 2, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, 12, 2, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, 13, 2, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, 14, 2, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, 15, 2, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, 16, 2, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, 17, 2, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, 20, 2, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, 21, 2, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, 22, 2, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, 23, 2, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, 24, 2, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, 25, 2, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, 26, 2, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, 27, 2, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, 28, 2, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, 29, 2, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, 30, 2, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, 31, 2, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, 32, 2, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, 33, 2, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, 34, 2, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, 35, 2, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, 36, 2, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, 37, 2, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileStormCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "add_power_charge_on_critical_strike_%",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 0, -31, 1500, critChance = 40, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 20, 20, -16, 1500, critChance = 40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 21, 21, -16, 1500, critChance = 40, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.5, 1.5, 22, 22, -15, 1500, critChance = 40, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.5, 1.5, 23, 23, -14, 1500, critChance = 40, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.5, 1.5, 24, 24, -13, 1500, critChance = 40, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.5, 1.5, 25, 25, -13, 1500, critChance = 40, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.5, 1.5, 26, 26, -12, 1500, critChance = 40, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.5, 1.5, 27, 54, 1, -12, 1500, critChance = 40, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.5, 1.5, 28, 55, 1, -11, 1500, critChance = 40, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.5, 1.5, 29, 56, 1, -10, 1500, critChance = 40, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.5, 1.5, 30, 57, 1, -9, 1500, critChance = 40, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.5, 1.5, 31, 57, 1, -9, 1500, critChance = 40, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [14] = {0.5, 1.5, 31, 58, 1, -9, 1500, critChance = 40, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [15] = {0.5, 1.5, 32, 59, 1, -8, 1500, critChance = 40, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [16] = {0.5, 1.5, 33, 60, 1, -8, 1500, critChance = 40, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [17] = {0.5, 1.5, 34, 61, 1, -7, 1500, critChance = 40, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [18] = {0.5, 1.5, 35, 62, 1, -6, 1500, critChance = 40, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [19] = {0.5, 1.5, 36, 63, 1, -5, 1500, critChance = 40, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [20] = {0.5, 1.5, 37, 64, 1, -5, 1500, critChance = 40, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [21] = {0.5, 1.5, 38, 65, 1, -4, 1500, critChance = 40, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [22] = {0.5, 1.5, 39, 66, 1, -3, 1500, critChance = 40, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [23] = {0.5, 1.5, 40, 67, 1, -2, 1500, critChance = 40, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [24] = {0.5, 1.5, 41, 68, 1, -2, 1500, critChance = 40, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalStormCall"] = {
        name = "Vaal Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "vaal_storm_call_base_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 3000, 250, -13, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 3100, 250, -13, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 3200, 250, -13, levelRequirement = 9, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, 3300, 250, -13, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, 3400, 250, -13, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, 3500, 250, -13, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, 3600, 250, -13, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, 3700, 250, -13, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, 3800, 250, -13, levelRequirement = 33, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, 3900, 250, -13, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, 4000, 250, -13, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, 4100, 250, -13, levelRequirement = 46, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, 4200, 250, -13, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, 4300, 250, -13, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, 4400, 250, -13, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, 4500, 250, -13, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, 4600, 250, -13, levelRequirement = 61, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, 4700, 250, -13, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, 4800, 250, -13, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, 4850, 250, -13, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, 4900, 250, -13, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, 4950, 250, -13, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, 5000, 250, -13, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, 5050, 250, -13, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, 5100, 250, -13, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, 5150, 250, -13, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, 5200, 250, -13, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, 5250, 250, -13, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, 5300, 250, -13, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, 5350, 250, -13, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, 5400, 250, -13, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, 5450, 250, -13, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, 5500, 250, -13, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, 5550, 250, -13, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, 5600, 250, -13, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, 5700, 250, -13, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, 5800, 250, -13, levelRequirement = 86, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.5, 1.5, 5900, 250, -13, levelRequirement = 88, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Kann keinen Angriffsschaden blocken
    IdMonsterCannotBlockAttacks___
    FamilyCannotBlockAttacks
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot block attacks Min: 1 Max: 1 Global
  • Craft Tagsblock
    30% Chance, Zauberschaden zu blocken
    Ihr erleidet 15% des Schaden von geblockten Treffern
    IdMonsterSpellBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • base spell block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Wilorin Dämonenbändiger
    Humanoid
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Kann keinen Angriffsschaden blocken
    30% Chance, Zauberschaden zu blocken
    Ihr erleidet 15% des Schaden von geblockten Treffern
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Wilorin Demontamer
    SpectreN
    TagsZauberer, cursing_monster, exile, has_wand, human, humanoid, light_armour, lightning_affinity, medium_movement, medium_small_height, not_str, ranged, red_blood, standalone_map_boss
    Leben
    224%
    Energy Shield From Life
    60%
    Ausweichen
    +40%
    Ailment Threshold
    224%
    Widerstand
    40 40 40 25
    Damage
    144%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    0.855 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    ExileShadow4MapBoss
    Metadata
    ExileShadow4MapBossStandalone
    Stufe
    68
    Leben
    312,136
    Rüstung
    28,790
    Ausweichen
    6,635
    Energieschild
    3,676
    Damage
    613
    Zauberschaden
    914
    Genauigkeit
    290
    Attack Time
    0.57285
    Erfahrung
    112,805
    Ailment Threshold
    196,646
    Chill
    622
    Shock
    622
    Brittle
    3,518
    Scorch
    622
    Sap
    1,718
    ExileStormCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    Gewitterbeschwörung
    Kritische Trefferchance: 40%
    Zauberzeit: 0.5 Sek.
    Setzt am Ziel eine Markierung. Nach einer kurzen Dauer trifft ein Blitzschlag die Markierung und verursacht in seiner Umgebung Schaden. Wenn das passiert, werden ebenso andere von Euch gesetzte Markierungen aktiviert und von Blitzschlägen getroffen.
    Verursacht 164.4 bis 493.2 Blitzschaden
    Fertigkeiten wiederholen sich ein zusätzliches Mal
    Basisdauer beträgt 1.5 Sekunden
    58% erhöhte Zaubergeschwindigkeit
    31% Chance, bei kritischem Treffer Energie-Ladung zu erhalten
    active skill area of effect radius +% final [-9]
    is area damage [1]
    ExileVaalStormCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
    Vaal-Gewitterbeschwörung
    Zauberzeit: 0.5 Sek.
    Abklingzeit: 300 Sek.
    Setzt am Ziel eine Markierung. Über die Dauer der Fertigkeit werden zufällige Gegner um die Markierung herum wiederholt von Blitzschlägen getroffen, die Schaden in einem Bereich um den Einschlag verursachen. Modifikatoren für die Fertigkeitsdauer beeinflussen die Dauer zwischen diesen Einschlägen. Wenn die Dauer endet, trifft ein riesiger Blitzschlag auf der Markierung ein und verursacht in seiner Umgebung Schaden.
    Verursacht 164.4 bis 493.2 Blitzschaden
    Basisdauer beträgt 4.9 Sekunden
    Trifft einen Gegner alle 0.25 Sekunden
    active skill area of effect radius +% final [-13]
    is area damage [1]
    ExileBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Kugelblitz
    Kritische Trefferchance: 32%
    Zauberzeit: 0.8 Sek.
    Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
    Verursacht 49.75 bis 149.3 Blitzschaden
    Feuert 2 zusätzliche Projektile
    30% erhöhte Zaubergeschwindigkeit
    Basisradius beträgt 1.8 Meter
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    ExileConductivity
    Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
    Leitfähigkeit
    Zauberzeit: 0.5 Sek.
    Abklingzeit: 8 Sek.
    Verflucht alle Ziele in einem Bereich, was ihren Blitzwiderstand verringert und eine Chance gewährt, dass diese bei Treffer geschockt werden.
    Basisdauer beträgt 7 Sekunden
    Verfluchte Gegner erhalten -30% zu Blitzwiderstand
    Treffer gegen verfluchte Gegner haben +25% Chance auf Schocken
    active skill area of effect radius +% final [9]
    ExileLightningWarp
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Blitzteleportation
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
    Verursacht 551 bis 1653 Blitzschaden
    38% verkürzte Dauer
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [1000]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents 
    { 
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBody.epk );"
    } 
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileShadow4MapBossStandalone"] = {
        name = "Wilorin Demontamer",
        life = 2.24,
        energyShield = 0.6,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 0.855,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "ExileLightningWarp",
            "ExileConductivity",
            "ExileBallLightning",
            "ExileStormCall",
            "ExileVaalStormCall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileLightningWarp"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "skill_override_pvp_scaling_time_ms",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileConductivity"] = {
        name = "Conductivity",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AppliesCurse] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Hex] = true,
        },
        statDescriptionScope = "curse_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "base_lightning_damage_resistance_%",
            "chance_to_be_shocked_%",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_cast_speed_+%",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 4, 2, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 5, 2, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 6, 2, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, 7, 2, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, 8, 2, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, 9, 2, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, 10, 2, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, 11, 2, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, 12, 2, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, 13, 2, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, 14, 2, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, 15, 2, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, 16, 2, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, 17, 2, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, 20, 2, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, 21, 2, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, 22, 2, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, 23, 2, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, 24, 2, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, 25, 2, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, 26, 2, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, 27, 2, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, 28, 2, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, 29, 2, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, 30, 2, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, 31, 2, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, 32, 2, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, 33, 2, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, 34, 2, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, 35, 2, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, 36, 2, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, 37, 2, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileStormCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "add_power_charge_on_critical_strike_%",
            "base_cast_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 0, 0, -31, 1500, critChance = 40, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [2] = {0.5, 1.5, 20, 20, -16, 1500, critChance = 40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [3] = {0.5, 1.5, 21, 21, -16, 1500, critChance = 40, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [4] = {0.5, 1.5, 22, 22, -15, 1500, critChance = 40, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [5] = {0.5, 1.5, 23, 23, -14, 1500, critChance = 40, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [6] = {0.5, 1.5, 24, 24, -13, 1500, critChance = 40, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [7] = {0.5, 1.5, 25, 25, -13, 1500, critChance = 40, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [8] = {0.5, 1.5, 26, 26, -12, 1500, critChance = 40, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
            [9] = {0.5, 1.5, 27, 54, 1, -12, 1500, critChance = 40, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [10] = {0.5, 1.5, 28, 55, 1, -11, 1500, critChance = 40, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [11] = {0.5, 1.5, 29, 56, 1, -10, 1500, critChance = 40, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [12] = {0.5, 1.5, 30, 57, 1, -9, 1500, critChance = 40, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [13] = {0.5, 1.5, 31, 57, 1, -9, 1500, critChance = 40, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [14] = {0.5, 1.5, 31, 58, 1, -9, 1500, critChance = 40, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [15] = {0.5, 1.5, 32, 59, 1, -8, 1500, critChance = 40, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [16] = {0.5, 1.5, 33, 60, 1, -8, 1500, critChance = 40, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [17] = {0.5, 1.5, 34, 61, 1, -7, 1500, critChance = 40, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [18] = {0.5, 1.5, 35, 62, 1, -6, 1500, critChance = 40, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [19] = {0.5, 1.5, 36, 63, 1, -5, 1500, critChance = 40, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [20] = {0.5, 1.5, 37, 64, 1, -5, 1500, critChance = 40, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [21] = {0.5, 1.5, 38, 65, 1, -4, 1500, critChance = 40, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [22] = {0.5, 1.5, 39, 66, 1, -3, 1500, critChance = 40, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [23] = {0.5, 1.5, 40, 67, 1, -2, 1500, critChance = 40, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
            [24] = {0.5, 1.5, 41, 68, 1, -2, 1500, critChance = 40, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileVaalStormCall"] = {
        name = "Vaal Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "vaal_storm_call_base_delay_ms",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 3000, 250, -13, levelRequirement = 4, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.5, 1.5, 3100, 250, -13, levelRequirement = 6, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.5, 1.5, 3200, 250, -13, levelRequirement = 9, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.5, 1.5, 3300, 250, -13, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.5, 1.5, 3400, 250, -13, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.5, 1.5, 3500, 250, -13, levelRequirement = 19, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.5, 1.5, 3600, 250, -13, levelRequirement = 23, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.5, 1.5, 3700, 250, -13, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.5, 1.5, 3800, 250, -13, levelRequirement = 33, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.5, 1.5, 3900, 250, -13, levelRequirement = 39, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.5, 1.5, 4000, 250, -13, levelRequirement = 43, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.5, 1.5, 4100, 250, -13, levelRequirement = 46, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.5, 1.5, 4200, 250, -13, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.5, 1.5, 4300, 250, -13, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.5, 1.5, 4400, 250, -13, levelRequirement = 55, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.5, 1.5, 4500, 250, -13, levelRequirement = 58, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.5, 1.5, 4600, 250, -13, levelRequirement = 61, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.5, 1.5, 4700, 250, -13, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.5, 1.5, 4800, 250, -13, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.5, 1.5, 4850, 250, -13, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.5, 1.5, 4900, 250, -13, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.5, 1.5, 4950, 250, -13, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.5, 1.5, 5000, 250, -13, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.5, 1.5, 5050, 250, -13, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.5, 1.5, 5100, 250, -13, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.5, 1.5, 5150, 250, -13, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.5, 1.5, 5200, 250, -13, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.5, 1.5, 5250, 250, -13, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.5, 1.5, 5300, 250, -13, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.5, 1.5, 5350, 250, -13, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.5, 1.5, 5400, 250, -13, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.5, 1.5, 5450, 250, -13, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.5, 1.5, 5500, 250, -13, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.5, 1.5, 5550, 250, -13, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.5, 1.5, 5600, 250, -13, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.5, 1.5, 5700, 250, -13, levelRequirement = 84, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.5, 1.5, 5800, 250, -13, levelRequirement = 86, statInterpolation = {3, 3, 1},  cost = { }, },
            [38] = {0.5, 1.5, 5900, 250, -13, levelRequirement = 88, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Kann keinen Angriffsschaden blocken
    IdMonsterCannotBlockAttacks___
    FamilyCannotBlockAttacks
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot block attacks Min: 1 Max: 1 Global
  • Craft Tagsblock
    30% Chance, Zauberschaden zu blocken
    Ihr erleidet 15% des Schaden von geblockten Treffern
    IdMonsterSpellBlock30Bypass15
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • base spell block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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