Wilorin Dämonenbändiger
Humanoid
Kann keinen Angriffsschaden blocken
30% Chance, Zauberschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
30% Chance, Zauberschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
Wilorin Demontamer
Spectre | N |
---|---|
Tags | Zauberer, cursing_monster, exile, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_str, ranged, red_blood, rogue_exile |
Leben
112%
Energy Shield From Life
60%
Ausweichen
+40%
Ailment Threshold
112%
Widerstand
30 30 30 20
Damage
143%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Erfahrung
220%
Model Size
100%
Type
ExileShadow4
Metadata
ExileShadow4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,205
Rüstung
28,790
Ausweichen
6,635
Energieschild
3,676
Damage
534
Zauberschaden
534
Genauigkeit
290
Attack Time
0.855
Erfahrung
22,561
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Gewitterbeschwörung
Kritische Trefferchance: 40%
Zauberzeit: 0.5 Sek.
Setzt am Ziel eine Markierung. Nach einer kurzen Dauer trifft ein Blitzschlag die Markierung und verursacht in seiner Umgebung Schaden. Wenn das passiert, werden ebenso andere von Euch gesetzte Markierungen aktiviert und von Blitzschlägen getroffen.
Verursacht 164.4 bis 493.2 Blitzschaden
Fertigkeiten wiederholen sich ein zusätzliches Mal
Basisdauer beträgt 1.5 Sekunden
58% erhöhte Zaubergeschwindigkeit
31% Chance, bei kritischem Treffer Energie-Ladung zu erhalten
active skill area of effect radius +% final [-9]
is area damage [1]
Fertigkeiten wiederholen sich ein zusätzliches Mal
Basisdauer beträgt 1.5 Sekunden
58% erhöhte Zaubergeschwindigkeit
31% Chance, bei kritischem Treffer Energie-Ladung zu erhalten
active skill area of effect radius +% final [-9]
is area damage [1]
ExileVaalStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
Vaal-Gewitterbeschwörung
Zauberzeit: 0.5 Sek.
Abklingzeit: 300 Sek.
Setzt am Ziel eine Markierung. Über die Dauer der Fertigkeit werden zufällige Gegner um die Markierung herum wiederholt von Blitzschlägen getroffen, die Schaden in einem Bereich um den Einschlag verursachen. Modifikatoren für die Fertigkeitsdauer beeinflussen die Dauer zwischen diesen Einschlägen. Wenn die Dauer endet, trifft ein riesiger Blitzschlag auf der Markierung ein und verursacht in seiner Umgebung Schaden.
Verursacht 164.4 bis 493.2 Blitzschaden
Basisdauer beträgt 4.9 Sekunden
Trifft einen Gegner alle 0.25 Sekunden
active skill area of effect radius +% final [-13]
is area damage [1]
Basisdauer beträgt 4.9 Sekunden
Trifft einen Gegner alle 0.25 Sekunden
active skill area of effect radius +% final [-13]
is area damage [1]
ExileBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Kugelblitz
Kritische Trefferchance: 32%
Zauberzeit: 0.8 Sek.
Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
Verursacht 49.75 bis 149.3 Blitzschaden
Feuert 2 zusätzliche Projektile
30% erhöhte Zaubergeschwindigkeit
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-33]
base is projectile [1]
Feuert 2 zusätzliche Projektile
30% erhöhte Zaubergeschwindigkeit
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-33]
base is projectile [1]
ExileConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Leitfähigkeit
Zauberzeit: 0.5 Sek.
Abklingzeit: 8 Sek.
Verflucht alle Ziele in einem Bereich, was ihren Blitzwiderstand verringert und eine Chance gewährt, dass diese bei Treffer geschockt werden.
Basisdauer beträgt 7 Sekunden
Verfluchte Gegner erhalten -30% zu Blitzwiderstand
Treffer gegen verfluchte Gegner haben +25% Chance auf Schocken
active skill area of effect radius +% final [9]
Verfluchte Gegner erhalten -30% zu Blitzwiderstand
Treffer gegen verfluchte Gegner haben +25% Chance auf Schocken
active skill area of effect radius +% final [9]
ExileLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Blitzteleportation
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
Verursacht 551 bis 1653 Blitzschaden
38% verkürzte Dauer
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
38% verkürzte Dauer
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBody.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow4"] = { name = "Wilorin Demontamer", life = 1.12, energyShield = 0.6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "ExileLightningWarp", "ExileConductivity", "ExileBallLightning", "ExileStormCall", "ExileVaalStormCall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_lightning_damage_resistance_%", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileBallLightning"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_cast_speed_+%", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 4, 2, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 5, 2, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 6, 2, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 7, 2, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 8, 2, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 9, 2, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 10, 2, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 11, 2, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 12, 2, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 13, 2, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 14, 2, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 15, 2, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 16, 2, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 17, 2, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 20, 2, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 21, 2, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 22, 2, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 23, 2, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 24, 2, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 25, 2, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 26, 2, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 27, 2, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 28, 2, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 29, 2, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 30, 2, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 31, 2, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 32, 2, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 33, 2, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 34, 2, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 35, 2, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 36, 2, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 37, 2, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileStormCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "add_power_charge_on_critical_strike_%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 0, -31, 1500, critChance = 40, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 20, 20, -16, 1500, critChance = 40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 21, 21, -16, 1500, critChance = 40, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 22, 22, -15, 1500, critChance = 40, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 23, 23, -14, 1500, critChance = 40, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 24, 24, -13, 1500, critChance = 40, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 25, 25, -13, 1500, critChance = 40, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 26, 26, -12, 1500, critChance = 40, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 27, 54, 1, -12, 1500, critChance = 40, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 28, 55, 1, -11, 1500, critChance = 40, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 29, 56, 1, -10, 1500, critChance = 40, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 30, 57, 1, -9, 1500, critChance = 40, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 31, 57, 1, -9, 1500, critChance = 40, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 31, 58, 1, -9, 1500, critChance = 40, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 32, 59, 1, -8, 1500, critChance = 40, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [16] = {0.5, 1.5, 33, 60, 1, -8, 1500, critChance = 40, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [17] = {0.5, 1.5, 34, 61, 1, -7, 1500, critChance = 40, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [18] = {0.5, 1.5, 35, 62, 1, -6, 1500, critChance = 40, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [19] = {0.5, 1.5, 36, 63, 1, -5, 1500, critChance = 40, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [20] = {0.5, 1.5, 37, 64, 1, -5, 1500, critChance = 40, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [21] = {0.5, 1.5, 38, 65, 1, -4, 1500, critChance = 40, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [22] = {0.5, 1.5, 39, 66, 1, -3, 1500, critChance = 40, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [23] = {0.5, 1.5, 40, 67, 1, -2, 1500, critChance = 40, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [24] = {0.5, 1.5, 41, 68, 1, -2, 1500, critChance = 40, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalStormCall"] = { name = "Vaal Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "vaal_storm_call_base_delay_ms", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3000, 250, -13, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 3100, 250, -13, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 3200, 250, -13, levelRequirement = 9, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 3300, 250, -13, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 3400, 250, -13, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 3500, 250, -13, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 3600, 250, -13, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 3700, 250, -13, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 3800, 250, -13, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 3900, 250, -13, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 4000, 250, -13, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 4100, 250, -13, levelRequirement = 46, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 4200, 250, -13, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 4300, 250, -13, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 4400, 250, -13, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 4500, 250, -13, levelRequirement = 58, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 4600, 250, -13, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 4700, 250, -13, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 4800, 250, -13, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 4850, 250, -13, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 4900, 250, -13, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 4950, 250, -13, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 5000, 250, -13, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 5050, 250, -13, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 5100, 250, -13, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 5150, 250, -13, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 5200, 250, -13, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 5250, 250, -13, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 5300, 250, -13, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 5350, 250, -13, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 5400, 250, -13, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 5450, 250, -13, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, 5500, 250, -13, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, 5550, 250, -13, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, 5600, 250, -13, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, 5700, 250, -13, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, 5800, 250, -13, levelRequirement = 86, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, 5900, 250, -13, levelRequirement = 88, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
Kann keinen Angriffsschaden blocken
Id | MonsterCannotBlockAttacks___ |
---|---|
Family | CannotBlockAttacks |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
30% Chance, Zauberschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
Id | MonsterSpellBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Wilorin Dämonenbändiger
Humanoid
Kann keinen Angriffsschaden blocken
30% Chance, Zauberschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
100% erhöhtes maximales Leben
100% vergrößerter Wirkungsbereich
80% vergrößerte Charaktergröße
30% Chance, Zauberschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
100% erhöhtes maximales Leben
100% vergrößerter Wirkungsbereich
80% vergrößerte Charaktergröße
Wilorin Demontamer
Spectre | N |
---|---|
Tags | Zauberer, cursing_monster, exile, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_str, ranged, red_blood, rogue_exile |
Leben
112%
Energy Shield From Life
60%
Ausweichen
+40%
Ailment Threshold
112%
Widerstand
30 30 30 20
Damage
143%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Erfahrung
220%
Model Size
100%
Type
ExileShadow4
Metadata
ExileShadow4Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
7,205
Rüstung
28,790
Ausweichen
6,635
Energieschild
3,676
Damage
534
Zauberschaden
534
Genauigkeit
290
Attack Time
0.855
Erfahrung
22,561
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Gewitterbeschwörung
Kritische Trefferchance: 40%
Zauberzeit: 0.5 Sek.
Setzt am Ziel eine Markierung. Nach einer kurzen Dauer trifft ein Blitzschlag die Markierung und verursacht in seiner Umgebung Schaden. Wenn das passiert, werden ebenso andere von Euch gesetzte Markierungen aktiviert und von Blitzschlägen getroffen.
Verursacht 164.4 bis 493.2 Blitzschaden
Fertigkeiten wiederholen sich ein zusätzliches Mal
Basisdauer beträgt 1.5 Sekunden
58% erhöhte Zaubergeschwindigkeit
31% Chance, bei kritischem Treffer Energie-Ladung zu erhalten
active skill area of effect radius +% final [-9]
is area damage [1]
Fertigkeiten wiederholen sich ein zusätzliches Mal
Basisdauer beträgt 1.5 Sekunden
58% erhöhte Zaubergeschwindigkeit
31% Chance, bei kritischem Treffer Energie-Ladung zu erhalten
active skill area of effect radius +% final [-9]
is area damage [1]
ExileVaalStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
Vaal-Gewitterbeschwörung
Zauberzeit: 0.5 Sek.
Abklingzeit: 300 Sek.
Setzt am Ziel eine Markierung. Über die Dauer der Fertigkeit werden zufällige Gegner um die Markierung herum wiederholt von Blitzschlägen getroffen, die Schaden in einem Bereich um den Einschlag verursachen. Modifikatoren für die Fertigkeitsdauer beeinflussen die Dauer zwischen diesen Einschlägen. Wenn die Dauer endet, trifft ein riesiger Blitzschlag auf der Markierung ein und verursacht in seiner Umgebung Schaden.
Verursacht 164.4 bis 493.2 Blitzschaden
Basisdauer beträgt 4.9 Sekunden
Trifft einen Gegner alle 0.25 Sekunden
active skill area of effect radius +% final [-13]
is area damage [1]
Basisdauer beträgt 4.9 Sekunden
Trifft einen Gegner alle 0.25 Sekunden
active skill area of effect radius +% final [-13]
is area damage [1]
ExileBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Kugelblitz
Kritische Trefferchance: 32%
Zauberzeit: 0.8 Sek.
Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
Verursacht 49.75 bis 149.3 Blitzschaden
Feuert 2 zusätzliche Projektile
30% erhöhte Zaubergeschwindigkeit
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-33]
base is projectile [1]
Feuert 2 zusätzliche Projektile
30% erhöhte Zaubergeschwindigkeit
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-33]
base is projectile [1]
ExileConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Leitfähigkeit
Zauberzeit: 0.5 Sek.
Abklingzeit: 8 Sek.
Verflucht alle Ziele in einem Bereich, was ihren Blitzwiderstand verringert und eine Chance gewährt, dass diese bei Treffer geschockt werden.
Basisdauer beträgt 7 Sekunden
Verfluchte Gegner erhalten -30% zu Blitzwiderstand
Treffer gegen verfluchte Gegner haben +25% Chance auf Schocken
active skill area of effect radius +% final [9]
Verfluchte Gegner erhalten -30% zu Blitzwiderstand
Treffer gegen verfluchte Gegner haben +25% Chance auf Schocken
active skill area of effect radius +% final [9]
ExileLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Blitzteleportation
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
Verursacht 551 bis 1653 Blitzschaden
38% verkürzte Dauer
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
38% verkürzte Dauer
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBody.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow4Supporter"] = { name = "Wilorin Demontamer", life = 1.12, energyShield = 0.6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "ExileLightningWarp", "ExileConductivity", "ExileBallLightning", "ExileStormCall", "ExileVaalStormCall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_lightning_damage_resistance_%", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileBallLightning"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_cast_speed_+%", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 4, 2, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 5, 2, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 6, 2, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 7, 2, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 8, 2, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 9, 2, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 10, 2, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 11, 2, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 12, 2, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 13, 2, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 14, 2, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 15, 2, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 16, 2, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 17, 2, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 20, 2, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 21, 2, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 22, 2, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 23, 2, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 24, 2, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 25, 2, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 26, 2, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 27, 2, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 28, 2, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 29, 2, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 30, 2, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 31, 2, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 32, 2, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 33, 2, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 34, 2, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 35, 2, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 36, 2, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 37, 2, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileStormCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "add_power_charge_on_critical_strike_%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 0, -31, 1500, critChance = 40, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 20, 20, -16, 1500, critChance = 40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 21, 21, -16, 1500, critChance = 40, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 22, 22, -15, 1500, critChance = 40, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 23, 23, -14, 1500, critChance = 40, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 24, 24, -13, 1500, critChance = 40, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 25, 25, -13, 1500, critChance = 40, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 26, 26, -12, 1500, critChance = 40, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 27, 54, 1, -12, 1500, critChance = 40, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 28, 55, 1, -11, 1500, critChance = 40, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 29, 56, 1, -10, 1500, critChance = 40, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 30, 57, 1, -9, 1500, critChance = 40, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 31, 57, 1, -9, 1500, critChance = 40, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 31, 58, 1, -9, 1500, critChance = 40, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 32, 59, 1, -8, 1500, critChance = 40, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [16] = {0.5, 1.5, 33, 60, 1, -8, 1500, critChance = 40, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [17] = {0.5, 1.5, 34, 61, 1, -7, 1500, critChance = 40, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [18] = {0.5, 1.5, 35, 62, 1, -6, 1500, critChance = 40, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [19] = {0.5, 1.5, 36, 63, 1, -5, 1500, critChance = 40, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [20] = {0.5, 1.5, 37, 64, 1, -5, 1500, critChance = 40, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [21] = {0.5, 1.5, 38, 65, 1, -4, 1500, critChance = 40, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [22] = {0.5, 1.5, 39, 66, 1, -3, 1500, critChance = 40, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [23] = {0.5, 1.5, 40, 67, 1, -2, 1500, critChance = 40, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [24] = {0.5, 1.5, 41, 68, 1, -2, 1500, critChance = 40, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalStormCall"] = { name = "Vaal Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "vaal_storm_call_base_delay_ms", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3000, 250, -13, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 3100, 250, -13, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 3200, 250, -13, levelRequirement = 9, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 3300, 250, -13, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 3400, 250, -13, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 3500, 250, -13, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 3600, 250, -13, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 3700, 250, -13, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 3800, 250, -13, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 3900, 250, -13, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 4000, 250, -13, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 4100, 250, -13, levelRequirement = 46, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 4200, 250, -13, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 4300, 250, -13, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 4400, 250, -13, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 4500, 250, -13, levelRequirement = 58, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 4600, 250, -13, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 4700, 250, -13, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 4800, 250, -13, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 4850, 250, -13, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 4900, 250, -13, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 4950, 250, -13, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 5000, 250, -13, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 5050, 250, -13, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 5100, 250, -13, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 5150, 250, -13, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 5200, 250, -13, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 5250, 250, -13, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 5300, 250, -13, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 5350, 250, -13, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 5400, 250, -13, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 5450, 250, -13, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, 5500, 250, -13, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, 5550, 250, -13, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, 5600, 250, -13, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, 5700, 250, -13, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, 5800, 250, -13, levelRequirement = 86, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, 5900, 250, -13, levelRequirement = 88, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
Kann keinen Angriffsschaden blocken
Id | MonsterCannotBlockAttacks___ |
---|---|
Family | CannotBlockAttacks |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
30% Chance, Zauberschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
Id | MonsterSpellBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
100% erhöhtes maximales Leben
100% vergrößerter Wirkungsbereich
80% vergrößerte Charaktergröße
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Wilorin Dämonenbändiger
Humanoid
Gebiet: 'Stadtviertel'-Karte
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Kann keinen Angriffsschaden blocken
30% Chance, Zauberschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Kann keinen Angriffsschaden blocken
30% Chance, Zauberschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Wilorin Demontamer
Spectre | N |
---|---|
Area | 'Stadtviertel'-Karte |
Tags | Zauberer, cursing_monster, exile, has_wand, human, humanoid, light_armour, lightning_affinity, medium_movement, medium_small_height, non_unique_map_boss, not_str, ranged, red_blood, rogue_exile |
Leben
224%
Energy Shield From Life
60%
Ausweichen
+40%
Ailment Threshold
224%
Widerstand
40 40 40 25
Damage
144%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
ExileShadow4MapBoss
Metadata
ExileShadow4MapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
77
Leben
1,436,744
Rüstung
58,245
Ausweichen
9,027
Energieschild
6,396
Damage
1,045
Zauberschaden
1,559
Genauigkeit
412
Attack Time
0.57285
Erfahrung
134,112
Ailment Threshold
718,372
Chill
2,271
Shock
2,271
Brittle
12,851
Scorch
2,271
Sap
6,276
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Gewitterbeschwörung
Kritische Trefferchance: 40%
Zauberzeit: 0.5 Sek.
Setzt am Ziel eine Markierung. Nach einer kurzen Dauer trifft ein Blitzschlag die Markierung und verursacht in seiner Umgebung Schaden. Wenn das passiert, werden ebenso andere von Euch gesetzte Markierungen aktiviert und von Blitzschlägen getroffen.
Verursacht 217.7 bis 653.2 Blitzschaden
Fertigkeiten wiederholen sich ein zusätzliches Mal
Basisdauer beträgt 1.5 Sekunden
63% erhöhte Zaubergeschwindigkeit
36% Chance, bei kritischem Treffer Energie-Ladung zu erhalten
active skill area of effect radius +% final [-5]
is area damage [1]
Fertigkeiten wiederholen sich ein zusätzliches Mal
Basisdauer beträgt 1.5 Sekunden
63% erhöhte Zaubergeschwindigkeit
36% Chance, bei kritischem Treffer Energie-Ladung zu erhalten
active skill area of effect radius +% final [-5]
is area damage [1]
ExileVaalStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
Vaal-Gewitterbeschwörung
Zauberzeit: 0.5 Sek.
Abklingzeit: 300 Sek.
Setzt am Ziel eine Markierung. Über die Dauer der Fertigkeit werden zufällige Gegner um die Markierung herum wiederholt von Blitzschlägen getroffen, die Schaden in einem Bereich um den Einschlag verursachen. Modifikatoren für die Fertigkeitsdauer beeinflussen die Dauer zwischen diesen Einschlägen. Wenn die Dauer endet, trifft ein riesiger Blitzschlag auf der Markierung ein und verursacht in seiner Umgebung Schaden.
Verursacht 217.7 bis 653.2 Blitzschaden
Basisdauer beträgt 5.35 Sekunden
Trifft einen Gegner alle 0.25 Sekunden
active skill area of effect radius +% final [-13]
is area damage [1]
Basisdauer beträgt 5.35 Sekunden
Trifft einen Gegner alle 0.25 Sekunden
active skill area of effect radius +% final [-13]
is area damage [1]
ExileBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Kugelblitz
Kritische Trefferchance: 32%
Zauberzeit: 0.8 Sek.
Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
Verursacht 67.22 bis 201.7 Blitzschaden
Feuert 2 zusätzliche Projektile
35% erhöhte Zaubergeschwindigkeit
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-33]
base is projectile [1]
Feuert 2 zusätzliche Projektile
35% erhöhte Zaubergeschwindigkeit
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-33]
base is projectile [1]
ExileConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Leitfähigkeit
Zauberzeit: 0.5 Sek.
Abklingzeit: 8 Sek.
Verflucht alle Ziele in einem Bereich, was ihren Blitzwiderstand verringert und eine Chance gewährt, dass diese bei Treffer geschockt werden.
Basisdauer beträgt 7 Sekunden
Verfluchte Gegner erhalten -30% zu Blitzwiderstand
Treffer gegen verfluchte Gegner haben +25% Chance auf Schocken
active skill area of effect radius +% final [9]
Verfluchte Gegner erhalten -30% zu Blitzwiderstand
Treffer gegen verfluchte Gegner haben +25% Chance auf Schocken
active skill area of effect radius +% final [9]
ExileLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Blitzteleportation
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
Verursacht 833.1 bis 2499 Blitzschaden
56% verkürzte Dauer
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
56% verkürzte Dauer
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
Object Type
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBody.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow4MapBoss"] = { name = "Wilorin Demontamer", life = 2.24, energyShield = 0.6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.44, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "ExileLightningWarp", "ExileConductivity", "ExileBallLightning", "ExileStormCall", "ExileVaalStormCall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_lightning_damage_resistance_%", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileBallLightning"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_cast_speed_+%", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 4, 2, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 5, 2, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 6, 2, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 7, 2, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 8, 2, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 9, 2, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 10, 2, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 11, 2, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 12, 2, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 13, 2, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 14, 2, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 15, 2, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 16, 2, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 17, 2, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 20, 2, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 21, 2, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 22, 2, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 23, 2, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 24, 2, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 25, 2, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 26, 2, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 27, 2, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 28, 2, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 29, 2, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 30, 2, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 31, 2, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 32, 2, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 33, 2, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 34, 2, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 35, 2, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 36, 2, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 37, 2, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileStormCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "add_power_charge_on_critical_strike_%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 0, -31, 1500, critChance = 40, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 20, 20, -16, 1500, critChance = 40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 21, 21, -16, 1500, critChance = 40, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 22, 22, -15, 1500, critChance = 40, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 23, 23, -14, 1500, critChance = 40, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 24, 24, -13, 1500, critChance = 40, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 25, 25, -13, 1500, critChance = 40, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 26, 26, -12, 1500, critChance = 40, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 27, 54, 1, -12, 1500, critChance = 40, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 28, 55, 1, -11, 1500, critChance = 40, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 29, 56, 1, -10, 1500, critChance = 40, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 30, 57, 1, -9, 1500, critChance = 40, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 31, 57, 1, -9, 1500, critChance = 40, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 31, 58, 1, -9, 1500, critChance = 40, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 32, 59, 1, -8, 1500, critChance = 40, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [16] = {0.5, 1.5, 33, 60, 1, -8, 1500, critChance = 40, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [17] = {0.5, 1.5, 34, 61, 1, -7, 1500, critChance = 40, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [18] = {0.5, 1.5, 35, 62, 1, -6, 1500, critChance = 40, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [19] = {0.5, 1.5, 36, 63, 1, -5, 1500, critChance = 40, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [20] = {0.5, 1.5, 37, 64, 1, -5, 1500, critChance = 40, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [21] = {0.5, 1.5, 38, 65, 1, -4, 1500, critChance = 40, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [22] = {0.5, 1.5, 39, 66, 1, -3, 1500, critChance = 40, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [23] = {0.5, 1.5, 40, 67, 1, -2, 1500, critChance = 40, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [24] = {0.5, 1.5, 41, 68, 1, -2, 1500, critChance = 40, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalStormCall"] = { name = "Vaal Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "vaal_storm_call_base_delay_ms", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3000, 250, -13, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 3100, 250, -13, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 3200, 250, -13, levelRequirement = 9, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 3300, 250, -13, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 3400, 250, -13, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 3500, 250, -13, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 3600, 250, -13, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 3700, 250, -13, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 3800, 250, -13, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 3900, 250, -13, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 4000, 250, -13, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 4100, 250, -13, levelRequirement = 46, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 4200, 250, -13, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 4300, 250, -13, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 4400, 250, -13, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 4500, 250, -13, levelRequirement = 58, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 4600, 250, -13, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 4700, 250, -13, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 4800, 250, -13, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 4850, 250, -13, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 4900, 250, -13, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 4950, 250, -13, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 5000, 250, -13, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 5050, 250, -13, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 5100, 250, -13, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 5150, 250, -13, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 5200, 250, -13, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 5250, 250, -13, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 5300, 250, -13, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 5350, 250, -13, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 5400, 250, -13, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 5450, 250, -13, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, 5500, 250, -13, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, 5550, 250, -13, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, 5600, 250, -13, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, 5700, 250, -13, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, 5800, 250, -13, levelRequirement = 86, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, 5900, 250, -13, levelRequirement = 88, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Kann keinen Angriffsschaden blocken
Id | MonsterCannotBlockAttacks___ |
---|---|
Family | CannotBlockAttacks |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
30% Chance, Zauberschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
Id | MonsterSpellBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Wilorin Dämonenbändiger
Humanoid
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Kann keinen Angriffsschaden blocken
30% Chance, Zauberschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Kann keinen Angriffsschaden blocken
30% Chance, Zauberschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Wilorin Demontamer
Spectre | N |
---|---|
Tags | Zauberer, cursing_monster, exile, has_wand, human, humanoid, light_armour, lightning_affinity, medium_movement, medium_small_height, not_str, ranged, red_blood, standalone_map_boss |
Leben
224%
Energy Shield From Life
60%
Ausweichen
+40%
Ailment Threshold
224%
Widerstand
40 40 40 25
Damage
144%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
ExileShadow4MapBoss
Metadata
ExileShadow4MapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
312,136
Rüstung
28,790
Ausweichen
6,635
Energieschild
3,676
Damage
613
Zauberschaden
914
Genauigkeit
290
Attack Time
0.57285
Erfahrung
112,805
Ailment Threshold
196,646
Chill
622
Shock
622
Brittle
3,518
Scorch
622
Sap
1,718
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Gewitterbeschwörung
Kritische Trefferchance: 40%
Zauberzeit: 0.5 Sek.
Setzt am Ziel eine Markierung. Nach einer kurzen Dauer trifft ein Blitzschlag die Markierung und verursacht in seiner Umgebung Schaden. Wenn das passiert, werden ebenso andere von Euch gesetzte Markierungen aktiviert und von Blitzschlägen getroffen.
Verursacht 164.4 bis 493.2 Blitzschaden
Fertigkeiten wiederholen sich ein zusätzliches Mal
Basisdauer beträgt 1.5 Sekunden
58% erhöhte Zaubergeschwindigkeit
31% Chance, bei kritischem Treffer Energie-Ladung zu erhalten
active skill area of effect radius +% final [-9]
is area damage [1]
Fertigkeiten wiederholen sich ein zusätzliches Mal
Basisdauer beträgt 1.5 Sekunden
58% erhöhte Zaubergeschwindigkeit
31% Chance, bei kritischem Treffer Energie-Ladung zu erhalten
active skill area of effect radius +% final [-9]
is area damage [1]
ExileVaalStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
Vaal-Gewitterbeschwörung
Zauberzeit: 0.5 Sek.
Abklingzeit: 300 Sek.
Setzt am Ziel eine Markierung. Über die Dauer der Fertigkeit werden zufällige Gegner um die Markierung herum wiederholt von Blitzschlägen getroffen, die Schaden in einem Bereich um den Einschlag verursachen. Modifikatoren für die Fertigkeitsdauer beeinflussen die Dauer zwischen diesen Einschlägen. Wenn die Dauer endet, trifft ein riesiger Blitzschlag auf der Markierung ein und verursacht in seiner Umgebung Schaden.
Verursacht 164.4 bis 493.2 Blitzschaden
Basisdauer beträgt 4.9 Sekunden
Trifft einen Gegner alle 0.25 Sekunden
active skill area of effect radius +% final [-13]
is area damage [1]
Basisdauer beträgt 4.9 Sekunden
Trifft einen Gegner alle 0.25 Sekunden
active skill area of effect radius +% final [-13]
is area damage [1]
ExileBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Kugelblitz
Kritische Trefferchance: 32%
Zauberzeit: 0.8 Sek.
Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
Verursacht 49.75 bis 149.3 Blitzschaden
Feuert 2 zusätzliche Projektile
30% erhöhte Zaubergeschwindigkeit
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-33]
base is projectile [1]
Feuert 2 zusätzliche Projektile
30% erhöhte Zaubergeschwindigkeit
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-33]
base is projectile [1]
ExileConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Leitfähigkeit
Zauberzeit: 0.5 Sek.
Abklingzeit: 8 Sek.
Verflucht alle Ziele in einem Bereich, was ihren Blitzwiderstand verringert und eine Chance gewährt, dass diese bei Treffer geschockt werden.
Basisdauer beträgt 7 Sekunden
Verfluchte Gegner erhalten -30% zu Blitzwiderstand
Treffer gegen verfluchte Gegner haben +25% Chance auf Schocken
active skill area of effect radius +% final [9]
Verfluchte Gegner erhalten -30% zu Blitzwiderstand
Treffer gegen verfluchte Gegner haben +25% Chance auf Schocken
active skill area of effect radius +% final [9]
ExileLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Blitzteleportation
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
Verursacht 551 bis 1653 Blitzschaden
38% verkürzte Dauer
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
38% verkürzte Dauer
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
Object Type
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBody.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow4MapBossStandalone"] = { name = "Wilorin Demontamer", life = 2.24, energyShield = 0.6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.44, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "ExileLightningWarp", "ExileConductivity", "ExileBallLightning", "ExileStormCall", "ExileVaalStormCall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_lightning_damage_resistance_%", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileBallLightning"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_cast_speed_+%", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 4, 2, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 5, 2, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 6, 2, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 7, 2, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 8, 2, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 9, 2, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 10, 2, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 11, 2, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 12, 2, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 13, 2, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 14, 2, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 15, 2, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 16, 2, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 17, 2, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 20, 2, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 21, 2, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 22, 2, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 23, 2, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 24, 2, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 25, 2, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 26, 2, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 27, 2, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 28, 2, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 29, 2, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 30, 2, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 31, 2, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 32, 2, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 33, 2, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 34, 2, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 35, 2, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 36, 2, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 37, 2, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileStormCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "add_power_charge_on_critical_strike_%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 0, -31, 1500, critChance = 40, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 20, 20, -16, 1500, critChance = 40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 21, 21, -16, 1500, critChance = 40, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 22, 22, -15, 1500, critChance = 40, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 23, 23, -14, 1500, critChance = 40, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 24, 24, -13, 1500, critChance = 40, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 25, 25, -13, 1500, critChance = 40, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 26, 26, -12, 1500, critChance = 40, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 27, 54, 1, -12, 1500, critChance = 40, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 28, 55, 1, -11, 1500, critChance = 40, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 29, 56, 1, -10, 1500, critChance = 40, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 30, 57, 1, -9, 1500, critChance = 40, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 31, 57, 1, -9, 1500, critChance = 40, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 31, 58, 1, -9, 1500, critChance = 40, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 32, 59, 1, -8, 1500, critChance = 40, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [16] = {0.5, 1.5, 33, 60, 1, -8, 1500, critChance = 40, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [17] = {0.5, 1.5, 34, 61, 1, -7, 1500, critChance = 40, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [18] = {0.5, 1.5, 35, 62, 1, -6, 1500, critChance = 40, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [19] = {0.5, 1.5, 36, 63, 1, -5, 1500, critChance = 40, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [20] = {0.5, 1.5, 37, 64, 1, -5, 1500, critChance = 40, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [21] = {0.5, 1.5, 38, 65, 1, -4, 1500, critChance = 40, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [22] = {0.5, 1.5, 39, 66, 1, -3, 1500, critChance = 40, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [23] = {0.5, 1.5, 40, 67, 1, -2, 1500, critChance = 40, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [24] = {0.5, 1.5, 41, 68, 1, -2, 1500, critChance = 40, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalStormCall"] = { name = "Vaal Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "vaal_storm_call_base_delay_ms", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3000, 250, -13, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 3100, 250, -13, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 3200, 250, -13, levelRequirement = 9, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 3300, 250, -13, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 3400, 250, -13, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 3500, 250, -13, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 3600, 250, -13, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 3700, 250, -13, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 3800, 250, -13, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 3900, 250, -13, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 4000, 250, -13, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 4100, 250, -13, levelRequirement = 46, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 4200, 250, -13, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 4300, 250, -13, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 4400, 250, -13, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 4500, 250, -13, levelRequirement = 58, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 4600, 250, -13, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 4700, 250, -13, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 4800, 250, -13, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 4850, 250, -13, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 4900, 250, -13, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 4950, 250, -13, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 5000, 250, -13, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 5050, 250, -13, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 5100, 250, -13, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 5150, 250, -13, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 5200, 250, -13, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 5250, 250, -13, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 5300, 250, -13, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 5350, 250, -13, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 5400, 250, -13, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 5450, 250, -13, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, 5500, 250, -13, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, 5550, 250, -13, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, 5600, 250, -13, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, 5700, 250, -13, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, 5800, 250, -13, levelRequirement = 86, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, 5900, 250, -13, levelRequirement = 88, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Kann keinen Angriffsschaden blocken
Id | MonsterCannotBlockAttacks___ |
---|---|
Family | CannotBlockAttacks |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
30% Chance, Zauberschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
Id | MonsterSpellBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.