빌로린 데몬테이머
인간형
공격 피해 막기 불가
30%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
30%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Wilorin Demontamer
Spectre | N |
---|---|
Tags | 시전, cursing_monster, exile, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_str, ranged, red_blood, rogue_exile |
생명력
112%
Energy Shield From Life
60%
회피
+40%
Ailment Threshold
112%
저항
30 30 30 20
Damage
143%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
경험치
220%
Model Size
100%
Type
ExileShadow4
Metadata
ExileShadow4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,205
방어도
28,790
회피
6,635
에너지 보호막
3,676
Damage
534
주문 피해
534
정확도
290
Attack Time
0.855
경험치
22,561
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
폭풍 부름
치명타 확률: 40%
시전 속도: 0.5 초
원하는 지점을 대상으로 설정합니다. 잠시 후 번개가 대상 지역을 강타하여 주변에 피해를 주고 시전자가 설정한 다른 모든 대상 지역에도 번개가 강타합니다.
164.4~493.2 번개 피해
스킬 1회 추가 반복
기본 지속시간 1.5초
시전 속도 58% 증가
치명타 명중 시 31%의 확률로 권능 충전 획득
active skill area of effect radius +% final [-9]
is area damage [1]
스킬 1회 추가 반복
기본 지속시간 1.5초
시전 속도 58% 증가
치명타 명중 시 31%의 확률로 권능 충전 획득
active skill area of effect radius +% final [-9]
is area damage [1]
ExileVaalStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
바알 폭풍 부름
시전 속도: 0.5 초
재사용 대기시간: 300 초
원하는 지점을 대상으로 설정합니다. 지속시간 동안 대상 지역 주변의 적들에게 반복해서 무작위로 번개가 떨어져 그 주변에 피해를 줍니다. 스킬의 지속시간 관련 속성 부여는 공격 사이의 지연시간에도 영향을 미칩니다. 지속시간이 종료되면 커다란 번개가 대상 지역을 강타해 그 주변에 피해를 줍니다.
164.4~493.2 번개 피해
기본 지속시간 4.9초
0.25초마다 적 타격
active skill area of effect radius +% final [-13]
is area damage [1]
기본 지속시간 4.9초
0.25초마다 적 타격
active skill area of effect radius +% final [-13]
is area damage [1]
ExileBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
구형 번개
치명타 확률: 32%
시전 속도: 0.8 초
천천히 움직이며 번개로 주변 범위 내의 모든 적에게 반복적인 피해를 주는 투사체를 1개 발사합니다.
49.75~149.3 번개 피해
투사체 2개 추가 발사
시전 속도 30% 증가
기본 반경 1.8미터
active skill area of effect radius +% final [-33]
base is projectile [1]
투사체 2개 추가 발사
시전 속도 30% 증가
기본 반경 1.8미터
active skill area of effect radius +% final [-33]
base is projectile [1]
ExileConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
전도성
시전 속도: 0.5 초
재사용 대기시간: 8 초
범위 내 모든 대상에게 저주를 걸어 번개 저항을 낮춥니다. 저주 상태에서 피격되는 적은 일정 확률로 감전됩니다.
기본 지속시간 7초
저주받은 적의 번개 저항 -30%
저주받은 적 명중 시 감전 확률 +25%
active skill area of effect radius +% final [9]
저주받은 적의 번개 저항 -30%
저주받은 적 명중 시 감전 확률 +25%
active skill area of effect radius +% final [9]
ExileLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
번개 차원 이동
치명타 확률: 5%
시전 속도: 1 초
지속시간 동안 대기 후 대상 지점으로 순간이동합니다. 지속시간은 거리와 시전자의 이동 속도에 비례합니다. 순간이동 시 출발 지점과 도착 지점 주변 적들에게 번개 피해를 줍니다. 재시전 시 다수의 순간이동이 예약되어 연속적으로 실행됩니다.
551~1653 번개 피해
지속시간 38% 감소
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
지속시간 38% 감소
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBody.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow4"] = { name = "Wilorin Demontamer", life = 1.12, energyShield = 0.6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "ExileLightningWarp", "ExileConductivity", "ExileBallLightning", "ExileStormCall", "ExileVaalStormCall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_lightning_damage_resistance_%", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileBallLightning"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_cast_speed_+%", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 4, 2, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 5, 2, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 6, 2, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 7, 2, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 8, 2, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 9, 2, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 10, 2, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 11, 2, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 12, 2, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 13, 2, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 14, 2, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 15, 2, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 16, 2, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 17, 2, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 20, 2, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 21, 2, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 22, 2, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 23, 2, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 24, 2, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 25, 2, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 26, 2, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 27, 2, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 28, 2, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 29, 2, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 30, 2, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 31, 2, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 32, 2, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 33, 2, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 34, 2, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 35, 2, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 36, 2, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 37, 2, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileStormCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "add_power_charge_on_critical_strike_%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 0, -31, 1500, critChance = 40, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 20, 20, -16, 1500, critChance = 40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 21, 21, -16, 1500, critChance = 40, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 22, 22, -15, 1500, critChance = 40, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 23, 23, -14, 1500, critChance = 40, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 24, 24, -13, 1500, critChance = 40, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 25, 25, -13, 1500, critChance = 40, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 26, 26, -12, 1500, critChance = 40, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 27, 54, 1, -12, 1500, critChance = 40, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 28, 55, 1, -11, 1500, critChance = 40, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 29, 56, 1, -10, 1500, critChance = 40, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 30, 57, 1, -9, 1500, critChance = 40, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 31, 57, 1, -9, 1500, critChance = 40, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 31, 58, 1, -9, 1500, critChance = 40, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 32, 59, 1, -8, 1500, critChance = 40, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [16] = {0.5, 1.5, 33, 60, 1, -8, 1500, critChance = 40, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [17] = {0.5, 1.5, 34, 61, 1, -7, 1500, critChance = 40, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [18] = {0.5, 1.5, 35, 62, 1, -6, 1500, critChance = 40, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [19] = {0.5, 1.5, 36, 63, 1, -5, 1500, critChance = 40, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [20] = {0.5, 1.5, 37, 64, 1, -5, 1500, critChance = 40, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [21] = {0.5, 1.5, 38, 65, 1, -4, 1500, critChance = 40, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [22] = {0.5, 1.5, 39, 66, 1, -3, 1500, critChance = 40, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [23] = {0.5, 1.5, 40, 67, 1, -2, 1500, critChance = 40, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [24] = {0.5, 1.5, 41, 68, 1, -2, 1500, critChance = 40, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalStormCall"] = { name = "Vaal Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "vaal_storm_call_base_delay_ms", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3000, 250, -13, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 3100, 250, -13, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 3200, 250, -13, levelRequirement = 9, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 3300, 250, -13, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 3400, 250, -13, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 3500, 250, -13, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 3600, 250, -13, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 3700, 250, -13, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 3800, 250, -13, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 3900, 250, -13, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 4000, 250, -13, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 4100, 250, -13, levelRequirement = 46, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 4200, 250, -13, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 4300, 250, -13, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 4400, 250, -13, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 4500, 250, -13, levelRequirement = 58, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 4600, 250, -13, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 4700, 250, -13, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 4800, 250, -13, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 4850, 250, -13, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 4900, 250, -13, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 4950, 250, -13, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 5000, 250, -13, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 5050, 250, -13, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 5100, 250, -13, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 5150, 250, -13, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 5200, 250, -13, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 5250, 250, -13, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 5300, 250, -13, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 5350, 250, -13, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 5400, 250, -13, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 5450, 250, -13, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, 5500, 250, -13, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, 5550, 250, -13, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, 5600, 250, -13, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, 5700, 250, -13, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, 5800, 250, -13, levelRequirement = 86, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, 5900, 250, -13, levelRequirement = 88, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
공격 피해 막기 불가
Id | MonsterCannotBlockAttacks___ |
---|---|
Family | CannotBlockAttacks |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
30%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Id | MonsterSpellBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
빌로린 데몬테이머
인간형
공격 피해 막기 불가
30%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
최대 생명력 100% 증가
효과 범위 100% 증가
캐릭터 크기 80% 증가
30%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
최대 생명력 100% 증가
효과 범위 100% 증가
캐릭터 크기 80% 증가
Wilorin Demontamer
Spectre | N |
---|---|
Tags | 시전, cursing_monster, exile, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_str, ranged, red_blood, rogue_exile |
생명력
112%
Energy Shield From Life
60%
회피
+40%
Ailment Threshold
112%
저항
30 30 30 20
Damage
143%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
경험치
220%
Model Size
100%
Type
ExileShadow4
Metadata
ExileShadow4Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
7,205
방어도
28,790
회피
6,635
에너지 보호막
3,676
Damage
534
주문 피해
534
정확도
290
Attack Time
0.855
경험치
22,561
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
폭풍 부름
치명타 확률: 40%
시전 속도: 0.5 초
원하는 지점을 대상으로 설정합니다. 잠시 후 번개가 대상 지역을 강타하여 주변에 피해를 주고 시전자가 설정한 다른 모든 대상 지역에도 번개가 강타합니다.
164.4~493.2 번개 피해
스킬 1회 추가 반복
기본 지속시간 1.5초
시전 속도 58% 증가
치명타 명중 시 31%의 확률로 권능 충전 획득
active skill area of effect radius +% final [-9]
is area damage [1]
스킬 1회 추가 반복
기본 지속시간 1.5초
시전 속도 58% 증가
치명타 명중 시 31%의 확률로 권능 충전 획득
active skill area of effect radius +% final [-9]
is area damage [1]
ExileVaalStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
바알 폭풍 부름
시전 속도: 0.5 초
재사용 대기시간: 300 초
원하는 지점을 대상으로 설정합니다. 지속시간 동안 대상 지역 주변의 적들에게 반복해서 무작위로 번개가 떨어져 그 주변에 피해를 줍니다. 스킬의 지속시간 관련 속성 부여는 공격 사이의 지연시간에도 영향을 미칩니다. 지속시간이 종료되면 커다란 번개가 대상 지역을 강타해 그 주변에 피해를 줍니다.
164.4~493.2 번개 피해
기본 지속시간 4.9초
0.25초마다 적 타격
active skill area of effect radius +% final [-13]
is area damage [1]
기본 지속시간 4.9초
0.25초마다 적 타격
active skill area of effect radius +% final [-13]
is area damage [1]
ExileBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
구형 번개
치명타 확률: 32%
시전 속도: 0.8 초
천천히 움직이며 번개로 주변 범위 내의 모든 적에게 반복적인 피해를 주는 투사체를 1개 발사합니다.
49.75~149.3 번개 피해
투사체 2개 추가 발사
시전 속도 30% 증가
기본 반경 1.8미터
active skill area of effect radius +% final [-33]
base is projectile [1]
투사체 2개 추가 발사
시전 속도 30% 증가
기본 반경 1.8미터
active skill area of effect radius +% final [-33]
base is projectile [1]
ExileConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
전도성
시전 속도: 0.5 초
재사용 대기시간: 8 초
범위 내 모든 대상에게 저주를 걸어 번개 저항을 낮춥니다. 저주 상태에서 피격되는 적은 일정 확률로 감전됩니다.
기본 지속시간 7초
저주받은 적의 번개 저항 -30%
저주받은 적 명중 시 감전 확률 +25%
active skill area of effect radius +% final [9]
저주받은 적의 번개 저항 -30%
저주받은 적 명중 시 감전 확률 +25%
active skill area of effect radius +% final [9]
ExileLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
번개 차원 이동
치명타 확률: 5%
시전 속도: 1 초
지속시간 동안 대기 후 대상 지점으로 순간이동합니다. 지속시간은 거리와 시전자의 이동 속도에 비례합니다. 순간이동 시 출발 지점과 도착 지점 주변 적들에게 번개 피해를 줍니다. 재시전 시 다수의 순간이동이 예약되어 연속적으로 실행됩니다.
551~1653 번개 피해
지속시간 38% 감소
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
지속시간 38% 감소
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBody.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow4Supporter"] = { name = "Wilorin Demontamer", life = 1.12, energyShield = 0.6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "ExileLightningWarp", "ExileConductivity", "ExileBallLightning", "ExileStormCall", "ExileVaalStormCall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_lightning_damage_resistance_%", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileBallLightning"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_cast_speed_+%", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 4, 2, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 5, 2, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 6, 2, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 7, 2, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 8, 2, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 9, 2, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 10, 2, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 11, 2, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 12, 2, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 13, 2, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 14, 2, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 15, 2, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 16, 2, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 17, 2, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 20, 2, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 21, 2, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 22, 2, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 23, 2, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 24, 2, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 25, 2, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 26, 2, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 27, 2, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 28, 2, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 29, 2, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 30, 2, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 31, 2, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 32, 2, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 33, 2, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 34, 2, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 35, 2, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 36, 2, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 37, 2, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileStormCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "add_power_charge_on_critical_strike_%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 0, -31, 1500, critChance = 40, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 20, 20, -16, 1500, critChance = 40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 21, 21, -16, 1500, critChance = 40, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 22, 22, -15, 1500, critChance = 40, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 23, 23, -14, 1500, critChance = 40, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 24, 24, -13, 1500, critChance = 40, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 25, 25, -13, 1500, critChance = 40, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 26, 26, -12, 1500, critChance = 40, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 27, 54, 1, -12, 1500, critChance = 40, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 28, 55, 1, -11, 1500, critChance = 40, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 29, 56, 1, -10, 1500, critChance = 40, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 30, 57, 1, -9, 1500, critChance = 40, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 31, 57, 1, -9, 1500, critChance = 40, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 31, 58, 1, -9, 1500, critChance = 40, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 32, 59, 1, -8, 1500, critChance = 40, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [16] = {0.5, 1.5, 33, 60, 1, -8, 1500, critChance = 40, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [17] = {0.5, 1.5, 34, 61, 1, -7, 1500, critChance = 40, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [18] = {0.5, 1.5, 35, 62, 1, -6, 1500, critChance = 40, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [19] = {0.5, 1.5, 36, 63, 1, -5, 1500, critChance = 40, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [20] = {0.5, 1.5, 37, 64, 1, -5, 1500, critChance = 40, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [21] = {0.5, 1.5, 38, 65, 1, -4, 1500, critChance = 40, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [22] = {0.5, 1.5, 39, 66, 1, -3, 1500, critChance = 40, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [23] = {0.5, 1.5, 40, 67, 1, -2, 1500, critChance = 40, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [24] = {0.5, 1.5, 41, 68, 1, -2, 1500, critChance = 40, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalStormCall"] = { name = "Vaal Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "vaal_storm_call_base_delay_ms", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3000, 250, -13, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 3100, 250, -13, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 3200, 250, -13, levelRequirement = 9, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 3300, 250, -13, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 3400, 250, -13, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 3500, 250, -13, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 3600, 250, -13, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 3700, 250, -13, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 3800, 250, -13, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 3900, 250, -13, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 4000, 250, -13, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 4100, 250, -13, levelRequirement = 46, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 4200, 250, -13, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 4300, 250, -13, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 4400, 250, -13, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 4500, 250, -13, levelRequirement = 58, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 4600, 250, -13, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 4700, 250, -13, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 4800, 250, -13, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 4850, 250, -13, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 4900, 250, -13, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 4950, 250, -13, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 5000, 250, -13, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 5050, 250, -13, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 5100, 250, -13, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 5150, 250, -13, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 5200, 250, -13, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 5250, 250, -13, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 5300, 250, -13, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 5350, 250, -13, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 5400, 250, -13, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 5450, 250, -13, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, 5500, 250, -13, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, 5550, 250, -13, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, 5600, 250, -13, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, 5700, 250, -13, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, 5800, 250, -13, levelRequirement = 86, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, 5900, 250, -13, levelRequirement = 88, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
공격 피해 막기 불가
Id | MonsterCannotBlockAttacks___ |
---|---|
Family | CannotBlockAttacks |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
30%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Id | MonsterSpellBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
최대 생명력 100% 증가
효과 범위 100% 증가
캐릭터 크기 80% 증가
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
빌로린 데몬테이머
인간형
지역: 구획 지도
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
공격 피해 막기 불가
30%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
떨어지는 아이템 희귀도 15000% 증가
공격 피해 막기 불가
30%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Wilorin Demontamer
Spectre | N |
---|---|
Area | 구획 지도 |
Tags | 시전, cursing_monster, exile, has_wand, human, humanoid, light_armour, lightning_affinity, medium_movement, medium_small_height, non_unique_map_boss, not_str, ranged, red_blood, rogue_exile |
생명력
224%
Energy Shield From Life
60%
회피
+40%
Ailment Threshold
224%
저항
40 40 40 25
Damage
144%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
ExileShadow4MapBoss
Metadata
ExileShadow4MapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
77
생명력
1,436,744
방어도
58,245
회피
9,027
에너지 보호막
6,396
Damage
1,045
주문 피해
1,559
정확도
412
Attack Time
0.57285
경험치
134,112
Ailment Threshold
718,372
Chill
2,271
Shock
2,271
Brittle
12,851
Scorch
2,271
Sap
6,276
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
폭풍 부름
치명타 확률: 40%
시전 속도: 0.5 초
원하는 지점을 대상으로 설정합니다. 잠시 후 번개가 대상 지역을 강타하여 주변에 피해를 주고 시전자가 설정한 다른 모든 대상 지역에도 번개가 강타합니다.
217.7~653.2 번개 피해
스킬 1회 추가 반복
기본 지속시간 1.5초
시전 속도 63% 증가
치명타 명중 시 36%의 확률로 권능 충전 획득
active skill area of effect radius +% final [-5]
is area damage [1]
스킬 1회 추가 반복
기본 지속시간 1.5초
시전 속도 63% 증가
치명타 명중 시 36%의 확률로 권능 충전 획득
active skill area of effect radius +% final [-5]
is area damage [1]
ExileVaalStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
바알 폭풍 부름
시전 속도: 0.5 초
재사용 대기시간: 300 초
원하는 지점을 대상으로 설정합니다. 지속시간 동안 대상 지역 주변의 적들에게 반복해서 무작위로 번개가 떨어져 그 주변에 피해를 줍니다. 스킬의 지속시간 관련 속성 부여는 공격 사이의 지연시간에도 영향을 미칩니다. 지속시간이 종료되면 커다란 번개가 대상 지역을 강타해 그 주변에 피해를 줍니다.
217.7~653.2 번개 피해
기본 지속시간 5.35초
0.25초마다 적 타격
active skill area of effect radius +% final [-13]
is area damage [1]
기본 지속시간 5.35초
0.25초마다 적 타격
active skill area of effect radius +% final [-13]
is area damage [1]
ExileBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
구형 번개
치명타 확률: 32%
시전 속도: 0.8 초
천천히 움직이며 번개로 주변 범위 내의 모든 적에게 반복적인 피해를 주는 투사체를 1개 발사합니다.
67.22~201.7 번개 피해
투사체 2개 추가 발사
시전 속도 35% 증가
기본 반경 1.8미터
active skill area of effect radius +% final [-33]
base is projectile [1]
투사체 2개 추가 발사
시전 속도 35% 증가
기본 반경 1.8미터
active skill area of effect radius +% final [-33]
base is projectile [1]
ExileConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
전도성
시전 속도: 0.5 초
재사용 대기시간: 8 초
범위 내 모든 대상에게 저주를 걸어 번개 저항을 낮춥니다. 저주 상태에서 피격되는 적은 일정 확률로 감전됩니다.
기본 지속시간 7초
저주받은 적의 번개 저항 -30%
저주받은 적 명중 시 감전 확률 +25%
active skill area of effect radius +% final [9]
저주받은 적의 번개 저항 -30%
저주받은 적 명중 시 감전 확률 +25%
active skill area of effect radius +% final [9]
ExileLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
번개 차원 이동
치명타 확률: 5%
시전 속도: 1 초
지속시간 동안 대기 후 대상 지점으로 순간이동합니다. 지속시간은 거리와 시전자의 이동 속도에 비례합니다. 순간이동 시 출발 지점과 도착 지점 주변 적들에게 번개 피해를 줍니다. 재시전 시 다수의 순간이동이 예약되어 연속적으로 실행됩니다.
833.1~2499 번개 피해
지속시간 56% 감소
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
지속시간 56% 감소
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
Object Type
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBody.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow4MapBoss"] = { name = "Wilorin Demontamer", life = 2.24, energyShield = 0.6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.44, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "ExileLightningWarp", "ExileConductivity", "ExileBallLightning", "ExileStormCall", "ExileVaalStormCall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_lightning_damage_resistance_%", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileBallLightning"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_cast_speed_+%", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 4, 2, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 5, 2, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 6, 2, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 7, 2, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 8, 2, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 9, 2, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 10, 2, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 11, 2, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 12, 2, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 13, 2, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 14, 2, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 15, 2, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 16, 2, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 17, 2, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 20, 2, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 21, 2, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 22, 2, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 23, 2, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 24, 2, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 25, 2, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 26, 2, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 27, 2, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 28, 2, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 29, 2, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 30, 2, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 31, 2, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 32, 2, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 33, 2, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 34, 2, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 35, 2, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 36, 2, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 37, 2, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileStormCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "add_power_charge_on_critical_strike_%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 0, -31, 1500, critChance = 40, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 20, 20, -16, 1500, critChance = 40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 21, 21, -16, 1500, critChance = 40, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 22, 22, -15, 1500, critChance = 40, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 23, 23, -14, 1500, critChance = 40, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 24, 24, -13, 1500, critChance = 40, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 25, 25, -13, 1500, critChance = 40, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 26, 26, -12, 1500, critChance = 40, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 27, 54, 1, -12, 1500, critChance = 40, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 28, 55, 1, -11, 1500, critChance = 40, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 29, 56, 1, -10, 1500, critChance = 40, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 30, 57, 1, -9, 1500, critChance = 40, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 31, 57, 1, -9, 1500, critChance = 40, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 31, 58, 1, -9, 1500, critChance = 40, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 32, 59, 1, -8, 1500, critChance = 40, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [16] = {0.5, 1.5, 33, 60, 1, -8, 1500, critChance = 40, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [17] = {0.5, 1.5, 34, 61, 1, -7, 1500, critChance = 40, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [18] = {0.5, 1.5, 35, 62, 1, -6, 1500, critChance = 40, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [19] = {0.5, 1.5, 36, 63, 1, -5, 1500, critChance = 40, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [20] = {0.5, 1.5, 37, 64, 1, -5, 1500, critChance = 40, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [21] = {0.5, 1.5, 38, 65, 1, -4, 1500, critChance = 40, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [22] = {0.5, 1.5, 39, 66, 1, -3, 1500, critChance = 40, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [23] = {0.5, 1.5, 40, 67, 1, -2, 1500, critChance = 40, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [24] = {0.5, 1.5, 41, 68, 1, -2, 1500, critChance = 40, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalStormCall"] = { name = "Vaal Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "vaal_storm_call_base_delay_ms", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3000, 250, -13, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 3100, 250, -13, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 3200, 250, -13, levelRequirement = 9, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 3300, 250, -13, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 3400, 250, -13, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 3500, 250, -13, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 3600, 250, -13, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 3700, 250, -13, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 3800, 250, -13, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 3900, 250, -13, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 4000, 250, -13, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 4100, 250, -13, levelRequirement = 46, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 4200, 250, -13, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 4300, 250, -13, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 4400, 250, -13, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 4500, 250, -13, levelRequirement = 58, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 4600, 250, -13, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 4700, 250, -13, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 4800, 250, -13, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 4850, 250, -13, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 4900, 250, -13, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 4950, 250, -13, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 5000, 250, -13, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 5050, 250, -13, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 5100, 250, -13, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 5150, 250, -13, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 5200, 250, -13, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 5250, 250, -13, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 5300, 250, -13, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 5350, 250, -13, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 5400, 250, -13, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 5450, 250, -13, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, 5500, 250, -13, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, 5550, 250, -13, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, 5600, 250, -13, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, 5700, 250, -13, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, 5800, 250, -13, levelRequirement = 86, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, 5900, 250, -13, levelRequirement = 88, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
공격 피해 막기 불가
Id | MonsterCannotBlockAttacks___ |
---|---|
Family | CannotBlockAttacks |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
30%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Id | MonsterSpellBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
빌로린 데몬테이머
인간형
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
공격 피해 막기 불가
30%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
떨어지는 아이템 희귀도 15000% 증가
공격 피해 막기 불가
30%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Wilorin Demontamer
Spectre | N |
---|---|
Tags | 시전, cursing_monster, exile, has_wand, human, humanoid, light_armour, lightning_affinity, medium_movement, medium_small_height, not_str, ranged, red_blood, standalone_map_boss |
생명력
224%
Energy Shield From Life
60%
회피
+40%
Ailment Threshold
224%
저항
40 40 40 25
Damage
144%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
ExileShadow4MapBoss
Metadata
ExileShadow4MapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
312,136
방어도
28,790
회피
6,635
에너지 보호막
3,676
Damage
613
주문 피해
914
정확도
290
Attack Time
0.57285
경험치
112,805
Ailment Threshold
196,646
Chill
622
Shock
622
Brittle
3,518
Scorch
622
Sap
1,718
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
폭풍 부름
치명타 확률: 40%
시전 속도: 0.5 초
원하는 지점을 대상으로 설정합니다. 잠시 후 번개가 대상 지역을 강타하여 주변에 피해를 주고 시전자가 설정한 다른 모든 대상 지역에도 번개가 강타합니다.
164.4~493.2 번개 피해
스킬 1회 추가 반복
기본 지속시간 1.5초
시전 속도 58% 증가
치명타 명중 시 31%의 확률로 권능 충전 획득
active skill area of effect radius +% final [-9]
is area damage [1]
스킬 1회 추가 반복
기본 지속시간 1.5초
시전 속도 58% 증가
치명타 명중 시 31%의 확률로 권능 충전 획득
active skill area of effect radius +% final [-9]
is area damage [1]
ExileVaalStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
바알 폭풍 부름
시전 속도: 0.5 초
재사용 대기시간: 300 초
원하는 지점을 대상으로 설정합니다. 지속시간 동안 대상 지역 주변의 적들에게 반복해서 무작위로 번개가 떨어져 그 주변에 피해를 줍니다. 스킬의 지속시간 관련 속성 부여는 공격 사이의 지연시간에도 영향을 미칩니다. 지속시간이 종료되면 커다란 번개가 대상 지역을 강타해 그 주변에 피해를 줍니다.
164.4~493.2 번개 피해
기본 지속시간 4.9초
0.25초마다 적 타격
active skill area of effect radius +% final [-13]
is area damage [1]
기본 지속시간 4.9초
0.25초마다 적 타격
active skill area of effect radius +% final [-13]
is area damage [1]
ExileBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
구형 번개
치명타 확률: 32%
시전 속도: 0.8 초
천천히 움직이며 번개로 주변 범위 내의 모든 적에게 반복적인 피해를 주는 투사체를 1개 발사합니다.
49.75~149.3 번개 피해
투사체 2개 추가 발사
시전 속도 30% 증가
기본 반경 1.8미터
active skill area of effect radius +% final [-33]
base is projectile [1]
투사체 2개 추가 발사
시전 속도 30% 증가
기본 반경 1.8미터
active skill area of effect radius +% final [-33]
base is projectile [1]
ExileConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
전도성
시전 속도: 0.5 초
재사용 대기시간: 8 초
범위 내 모든 대상에게 저주를 걸어 번개 저항을 낮춥니다. 저주 상태에서 피격되는 적은 일정 확률로 감전됩니다.
기본 지속시간 7초
저주받은 적의 번개 저항 -30%
저주받은 적 명중 시 감전 확률 +25%
active skill area of effect radius +% final [9]
저주받은 적의 번개 저항 -30%
저주받은 적 명중 시 감전 확률 +25%
active skill area of effect radius +% final [9]
ExileLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
번개 차원 이동
치명타 확률: 5%
시전 속도: 1 초
지속시간 동안 대기 후 대상 지점으로 순간이동합니다. 지속시간은 거리와 시전자의 이동 속도에 비례합니다. 순간이동 시 출발 지점과 도착 지점 주변 적들에게 번개 피해를 줍니다. 재시전 시 다수의 순간이동이 예약되어 연속적으로 실행됩니다.
551~1653 번개 피해
지속시간 38% 감소
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
지속시간 38% 감소
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
Object Type
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBody.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow4MapBossStandalone"] = { name = "Wilorin Demontamer", life = 2.24, energyShield = 0.6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.44, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "ExileLightningWarp", "ExileConductivity", "ExileBallLightning", "ExileStormCall", "ExileVaalStormCall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_lightning_damage_resistance_%", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileBallLightning"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_cast_speed_+%", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 4, 2, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 5, 2, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 6, 2, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 7, 2, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 8, 2, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 9, 2, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 10, 2, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 11, 2, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 12, 2, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 13, 2, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 14, 2, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 15, 2, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 16, 2, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 17, 2, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 20, 2, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 21, 2, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 22, 2, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 23, 2, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 24, 2, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 25, 2, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 26, 2, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 27, 2, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 28, 2, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 29, 2, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 30, 2, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 31, 2, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 32, 2, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 33, 2, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 34, 2, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 35, 2, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 36, 2, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 37, 2, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileStormCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "add_power_charge_on_critical_strike_%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 0, -31, 1500, critChance = 40, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 20, 20, -16, 1500, critChance = 40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 21, 21, -16, 1500, critChance = 40, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 22, 22, -15, 1500, critChance = 40, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 23, 23, -14, 1500, critChance = 40, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 24, 24, -13, 1500, critChance = 40, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 25, 25, -13, 1500, critChance = 40, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 26, 26, -12, 1500, critChance = 40, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 27, 54, 1, -12, 1500, critChance = 40, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 28, 55, 1, -11, 1500, critChance = 40, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 29, 56, 1, -10, 1500, critChance = 40, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 30, 57, 1, -9, 1500, critChance = 40, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 31, 57, 1, -9, 1500, critChance = 40, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 31, 58, 1, -9, 1500, critChance = 40, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 32, 59, 1, -8, 1500, critChance = 40, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [16] = {0.5, 1.5, 33, 60, 1, -8, 1500, critChance = 40, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [17] = {0.5, 1.5, 34, 61, 1, -7, 1500, critChance = 40, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [18] = {0.5, 1.5, 35, 62, 1, -6, 1500, critChance = 40, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [19] = {0.5, 1.5, 36, 63, 1, -5, 1500, critChance = 40, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [20] = {0.5, 1.5, 37, 64, 1, -5, 1500, critChance = 40, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [21] = {0.5, 1.5, 38, 65, 1, -4, 1500, critChance = 40, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [22] = {0.5, 1.5, 39, 66, 1, -3, 1500, critChance = 40, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [23] = {0.5, 1.5, 40, 67, 1, -2, 1500, critChance = 40, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [24] = {0.5, 1.5, 41, 68, 1, -2, 1500, critChance = 40, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalStormCall"] = { name = "Vaal Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "vaal_storm_call_base_delay_ms", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3000, 250, -13, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 3100, 250, -13, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 3200, 250, -13, levelRequirement = 9, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 3300, 250, -13, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 3400, 250, -13, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 3500, 250, -13, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 3600, 250, -13, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 3700, 250, -13, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 3800, 250, -13, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 3900, 250, -13, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 4000, 250, -13, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 4100, 250, -13, levelRequirement = 46, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 4200, 250, -13, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 4300, 250, -13, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 4400, 250, -13, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 4500, 250, -13, levelRequirement = 58, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 4600, 250, -13, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 4700, 250, -13, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 4800, 250, -13, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 4850, 250, -13, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 4900, 250, -13, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 4950, 250, -13, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 5000, 250, -13, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 5050, 250, -13, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 5100, 250, -13, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 5150, 250, -13, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 5200, 250, -13, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 5250, 250, -13, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 5300, 250, -13, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 5350, 250, -13, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 5400, 250, -13, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 5450, 250, -13, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, 5500, 250, -13, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, 5550, 250, -13, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, 5600, 250, -13, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, 5700, 250, -13, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, 5800, 250, -13, levelRequirement = 86, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, 5900, 250, -13, levelRequirement = 88, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
공격 피해 막기 불가
Id | MonsterCannotBlockAttacks___ |
---|---|
Family | CannotBlockAttacks |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
30%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Id | MonsterSpellBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |