Wilorin Dresdémon
Humanoïde
Ne peut pas Bloquer les Dégâts d'Attaque
30% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 15% des Dégâts que vous Bloquez
30% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 15% des Dégâts que vous Bloquez
Wilorin Demontamer
Spectre | N |
---|---|
Tags | Lanceur de sorts, cursing_monster, exile, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_str, ranged, red_blood, rogue_exile |
Vie
112%
Energy Shield From Life
60%
Évasion
+40%
Ailment Threshold
112%
Résistance
30 30 30 20
Damage
143%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Expérience
220%
Model Size
100%
Type
ExileShadow4
Metadata
ExileShadow4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,205
Armure
28,790
Évasion
6,635
Bouclier d'énergie
3,676
Damage
534
Dégâts des sorts
534
Précision
290
Attack Time
0.855
Expérience
22,561
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Appel de la foudre
Chances de coup critique: 40%
Temps d'incantation: 0.5 sec.
Un sort qui place un marqueur à un emplacement. Après une courte durée, un éclair foudroie le marqueur, infligeant des dégâts aux alentours, tous les autres marqueurs placés sont également foudroyés.
Inflige 164.4 à 493.2 Dégâts de foudre
Les Aptitudes se répètent une fois de plus
La Durée de base est de 1.5 secondes
58% d'Augmentation de la Vitesse d'incantation
31% de chances de gagner une Charge de pouvoir sur un Coup critique
active skill area of effect radius +% final [-9]
is area damage [1]
Les Aptitudes se répètent une fois de plus
La Durée de base est de 1.5 secondes
58% d'Augmentation de la Vitesse d'incantation
31% de chances de gagner une Charge de pouvoir sur un Coup critique
active skill area of effect radius +% final [-9]
is area damage [1]
ExileVaalStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
Appel de la foudre vaal
Temps d'incantation: 0.5 sec.
Temps de recharge: 300 sec.
Un sort qui dépose un marqueur à un emplacement. La foudre s'abat aléatoirement sur les ennemis à proximité pendant toute la durée, infligeant des dégâts de zone. Les modificateurs à la durée de l'aptitude affecteront la fréquence à laquelle la foudre s'abat. Lorsque la durée du marqueur s'achève, un immense éclair de foudre frappe le marqueur, infligeant des dégâts aux alentours.
Inflige 164.4 à 493.2 Dégâts de foudre
La Durée de base est de 4.9 secondes
Foudroie un Ennemi toutes les 0.25 seconde
active skill area of effect radius +% final [-13]
is area damage [1]
La Durée de base est de 4.9 secondes
Foudroie un Ennemi toutes les 0.25 seconde
active skill area of effect radius +% final [-13]
is area damage [1]
ExileBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Boule de foudre
Chances de coup critique: 32%
Temps d'incantation: 0.8 sec.
Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
Inflige 49.75 à 149.3 Dégâts de foudre
Tire 2 Projectiles supplémentaires
30% d'Augmentation de la Vitesse d'incantation
Le Rayon de base est de 1.8 mètres
active skill area of effect radius +% final [-33]
base is projectile [1]
Tire 2 Projectiles supplémentaires
30% d'Augmentation de la Vitesse d'incantation
Le Rayon de base est de 1.8 mètres
active skill area of effect radius +% final [-33]
base is projectile [1]
ExileConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Conductivité
Temps d'incantation: 0.5 sec.
Temps de recharge: 8 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit la Résistance à la foudre de ces ennemis et leur donne des Chances d'être Électrocutés lorsqu'ils sont touchés.
La Durée de base est de 7 secondes
Les Ennemis Maudits ont -30% à la Résistance à la foudre
Les Ennemis Maudits ont +25% de chances d'être Électrocutés au Toucher
active skill area of effect radius +% final [9]
Les Ennemis Maudits ont -30% à la Résistance à la foudre
Les Ennemis Maudits ont +25% de chances d'être Électrocutés au Toucher
active skill area of effect radius +% final [9]
ExileLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Téléportation foudroyante
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Une téléportation différée jusqu'à une destination ciblée. Lorsque la téléportation a lieu, des dégâts de foudre sont infligés autour du joueur au départ et à l'arrivée. Lancer ce sort à plusieurs reprises permet de préparer une séquence de téléportations successives.
Inflige 551 à 1653 Dégâts de foudre
38% de Réduction de Durée
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
38% de Réduction de Durée
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBody.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow4"] = { name = "Wilorin Demontamer", life = 1.12, energyShield = 0.6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "ExileLightningWarp", "ExileConductivity", "ExileBallLightning", "ExileStormCall", "ExileVaalStormCall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_lightning_damage_resistance_%", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileBallLightning"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_cast_speed_+%", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 4, 2, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 5, 2, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 6, 2, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 7, 2, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 8, 2, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 9, 2, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 10, 2, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 11, 2, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 12, 2, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 13, 2, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 14, 2, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 15, 2, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 16, 2, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 17, 2, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 20, 2, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 21, 2, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 22, 2, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 23, 2, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 24, 2, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 25, 2, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 26, 2, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 27, 2, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 28, 2, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 29, 2, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 30, 2, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 31, 2, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 32, 2, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 33, 2, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 34, 2, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 35, 2, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 36, 2, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 37, 2, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileStormCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "add_power_charge_on_critical_strike_%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 0, -31, 1500, critChance = 40, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 20, 20, -16, 1500, critChance = 40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 21, 21, -16, 1500, critChance = 40, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 22, 22, -15, 1500, critChance = 40, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 23, 23, -14, 1500, critChance = 40, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 24, 24, -13, 1500, critChance = 40, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 25, 25, -13, 1500, critChance = 40, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 26, 26, -12, 1500, critChance = 40, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 27, 54, 1, -12, 1500, critChance = 40, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 28, 55, 1, -11, 1500, critChance = 40, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 29, 56, 1, -10, 1500, critChance = 40, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 30, 57, 1, -9, 1500, critChance = 40, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 31, 57, 1, -9, 1500, critChance = 40, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 31, 58, 1, -9, 1500, critChance = 40, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 32, 59, 1, -8, 1500, critChance = 40, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [16] = {0.5, 1.5, 33, 60, 1, -8, 1500, critChance = 40, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [17] = {0.5, 1.5, 34, 61, 1, -7, 1500, critChance = 40, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [18] = {0.5, 1.5, 35, 62, 1, -6, 1500, critChance = 40, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [19] = {0.5, 1.5, 36, 63, 1, -5, 1500, critChance = 40, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [20] = {0.5, 1.5, 37, 64, 1, -5, 1500, critChance = 40, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [21] = {0.5, 1.5, 38, 65, 1, -4, 1500, critChance = 40, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [22] = {0.5, 1.5, 39, 66, 1, -3, 1500, critChance = 40, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [23] = {0.5, 1.5, 40, 67, 1, -2, 1500, critChance = 40, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [24] = {0.5, 1.5, 41, 68, 1, -2, 1500, critChance = 40, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalStormCall"] = { name = "Vaal Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "vaal_storm_call_base_delay_ms", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3000, 250, -13, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 3100, 250, -13, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 3200, 250, -13, levelRequirement = 9, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 3300, 250, -13, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 3400, 250, -13, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 3500, 250, -13, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 3600, 250, -13, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 3700, 250, -13, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 3800, 250, -13, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 3900, 250, -13, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 4000, 250, -13, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 4100, 250, -13, levelRequirement = 46, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 4200, 250, -13, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 4300, 250, -13, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 4400, 250, -13, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 4500, 250, -13, levelRequirement = 58, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 4600, 250, -13, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 4700, 250, -13, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 4800, 250, -13, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 4850, 250, -13, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 4900, 250, -13, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 4950, 250, -13, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 5000, 250, -13, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 5050, 250, -13, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 5100, 250, -13, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 5150, 250, -13, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 5200, 250, -13, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 5250, 250, -13, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 5300, 250, -13, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 5350, 250, -13, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 5400, 250, -13, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 5450, 250, -13, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, 5500, 250, -13, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, 5550, 250, -13, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, 5600, 250, -13, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, 5700, 250, -13, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, 5800, 250, -13, levelRequirement = 86, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, 5900, 250, -13, levelRequirement = 88, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
Ne peut pas Bloquer les Dégâts d'Attaque
Id | MonsterCannotBlockAttacks___ |
---|---|
Family | CannotBlockAttacks |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
30% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 15% des Dégâts que vous Bloquez
Id | MonsterSpellBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
Wilorin Dresdémon
Humanoïde
Ne peut pas Bloquer les Dégâts d'Attaque
30% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 15% des Dégâts que vous Bloquez
100% d'Augmentation de la Vie maximale
100% d'Augmentation de Zone d'effet
80% d'Augmentation de la taille du personnage
30% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 15% des Dégâts que vous Bloquez
100% d'Augmentation de la Vie maximale
100% d'Augmentation de Zone d'effet
80% d'Augmentation de la taille du personnage
Wilorin Demontamer
Spectre | N |
---|---|
Tags | Lanceur de sorts, cursing_monster, exile, has_wand, human, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_str, ranged, red_blood, rogue_exile |
Vie
112%
Energy Shield From Life
60%
Évasion
+40%
Ailment Threshold
112%
Résistance
30 30 30 20
Damage
143%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Expérience
220%
Model Size
100%
Type
ExileShadow4
Metadata
ExileShadow4Supporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
7,205
Armure
28,790
Évasion
6,635
Bouclier d'énergie
3,676
Damage
534
Dégâts des sorts
534
Précision
290
Attack Time
0.855
Expérience
22,561
Ailment Threshold
7,205
Chill
23
Shock
23
Brittle
129
Scorch
23
Sap
63
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Appel de la foudre
Chances de coup critique: 40%
Temps d'incantation: 0.5 sec.
Un sort qui place un marqueur à un emplacement. Après une courte durée, un éclair foudroie le marqueur, infligeant des dégâts aux alentours, tous les autres marqueurs placés sont également foudroyés.
Inflige 164.4 à 493.2 Dégâts de foudre
Les Aptitudes se répètent une fois de plus
La Durée de base est de 1.5 secondes
58% d'Augmentation de la Vitesse d'incantation
31% de chances de gagner une Charge de pouvoir sur un Coup critique
active skill area of effect radius +% final [-9]
is area damage [1]
Les Aptitudes se répètent une fois de plus
La Durée de base est de 1.5 secondes
58% d'Augmentation de la Vitesse d'incantation
31% de chances de gagner une Charge de pouvoir sur un Coup critique
active skill area of effect radius +% final [-9]
is area damage [1]
ExileVaalStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
Appel de la foudre vaal
Temps d'incantation: 0.5 sec.
Temps de recharge: 300 sec.
Un sort qui dépose un marqueur à un emplacement. La foudre s'abat aléatoirement sur les ennemis à proximité pendant toute la durée, infligeant des dégâts de zone. Les modificateurs à la durée de l'aptitude affecteront la fréquence à laquelle la foudre s'abat. Lorsque la durée du marqueur s'achève, un immense éclair de foudre frappe le marqueur, infligeant des dégâts aux alentours.
Inflige 164.4 à 493.2 Dégâts de foudre
La Durée de base est de 4.9 secondes
Foudroie un Ennemi toutes les 0.25 seconde
active skill area of effect radius +% final [-13]
is area damage [1]
La Durée de base est de 4.9 secondes
Foudroie un Ennemi toutes les 0.25 seconde
active skill area of effect radius +% final [-13]
is area damage [1]
ExileBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Boule de foudre
Chances de coup critique: 32%
Temps d'incantation: 0.8 sec.
Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
Inflige 49.75 à 149.3 Dégâts de foudre
Tire 2 Projectiles supplémentaires
30% d'Augmentation de la Vitesse d'incantation
Le Rayon de base est de 1.8 mètres
active skill area of effect radius +% final [-33]
base is projectile [1]
Tire 2 Projectiles supplémentaires
30% d'Augmentation de la Vitesse d'incantation
Le Rayon de base est de 1.8 mètres
active skill area of effect radius +% final [-33]
base is projectile [1]
ExileConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Conductivité
Temps d'incantation: 0.5 sec.
Temps de recharge: 8 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit la Résistance à la foudre de ces ennemis et leur donne des Chances d'être Électrocutés lorsqu'ils sont touchés.
La Durée de base est de 7 secondes
Les Ennemis Maudits ont -30% à la Résistance à la foudre
Les Ennemis Maudits ont +25% de chances d'être Électrocutés au Toucher
active skill area of effect radius +% final [9]
Les Ennemis Maudits ont -30% à la Résistance à la foudre
Les Ennemis Maudits ont +25% de chances d'être Électrocutés au Toucher
active skill area of effect radius +% final [9]
ExileLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Téléportation foudroyante
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Une téléportation différée jusqu'à une destination ciblée. Lorsque la téléportation a lieu, des dégâts de foudre sont infligés autour du joueur au départ et à l'arrivée. Lancer ce sort à plusieurs reprises permet de préparer une séquence de téléportations successives.
Inflige 551 à 1653 Dégâts de foudre
38% de Réduction de Durée
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
38% de Réduction de Durée
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
Object Type
version 2 extends "Metadata/Monsters/Exiles/Exile" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/Exile" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBody.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow4Supporter"] = { name = "Wilorin Demontamer", life = 1.12, energyShield = 0.6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.43, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "ExileLightningWarp", "ExileConductivity", "ExileBallLightning", "ExileStormCall", "ExileVaalStormCall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_lightning_damage_resistance_%", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileBallLightning"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_cast_speed_+%", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 4, 2, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 5, 2, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 6, 2, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 7, 2, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 8, 2, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 9, 2, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 10, 2, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 11, 2, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 12, 2, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 13, 2, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 14, 2, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 15, 2, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 16, 2, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 17, 2, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 20, 2, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 21, 2, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 22, 2, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 23, 2, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 24, 2, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 25, 2, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 26, 2, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 27, 2, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 28, 2, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 29, 2, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 30, 2, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 31, 2, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 32, 2, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 33, 2, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 34, 2, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 35, 2, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 36, 2, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 37, 2, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileStormCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "add_power_charge_on_critical_strike_%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 0, -31, 1500, critChance = 40, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 20, 20, -16, 1500, critChance = 40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 21, 21, -16, 1500, critChance = 40, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 22, 22, -15, 1500, critChance = 40, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 23, 23, -14, 1500, critChance = 40, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 24, 24, -13, 1500, critChance = 40, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 25, 25, -13, 1500, critChance = 40, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 26, 26, -12, 1500, critChance = 40, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 27, 54, 1, -12, 1500, critChance = 40, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 28, 55, 1, -11, 1500, critChance = 40, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 29, 56, 1, -10, 1500, critChance = 40, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 30, 57, 1, -9, 1500, critChance = 40, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 31, 57, 1, -9, 1500, critChance = 40, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 31, 58, 1, -9, 1500, critChance = 40, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 32, 59, 1, -8, 1500, critChance = 40, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [16] = {0.5, 1.5, 33, 60, 1, -8, 1500, critChance = 40, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [17] = {0.5, 1.5, 34, 61, 1, -7, 1500, critChance = 40, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [18] = {0.5, 1.5, 35, 62, 1, -6, 1500, critChance = 40, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [19] = {0.5, 1.5, 36, 63, 1, -5, 1500, critChance = 40, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [20] = {0.5, 1.5, 37, 64, 1, -5, 1500, critChance = 40, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [21] = {0.5, 1.5, 38, 65, 1, -4, 1500, critChance = 40, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [22] = {0.5, 1.5, 39, 66, 1, -3, 1500, critChance = 40, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [23] = {0.5, 1.5, 40, 67, 1, -2, 1500, critChance = 40, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [24] = {0.5, 1.5, 41, 68, 1, -2, 1500, critChance = 40, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalStormCall"] = { name = "Vaal Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "vaal_storm_call_base_delay_ms", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3000, 250, -13, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 3100, 250, -13, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 3200, 250, -13, levelRequirement = 9, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 3300, 250, -13, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 3400, 250, -13, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 3500, 250, -13, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 3600, 250, -13, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 3700, 250, -13, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 3800, 250, -13, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 3900, 250, -13, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 4000, 250, -13, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 4100, 250, -13, levelRequirement = 46, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 4200, 250, -13, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 4300, 250, -13, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 4400, 250, -13, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 4500, 250, -13, levelRequirement = 58, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 4600, 250, -13, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 4700, 250, -13, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 4800, 250, -13, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 4850, 250, -13, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 4900, 250, -13, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 4950, 250, -13, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 5000, 250, -13, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 5050, 250, -13, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 5100, 250, -13, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 5150, 250, -13, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 5200, 250, -13, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 5250, 250, -13, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 5300, 250, -13, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 5350, 250, -13, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 5400, 250, -13, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 5450, 250, -13, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, 5500, 250, -13, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, 5550, 250, -13, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, 5600, 250, -13, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, 5700, 250, -13, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, 5800, 250, -13, levelRequirement = 86, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, 5900, 250, -13, levelRequirement = 88, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
Ne peut pas Bloquer les Dégâts d'Attaque
Id | MonsterCannotBlockAttacks___ |
---|---|
Family | CannotBlockAttacks |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
30% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 15% des Dégâts que vous Bloquez
Id | MonsterSpellBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
100% d'Augmentation de la Vie maximale
100% d'Augmentation de Zone d'effet
80% d'Augmentation de la taille du personnage
Id | MonsterSupporterGigantism1 |
---|---|
Family | MonsterSupporterGigantism |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Wilorin Dresdémon
Humanoïde
Zone : Quartier, Carte
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Ne peut pas Bloquer les Dégâts d'Attaque
30% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 15% des Dégâts que vous Bloquez
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% d'Augmentation de la Rareté des Objets cédés
Ne peut pas Bloquer les Dégâts d'Attaque
30% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 15% des Dégâts que vous Bloquez
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Wilorin Demontamer
Spectre | N |
---|---|
Area | Quartier, Carte |
Tags | Lanceur de sorts, cursing_monster, exile, has_wand, human, humanoid, light_armour, lightning_affinity, medium_movement, medium_small_height, non_unique_map_boss, not_str, ranged, red_blood, rogue_exile |
Vie
224%
Energy Shield From Life
60%
Évasion
+40%
Ailment Threshold
224%
Résistance
40 40 40 25
Damage
144%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
ExileShadow4MapBoss
Metadata
ExileShadow4MapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
77
Vie
1,436,744
Armure
58,245
Évasion
9,027
Bouclier d'énergie
6,396
Damage
1,045
Dégâts des sorts
1,559
Précision
412
Attack Time
0.57285
Expérience
134,112
Ailment Threshold
718,372
Chill
2,271
Shock
2,271
Brittle
12,851
Scorch
2,271
Sap
6,276
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Appel de la foudre
Chances de coup critique: 40%
Temps d'incantation: 0.5 sec.
Un sort qui place un marqueur à un emplacement. Après une courte durée, un éclair foudroie le marqueur, infligeant des dégâts aux alentours, tous les autres marqueurs placés sont également foudroyés.
Inflige 217.7 à 653.2 Dégâts de foudre
Les Aptitudes se répètent une fois de plus
La Durée de base est de 1.5 secondes
63% d'Augmentation de la Vitesse d'incantation
36% de chances de gagner une Charge de pouvoir sur un Coup critique
active skill area of effect radius +% final [-5]
is area damage [1]
Les Aptitudes se répètent une fois de plus
La Durée de base est de 1.5 secondes
63% d'Augmentation de la Vitesse d'incantation
36% de chances de gagner une Charge de pouvoir sur un Coup critique
active skill area of effect radius +% final [-5]
is area damage [1]
ExileVaalStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
Appel de la foudre vaal
Temps d'incantation: 0.5 sec.
Temps de recharge: 300 sec.
Un sort qui dépose un marqueur à un emplacement. La foudre s'abat aléatoirement sur les ennemis à proximité pendant toute la durée, infligeant des dégâts de zone. Les modificateurs à la durée de l'aptitude affecteront la fréquence à laquelle la foudre s'abat. Lorsque la durée du marqueur s'achève, un immense éclair de foudre frappe le marqueur, infligeant des dégâts aux alentours.
Inflige 217.7 à 653.2 Dégâts de foudre
La Durée de base est de 5.35 secondes
Foudroie un Ennemi toutes les 0.25 seconde
active skill area of effect radius +% final [-13]
is area damage [1]
La Durée de base est de 5.35 secondes
Foudroie un Ennemi toutes les 0.25 seconde
active skill area of effect radius +% final [-13]
is area damage [1]
ExileBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Boule de foudre
Chances de coup critique: 32%
Temps d'incantation: 0.8 sec.
Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
Inflige 67.22 à 201.7 Dégâts de foudre
Tire 2 Projectiles supplémentaires
35% d'Augmentation de la Vitesse d'incantation
Le Rayon de base est de 1.8 mètres
active skill area of effect radius +% final [-33]
base is projectile [1]
Tire 2 Projectiles supplémentaires
35% d'Augmentation de la Vitesse d'incantation
Le Rayon de base est de 1.8 mètres
active skill area of effect radius +% final [-33]
base is projectile [1]
ExileConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Conductivité
Temps d'incantation: 0.5 sec.
Temps de recharge: 8 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit la Résistance à la foudre de ces ennemis et leur donne des Chances d'être Électrocutés lorsqu'ils sont touchés.
La Durée de base est de 7 secondes
Les Ennemis Maudits ont -30% à la Résistance à la foudre
Les Ennemis Maudits ont +25% de chances d'être Électrocutés au Toucher
active skill area of effect radius +% final [9]
Les Ennemis Maudits ont -30% à la Résistance à la foudre
Les Ennemis Maudits ont +25% de chances d'être Électrocutés au Toucher
active skill area of effect radius +% final [9]
ExileLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Téléportation foudroyante
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Une téléportation différée jusqu'à une destination ciblée. Lorsque la téléportation a lieu, des dégâts de foudre sont infligés autour du joueur au départ et à l'arrivée. Lancer ce sort à plusieurs reprises permet de préparer une séquence de téléportations successives.
Inflige 833.1 à 2499 Dégâts de foudre
56% de Réduction de Durée
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
56% de Réduction de Durée
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
Object Type
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBody.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow4MapBoss"] = { name = "Wilorin Demontamer", life = 2.24, energyShield = 0.6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.44, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "ExileLightningWarp", "ExileConductivity", "ExileBallLightning", "ExileStormCall", "ExileVaalStormCall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_lightning_damage_resistance_%", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileBallLightning"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_cast_speed_+%", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 4, 2, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 5, 2, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 6, 2, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 7, 2, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 8, 2, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 9, 2, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 10, 2, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 11, 2, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 12, 2, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 13, 2, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 14, 2, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 15, 2, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 16, 2, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 17, 2, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 20, 2, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 21, 2, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 22, 2, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 23, 2, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 24, 2, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 25, 2, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 26, 2, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 27, 2, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 28, 2, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 29, 2, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 30, 2, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 31, 2, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 32, 2, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 33, 2, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 34, 2, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 35, 2, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 36, 2, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 37, 2, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileStormCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "add_power_charge_on_critical_strike_%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 0, -31, 1500, critChance = 40, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 20, 20, -16, 1500, critChance = 40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 21, 21, -16, 1500, critChance = 40, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 22, 22, -15, 1500, critChance = 40, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 23, 23, -14, 1500, critChance = 40, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 24, 24, -13, 1500, critChance = 40, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 25, 25, -13, 1500, critChance = 40, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 26, 26, -12, 1500, critChance = 40, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 27, 54, 1, -12, 1500, critChance = 40, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 28, 55, 1, -11, 1500, critChance = 40, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 29, 56, 1, -10, 1500, critChance = 40, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 30, 57, 1, -9, 1500, critChance = 40, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 31, 57, 1, -9, 1500, critChance = 40, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 31, 58, 1, -9, 1500, critChance = 40, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 32, 59, 1, -8, 1500, critChance = 40, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [16] = {0.5, 1.5, 33, 60, 1, -8, 1500, critChance = 40, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [17] = {0.5, 1.5, 34, 61, 1, -7, 1500, critChance = 40, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [18] = {0.5, 1.5, 35, 62, 1, -6, 1500, critChance = 40, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [19] = {0.5, 1.5, 36, 63, 1, -5, 1500, critChance = 40, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [20] = {0.5, 1.5, 37, 64, 1, -5, 1500, critChance = 40, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [21] = {0.5, 1.5, 38, 65, 1, -4, 1500, critChance = 40, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [22] = {0.5, 1.5, 39, 66, 1, -3, 1500, critChance = 40, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [23] = {0.5, 1.5, 40, 67, 1, -2, 1500, critChance = 40, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [24] = {0.5, 1.5, 41, 68, 1, -2, 1500, critChance = 40, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalStormCall"] = { name = "Vaal Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "vaal_storm_call_base_delay_ms", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3000, 250, -13, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 3100, 250, -13, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 3200, 250, -13, levelRequirement = 9, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 3300, 250, -13, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 3400, 250, -13, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 3500, 250, -13, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 3600, 250, -13, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 3700, 250, -13, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 3800, 250, -13, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 3900, 250, -13, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 4000, 250, -13, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 4100, 250, -13, levelRequirement = 46, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 4200, 250, -13, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 4300, 250, -13, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 4400, 250, -13, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 4500, 250, -13, levelRequirement = 58, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 4600, 250, -13, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 4700, 250, -13, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 4800, 250, -13, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 4850, 250, -13, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 4900, 250, -13, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 4950, 250, -13, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 5000, 250, -13, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 5050, 250, -13, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 5100, 250, -13, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 5150, 250, -13, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 5200, 250, -13, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 5250, 250, -13, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 5300, 250, -13, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 5350, 250, -13, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 5400, 250, -13, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 5450, 250, -13, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, 5500, 250, -13, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, 5550, 250, -13, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, 5600, 250, -13, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, 5700, 250, -13, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, 5800, 250, -13, levelRequirement = 86, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, 5900, 250, -13, levelRequirement = 88, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Ne peut pas Bloquer les Dégâts d'Attaque
Id | MonsterCannotBlockAttacks___ |
---|---|
Family | CannotBlockAttacks |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
30% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 15% des Dégâts que vous Bloquez
Id | MonsterSpellBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Wilorin Dresdémon
Humanoïde
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Ne peut pas Bloquer les Dégâts d'Attaque
30% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 15% des Dégâts que vous Bloquez
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% d'Augmentation de la Rareté des Objets cédés
Ne peut pas Bloquer les Dégâts d'Attaque
30% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 15% des Dégâts que vous Bloquez
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Wilorin Demontamer
Spectre | N |
---|---|
Tags | Lanceur de sorts, cursing_monster, exile, has_wand, human, humanoid, light_armour, lightning_affinity, medium_movement, medium_small_height, not_str, ranged, red_blood, standalone_map_boss |
Vie
224%
Energy Shield From Life
60%
Évasion
+40%
Ailment Threshold
224%
Résistance
40 40 40 25
Damage
144%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
ExileShadow4MapBoss
Metadata
ExileShadow4MapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
312,136
Armure
28,790
Évasion
6,635
Bouclier d'énergie
3,676
Damage
613
Dégâts des sorts
914
Précision
290
Attack Time
0.57285
Expérience
112,805
Ailment Threshold
196,646
Chill
622
Shock
622
Brittle
3,518
Scorch
622
Sap
1,718
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ExileStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
Appel de la foudre
Chances de coup critique: 40%
Temps d'incantation: 0.5 sec.
Un sort qui place un marqueur à un emplacement. Après une courte durée, un éclair foudroie le marqueur, infligeant des dégâts aux alentours, tous les autres marqueurs placés sont également foudroyés.
Inflige 164.4 à 493.2 Dégâts de foudre
Les Aptitudes se répètent une fois de plus
La Durée de base est de 1.5 secondes
58% d'Augmentation de la Vitesse d'incantation
31% de chances de gagner une Charge de pouvoir sur un Coup critique
active skill area of effect radius +% final [-9]
is area damage [1]
Les Aptitudes se répètent une fois de plus
La Durée de base est de 1.5 secondes
58% d'Augmentation de la Vitesse d'incantation
31% de chances de gagner une Charge de pouvoir sur un Coup critique
active skill area of effect radius +% final [-9]
is area damage [1]
ExileVaalStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
Appel de la foudre vaal
Temps d'incantation: 0.5 sec.
Temps de recharge: 300 sec.
Un sort qui dépose un marqueur à un emplacement. La foudre s'abat aléatoirement sur les ennemis à proximité pendant toute la durée, infligeant des dégâts de zone. Les modificateurs à la durée de l'aptitude affecteront la fréquence à laquelle la foudre s'abat. Lorsque la durée du marqueur s'achève, un immense éclair de foudre frappe le marqueur, infligeant des dégâts aux alentours.
Inflige 164.4 à 493.2 Dégâts de foudre
La Durée de base est de 4.9 secondes
Foudroie un Ennemi toutes les 0.25 seconde
active skill area of effect radius +% final [-13]
is area damage [1]
La Durée de base est de 4.9 secondes
Foudroie un Ennemi toutes les 0.25 seconde
active skill area of effect radius +% final [-13]
is area damage [1]
ExileBallLightning
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Boule de foudre
Chances de coup critique: 32%
Temps d'incantation: 0.8 sec.
Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
Inflige 49.75 à 149.3 Dégâts de foudre
Tire 2 Projectiles supplémentaires
30% d'Augmentation de la Vitesse d'incantation
Le Rayon de base est de 1.8 mètres
active skill area of effect radius +% final [-33]
base is projectile [1]
Tire 2 Projectiles supplémentaires
30% d'Augmentation de la Vitesse d'incantation
Le Rayon de base est de 1.8 mètres
active skill area of effect radius +% final [-33]
base is projectile [1]
ExileConductivity
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Conductivité
Temps d'incantation: 0.5 sec.
Temps de recharge: 8 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit la Résistance à la foudre de ces ennemis et leur donne des Chances d'être Électrocutés lorsqu'ils sont touchés.
La Durée de base est de 7 secondes
Les Ennemis Maudits ont -30% à la Résistance à la foudre
Les Ennemis Maudits ont +25% de chances d'être Électrocutés au Toucher
active skill area of effect radius +% final [9]
Les Ennemis Maudits ont -30% à la Résistance à la foudre
Les Ennemis Maudits ont +25% de chances d'être Électrocutés au Toucher
active skill area of effect radius +% final [9]
ExileLightningWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Téléportation foudroyante
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Une téléportation différée jusqu'à une destination ciblée. Lorsque la téléportation a lieu, des dégâts de foudre sont infligés autour du joueur au départ et à l'arrivée. Lancer ce sort à plusieurs reprises permet de préparer une séquence de téléportations successives.
Inflige 551 à 1653 Dégâts de foudre
38% de Réduction de Durée
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
38% de Réduction de Durée
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [1000]
Object Type
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Exiles/ExileMapBoss" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBody.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Exiles/ExileShadow4MapBossStandalone"] = { name = "Wilorin Demontamer", life = 2.24, energyShield = 0.6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.44, damageSpread = 0.2, attackTime = 0.855, attackRange = 8, accuracy = 1, weaponType1 = "Wand", weaponType2 = "Shield", skillList = { "ExileLightningWarp", "ExileConductivity", "ExileBallLightning", "ExileStormCall", "ExileVaalStormCall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ExileLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "skill_override_pvp_scaling_time_ms", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 1000, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, -2, 1000, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, -4, 1000, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, -6, 1000, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, -8, 1000, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, -10, 1000, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, -12, 1000, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, -14, 1000, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, -16, 1000, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, -18, 1000, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, -20, 1000, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, -22, 1000, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, -24, 1000, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, -25, 1000, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, -26, 1000, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, -27, 1000, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, -28, 1000, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, -29, 1000, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, -30, 1000, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, -31, 1000, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, -32, 1000, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, -34, 1000, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, -36, 1000, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, -38, 1000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, -40, 1000, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, -42, 1000, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, -44, 1000, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, -46, 1000, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, -48, 1000, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, -50, 1000, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, -52, 1000, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, -54, 1000, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, -56, 1000, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, -58, 1000, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, -60, 1000, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, -62, 1000, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, -64, 1000, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, -66, 1000, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileConductivity"] = { name = "Conductivity", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "base_lightning_damage_resistance_%", "chance_to_be_shocked_%", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {7000, -30, 25, 9, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileBallLightning"] = { name = "Ball Lightning", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_cast_speed_+%", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 4, 2, -33, 18, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 5, 2, -33, 18, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 6, 2, -33, 18, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 7, 2, -33, 18, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 8, 2, -33, 18, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 9, 2, -33, 18, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 10, 2, -33, 18, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 11, 2, -33, 18, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 12, 2, -33, 18, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 13, 2, -33, 18, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 14, 2, -33, 18, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 15, 2, -33, 18, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 16, 2, -33, 18, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 17, 2, -33, 18, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 20, 2, -33, 18, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 21, 2, -33, 18, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 22, 2, -33, 18, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 23, 2, -33, 18, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 24, 2, -33, 18, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 25, 2, -33, 18, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 26, 2, -33, 18, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 27, 2, -33, 18, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 28, 2, -33, 18, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 29, 2, -33, 18, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 30, 2, -33, 18, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 31, 2, -33, 18, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 32, 2, -33, 18, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 33, 2, -33, 18, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 34, 2, -33, 18, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 35, 2, -33, 18, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 36, 2, -33, 18, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 37, 2, -33, 18, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileStormCall"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "add_power_charge_on_critical_strike_%", "base_cast_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 0, 0, -31, 1500, critChance = 40, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [2] = {0.5, 1.5, 20, 20, -16, 1500, critChance = 40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [3] = {0.5, 1.5, 21, 21, -16, 1500, critChance = 40, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [4] = {0.5, 1.5, 22, 22, -15, 1500, critChance = 40, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [5] = {0.5, 1.5, 23, 23, -14, 1500, critChance = 40, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [6] = {0.5, 1.5, 24, 24, -13, 1500, critChance = 40, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [7] = {0.5, 1.5, 25, 25, -13, 1500, critChance = 40, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [8] = {0.5, 1.5, 26, 26, -12, 1500, critChance = 40, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1}, cost = { }, }, [9] = {0.5, 1.5, 27, 54, 1, -12, 1500, critChance = 40, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [10] = {0.5, 1.5, 28, 55, 1, -11, 1500, critChance = 40, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [11] = {0.5, 1.5, 29, 56, 1, -10, 1500, critChance = 40, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [12] = {0.5, 1.5, 30, 57, 1, -9, 1500, critChance = 40, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [13] = {0.5, 1.5, 31, 57, 1, -9, 1500, critChance = 40, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [14] = {0.5, 1.5, 31, 58, 1, -9, 1500, critChance = 40, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [15] = {0.5, 1.5, 32, 59, 1, -8, 1500, critChance = 40, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [16] = {0.5, 1.5, 33, 60, 1, -8, 1500, critChance = 40, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [17] = {0.5, 1.5, 34, 61, 1, -7, 1500, critChance = 40, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [18] = {0.5, 1.5, 35, 62, 1, -6, 1500, critChance = 40, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [19] = {0.5, 1.5, 36, 63, 1, -5, 1500, critChance = 40, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [20] = {0.5, 1.5, 37, 64, 1, -5, 1500, critChance = 40, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [21] = {0.5, 1.5, 38, 65, 1, -4, 1500, critChance = 40, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [22] = {0.5, 1.5, 39, 66, 1, -3, 1500, critChance = 40, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [23] = {0.5, 1.5, 40, 67, 1, -2, 1500, critChance = 40, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, [24] = {0.5, 1.5, 41, 68, 1, -2, 1500, critChance = 40, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExileVaalStormCall"] = { name = "Vaal Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Vaal] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "vaal_storm_call_base_delay_ms", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 3000, 250, -13, levelRequirement = 4, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.5, 1.5, 3100, 250, -13, levelRequirement = 6, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.5, 1.5, 3200, 250, -13, levelRequirement = 9, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.5, 1.5, 3300, 250, -13, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.5, 1.5, 3400, 250, -13, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.5, 1.5, 3500, 250, -13, levelRequirement = 19, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.5, 1.5, 3600, 250, -13, levelRequirement = 23, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.5, 1.5, 3700, 250, -13, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.5, 1.5, 3800, 250, -13, levelRequirement = 33, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.5, 1.5, 3900, 250, -13, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.5, 1.5, 4000, 250, -13, levelRequirement = 43, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.5, 1.5, 4100, 250, -13, levelRequirement = 46, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.5, 1.5, 4200, 250, -13, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.5, 1.5, 4300, 250, -13, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.5, 1.5, 4400, 250, -13, levelRequirement = 55, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.5, 1.5, 4500, 250, -13, levelRequirement = 58, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.5, 1.5, 4600, 250, -13, levelRequirement = 61, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.5, 1.5, 4700, 250, -13, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.5, 1.5, 4800, 250, -13, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.5, 1.5, 4850, 250, -13, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.5, 1.5, 4900, 250, -13, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.5, 1.5, 4950, 250, -13, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.5, 1.5, 5000, 250, -13, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.5, 1.5, 5050, 250, -13, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.5, 1.5, 5100, 250, -13, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.5, 1.5, 5150, 250, -13, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.5, 1.5, 5200, 250, -13, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.5, 1.5, 5250, 250, -13, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.5, 1.5, 5300, 250, -13, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.5, 1.5, 5350, 250, -13, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.5, 1.5, 5400, 250, -13, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.5, 1.5, 5450, 250, -13, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.5, 1.5, 5500, 250, -13, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.5, 1.5, 5550, 250, -13, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.5, 1.5, 5600, 250, -13, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.5, 1.5, 5700, 250, -13, levelRequirement = 84, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.5, 1.5, 5800, 250, -13, levelRequirement = 86, statInterpolation = {3, 3, 1}, cost = { }, }, [38] = {0.5, 1.5, 5900, 250, -13, levelRequirement = 88, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Ne peut pas Bloquer les Dégâts d'Attaque
Id | MonsterCannotBlockAttacks___ |
---|---|
Family | CannotBlockAttacks |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
30% de Chances de Bloquer les Dégâts des Sorts
Vous subissez 15% des Dégâts que vous Bloquez
Id | MonsterSpellBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |