Profecía Perandus Rampage
Ungir Joya ramificadora El Panteón Objeto Árbol de Habilidades Pasivas Fossil Catalizadores Orbe de delirio Escarabajo Breachstone Emblem Joya Atemporal Cartas de Adivinación Tienda
Wilorin Demontamer
[77] Recinto
Wilorin Demontamer

Wilorin Demontamer(Wilorin Demontamer)

SpectreN
Area
Modmonster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
cannot_block_attacks [1]
Bloquea hechizos
base_block_%_damage_taken [15]
Tagsred_blood, human, humanoid
Damage143%
Vida112%
Energy Shield From Life60%
Ailment Threshold112%
Daño de golpe crítico5%
TypeExileShadow4
Attack Distance6 ~ 8
Attack Time0.855 Second
Damage Spread20%
Evasión+40%
Precisión+100%

ExileStormCall
stormcall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, los rayos golpean el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 326.6 a 979.8 de Daño de Rayo
La duración base es de 1.5 segundos
39% de probabilidad de ganar una Carga de Poder con Golpes Críticos
Velocidad de Lanzamiento de Hechizos aumentada un 66%
active_skill_area_of_effect_radius_+%_final [0]
Las Habilidades se Repiten una Vez más

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.5 Second

ExileVaalStormCall
stormcall
Llamado de Tormenta Vaal
Pone un marcador en una ubicación. Unos rayos impactan a enemigos aleatorios alrededor del marcador, infligiendo daño en un área alrededor del impacto. Los modificadores a la duración de la habilidad también afectarán a la demora entre esos golpes. Cuando termina la duración del marcador, un gran rayo impactará en el marcador, infligiendo daño a su alrededor.
Inflige 326.6 a 979.8 de Daño de Rayo
La duración base es de 5.7 segundos
skill_art_variation [1]
active_skill_area_of_effect_radius_+%_final [0]
Golpea a un enemigo cada 0.25 segundos

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Vaal LightningSkill AreaSpell
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 300 Second

ExileBallLightning
balllightning
Bola de Rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 102.4 a 307.3 de Daño de Rayo
Velocidad de Lanzamiento de Hechizos aumentada un 37%
Dispara 2 proyectiles adicionales
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

ExileConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
La duración base es de 7 segundos
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -30% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 8 Second

ExileLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 1385 a 4156 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 66%
skill_art_variation [6]

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Wilorin Demontamer632561165.80.85585331616111967512030303020

ExileStormCall
stormcall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, los rayos golpean el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 300.3 a 900.9 de Daño de Rayo
La duración base es de 1.5 segundos
38% de probabilidad de ganar una Carga de Poder con Golpes Críticos
Velocidad de Lanzamiento de Hechizos aumentada un 65%
active_skill_area_of_effect_radius_+%_final [0]
Las Habilidades se Repiten una Vez más

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.5 Second

ExileVaalStormCall
stormcall
Llamado de Tormenta Vaal
Pone un marcador en una ubicación. Unos rayos impactan a enemigos aleatorios alrededor del marcador, infligiendo daño en un área alrededor del impacto. Los modificadores a la duración de la habilidad también afectarán a la demora entre esos golpes. Cuando termina la duración del marcador, un gran rayo impactará en el marcador, infligiendo daño a su alrededor.
Inflige 300.3 a 900.9 de Daño de Rayo
La duración base es de 5.6 segundos
skill_art_variation [1]
active_skill_area_of_effect_radius_+%_final [0]
Golpea a un enemigo cada 0.25 segundos

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Vaal LightningSkill AreaSpell
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 300 Second

ExileBallLightning
balllightning
Bola de Rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 93.76 a 281.3 de Daño de Rayo
Velocidad de Lanzamiento de Hechizos aumentada un 37%
Dispara 2 proyectiles adicionales
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

ExileConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
La duración base es de 7 segundos
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -30% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 8 Second

ExileLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 1237 a 3710 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 66%
skill_art_variation [6]

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Wilorin Demontamer566541039.80.85570941419811123425630303020

ExileStormCall
stormcall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, los rayos golpean el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 253.5 a 760.5 de Daño de Rayo
La duración base es de 1.5 segundos
36% de probabilidad de ganar una Carga de Poder con Golpes Críticos
Velocidad de Lanzamiento de Hechizos aumentada un 63%
active_skill_area_of_effect_radius_+%_final [0]
Las Habilidades se Repiten una Vez más

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.5 Second

ExileVaalStormCall
stormcall
Llamado de Tormenta Vaal
Pone un marcador en una ubicación. Unos rayos impactan a enemigos aleatorios alrededor del marcador, infligiendo daño en un área alrededor del impacto. Los modificadores a la duración de la habilidad también afectarán a la demora entre esos golpes. Cuando termina la duración del marcador, un gran rayo impactará en el marcador, infligiendo daño a su alrededor.
Inflige 253.5 a 760.5 de Daño de Rayo
La duración base es de 5.4 segundos
skill_art_variation [1]
active_skill_area_of_effect_radius_+%_final [0]
Golpea a un enemigo cada 0.25 segundos

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Vaal LightningSkill AreaSpell
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 300 Second

ExileBallLightning
balllightning
Bola de Rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 78.44 a 235.3 de Daño de Rayo
Velocidad de Lanzamiento de Hechizos aumentada un 35%
Dispara 2 proyectiles adicionales
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

ExileConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
La duración base es de 7 segundos
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -30% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 8 Second

ExileLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 984.4 a 2953 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 58%
skill_art_variation [6]

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Wilorin Demontamer43839825.80.8554780109409593286830303020

ExileStormCall
stormcall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, los rayos golpean el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 204.5 a 613.6 de Daño de Rayo
La duración base es de 1.5 segundos
34% de probabilidad de ganar una Carga de Poder con Golpes Críticos
Velocidad de Lanzamiento de Hechizos aumentada un 61%
active_skill_area_of_effect_radius_+%_final [0]
Las Habilidades se Repiten una Vez más

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.5 Second

ExileVaalStormCall
stormcall
Llamado de Tormenta Vaal
Pone un marcador en una ubicación. Unos rayos impactan a enemigos aleatorios alrededor del marcador, infligiendo daño en un área alrededor del impacto. Los modificadores a la duración de la habilidad también afectarán a la demora entre esos golpes. Cuando termina la duración del marcador, un gran rayo impactará en el marcador, infligiendo daño a su alrededor.
Inflige 204.5 a 613.6 de Daño de Rayo
La duración base es de 5.15 segundos
skill_art_variation [1]
active_skill_area_of_effect_radius_+%_final [0]
Golpea a un enemigo cada 0.25 segundos

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Vaal LightningSkill AreaSpell
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 300 Second

ExileBallLightning
balllightning
Bola de Rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 62.59 a 187.8 de Daño de Rayo
Velocidad de Lanzamiento de Hechizos aumentada un 33%
Dispara 2 proyectiles adicionales
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

ExileConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
La duración base es de 7 segundos
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -30% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 8 Second

ExileLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 737.8 a 2214 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 48%
skill_art_variation [6]

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Wilorin Demontamer32570616.20.855304278727946182530303020

ExileStormCall
stormcall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, los rayos golpean el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 164.4 a 493.2 de Daño de Rayo
La duración base es de 1.5 segundos
31% de probabilidad de ganar una Carga de Poder con Golpes Críticos
Velocidad de Lanzamiento de Hechizos aumentada un 58%
active_skill_area_of_effect_radius_+%_final [0]
Las Habilidades se Repiten una Vez más

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.5 Second

ExileVaalStormCall
stormcall
Llamado de Tormenta Vaal
Pone un marcador en una ubicación. Unos rayos impactan a enemigos aleatorios alrededor del marcador, infligiendo daño en un área alrededor del impacto. Los modificadores a la duración de la habilidad también afectarán a la demora entre esos golpes. Cuando termina la duración del marcador, un gran rayo impactará en el marcador, infligiendo daño a su alrededor.
Inflige 164.4 a 493.2 de Daño de Rayo
La duración base es de 4.9 segundos
skill_art_variation [1]
active_skill_area_of_effect_radius_+%_final [0]
Golpea a un enemigo cada 0.25 segundos

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Vaal LightningSkill AreaSpell
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 300 Second

ExileBallLightning
balllightning
Bola de Rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 49.75 a 149.3 de Daño de Rayo
Velocidad de Lanzamiento de Hechizos aumentada un 30%
Dispara 2 proyectiles adicionales
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

ExileConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
La duración base es de 7 segundos
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -30% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 8 Second

ExileLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 551 a 1653 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 38%
skill_art_variation [6]

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Wilorin Demontamer23689457.30.855192956426553115730303020
stance WandShield
StormCall32HaveNoPowerCharges
StormCall 20
VaalStormCall30OnLessThan50PercentLife
LightningWeakness40TargetNotCursed TargetIsCurseable TargetNotFar IAmAboveLevel39 IAmBelowLevel67 IsNotOnCooldown
LightningWeakness40TargetNotCursed TargetIsCurseable TargetNotFar IAmAboveLevel66 IsNotOnCooldown
BallLightning 16
LightningWarp60TargetFar TargetIsEnemy
LightningWarp20TargetNotMediumNear TargetIsEnemy
StrafeLeft4NoRepeat
StrafeRight4NoRepeat
Flee4NoRepeat TargetNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"

BaseEvents 
{ 
	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBody.epk );"
} 
Resiste FuegoResiste HieloResiste RayoResiste Caos
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileShadow4"] = {
    name = "Wilorin Demontamer",
    life = 1.12,
    energyShield = 0.6,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 0.855,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Shield",
    skillList = {
        "ExileLightningWarp",
        "ExileConductivity",
        "ExileBallLightning",
        "ExileStormCall",
        "ExileVaalStormCall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLightningWarp"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.8125,
    incrementalEffectiveness = 0.047,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "skill_override_pvp_scaling_time_ms",
        "skill_effect_duration_+%",
        "skill_art_variation",
        "base_skill_show_average_damage_instead_of_dps",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 1000, 0, 6, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.5, 1.5, 1, 1000, -2, 6, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [3] = {0.5, 1.5, 1, 1000, -4, 6, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [4] = {0.5, 1.5, 1, 1000, -6, 6, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [5] = {0.5, 1.5, 1, 1000, -8, 6, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [6] = {0.5, 1.5, 1, 1000, -10, 6, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [7] = {0.5, 1.5, 1, 1000, -12, 6, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [8] = {0.5, 1.5, 1, 1000, -14, 6, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [9] = {0.5, 1.5, 1, 1000, -16, 6, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [10] = {0.5, 1.5, 1, 1000, -18, 6, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [11] = {0.5, 1.5, 1, 1000, -20, 6, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [12] = {0.5, 1.5, 1, 1000, -22, 6, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [13] = {0.5, 1.5, 1, 1000, -24, 6, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [14] = {0.5, 1.5, 1, 1000, -25, 6, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [15] = {0.5, 1.5, 1, 1000, -26, 6, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [16] = {0.5, 1.5, 1, 1000, -27, 6, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [17] = {0.5, 1.5, 1, 1000, -28, 6, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [18] = {0.5, 1.5, 1, 1000, -29, 6, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [19] = {0.5, 1.5, 1, 1000, -30, 6, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [20] = {0.5, 1.5, 1, 1000, -31, 6, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [21] = {0.5, 1.5, 1, 1000, -32, 6, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [22] = {0.5, 1.5, 1, 1000, -34, 6, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [23] = {0.5, 1.5, 1, 1000, -36, 6, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [24] = {0.5, 1.5, 1, 1000, -38, 6, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [25] = {0.5, 1.5, 1, 1000, -40, 6, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [26] = {0.5, 1.5, 1, 1000, -42, 6, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [27] = {0.5, 1.5, 1, 1000, -44, 6, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [28] = {0.5, 1.5, 1, 1000, -46, 6, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [29] = {0.5, 1.5, 1, 1000, -48, 6, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [30] = {0.5, 1.5, 1, 1000, -50, 6, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [31] = {0.5, 1.5, 1, 1000, -52, 6, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [32] = {0.5, 1.5, 1, 1000, -54, 6, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [33] = {0.5, 1.5, 1, 1000, -56, 6, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [34] = {0.5, 1.5, 1, 1000, -58, 6, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [35] = {0.5, 1.5, 1, 1000, -60, 6, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [36] = {0.5, 1.5, 1, 1000, -62, 6, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [37] = {0.5, 1.5, 1, 1000, -64, 6, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [38] = {0.5, 1.5, 1, 1000, -66, 6, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileConductivity"] = {
    name = "Conductivity",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_lightning_damage_resistance_%",
        "chance_to_be_shocked_%",
    },
    levels = {
        [1] = {7000, 0, -30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileBallLightning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.378,
    incrementalEffectiveness = 0.034,
    description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_cast_speed_+%",
        "number_of_additional_projectiles",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 4, 2, 0, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.5, 1.5, 5, 2, 0, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.5, 1.5, 6, 2, 0, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.5, 1.5, 7, 2, 0, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  },
        [5] = {0.5, 1.5, 8, 2, 0, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  },
        [6] = {0.5, 1.5, 9, 2, 0, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1, 1, 1},  },
        [7] = {0.5, 1.5, 10, 2, 0, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  },
        [8] = {0.5, 1.5, 11, 2, 0, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  },
        [9] = {0.5, 1.5, 12, 2, 0, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1, 1, 1},  },
        [10] = {0.5, 1.5, 13, 2, 0, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1},  },
        [11] = {0.5, 1.5, 14, 2, 0, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1},  },
        [12] = {0.5, 1.5, 15, 2, 0, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1},  },
        [13] = {0.5, 1.5, 16, 2, 0, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  },
        [14] = {0.5, 1.5, 17, 2, 0, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1},  },
        [15] = {0.5, 1.5, 20, 2, 0, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1, 1, 1},  },
        [16] = {0.5, 1.5, 21, 2, 0, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  },
        [17] = {0.5, 1.5, 22, 2, 0, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1},  },
        [18] = {0.5, 1.5, 23, 2, 0, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  },
        [19] = {0.5, 1.5, 24, 2, 0, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1},  },
        [20] = {0.5, 1.5, 25, 2, 0, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1},  },
        [21] = {0.5, 1.5, 26, 2, 0, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1, 1, 1},  },
        [22] = {0.5, 1.5, 27, 2, 0, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1},  },
        [23] = {0.5, 1.5, 28, 2, 0, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  },
        [24] = {0.5, 1.5, 29, 2, 0, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  },
        [25] = {0.5, 1.5, 30, 2, 0, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
        [26] = {0.5, 1.5, 31, 2, 0, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  },
        [27] = {0.5, 1.5, 32, 2, 0, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  },
        [28] = {0.5, 1.5, 33, 2, 0, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  },
        [29] = {0.5, 1.5, 34, 2, 0, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  },
        [30] = {0.5, 1.5, 35, 2, 0, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  },
        [31] = {0.5, 1.5, 36, 2, 0, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  },
        [32] = {0.5, 1.5, 37, 2, 0, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileStormCall"] = {
    name = "Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.45,
    incrementalEffectiveness = 0.0317,
    description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "add_power_charge_on_critical_strike_%",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1500, 0, 0, 0, critChance = 40, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.5, 1.5, 1500, 20, 20, 0, critChance = 40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [3] = {0.5, 1.5, 1500, 21, 21, 0, critChance = 40, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [4] = {0.5, 1.5, 1500, 22, 22, 0, critChance = 40, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [5] = {0.5, 1.5, 1500, 23, 23, 0, critChance = 40, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [6] = {0.5, 1.5, 1500, 24, 24, 0, critChance = 40, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [7] = {0.5, 1.5, 1500, 25, 25, 0, critChance = 40, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [8] = {0.5, 1.5, 1500, 26, 26, 0, critChance = 40, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [9] = {0.5, 1.5, 1500, 27, 54, 0, 1, critChance = 40, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [10] = {0.5, 1.5, 1500, 28, 55, 0, 1, critChance = 40, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [11] = {0.5, 1.5, 1500, 29, 56, 0, 1, critChance = 40, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [12] = {0.5, 1.5, 1500, 30, 57, 0, 1, critChance = 40, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [13] = {0.5, 1.5, 1500, 31, 57, 0, 1, critChance = 40, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [14] = {0.5, 1.5, 1500, 31, 58, 0, 1, critChance = 40, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [15] = {0.5, 1.5, 1500, 32, 59, 0, 1, critChance = 40, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [16] = {0.5, 1.5, 1500, 33, 60, 0, 1, critChance = 40, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [17] = {0.5, 1.5, 1500, 34, 61, 0, 1, critChance = 40, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [18] = {0.5, 1.5, 1500, 35, 62, 0, 1, critChance = 40, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [19] = {0.5, 1.5, 1500, 36, 63, 0, 1, critChance = 40, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [20] = {0.5, 1.5, 1500, 37, 64, 0, 1, critChance = 40, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [21] = {0.5, 1.5, 1500, 38, 65, 0, 1, critChance = 40, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [22] = {0.5, 1.5, 1500, 39, 66, 0, 1, critChance = 40, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [23] = {0.5, 1.5, 1500, 40, 67, 0, 1, critChance = 40, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [24] = {0.5, 1.5, 1500, 41, 68, 0, 1, critChance = 40, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalStormCall"] = {
    name = "Vaal Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.45,
    incrementalEffectiveness = 0.0317,
    description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Vaal] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "skill_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "vaal_storm_call_base_delay_ms",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 3000, 1, 0, 250, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.5, 1.5, 3100, 1, 0, 250, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [3] = {0.5, 1.5, 3200, 1, 0, 250, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [4] = {0.5, 1.5, 3300, 1, 0, 250, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [5] = {0.5, 1.5, 3400, 1, 0, 250, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [6] = {0.5, 1.5, 3500, 1, 0, 250, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [7] = {0.5, 1.5, 3600, 1, 0, 250, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [8] = {0.5, 1.5, 3700, 1, 0, 250, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [9] = {0.5, 1.5, 3800, 1, 0, 250, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [10] = {0.5, 1.5, 3900, 1, 0, 250, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [11] = {0.5, 1.5, 4000, 1, 0, 250, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [12] = {0.5, 1.5, 4100, 1, 0, 250, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [13] = {0.5, 1.5, 4200, 1, 0, 250, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [14] = {0.5, 1.5, 4300, 1, 0, 250, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [15] = {0.5, 1.5, 4400, 1, 0, 250, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [16] = {0.5, 1.5, 4500, 1, 0, 250, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [17] = {0.5, 1.5, 4600, 1, 0, 250, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [18] = {0.5, 1.5, 4700, 1, 0, 250, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [19] = {0.5, 1.5, 4800, 1, 0, 250, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [20] = {0.5, 1.5, 4850, 1, 0, 250, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [21] = {0.5, 1.5, 4900, 1, 0, 250, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [22] = {0.5, 1.5, 4950, 1, 0, 250, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [23] = {0.5, 1.5, 5000, 1, 0, 250, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [24] = {0.5, 1.5, 5050, 1, 0, 250, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [25] = {0.5, 1.5, 5100, 1, 0, 250, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [26] = {0.5, 1.5, 5150, 1, 0, 250, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [27] = {0.5, 1.5, 5200, 1, 0, 250, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [28] = {0.5, 1.5, 5250, 1, 0, 250, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [29] = {0.5, 1.5, 5300, 1, 0, 250, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [30] = {0.5, 1.5, 5350, 1, 0, 250, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [31] = {0.5, 1.5, 5400, 1, 0, 250, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [32] = {0.5, 1.5, 5450, 1, 0, 250, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [33] = {0.5, 1.5, 5500, 1, 0, 250, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [34] = {0.5, 1.5, 5550, 1, 0, 250, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [35] = {0.5, 1.5, 5600, 1, 0, 250, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [36] = {0.5, 1.5, 5700, 1, 0, 250, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [37] = {0.5, 1.5, 5800, 1, 0, 250, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [38] = {0.5, 1.5, 5900, 1, 0, 250, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
SpectreN
Area[77] Recinto
Modmonster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
cannot_block_attacks [1]
Bloquea hechizos
base_block_%_damage_taken [15]
Tagsred_blood, human, humanoid
Damage143%
Vida112%
Energy Shield From Life60%
Ailment Threshold112%
Daño de golpe crítico5%
TypeExileShadow4MapBoss
Attack Distance6 ~ 8
Attack Time0.855 Second
Damage Spread20%
Evasión+40%
Precisión+100%

ExileStormCall
stormcall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, los rayos golpean el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 326.6 a 979.8 de Daño de Rayo
La duración base es de 1.5 segundos
39% de probabilidad de ganar una Carga de Poder con Golpes Críticos
Velocidad de Lanzamiento de Hechizos aumentada un 66%
active_skill_area_of_effect_radius_+%_final [0]
Las Habilidades se Repiten una Vez más

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.5 Second

ExileVaalStormCall
stormcall
Llamado de Tormenta Vaal
Pone un marcador en una ubicación. Unos rayos impactan a enemigos aleatorios alrededor del marcador, infligiendo daño en un área alrededor del impacto. Los modificadores a la duración de la habilidad también afectarán a la demora entre esos golpes. Cuando termina la duración del marcador, un gran rayo impactará en el marcador, infligiendo daño a su alrededor.
Inflige 326.6 a 979.8 de Daño de Rayo
La duración base es de 5.7 segundos
skill_art_variation [1]
active_skill_area_of_effect_radius_+%_final [0]
Golpea a un enemigo cada 0.25 segundos

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Vaal LightningSkill AreaSpell
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 300 Second

ExileBallLightning
balllightning
Bola de Rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 102.4 a 307.3 de Daño de Rayo
Velocidad de Lanzamiento de Hechizos aumentada un 37%
Dispara 2 proyectiles adicionales
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

ExileConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
La duración base es de 7 segundos
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -30% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 8 Second

ExileLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 1385 a 4156 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 66%
skill_art_variation [6]

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Wilorin Demontamer632561165.80.85585331616111967512040404025

ExileStormCall
stormcall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, los rayos golpean el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 300.3 a 900.9 de Daño de Rayo
La duración base es de 1.5 segundos
38% de probabilidad de ganar una Carga de Poder con Golpes Críticos
Velocidad de Lanzamiento de Hechizos aumentada un 65%
active_skill_area_of_effect_radius_+%_final [0]
Las Habilidades se Repiten una Vez más

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.5 Second

ExileVaalStormCall
stormcall
Llamado de Tormenta Vaal
Pone un marcador en una ubicación. Unos rayos impactan a enemigos aleatorios alrededor del marcador, infligiendo daño en un área alrededor del impacto. Los modificadores a la duración de la habilidad también afectarán a la demora entre esos golpes. Cuando termina la duración del marcador, un gran rayo impactará en el marcador, infligiendo daño a su alrededor.
Inflige 300.3 a 900.9 de Daño de Rayo
La duración base es de 5.6 segundos
skill_art_variation [1]
active_skill_area_of_effect_radius_+%_final [0]
Golpea a un enemigo cada 0.25 segundos

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Vaal LightningSkill AreaSpell
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 300 Second

ExileBallLightning
balllightning
Bola de Rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 93.76 a 281.3 de Daño de Rayo
Velocidad de Lanzamiento de Hechizos aumentada un 37%
Dispara 2 proyectiles adicionales
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

ExileConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
La duración base es de 7 segundos
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -30% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 8 Second

ExileLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 1237 a 3710 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 66%
skill_art_variation [6]

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Wilorin Demontamer566541039.80.85570941419811123425640404025

ExileStormCall
stormcall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, los rayos golpean el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 253.5 a 760.5 de Daño de Rayo
La duración base es de 1.5 segundos
36% de probabilidad de ganar una Carga de Poder con Golpes Críticos
Velocidad de Lanzamiento de Hechizos aumentada un 63%
active_skill_area_of_effect_radius_+%_final [0]
Las Habilidades se Repiten una Vez más

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.5 Second

ExileVaalStormCall
stormcall
Llamado de Tormenta Vaal
Pone un marcador en una ubicación. Unos rayos impactan a enemigos aleatorios alrededor del marcador, infligiendo daño en un área alrededor del impacto. Los modificadores a la duración de la habilidad también afectarán a la demora entre esos golpes. Cuando termina la duración del marcador, un gran rayo impactará en el marcador, infligiendo daño a su alrededor.
Inflige 253.5 a 760.5 de Daño de Rayo
La duración base es de 5.4 segundos
skill_art_variation [1]
active_skill_area_of_effect_radius_+%_final [0]
Golpea a un enemigo cada 0.25 segundos

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Vaal LightningSkill AreaSpell
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 300 Second

ExileBallLightning
balllightning
Bola de Rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 78.44 a 235.3 de Daño de Rayo
Velocidad de Lanzamiento de Hechizos aumentada un 35%
Dispara 2 proyectiles adicionales
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

ExileConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
La duración base es de 7 segundos
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -30% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 8 Second

ExileLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 984.4 a 2953 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 58%
skill_art_variation [6]

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Wilorin Demontamer43839825.80.8554780109409593286840404025

ExileStormCall
stormcall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, los rayos golpean el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 242.9 a 728.7 de Daño de Rayo
La duración base es de 1.5 segundos
36% de probabilidad de ganar una Carga de Poder con Golpes Críticos
Velocidad de Lanzamiento de Hechizos aumentada un 63%
active_skill_area_of_effect_radius_+%_final [0]
Las Habilidades se Repiten una Vez más

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.5 Second

ExileVaalStormCall
stormcall
Llamado de Tormenta Vaal
Pone un marcador en una ubicación. Unos rayos impactan a enemigos aleatorios alrededor del marcador, infligiendo daño en un área alrededor del impacto. Los modificadores a la duración de la habilidad también afectarán a la demora entre esos golpes. Cuando termina la duración del marcador, un gran rayo impactará en el marcador, infligiendo daño a su alrededor.
Inflige 242.9 a 728.7 de Daño de Rayo
La duración base es de 5.35 segundos
skill_art_variation [1]
active_skill_area_of_effect_radius_+%_final [0]
Golpea a un enemigo cada 0.25 segundos

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Vaal LightningSkill AreaSpell
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 300 Second

ExileBallLightning
balllightning
Bola de Rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 75 a 225 de Daño de Rayo
Velocidad de Lanzamiento de Hechizos aumentada un 35%
Dispara 2 proyectiles adicionales
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

ExileConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
La duración base es de 7 segundos
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -30% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 8 Second

ExileLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 929.5 a 2788 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 56%
skill_art_variation [6]

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
77Wilorin Demontamer41575778.30.8554389102469241263340404025
stance WandShield
StormCall32HaveNoPowerCharges
StormCall 20
VaalStormCall30OnLessThan50PercentLife
LightningWeakness40TargetNotCursed TargetIsCurseable TargetNotFar IAmAboveLevel39 IAmBelowLevel67 IsNotOnCooldown
LightningWeakness40TargetNotCursed TargetIsCurseable TargetNotFar IAmAboveLevel66 IsNotOnCooldown
BallLightning 16
LightningWarp60TargetFar TargetIsEnemy
LightningWarp20TargetNotMediumNear TargetIsEnemy
StrafeLeft4NoRepeat
StrafeRight4NoRepeat
Flee4NoRepeat TargetNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"

BaseEvents 
{ 
	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBody.epk );"
} 
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileShadow4MapBoss"] = {
    name = "Wilorin Demontamer",
    life = 1.12,
    energyShield = 0.6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 0.855,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Shield",
    skillList = {
        "ExileLightningWarp",
        "ExileConductivity",
        "ExileBallLightning",
        "ExileStormCall",
        "ExileVaalStormCall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLightningWarp"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.8125,
    incrementalEffectiveness = 0.047,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "skill_override_pvp_scaling_time_ms",
        "skill_effect_duration_+%",
        "skill_art_variation",
        "base_skill_show_average_damage_instead_of_dps",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 1000, 0, 6, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.5, 1.5, 1, 1000, -2, 6, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [3] = {0.5, 1.5, 1, 1000, -4, 6, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [4] = {0.5, 1.5, 1, 1000, -6, 6, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [5] = {0.5, 1.5, 1, 1000, -8, 6, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [6] = {0.5, 1.5, 1, 1000, -10, 6, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [7] = {0.5, 1.5, 1, 1000, -12, 6, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [8] = {0.5, 1.5, 1, 1000, -14, 6, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [9] = {0.5, 1.5, 1, 1000, -16, 6, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [10] = {0.5, 1.5, 1, 1000, -18, 6, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [11] = {0.5, 1.5, 1, 1000, -20, 6, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [12] = {0.5, 1.5, 1, 1000, -22, 6, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [13] = {0.5, 1.5, 1, 1000, -24, 6, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [14] = {0.5, 1.5, 1, 1000, -25, 6, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [15] = {0.5, 1.5, 1, 1000, -26, 6, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [16] = {0.5, 1.5, 1, 1000, -27, 6, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [17] = {0.5, 1.5, 1, 1000, -28, 6, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [18] = {0.5, 1.5, 1, 1000, -29, 6, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [19] = {0.5, 1.5, 1, 1000, -30, 6, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [20] = {0.5, 1.5, 1, 1000, -31, 6, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [21] = {0.5, 1.5, 1, 1000, -32, 6, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [22] = {0.5, 1.5, 1, 1000, -34, 6, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [23] = {0.5, 1.5, 1, 1000, -36, 6, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [24] = {0.5, 1.5, 1, 1000, -38, 6, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [25] = {0.5, 1.5, 1, 1000, -40, 6, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [26] = {0.5, 1.5, 1, 1000, -42, 6, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [27] = {0.5, 1.5, 1, 1000, -44, 6, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [28] = {0.5, 1.5, 1, 1000, -46, 6, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [29] = {0.5, 1.5, 1, 1000, -48, 6, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [30] = {0.5, 1.5, 1, 1000, -50, 6, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [31] = {0.5, 1.5, 1, 1000, -52, 6, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [32] = {0.5, 1.5, 1, 1000, -54, 6, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [33] = {0.5, 1.5, 1, 1000, -56, 6, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [34] = {0.5, 1.5, 1, 1000, -58, 6, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [35] = {0.5, 1.5, 1, 1000, -60, 6, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [36] = {0.5, 1.5, 1, 1000, -62, 6, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [37] = {0.5, 1.5, 1, 1000, -64, 6, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [38] = {0.5, 1.5, 1, 1000, -66, 6, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileConductivity"] = {
    name = "Conductivity",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_lightning_damage_resistance_%",
        "chance_to_be_shocked_%",
    },
    levels = {
        [1] = {7000, 0, -30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileBallLightning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.378,
    incrementalEffectiveness = 0.034,
    description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_cast_speed_+%",
        "number_of_additional_projectiles",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 4, 2, 0, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.5, 1.5, 5, 2, 0, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.5, 1.5, 6, 2, 0, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.5, 1.5, 7, 2, 0, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  },
        [5] = {0.5, 1.5, 8, 2, 0, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  },
        [6] = {0.5, 1.5, 9, 2, 0, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1, 1, 1},  },
        [7] = {0.5, 1.5, 10, 2, 0, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  },
        [8] = {0.5, 1.5, 11, 2, 0, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  },
        [9] = {0.5, 1.5, 12, 2, 0, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1, 1, 1},  },
        [10] = {0.5, 1.5, 13, 2, 0, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1},  },
        [11] = {0.5, 1.5, 14, 2, 0, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1},  },
        [12] = {0.5, 1.5, 15, 2, 0, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1},  },
        [13] = {0.5, 1.5, 16, 2, 0, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  },
        [14] = {0.5, 1.5, 17, 2, 0, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1},  },
        [15] = {0.5, 1.5, 20, 2, 0, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1, 1, 1},  },
        [16] = {0.5, 1.5, 21, 2, 0, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  },
        [17] = {0.5, 1.5, 22, 2, 0, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1},  },
        [18] = {0.5, 1.5, 23, 2, 0, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  },
        [19] = {0.5, 1.5, 24, 2, 0, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1},  },
        [20] = {0.5, 1.5, 25, 2, 0, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1},  },
        [21] = {0.5, 1.5, 26, 2, 0, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1, 1, 1},  },
        [22] = {0.5, 1.5, 27, 2, 0, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1},  },
        [23] = {0.5, 1.5, 28, 2, 0, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  },
        [24] = {0.5, 1.5, 29, 2, 0, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  },
        [25] = {0.5, 1.5, 30, 2, 0, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
        [26] = {0.5, 1.5, 31, 2, 0, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  },
        [27] = {0.5, 1.5, 32, 2, 0, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  },
        [28] = {0.5, 1.5, 33, 2, 0, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  },
        [29] = {0.5, 1.5, 34, 2, 0, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  },
        [30] = {0.5, 1.5, 35, 2, 0, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  },
        [31] = {0.5, 1.5, 36, 2, 0, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  },
        [32] = {0.5, 1.5, 37, 2, 0, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileStormCall"] = {
    name = "Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.45,
    incrementalEffectiveness = 0.0317,
    description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "add_power_charge_on_critical_strike_%",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1500, 0, 0, 0, critChance = 40, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.5, 1.5, 1500, 20, 20, 0, critChance = 40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [3] = {0.5, 1.5, 1500, 21, 21, 0, critChance = 40, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [4] = {0.5, 1.5, 1500, 22, 22, 0, critChance = 40, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [5] = {0.5, 1.5, 1500, 23, 23, 0, critChance = 40, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [6] = {0.5, 1.5, 1500, 24, 24, 0, critChance = 40, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [7] = {0.5, 1.5, 1500, 25, 25, 0, critChance = 40, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [8] = {0.5, 1.5, 1500, 26, 26, 0, critChance = 40, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [9] = {0.5, 1.5, 1500, 27, 54, 0, 1, critChance = 40, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [10] = {0.5, 1.5, 1500, 28, 55, 0, 1, critChance = 40, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [11] = {0.5, 1.5, 1500, 29, 56, 0, 1, critChance = 40, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [12] = {0.5, 1.5, 1500, 30, 57, 0, 1, critChance = 40, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [13] = {0.5, 1.5, 1500, 31, 57, 0, 1, critChance = 40, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [14] = {0.5, 1.5, 1500, 31, 58, 0, 1, critChance = 40, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [15] = {0.5, 1.5, 1500, 32, 59, 0, 1, critChance = 40, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [16] = {0.5, 1.5, 1500, 33, 60, 0, 1, critChance = 40, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [17] = {0.5, 1.5, 1500, 34, 61, 0, 1, critChance = 40, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [18] = {0.5, 1.5, 1500, 35, 62, 0, 1, critChance = 40, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [19] = {0.5, 1.5, 1500, 36, 63, 0, 1, critChance = 40, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [20] = {0.5, 1.5, 1500, 37, 64, 0, 1, critChance = 40, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [21] = {0.5, 1.5, 1500, 38, 65, 0, 1, critChance = 40, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [22] = {0.5, 1.5, 1500, 39, 66, 0, 1, critChance = 40, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [23] = {0.5, 1.5, 1500, 40, 67, 0, 1, critChance = 40, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [24] = {0.5, 1.5, 1500, 41, 68, 0, 1, critChance = 40, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalStormCall"] = {
    name = "Vaal Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.45,
    incrementalEffectiveness = 0.0317,
    description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Vaal] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "skill_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "vaal_storm_call_base_delay_ms",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 3000, 1, 0, 250, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.5, 1.5, 3100, 1, 0, 250, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [3] = {0.5, 1.5, 3200, 1, 0, 250, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [4] = {0.5, 1.5, 3300, 1, 0, 250, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [5] = {0.5, 1.5, 3400, 1, 0, 250, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [6] = {0.5, 1.5, 3500, 1, 0, 250, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [7] = {0.5, 1.5, 3600, 1, 0, 250, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [8] = {0.5, 1.5, 3700, 1, 0, 250, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [9] = {0.5, 1.5, 3800, 1, 0, 250, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [10] = {0.5, 1.5, 3900, 1, 0, 250, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [11] = {0.5, 1.5, 4000, 1, 0, 250, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [12] = {0.5, 1.5, 4100, 1, 0, 250, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [13] = {0.5, 1.5, 4200, 1, 0, 250, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [14] = {0.5, 1.5, 4300, 1, 0, 250, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [15] = {0.5, 1.5, 4400, 1, 0, 250, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [16] = {0.5, 1.5, 4500, 1, 0, 250, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [17] = {0.5, 1.5, 4600, 1, 0, 250, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [18] = {0.5, 1.5, 4700, 1, 0, 250, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [19] = {0.5, 1.5, 4800, 1, 0, 250, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [20] = {0.5, 1.5, 4850, 1, 0, 250, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [21] = {0.5, 1.5, 4900, 1, 0, 250, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [22] = {0.5, 1.5, 4950, 1, 0, 250, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [23] = {0.5, 1.5, 5000, 1, 0, 250, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [24] = {0.5, 1.5, 5050, 1, 0, 250, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [25] = {0.5, 1.5, 5100, 1, 0, 250, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [26] = {0.5, 1.5, 5150, 1, 0, 250, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [27] = {0.5, 1.5, 5200, 1, 0, 250, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [28] = {0.5, 1.5, 5250, 1, 0, 250, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [29] = {0.5, 1.5, 5300, 1, 0, 250, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [30] = {0.5, 1.5, 5350, 1, 0, 250, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [31] = {0.5, 1.5, 5400, 1, 0, 250, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [32] = {0.5, 1.5, 5450, 1, 0, 250, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [33] = {0.5, 1.5, 5500, 1, 0, 250, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [34] = {0.5, 1.5, 5550, 1, 0, 250, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [35] = {0.5, 1.5, 5600, 1, 0, 250, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [36] = {0.5, 1.5, 5700, 1, 0, 250, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [37] = {0.5, 1.5, 5800, 1, 0, 250, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [38] = {0.5, 1.5, 5900, 1, 0, 250, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
Modmonster_dropped_item_rarity_+% [500]
unique_boss_curse_effect_on_self_+%_final [0]
cannot_block_attacks [1]
Bloquea hechizos
base_block_%_damage_taken [15]
Tagsred_blood, human, humanoid
Damage143%
Vida112%
Energy Shield From Life60%
Ailment Threshold112%
Daño de golpe crítico5%
TypeExileShadow4MapBoss
Attack Distance6 ~ 8
Attack Time0.855 Second
Damage Spread20%
Evasión+40%
Precisión+100%

ExileStormCall
stormcall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, los rayos golpean el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 326.6 a 979.8 de Daño de Rayo
La duración base es de 1.5 segundos
39% de probabilidad de ganar una Carga de Poder con Golpes Críticos
Velocidad de Lanzamiento de Hechizos aumentada un 66%
active_skill_area_of_effect_radius_+%_final [0]
Las Habilidades se Repiten una Vez más

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.5 Second

ExileVaalStormCall
stormcall
Llamado de Tormenta Vaal
Pone un marcador en una ubicación. Unos rayos impactan a enemigos aleatorios alrededor del marcador, infligiendo daño en un área alrededor del impacto. Los modificadores a la duración de la habilidad también afectarán a la demora entre esos golpes. Cuando termina la duración del marcador, un gran rayo impactará en el marcador, infligiendo daño a su alrededor.
Inflige 326.6 a 979.8 de Daño de Rayo
La duración base es de 5.7 segundos
skill_art_variation [1]
active_skill_area_of_effect_radius_+%_final [0]
Golpea a un enemigo cada 0.25 segundos

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Vaal LightningSkill AreaSpell
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 300 Second

ExileBallLightning
balllightning
Bola de Rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 102.4 a 307.3 de Daño de Rayo
Velocidad de Lanzamiento de Hechizos aumentada un 37%
Dispara 2 proyectiles adicionales
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

ExileConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
La duración base es de 7 segundos
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -30% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 8 Second

ExileLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 1385 a 4156 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 66%
skill_art_variation [6]

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Wilorin Demontamer632561165.80.85585331616111967512040404025

ExileStormCall
stormcall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, los rayos golpean el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 300.3 a 900.9 de Daño de Rayo
La duración base es de 1.5 segundos
38% de probabilidad de ganar una Carga de Poder con Golpes Críticos
Velocidad de Lanzamiento de Hechizos aumentada un 65%
active_skill_area_of_effect_radius_+%_final [0]
Las Habilidades se Repiten una Vez más

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.5 Second

ExileVaalStormCall
stormcall
Llamado de Tormenta Vaal
Pone un marcador en una ubicación. Unos rayos impactan a enemigos aleatorios alrededor del marcador, infligiendo daño en un área alrededor del impacto. Los modificadores a la duración de la habilidad también afectarán a la demora entre esos golpes. Cuando termina la duración del marcador, un gran rayo impactará en el marcador, infligiendo daño a su alrededor.
Inflige 300.3 a 900.9 de Daño de Rayo
La duración base es de 5.6 segundos
skill_art_variation [1]
active_skill_area_of_effect_radius_+%_final [0]
Golpea a un enemigo cada 0.25 segundos

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Vaal LightningSkill AreaSpell
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 300 Second

ExileBallLightning
balllightning
Bola de Rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 93.76 a 281.3 de Daño de Rayo
Velocidad de Lanzamiento de Hechizos aumentada un 37%
Dispara 2 proyectiles adicionales
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

ExileConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
La duración base es de 7 segundos
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -30% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 8 Second

ExileLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 1237 a 3710 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 66%
skill_art_variation [6]

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Wilorin Demontamer566541039.80.85570941419811123425640404025

ExileStormCall
stormcall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, los rayos golpean el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 253.5 a 760.5 de Daño de Rayo
La duración base es de 1.5 segundos
36% de probabilidad de ganar una Carga de Poder con Golpes Críticos
Velocidad de Lanzamiento de Hechizos aumentada un 63%
active_skill_area_of_effect_radius_+%_final [0]
Las Habilidades se Repiten una Vez más

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.5 Second

ExileVaalStormCall
stormcall
Llamado de Tormenta Vaal
Pone un marcador en una ubicación. Unos rayos impactan a enemigos aleatorios alrededor del marcador, infligiendo daño en un área alrededor del impacto. Los modificadores a la duración de la habilidad también afectarán a la demora entre esos golpes. Cuando termina la duración del marcador, un gran rayo impactará en el marcador, infligiendo daño a su alrededor.
Inflige 253.5 a 760.5 de Daño de Rayo
La duración base es de 5.4 segundos
skill_art_variation [1]
active_skill_area_of_effect_radius_+%_final [0]
Golpea a un enemigo cada 0.25 segundos

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Vaal LightningSkill AreaSpell
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 300 Second

ExileBallLightning
balllightning
Bola de Rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 78.44 a 235.3 de Daño de Rayo
Velocidad de Lanzamiento de Hechizos aumentada un 35%
Dispara 2 proyectiles adicionales
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

ExileConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
La duración base es de 7 segundos
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -30% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 8 Second

ExileLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 984.4 a 2953 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 58%
skill_art_variation [6]

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Wilorin Demontamer43839825.80.8554780109409593286840404025

ExileStormCall
stormcall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, los rayos golpean el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 204.5 a 613.6 de Daño de Rayo
La duración base es de 1.5 segundos
34% de probabilidad de ganar una Carga de Poder con Golpes Críticos
Velocidad de Lanzamiento de Hechizos aumentada un 61%
active_skill_area_of_effect_radius_+%_final [0]
Las Habilidades se Repiten una Vez más

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.5 Second

ExileVaalStormCall
stormcall
Llamado de Tormenta Vaal
Pone un marcador en una ubicación. Unos rayos impactan a enemigos aleatorios alrededor del marcador, infligiendo daño en un área alrededor del impacto. Los modificadores a la duración de la habilidad también afectarán a la demora entre esos golpes. Cuando termina la duración del marcador, un gran rayo impactará en el marcador, infligiendo daño a su alrededor.
Inflige 204.5 a 613.6 de Daño de Rayo
La duración base es de 5.15 segundos
skill_art_variation [1]
active_skill_area_of_effect_radius_+%_final [0]
Golpea a un enemigo cada 0.25 segundos

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Vaal LightningSkill AreaSpell
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 300 Second

ExileBallLightning
balllightning
Bola de Rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 62.59 a 187.8 de Daño de Rayo
Velocidad de Lanzamiento de Hechizos aumentada un 33%
Dispara 2 proyectiles adicionales
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

ExileConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
La duración base es de 7 segundos
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -30% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 8 Second

ExileLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 737.8 a 2214 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 48%
skill_art_variation [6]

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Wilorin Demontamer32570616.20.855304278727946182540404025

ExileStormCall
stormcall
Llamado de Tormenta
Pone un marcador en una ubicación. Después de un corto plazo, los rayos golpean el marcador e infligen daño a su alrededor. Cuando esto sucede, también activará los rayos en cualquier otro marcador que hayas lanzado.
Inflige 164.4 a 493.2 de Daño de Rayo
La duración base es de 1.5 segundos
31% de probabilidad de ganar una Carga de Poder con Golpes Críticos
Velocidad de Lanzamiento de Hechizos aumentada un 58%
active_skill_area_of_effect_radius_+%_final [0]
Las Habilidades se Repiten una Vez más

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable SpellCanRepeat LightningSkill SpellCanCascade CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.5 Second

ExileVaalStormCall
stormcall
Llamado de Tormenta Vaal
Pone un marcador en una ubicación. Unos rayos impactan a enemigos aleatorios alrededor del marcador, infligiendo daño en un área alrededor del impacto. Los modificadores a la duración de la habilidad también afectarán a la demora entre esos golpes. Cuando termina la duración del marcador, un gran rayo impactará en el marcador, infligiendo daño a su alrededor.
Inflige 164.4 a 493.2 de Daño de Rayo
La duración base es de 4.9 segundos
skill_art_variation [1]
active_skill_area_of_effect_radius_+%_final [0]
Golpea a un enemigo cada 0.25 segundos

is_area_damage Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Vaal LightningSkill AreaSpell
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 300 Second

ExileBallLightning
balllightning
Bola de Rayos
Dispara un proyectil de lento movimiento que daña periódicamente con centellas a los enemigos en una área a su alrededor.
Inflige 49.75 a 149.3 de Daño de Rayo
Velocidad de Lanzamiento de Hechizos aumentada un 30%
Dispara 2 proyectiles adicionales
active_skill_area_of_effect_radius_+%_final [0]

base_is_projectile Spell Hit Projectile SkillCanVolley Area SkillCanTotem SkillCanTrap SkillCanMine SpellCanRepeat Triggerable LightningSkill CanRapidFire AreaSpell
Tiempo de lanzamiento: 0.8 Second

ExileConductivity
Conductivity
Conductividad
Maldice a todos los objetivos en un área, para disminuir su resistencia al rayo y otorgarles una probabilidad de ser electrocutados cuando reciben un golpe.
La duración base es de 7 segundos
active_skill_area_of_effect_radius_+%_final [0]
Los enemigos Malditos tienen -30% a la Resistencia al Rayo
Los golpes contra los enemigos malditos tienen +25% de probabilidad de electrocutar

Spell Area Duration SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable LightningSkill SpellCanCascade AppliesCurse CanRapidFire AreaSpell Type91 Type92 Hex
Tiempo de lanzamiento: 0.5 Second
Tiempo de recarga: 8 Second

ExileLightningWarp
teleportball
Teletransporte de Rayo
Se teletransporta a un área objetivo al cabo de un tiempo. Cuando el teletransporte ocurre, inflige daño de rayo alrededor de las áreas de inicio y de destino.
Inflige 551 a 1653 de Daño de Rayo
is_area_damage [1]
skill_override_pvp_scaling_time_ms [1000]
Duración reducida un 38%
skill_art_variation [6]

base_skill_show_average_damage_instead_of_dps Spell Hit Area Duration SkillCanTrap SkillCanTotem SkillCanMine Triggerable MovementSkill LightningSkill AreaSpell TravelSkill SpellCanRepeat CanRapidFire
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Wilorin Demontamer23689457.30.855192956426553115740404025
stance WandShield
StormCall32HaveNoPowerCharges
StormCall 20
VaalStormCall30OnLessThan50PercentLife
LightningWeakness40TargetNotCursed TargetIsCurseable TargetNotFar IAmAboveLevel39 IAmBelowLevel67 IsNotOnCooldown
LightningWeakness40TargetNotCursed TargetIsCurseable TargetNotFar IAmAboveLevel66 IsNotOnCooldown
BallLightning 16
LightningWarp60TargetFar TargetIsEnemy
LightningWarp20TargetNotMediumNear TargetIsEnemy
StrafeLeft4NoRepeat
StrafeRight4NoRepeat
Flee4NoRepeat TargetNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Exiles/Exile"
extends "Metadata/Monsters/StandaloneMapBoss"

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/Exile"
extends "Metadata/Monsters/StandaloneMapBoss"

BaseEvents 
{ 
	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/BodyArmours/ArcaneArmour/ArcaneArmourBody.epk );"
} 
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileShadow4MapBossStandalone"] = {
    name = "Wilorin Demontamer",
    life = 1.12,
    energyShield = 0.6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.43,
    damageSpread = 0.2,
    attackTime = 0.855,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Shield",
    skillList = {
        "ExileLightningWarp",
        "ExileConductivity",
        "ExileBallLightning",
        "ExileStormCall",
        "ExileVaalStormCall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileLightningWarp"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.8125,
    incrementalEffectiveness = 0.047,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "skill_override_pvp_scaling_time_ms",
        "skill_effect_duration_+%",
        "skill_art_variation",
        "base_skill_show_average_damage_instead_of_dps",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 1000, 0, 6, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.5, 1.5, 1, 1000, -2, 6, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [3] = {0.5, 1.5, 1, 1000, -4, 6, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [4] = {0.5, 1.5, 1, 1000, -6, 6, critChance = 5, levelRequirement = 8, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [5] = {0.5, 1.5, 1, 1000, -8, 6, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [6] = {0.5, 1.5, 1, 1000, -10, 6, critChance = 5, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [7] = {0.5, 1.5, 1, 1000, -12, 6, critChance = 5, levelRequirement = 14, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [8] = {0.5, 1.5, 1, 1000, -14, 6, critChance = 5, levelRequirement = 16, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [9] = {0.5, 1.5, 1, 1000, -16, 6, critChance = 5, levelRequirement = 18, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [10] = {0.5, 1.5, 1, 1000, -18, 6, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [11] = {0.5, 1.5, 1, 1000, -20, 6, critChance = 5, levelRequirement = 24, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [12] = {0.5, 1.5, 1, 1000, -22, 6, critChance = 5, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [13] = {0.5, 1.5, 1, 1000, -24, 6, critChance = 5, levelRequirement = 29, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [14] = {0.5, 1.5, 1, 1000, -25, 6, critChance = 5, levelRequirement = 34, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [15] = {0.5, 1.5, 1, 1000, -26, 6, critChance = 5, levelRequirement = 38, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [16] = {0.5, 1.5, 1, 1000, -27, 6, critChance = 5, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [17] = {0.5, 1.5, 1, 1000, -28, 6, critChance = 5, levelRequirement = 48, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [18] = {0.5, 1.5, 1, 1000, -29, 6, critChance = 5, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [19] = {0.5, 1.5, 1, 1000, -30, 6, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [20] = {0.5, 1.5, 1, 1000, -31, 6, critChance = 5, levelRequirement = 60, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [21] = {0.5, 1.5, 1, 1000, -32, 6, critChance = 5, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [22] = {0.5, 1.5, 1, 1000, -34, 6, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [23] = {0.5, 1.5, 1, 1000, -36, 6, critChance = 5, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [24] = {0.5, 1.5, 1, 1000, -38, 6, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [25] = {0.5, 1.5, 1, 1000, -40, 6, critChance = 5, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [26] = {0.5, 1.5, 1, 1000, -42, 6, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [27] = {0.5, 1.5, 1, 1000, -44, 6, critChance = 5, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [28] = {0.5, 1.5, 1, 1000, -46, 6, critChance = 5, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [29] = {0.5, 1.5, 1, 1000, -48, 6, critChance = 5, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [30] = {0.5, 1.5, 1, 1000, -50, 6, critChance = 5, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [31] = {0.5, 1.5, 1, 1000, -52, 6, critChance = 5, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [32] = {0.5, 1.5, 1, 1000, -54, 6, critChance = 5, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [33] = {0.5, 1.5, 1, 1000, -56, 6, critChance = 5, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [34] = {0.5, 1.5, 1, 1000, -58, 6, critChance = 5, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [35] = {0.5, 1.5, 1, 1000, -60, 6, critChance = 5, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [36] = {0.5, 1.5, 1, 1000, -62, 6, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [37] = {0.5, 1.5, 1, 1000, -64, 6, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [38] = {0.5, 1.5, 1, 1000, -66, 6, critChance = 5, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileConductivity"] = {
    name = "Conductivity",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.85,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, lowering their lightning resistance and giving them a chance to be shocked when hit.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Type91] = true,
        [SkillType.Type92] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_lightning_damage_resistance_%",
        "chance_to_be_shocked_%",
    },
    levels = {
        [1] = {7000, 0, -30, 25, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileBallLightning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = "3",
    baseEffectiveness = 0.378,
    incrementalEffectiveness = 0.034,
    description = "Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_cast_speed_+%",
        "number_of_additional_projectiles",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 4, 2, 0, critChance = 32, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  },
        [2] = {0.5, 1.5, 5, 2, 0, critChance = 32, levelRequirement = 7, statInterpolation = {3, 3, 1, 1, 1},  },
        [3] = {0.5, 1.5, 6, 2, 0, critChance = 32, levelRequirement = 10, statInterpolation = {3, 3, 1, 1, 1},  },
        [4] = {0.5, 1.5, 7, 2, 0, critChance = 32, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1},  },
        [5] = {0.5, 1.5, 8, 2, 0, critChance = 32, levelRequirement = 20, statInterpolation = {3, 3, 1, 1, 1},  },
        [6] = {0.5, 1.5, 9, 2, 0, critChance = 32, levelRequirement = 25, statInterpolation = {3, 3, 1, 1, 1},  },
        [7] = {0.5, 1.5, 10, 2, 0, critChance = 32, levelRequirement = 31, statInterpolation = {3, 3, 1, 1, 1},  },
        [8] = {0.5, 1.5, 11, 2, 0, critChance = 32, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1},  },
        [9] = {0.5, 1.5, 12, 2, 0, critChance = 32, levelRequirement = 35, statInterpolation = {3, 3, 1, 1, 1},  },
        [10] = {0.5, 1.5, 13, 2, 0, critChance = 32, levelRequirement = 37, statInterpolation = {3, 3, 1, 1, 1},  },
        [11] = {0.5, 1.5, 14, 2, 0, critChance = 32, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1},  },
        [12] = {0.5, 1.5, 15, 2, 0, critChance = 32, levelRequirement = 41, statInterpolation = {3, 3, 1, 1, 1},  },
        [13] = {0.5, 1.5, 16, 2, 0, critChance = 32, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1},  },
        [14] = {0.5, 1.5, 17, 2, 0, critChance = 32, levelRequirement = 45, statInterpolation = {3, 3, 1, 1, 1},  },
        [15] = {0.5, 1.5, 20, 2, 0, critChance = 32, levelRequirement = 47, statInterpolation = {3, 3, 1, 1, 1},  },
        [16] = {0.5, 1.5, 21, 2, 0, critChance = 32, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1},  },
        [17] = {0.5, 1.5, 22, 2, 0, critChance = 32, levelRequirement = 51, statInterpolation = {3, 3, 1, 1, 1},  },
        [18] = {0.5, 1.5, 23, 2, 0, critChance = 32, levelRequirement = 53, statInterpolation = {3, 3, 1, 1, 1},  },
        [19] = {0.5, 1.5, 24, 2, 0, critChance = 32, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1},  },
        [20] = {0.5, 1.5, 25, 2, 0, critChance = 32, levelRequirement = 57, statInterpolation = {3, 3, 1, 1, 1},  },
        [21] = {0.5, 1.5, 26, 2, 0, critChance = 32, levelRequirement = 59, statInterpolation = {3, 3, 1, 1, 1},  },
        [22] = {0.5, 1.5, 27, 2, 0, critChance = 32, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1},  },
        [23] = {0.5, 1.5, 28, 2, 0, critChance = 32, levelRequirement = 63, statInterpolation = {3, 3, 1, 1, 1},  },
        [24] = {0.5, 1.5, 29, 2, 0, critChance = 32, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1},  },
        [25] = {0.5, 1.5, 30, 2, 0, critChance = 32, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1},  },
        [26] = {0.5, 1.5, 31, 2, 0, critChance = 32, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1},  },
        [27] = {0.5, 1.5, 32, 2, 0, critChance = 32, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1},  },
        [28] = {0.5, 1.5, 33, 2, 0, critChance = 32, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1},  },
        [29] = {0.5, 1.5, 34, 2, 0, critChance = 32, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1},  },
        [30] = {0.5, 1.5, 35, 2, 0, critChance = 32, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1},  },
        [31] = {0.5, 1.5, 36, 2, 0, critChance = 32, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1},  },
        [32] = {0.5, 1.5, 37, 2, 0, critChance = 32, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileStormCall"] = {
    name = "Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.45,
    incrementalEffectiveness = 0.0317,
    description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Triggerable] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.SpellCanCascade] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "add_power_charge_on_critical_strike_%",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1500, 0, 0, 0, critChance = 40, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.5, 1.5, 1500, 20, 20, 0, critChance = 40, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [3] = {0.5, 1.5, 1500, 21, 21, 0, critChance = 40, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [4] = {0.5, 1.5, 1500, 22, 22, 0, critChance = 40, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [5] = {0.5, 1.5, 1500, 23, 23, 0, critChance = 40, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [6] = {0.5, 1.5, 1500, 24, 24, 0, critChance = 40, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [7] = {0.5, 1.5, 1500, 25, 25, 0, critChance = 40, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [8] = {0.5, 1.5, 1500, 26, 26, 0, critChance = 40, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [9] = {0.5, 1.5, 1500, 27, 54, 0, 1, critChance = 40, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [10] = {0.5, 1.5, 1500, 28, 55, 0, 1, critChance = 40, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [11] = {0.5, 1.5, 1500, 29, 56, 0, 1, critChance = 40, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [12] = {0.5, 1.5, 1500, 30, 57, 0, 1, critChance = 40, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [13] = {0.5, 1.5, 1500, 31, 57, 0, 1, critChance = 40, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [14] = {0.5, 1.5, 1500, 31, 58, 0, 1, critChance = 40, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [15] = {0.5, 1.5, 1500, 32, 59, 0, 1, critChance = 40, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [16] = {0.5, 1.5, 1500, 33, 60, 0, 1, critChance = 40, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [17] = {0.5, 1.5, 1500, 34, 61, 0, 1, critChance = 40, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [18] = {0.5, 1.5, 1500, 35, 62, 0, 1, critChance = 40, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [19] = {0.5, 1.5, 1500, 36, 63, 0, 1, critChance = 40, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [20] = {0.5, 1.5, 1500, 37, 64, 0, 1, critChance = 40, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [21] = {0.5, 1.5, 1500, 38, 65, 0, 1, critChance = 40, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [22] = {0.5, 1.5, 1500, 39, 66, 0, 1, critChance = 40, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [23] = {0.5, 1.5, 1500, 40, 67, 0, 1, critChance = 40, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
        [24] = {0.5, 1.5, 1500, 41, 68, 0, 1, critChance = 40, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileVaalStormCall"] = {
    name = "Vaal Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.45,
    incrementalEffectiveness = 0.0317,
    description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Vaal] = true,
        [SkillType.LightningSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "skill_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "vaal_storm_call_base_delay_ms",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 3000, 1, 0, 250, levelRequirement = 4, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [2] = {0.5, 1.5, 3100, 1, 0, 250, levelRequirement = 6, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [3] = {0.5, 1.5, 3200, 1, 0, 250, levelRequirement = 9, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [4] = {0.5, 1.5, 3300, 1, 0, 250, levelRequirement = 12, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [5] = {0.5, 1.5, 3400, 1, 0, 250, levelRequirement = 15, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [6] = {0.5, 1.5, 3500, 1, 0, 250, levelRequirement = 19, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [7] = {0.5, 1.5, 3600, 1, 0, 250, levelRequirement = 23, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [8] = {0.5, 1.5, 3700, 1, 0, 250, levelRequirement = 28, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [9] = {0.5, 1.5, 3800, 1, 0, 250, levelRequirement = 33, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [10] = {0.5, 1.5, 3900, 1, 0, 250, levelRequirement = 39, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [11] = {0.5, 1.5, 4000, 1, 0, 250, levelRequirement = 43, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [12] = {0.5, 1.5, 4100, 1, 0, 250, levelRequirement = 46, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [13] = {0.5, 1.5, 4200, 1, 0, 250, levelRequirement = 49, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [14] = {0.5, 1.5, 4300, 1, 0, 250, levelRequirement = 52, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [15] = {0.5, 1.5, 4400, 1, 0, 250, levelRequirement = 55, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [16] = {0.5, 1.5, 4500, 1, 0, 250, levelRequirement = 58, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [17] = {0.5, 1.5, 4600, 1, 0, 250, levelRequirement = 61, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [18] = {0.5, 1.5, 4700, 1, 0, 250, levelRequirement = 64, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [19] = {0.5, 1.5, 4800, 1, 0, 250, levelRequirement = 66, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [20] = {0.5, 1.5, 4850, 1, 0, 250, levelRequirement = 67, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [21] = {0.5, 1.5, 4900, 1, 0, 250, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [22] = {0.5, 1.5, 4950, 1, 0, 250, levelRequirement = 69, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [23] = {0.5, 1.5, 5000, 1, 0, 250, levelRequirement = 70, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [24] = {0.5, 1.5, 5050, 1, 0, 250, levelRequirement = 71, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [25] = {0.5, 1.5, 5100, 1, 0, 250, levelRequirement = 72, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [26] = {0.5, 1.5, 5150, 1, 0, 250, levelRequirement = 73, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [27] = {0.5, 1.5, 5200, 1, 0, 250, levelRequirement = 74, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [28] = {0.5, 1.5, 5250, 1, 0, 250, levelRequirement = 75, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [29] = {0.5, 1.5, 5300, 1, 0, 250, levelRequirement = 76, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [30] = {0.5, 1.5, 5350, 1, 0, 250, levelRequirement = 77, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [31] = {0.5, 1.5, 5400, 1, 0, 250, levelRequirement = 78, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [32] = {0.5, 1.5, 5450, 1, 0, 250, levelRequirement = 79, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [33] = {0.5, 1.5, 5500, 1, 0, 250, levelRequirement = 80, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [34] = {0.5, 1.5, 5550, 1, 0, 250, levelRequirement = 81, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [35] = {0.5, 1.5, 5600, 1, 0, 250, levelRequirement = 82, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [36] = {0.5, 1.5, 5700, 1, 0, 250, levelRequirement = 84, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [37] = {0.5, 1.5, 5800, 1, 0, 250, levelRequirement = 86, statInterpolation = {3, 3, 1, 1, 1, 1},  },
        [38] = {0.5, 1.5, 5900, 1, 0, 250, levelRequirement = 88, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}