Call of Steel Unique /5 ⍟
Grants Call of Steel
(100–150)% increased Evasion and Energy Shield
(30–50)% increased Effect of Impales inflicted with Spells
Critical Strikes with Spells inflict Impale
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
10% chance to Impale Enemies on Hit with Attacks
Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect
Call of Steel causes (20–25)% increased Reflected Damage
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Impale Damage dealt to Enemies Impaled by you Overwhelms 10% Physical Damage Reduction
Call of Steel has (80–100)% increased Use Speed
Call of Steel causes (20–25)% increased Reflected Damage
(Physical Damage Reduction is lower against Overwhelming Hits, but cannot go negative)
5% increased Impale Effect
Call of Steel deals Reflected Damage with (40–50)% increased Area of Effect
Call of Steel has (80–100)% increased Use Speed
(8–10)% increased Attack Speed
Grants Call of Steel
(30–60)% increased Evasion Rating and Armour
Deal no Non-Physical Damage
Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
Skills Fire 3 additional Projectiles for 4 seconds after
you consume a total of 12 Steel Shards
Call of Steel
Level: 1
Requires Level 1
Calls impale debuffs from enemies, alive or dead, in a large area around you to gain steel shards. Deals reflected damage in a smaller area around each such enemy based on the impales removed from them. Continues to grant shards over time until you reach maximum or spend them.
Reflects Physical Damage around each Enemy equal to the Damage of removed Impales multiplied by the number of Hits they have left
Grants 1 Steel Shard for each Impale removed
Grants 4 Steel Shards every 0.5 seconds
Level Effect /1
Implicit
Grants 4 Steel Shards every 0.5 seconds
Reflects Physical Damage around each Enemy equal to the Damage of removed Impales multiplied by the number of Hits they have left\nGrants 1 Steel Shard for each Impale removed
LevelRequires LevelExperience
11
Attribute /6

Call of Steel

KeyValue
CostiLvl 1: Normal: 3xArmourer's Scrap · Normal: 10000xGold
AcronymIgnite
BaseType Call of Steel
TargetTypesAny
TypeCooldown, Area, Steel
ActiveSkillsCodecall_of_steel
Supported By /4
  • Active Type: Cooldown, Area, Steel
  • IconName
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Second Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.
    Edit

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