Conversion Trap
Level: (1–20)
Cost: (6–23) Mana
Cooldown Time: 8.00 sec (3 Times)
Cast Time: 1.00 sec
Requires Level (4–70), (7–68) Dex, (10–98) Int
Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.
Traps do not Trigger at the end of their Duration
Trap lasts 4 seconds
Base duration is (5.3–10) seconds

Additional Effects From Quality:
Base duration is (0–4) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /1
ActQuestNPCCharacter
1Breaking Some EggsNessaRanger · Scion · Shadow · Witch
Level Effect /40
Implicit
Trap lasts 4 seconds
Traps do not Trigger at the end of their Duration
LevelRequires LevelIntDexCostBase duration is 5.3 secondsExperience
1410765.3841
2613975.53,099
39171275.87,433
41221148622,895
516261896.349,725
6203122116.595,714
7243725126.8169,595
8284229137283,759
9324733147.3453,996
10365336167.5703,128
11405840177.81,061,223
124463441982,065,870
13486848208.32,507,110
14527451208.52,573,731
15557854218.87,611,351
1658825722913,437,908
17618660239.325,052,147
18649062239.543,869,436
19679465239.8242,081,178
207098682310
21722410.3
22742510.5
23762510.8
24782511
25802511.3
26822611.5
27842711.8
28862712
29882712.3
30902812.5
31912912.65
32922912.8
33932912.9
34942913
35953013.15
36963113.3
37973113.4
38983113.5
39993213.65
401003313.8
Attribute /9

Conversion Trap

KeyValue
CostiLvl 1: Normal: 1xScroll of Wisdom
AcronymTrigger, Duration, Trap
DropLevel 4
BaseType Conversion Trap
Class Skill Gems
TargetTypesEnemy
TypeSpell, Duration, Mineable, Trapped, Cooldown
ItemTypeMetadata/Items/Gems/SkillGemConversionTrap
Referencepoe.ninja, Community Wiki
Labyrinth Enchantment helmet /4 ⍟
LevelNameModWeight
The Merciless LabyrinthEnchantment Conversion Trap Damage 1Converted Enemies have 25% increased Damage100
The Eternal LabyrinthEnchantment Conversion Trap Damage 2Converted Enemies have 40% increased Damage100
The Merciless LabyrinthEnchantment Conversion Trap Cooldown Speed 1Conversion Trap 20% increased Cooldown Recovery Rate100
The Eternal LabyrinthEnchantment Conversion Trap Cooldown Speed 2Conversion Trap 30% increased Cooldown Recovery Rate100
Supported By /15 ⍟
  • Active Type: Spell, Duration, Mineable, Trapped, Cooldown
  • IconName
    Faster Casting Support
    Supports non-instant spell skills.
    Increased Duration Support
    Supports any skill with a duration.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Multiple Traps Support
    Supports traps skills, making them throw extra traps in a line.
    Less Duration Support
    Supports any skill that has a duration.
    Trap and Mine Damage Support
    Supports skills which throw Traps or Mines.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Cluster Traps Support
    Supports traps skills, making them throw extra traps randomly around the targeted location.
    Advanced Traps Support
    Supports skills which throw traps.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Charged Traps Support
    Supports skills which throw traps.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Swift Assembly Support
    Supports skills which throw Traps or Mines.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Second Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.

    Community Wiki

    Edit

    Conversion Trap

    Conversion Trap throws a trap that causes the enemy that triggered it to temporarily ally with the user.

    Skill Functions and Interactions

    Normal (white named), magical (blue named) and rare (yellow named) Monsters can be made into allies using this skill, but unique and boss (orange named) monsters cannot. Magical and rare monsters that are dominated will keep all special attributes, including Auras which will be applied to the player and all allies.

    Hostile Totems can be turned into allies using Conversion Trap. Auras from the totem will affect the player and a Shockwave Totem will attack the player's enemies.

    Duration: Buff/Debuff duration passives will not affect the lifespan of dominated monsters, but Skill Duration passives and the Increased Duration Support gem will.

    Temporary Allies: Monsters turned by Conversion Trap are not counted as minions for the purposes of minion-specific passives and support gems. Affected monsters also keep all debuffs and effects that were present before conversion.

    In PvP or duels Conversion Trap can not affect players, however minions can be converted.

    Version history

    VersionChanges
    3.3.0
  • Trap duration lowered to 4 seconds (from 8).
  • Mana cost has been lowered at all levels. Now costs 6 mana at gem level 1 (down from 16), up to 23 mana at gem level 20 (down from 37)
  • 3.2.0
  • Base duration lowered to 8 seconds (from 16).
  • 2.0.0
  • Now grants 1% increased skill duration per 1% quality (was 0.75% per 1% quality).
  • 1.2.0
  • In 1v1 duels and 3v3 PvP, Conversion Trap no longer affects players.
  • 0.11.0
  • Fixed a bug with Conversion Trap - anything killed by the converted enemy had the kill assigned to
    the trap rather than the player who placed it.
  • 0.9.13
  • Fixed a bug where an enemy would retain the green ally highlighting after a conversion trap expires.
  • Fixed a bug where a monster could continue walking up to you after triggering a Conversion Trap.
  • 0.9.11
  • Fixed a bug where Conversion Trap could permanently convert a monster.
  • 0.9.9
  • Conversion Trap has been added to the game.

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