Der Drehpunkt

Der Drehpunkt
Ezomytenstab
Stab
Qualität: +20%
Physischer Schaden: (138-159) to (416-480)
Kritische Trefferchance: 7.3%
Angriffe pro Sekunde: 1.25
Waffenreichweite: 1.3 Meter
Erfordert Stufe 60, 113 Str, 113 Int
+20% Chance, Angriffsschaden zu blocken beim Tragen eines Stabs
(140–180)% erhöhter physischer Schaden
(0–50)% des physischen Schadens werden in Feuerschaden umgewandelt
(0–50)% des physischen Schadens werden in Kälteschaden umgewandelt
(0–50)% des physischen Schadens werden in Blitzschaden umgewandelt
Von Euch angewendete elementare Beeinträchtigungen werden auf Euch reflektiert
Elementarschaden mit Treffern ist günstig, während Ihr geschockt seid
Schaden durchdringt (8–10)% Elementarwiderstände, während Ihr unterkühlt seid
Verursacht (30–40)% des physischen Schadens als extra Schaden eines zufälligen Elements, während Ihr entzündet seid
Erst wenn der Meister das perfekte Gleichgewicht halten kann,
kann er am Zusammenfluss der Elemente stehen.
The Fulcrum
Der Drehpunkt Attr /8
NameVollständige Beschreibung zeigen
Limit「Heist」League Specific
Der MarktDer Markt
AcronymHit, Widerstand, Beeinträchtigung, Ignite, Chill, Shock, Luck
IconArt/2DItems/Weapons/TwoHandWeapons/Staves/ElementalHarmony
Icon
Release VersionHeist
BaseTypeEzomytenstab
Referencepoe.ninja, Community Wiki
+20% Chance, Angriffsschaden zu blocken beim Tragen eines Stabs
FamilyStaffBlockPercent
DomainsGegenstand (1)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • staff block % Min: 20 Max: 20 Global
  • Craft Tagsblock
    (140–180)% erhöhter physischer Schaden
    FamilyLocalPhysicalDamagePercent
    DomainsGegenstand (1)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • local physical damage +% Min: 140 Max: 180 Lokal
  • Adds Tagshas_attack_mod
    Craft Tagsphysical_damage damage physical attack
    (0–50)% des physischen Schadens werden in Feuerschaden umgewandelt
    FamilyConvertPhysicalToFire
    DomainsGegenstand (1)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • base physical damage % to convert to fire Min: 0 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    (0–50)% des physischen Schadens werden in Kälteschaden umgewandelt
    FamilyConvertPhysicalToCold
    DomainsGegenstand (1)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 0 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    (0–50)% des physischen Schadens werden in Blitzschaden umgewandelt
    FamilyConvertPhysicalToLightning
    DomainsGegenstand (1)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • base physical damage % to convert to lightning Min: 0 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Von Euch angewendete elementare Beeinträchtigungen werden auf Euch reflektiert
    FamilyReflectElementalAilmentsToSelf
    DomainsGegenstand (1)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • elemental ailments reflected to self Min: 1 Max: 1 Global
  • Elementarschaden mit Treffern ist günstig, während Ihr geschockt seid
    FamilyElementalDamageLuckyWhileShocked
    DomainsGegenstand (1)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • elemental damage additional rolls lucky shocked Min: 1 Max: 1 Global
  • Schaden durchdringt (8–10)% Elementarwiderstände, während Ihr unterkühlt seid
    FamilyElementalPenetrationWhileChilled
    DomainsGegenstand (1)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • elemental penetration % while chilled Min: 8 Max: 10 Global
  • Verursacht (30–40)% des physischen Schadens als extra Schaden eines zufälligen Elements, während Ihr entzündet seid
    FamilyPhysicalDamageAddedAsRandomWhileIgnited
    DomainsGegenstand (1)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • physical damage % to add as random element while ignited Min: 30 Max: 40 Global
  • { "w": 2, "h": 4, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvV2VhcG9ucy9Ud29IYW5kV2VhcG9ucy9TdGF2ZXMvRWxlbWVudGFsSGFybW9ueSIsInciOjIsImgiOjQsInNjYWxlIjoxfV0/912f60acd7/ElementalHarmony.png", "league": "Affliction", "name": "The Fulcrum", "typeLine": "Ezomyte Staff", "baseType": "Ezomyte Staff", "rarity": "Unique", "ilvl": 81, "properties": [ { "name": "Warstaff", "values": [], "displayMode": 0 }, { "name": "Physical Damage", "values": [ [ "147-445", 1 ] ], "displayMode": 0, "type": 9 }, { "name": "Critical Strike Chance", "values": [ [ "7.30%", 0 ] ], "displayMode": 0, "type": 12 }, { "name": "Attacks per Second", "values": [ [ "1.25", 0 ] ], "displayMode": 0, "type": 13 }, { "name": "Weapon Range: {0} metres", "values": [ [ "1.3", 0 ] ], "displayMode": 3, "type": 14 } ], "requirements": [ { "name": "Level", "values": [ [ "60", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "Str", "values": [ [ "113", 0 ] ], "displayMode": 1, "type": 63 }, { "name": "Int", "values": [ [ "113", 0 ] ], "displayMode": 1, "type": 65 } ], "implicitMods": [ "+20% Chance to Block Attack Damage while wielding a Staff" ], "explicitMods": [ "178% increased Physical Damage", "8% of Physical Damage Converted to Fire Damage", "32% of Physical Damage Converted to Cold Damage", "15% of Physical Damage Converted to Lightning Damage", "Elemental Ailments you inflict are Reflected to you", "Elemental Damage with Hits is Lucky while you are Shocked", "Damage Penetrates 9% Elemental Resistances while you are Chilled", "Gain 32% of Physical Damage as Extra Damage of a random Element while you are Ignited" ], "flavourText": [ "To stand at the confluence of the elements,\r", "the master must achieve perfect balance." ], "frameType": 3, "extended": { "dps": 396.88, "pdps": 396.88, "edps": 0, "dps_aug": true, "pdps_aug": true, "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1370804479", "min": 1, "max": 1 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1533563525", "min": 0, "max": 50 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_2133341901", "min": 0, "max": 50 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3240769289", "min": 0, "max": 50 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1509134228", "min": 140, "max": 180 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3595519743", "min": 30, "max": 40 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1089858120", "min": 8, "max": 10 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_888026555", "min": 1, "max": 1 } ] } ], "implicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "implicit.stat_1001829678", "min": 20, "max": 20 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_1509134228", [ 4 ] ], [ "explicit.stat_1533563525", [ 1 ] ], [ "explicit.stat_2133341901", [ 2 ] ], [ "explicit.stat_3240769289", [ 3 ] ], [ "explicit.stat_1370804479", [ 0 ] ], [ "explicit.stat_888026555", [ 7 ] ], [ "explicit.stat_1089858120", [ 6 ] ], [ "explicit.stat_3595519743", [ 5 ] ] ], "implicit": [ [ "implicit.stat_1001829678", [ 0 ] ] ] }, "text": "Item Class: Warstaves
    Rarity: Unique
    The Fulcrum
    Ezomyte Staff
    --------
    Warstaff
    Physical Damage: 147-445 (augmented)
    Critical Strike Chance: 7.30%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    --------
    Requirements:
    Level: 60
    Str: 113
    Int: 113
    --------
    Sockets: R B-R
    --------
    Item Level: 81
    --------
    +20% Chance to Block Attack Damage while wielding a Staff (implicit)
    --------
    178% increased Physical Damage
    8% of Physical Damage Converted to Fire Damage
    32% of Physical Damage Converted to Cold Damage
    15% of Physical Damage Converted to Lightning Damage
    Elemental Ailments you inflict are Reflected to you
    Elemental Damage with Hits is Lucky while you are Shocked
    Damage Penetrates 9% Elemental Resistances while you are Chilled
    Gain 32% of Physical Damage as Extra Damage of a random Element while you are Ignited
    --------
    To stand at the confluence of the elements,
    the master must achieve perfect balance.
    --------
    Note: ~b/o 70 chaos
    " } }

    Community Wiki

    Edit

    Item acquisition

    The Fulcrum can rarely replace a Curio Display in the final reward room of Thief's Trinkets Blueprints e.g. Blueprint: Smuggler's Den and Blueprint: Underbelly and cannot be chanced.

    Version history

    VersionChanges
    3.12.0
  • Introduced to the game.

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.