Amarissa, fille de Merveil
Démon
Famille: Profondeurs
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de foudre
20% d'Augmentation des Dégâts des Sorts
1000% d'Augmentation de la fréquence à laquelle les Sorts perdent de l'Intensité pendant le déplacement
Amarissa, Daughter of Merveil
SpectreN
AreaLa Caverne de la Fureur
TagsLanceur de sorts, demon, flesh_armour, has_dagger, has_one_handed_melee, lightning_affinity, medium_height, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement
Vie
208%
Energy Shield From Life
100%
Ailment Threshold
208%
Résistance
0 75 0 0
Damage
96%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
160%
Model Size
115%
Type
SeaWitchBossMinor
Metadata
SeaWitchBossSpark
Niveau
12
Vie
202
Armure
152
Évasion
311
Bouclier d'énergie
97
Damage
13
Dégâts des sorts
13
Précision
25
Attack Time
1.005
Expérience
400
Ailment Threshold
202
Chill
1
Shock
1
Brittle
4
Scorch
1
Sap
2
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 10–16
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BallLightningSeawitchBoss
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Boule de foudre
Chances de coup critique: 6%
Temps d'incantation: 1.333 sec.
Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
Inflige 4.229 à 7.853 Dégâts de foudre
Le Rayon de base est de 1.8 mètres
active skill area of effect radius +% final [-33]
base is projectile [1]
DisintegrateSeawitchBoss
Spell, Area, Damage, Lightning, Trappable, Mineable, Totemable, Triggerable, AreaSpell, Multicastable, CanRapidFire
Épieu crépitant
Chances de coup critique: 6%
Temps d'incantation: 1.333 sec.
Déchaîne un rayon qui inflige des Dégâts de foudre en zone devant vous. Ce sort génère également de plus petits rayons qui bifurquent à partir du faisceau principal afin de toucher les ennemis présents sur les côtés.
Inflige 10.76 à 19.99 Dégâts de foudre
Ce Sort perd 1 d'Intensité toutes les 0.25 secondes pendant le déplacement, ou immédiatement si vous vous téléportez
Ce Sort gagne de l'Intensité lorsque vous le Lancez, jusqu'à un maximum de 3
+0.2 mètres d'épaisseur de rayon par Intensité
33% de Perte d'angle des rayons par Intensité
+40% Davantage de Dégâts au Toucher et avec les Altérations par Intensité
is area damage [1]
spell maximum action distance +% [-30]

Object Type

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Transitionable
{
	on_transition = "MakeCollidable();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Transitionable
{
	create_untransitioned =
	"
		PlayAnimation( emerge );
		PauseAnimation();
		RemoveCollidability();
	"

	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Targetable
{
	targetable = false
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/elemental_beacon/lightning/explode.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/golden_spine_upheaval/goldenupheaval.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Seawitch/SeaWitchBossSpark"] = {
    name = "Amarissa, Daughter of Merveil",
    life = 2.08,
    energyShield = 1,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.96,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "BallLightningSeawitchBoss",
        "DisintegrateSeawitchBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BallLightningSeawitchBoss"] = {
    name = "Ball Lightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, -33, 18, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DisintegrateSeawitchBoss"] = {
    name = "Crackling Lance",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Lightning] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "disintegrate_base_radius_+_per_intensify",
        "disintegrate_damage_+%_final_per_intensity",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "display_base_intensity_loss",
        "active_skill_display_does_intensity_stuff",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 2, 40, -30, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de foudre
IdMonsterAmarissaAuraAddedLightningDamage
FamilyMonsterAura
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • physical damage % to add as lightning Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Aura de Dégâts de foudre
    Rayon: 50
    Ses Alliés infligent des Dégâts de foudre supplémentaires
    Rajoutez 25% des Dégâts physiques sous forme de Dégâts de foudre
    Lightning Damage Aura
    20% d'Augmentation des Dégâts des Sorts
    IdMonsterImplicitSpellDamage
    FamilyMonsterSpellDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • spell damage +% Min: 20 Max: 20 Global
  • Craft Tagscaster_damage damage caster
    1000% d'Augmentation de la fréquence à laquelle les Sorts perdent de l'Intensité pendant le déplacement
    IdMonsterIncreasedIntensityLoss
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • intensity loss frequency while moving +% Min: 1000 Max: 1000 Global
  • Amarissa, fille de Merveil
    Démon
    Rajoutez 25% des Dégâts physiques sous forme de Dégâts de foudre
    20% d'Augmentation des Dégâts des Sorts
    1000% d'Augmentation de la fréquence à laquelle les Sorts perdent de l'Intensité pendant le déplacement
    Amarissa, Daughter of Merveil
    SpectreN
    TagsLanceur de sorts, demon, flesh_armour, has_dagger, has_one_handed_melee, lightning_affinity, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement
    Vie
    208%
    Energy Shield From Life
    100%
    Ailment Threshold
    208%
    Résistance
    0 75 0 0
    Damage
    96%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    160%
    Model Size
    115%
    Type
    SeaWitchBossMinor
    Metadata
    SeaWitchBossSparkStandalone_
    Niveau
    68
    Vie
    13,381
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    6,127
    Damage
    359
    Dégâts des sorts
    359
    Précision
    290
    Attack Time
    1.005
    Expérience
    16,408
    Ailment Threshold
    13,381
    Chill
    42
    Shock
    42
    Brittle
    239
    Scorch
    42
    Sap
    117
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 287–430
    Chances de coup critique: 5%
    Attack Time: 1.005 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BallLightningSeawitchBoss
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Boule de foudre
    Chances de coup critique: 6%
    Temps d'incantation: 1.333 sec.
    Un projectile qui se déplace lentement et endommage de manière répétée chaque ennemi dans une zone autour de lui avec des éclairs de foudre.
    Inflige 38.02 à 70.62 Dégâts de foudre
    Le Rayon de base est de 1.8 mètres
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    DisintegrateSeawitchBoss
    Spell, Area, Damage, Lightning, Trappable, Mineable, Totemable, Triggerable, AreaSpell, Multicastable, CanRapidFire
    Épieu crépitant
    Chances de coup critique: 6%
    Temps d'incantation: 1.333 sec.
    Déchaîne un rayon qui inflige des Dégâts de foudre en zone devant vous. Ce sort génère également de plus petits rayons qui bifurquent à partir du faisceau principal afin de toucher les ennemis présents sur les côtés.
    Inflige 86.9 à 161.4 Dégâts de foudre
    Ce Sort perd 1 d'Intensité toutes les 0.25 secondes pendant le déplacement, ou immédiatement si vous vous téléportez
    Ce Sort gagne de l'Intensité lorsque vous le Lancez, jusqu'à un maximum de 3
    +0.2 mètres d'épaisseur de rayon par Intensité
    33% de Perte d'angle des rayons par Intensité
    +40% Davantage de Dégâts au Toucher et avec les Altérations par Intensité
    is area damage [1]
    spell maximum action distance +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/Seawitch/SeaWitch"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Seawitch/SeaWitch"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/SeaWitchBossSparkStandalone_"] = {
        name = "Amarissa, Daughter of Merveil",
        life = 2.08,
        energyShield = 1,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.96,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "BallLightningSeawitchBoss",
            "DisintegrateSeawitchBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BallLightningSeawitchBoss"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, -33, 18, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DisintegrateSeawitchBoss"] = {
        name = "Crackling Lance",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Lightning] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "disintegrate_base_radius_+_per_intensify",
            "disintegrate_damage_+%_final_per_intensity",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "display_base_intensity_loss",
            "active_skill_display_does_intensity_stuff",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 2, 40, -30, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Rajoutez 25% des Dégâts physiques sous forme de Dégâts de foudre
    IdMonsterAmarissaAuraAddedLightningDamage
    FamilyMonsterAura
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Aura de Dégâts de foudre
    Rayon: 50
    Ses Alliés infligent des Dégâts de foudre supplémentaires
    Rajoutez 25% des Dégâts physiques sous forme de Dégâts de foudre
    Lightning Damage Aura
    20% d'Augmentation des Dégâts des Sorts
    IdMonsterImplicitSpellDamage
    FamilyMonsterSpellDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • spell damage +% Min: 20 Max: 20 Global
  • Craft Tagscaster_damage damage caster
    1000% d'Augmentation de la fréquence à laquelle les Sorts perdent de l'Intensité pendant le déplacement
    IdMonsterIncreasedIntensityLoss
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • intensity loss frequency while moving +% Min: 1000 Max: 1000 Global
  • Edit

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