莫薇兒之女艾瑪莉莎
| 幽魂 | N |
|---|---|
| 地區 | 怨忿之窟 |
| 標籤 | 法術, demon, flesh_armour, has_dagger, has_one_handed_melee, lightning_affinity, medium_height, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement |
生命
208%
生命轉為護盾
100%
異常狀態臨界值
208%
抗性
傷害
96%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 9
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
160%
Model Size
115%
類型
SeaWitchBossMinor
Metadata
SeaWitchBossSpark
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
12
生命
202
護甲值
152
閃避值
311
能量護盾
202
傷害
13
法術傷害
13
命中
50
攻擊間隔
1.005
經驗值
400
召喚物生命
85
Minion Energy Shield
85
召喚物傷害
11
異常狀態臨界值
202
冰緩
1
感電
1
易碎
4
焦灼
1
殘喘
2
Phys Convert Ele
0%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 10—16
暴擊率: 5%
攻擊間隔: 1.005 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BallLightningSeawitchBoss
法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
天雷之珠
暴擊率: 6%
施放時間: 1.333 秒
射出一個移動緩慢的投射物,對區域中的每個敵人持續雷擊造成傷害。
造成 4.229 至 7.853 閃電傷害
基礎範圍為 1.8 米
active skill area of effect radius +% final [-33]
base is projectile [1]
DisintegrateSeawitchBoss
法術, 範圍, 傷害, 閃電, 陷阱技能, 地雷技能, 圖騰技能, 可觸發, 範圍法術, 法術可重複, 可齊射
碎雷電閃
暴擊率: 6%
施放時間: 1.333 秒
釋放 1 個光束,對你面前一長條的敵人造成閃電傷害,並有些許光束從它分歧出來,擊中旁邊更多敵人。
造成 10.76 至 19.99 閃電傷害
移動或你立即傳送時,此法術每 0.5 秒失去 1 強化
當你施放此法術時獲得強化,最多 3
每層強化 +0.2 米射線寬度
每層強化有 33% 更少分歧角度
每層強化有 33% 更少分歧角度
每層強化 +40% 更多擊中和異常狀態傷害
is area damage [1]
spell maximum action distance +% [-30]
Object Type
version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"
Transitionable
{
on_transition = "MakeCollidable();"
}Object Type Codes
version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"
Transitionable
{
create_untransitioned =
"
PlayAnimation( emerge );
PauseAnimation();
RemoveCollidability();
"
create_transitioned = "EnableTargetable();"
on_transition = "EnableTargetable();"
}
Targetable
{
targetable = false
}
Preload
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/elemental_beacon/lightning/explode.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/golden_spine_upheaval/goldenupheaval.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Seawitch/SeaWitchBossSpark"] = {
name = "Amarissa, Daughter of Merveil",
life = 2.08,
energyShield = 1,
fireResist = 0,
coldResist = 75,
lightningResist = 0,
chaosResist = 0,
damage = 0.96,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 9,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"BallLightningSeawitchBoss",
"DisintegrateSeawitchBoss",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BallLightningSeawitchBoss"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, -33, 18, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DisintegrateSeawitchBoss"] = {
name = "Crackling Lance",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Lightning] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
[SkillType.Multicastable] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"disintegrate_base_radius_+_per_intensify",
"disintegrate_damage_+%_final_per_intensity",
"spell_maximum_action_distance_+%",
"is_area_damage",
"display_base_intensity_loss",
"active_skill_display_does_intensity_stuff",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, 2, 40, -30, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
| Family | MonsterAura |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 傷害 物理 元素 閃電 |
閃電傷害光環
範圍: 50
周圍友方造成額外閃電傷害
附加 25% 物理傷害的閃電傷害
Lightning Damage Aura
增加 20% 法術傷害
| Family | MonsterSpellDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 傷害 法術 |
移動時增加 1000% 法術失去強化頻率
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
莫薇兒之女艾瑪莉莎
惡魔增加 20% 法術傷害
移動時增加 1000% 法術失去強化頻率
移動時增加 1000% 法術失去強化頻率
Amarissa, Daughter of Merveil
| 幽魂 | N |
|---|---|
| 標籤 | 法術, demon, flesh_armour, has_dagger, has_one_handed_melee, lightning_affinity, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement |
生命
208%
生命轉為護盾
100%
異常狀態臨界值
208%
抗性
傷害
96%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 9
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
160%
Model Size
115%
類型
SeaWitchBossMinor
Metadata
SeaWitchBossSparkStandalone_
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
13,381
護甲值
28,790
閃避值
4,739
能量護盾
12,744
傷害
359
法術傷害
359
命中
580
攻擊間隔
1.005
經驗值
16,408
召喚物生命
2,903
Minion Energy Shield
2,764
召喚物傷害
286
異常狀態臨界值
13,381
冰緩
42
感電
42
易碎
239
焦灼
42
殘喘
117
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 287—430
暴擊率: 5%
攻擊間隔: 1.005 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BallLightningSeawitchBoss
法術, 傷害, 投射物, 玩家投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 可齊射, 範圍法術
天雷之珠
暴擊率: 6%
施放時間: 1.333 秒
射出一個移動緩慢的投射物,對區域中的每個敵人持續雷擊造成傷害。
造成 135.8 至 252.1 閃電傷害
基礎範圍為 1.8 米
active skill area of effect radius +% final [-33]
base is projectile [1]
DisintegrateSeawitchBoss
法術, 範圍, 傷害, 閃電, 陷阱技能, 地雷技能, 圖騰技能, 可觸發, 範圍法術, 法術可重複, 可齊射
碎雷電閃
暴擊率: 6%
施放時間: 1.333 秒
釋放 1 個光束,對你面前一長條的敵人造成閃電傷害,並有些許光束從它分歧出來,擊中旁邊更多敵人。
造成 310.3 至 576.2 閃電傷害
移動或你立即傳送時,此法術每 0.5 秒失去 1 強化
當你施放此法術時獲得強化,最多 3
每層強化 +0.2 米射線寬度
每層強化有 33% 更少分歧角度
每層強化有 33% 更少分歧角度
每層強化 +40% 更多擊中和異常狀態傷害
is area damage [1]
spell maximum action distance +% [-30]
Object Type
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch"
Object Type Codes
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Seawitch/SeaWitchBossSparkStandalone_"] = {
name = "Amarissa, Daughter of Merveil",
life = 2.08,
energyShield = 1,
fireResist = 0,
coldResist = 75,
lightningResist = 0,
chaosResist = 0,
damage = 0.96,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 9,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedUnique",
"BallLightningSeawitchBoss",
"DisintegrateSeawitchBoss",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BallLightningSeawitchBoss"] = {
name = "Ball Lightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Lightning] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"base_is_projectile",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, -33, 18, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DisintegrateSeawitchBoss"] = {
name = "Crackling Lance",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Lightning] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
[SkillType.Multicastable] = true,
[SkillType.CanRapidFire] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"disintegrate_base_radius_+_per_intensify",
"disintegrate_damage_+%_final_per_intensity",
"spell_maximum_action_distance_+%",
"is_area_damage",
"display_base_intensity_loss",
"active_skill_display_does_intensity_stuff",
},
levels = {
[1] = {0.69999998807907, 1.2999999523163, 2, 40, -30, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
| Family | MonsterAura |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 傷害 物理 元素 閃電 |
閃電傷害光環
範圍: 50
周圍友方造成額外閃電傷害
附加 25% 物理傷害的閃電傷害
Lightning Damage Aura
增加 20% 法術傷害
| Family | MonsterSpellDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 傷害 法術 |
移動時增加 1000% 法術失去強化頻率
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.