Ambrosia, hija de Merveil
Demonio
Área: La caverna de ira
Género: Cangrejos escudo
Grupo: Cefalópodos
Familia: Las Profundidades
Ganas el 25% del daño físico como daño de rayo extra
Daño de hechizos aumentado un 20%
Los hechizos pierden intensidad con frecuencia aumentada un 1000% mientras te mueves
Daño de hechizos aumentado un 20%
Los hechizos pierden intensidad con frecuencia aumentada un 1000% mientras te mueves
Amarissa, Daughter of Merveil
Spectre | N |
---|---|
Area | La caverna de ira |
Tags | Lanzador de hechizos, demon, flesh_armour, has_dagger, has_one_handed_melee, lightning_affinity, medium_height, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement |
Vida
208%
Energy Shield From Life
100%
Ailment Threshold
208%
Resistencia
0 75 0 0
Damage
96%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Experiencia
160%
Model Size
115%
Type
SeaWitchBossMinor
Metadata
SeaWitchBossSpark
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
12
Vida
202
Armadura
152
Evasión
311
Escudo de energía
97
Damage
13
Daño de hechizos
13
Precisión
25
Attack Time
1.005
Experiencia
400
Ailment Threshold
202
Chill
1
Shock
1
Brittle
4
Scorch
1
Sap
2
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 10–16
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BallLightningSeawitchBoss
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Bola de rayos
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 1.333 seg
Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
Inflige de 4.229 a 7.853 de daño de rayo
El radio base es de 1.8 metros
active skill area of effect radius +% final [-33]
base is projectile [1]
El radio base es de 1.8 metros
active skill area of effect radius +% final [-33]
base is projectile [1]
DisintegrateSeawitchBoss
Spell, Area, Damage, Lightning, Trappable, Mineable, Totemable, Triggerable, AreaSpell, Multicastable, CanRapidFire
Lanza electrizante
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 1.333 seg
Dispara un haz que inflige daño de rayo a los enemigos en un área alargada frente a ti. También tiene varios haces más pequeños que se ramifican a un cierto ángulo desde el rayo principal para golpear a más enemigos que estén a los lados.
Inflige de 10.76 a 19.99 de daño de rayo
Este hechizo pierde 1 de Intensidad cada 0,25 segundos cuando estás en movimiento, o inmediatamente si te teletransportas
Este hechizo gana intensidad cuando lo lanzas, hasta un máximo de 3
+0.2 metros al grosor del haz por cada punto de intensida
33% menos de ángulo de ramificación por cada punto de intensidad
+40% más de daño con golpes y estados alterados por cada punto de intensidad
is area damage [1]
spell maximum action distance +% [-30]
Este hechizo pierde 1 de Intensidad cada 0,25 segundos cuando estás en movimiento, o inmediatamente si te teletransportas
Este hechizo gana intensidad cuando lo lanzas, hasta un máximo de 3
+0.2 metros al grosor del haz por cada punto de intensida
33% menos de ángulo de ramificación por cada punto de intensidad
+40% más de daño con golpes y estados alterados por cada punto de intensidad
is area damage [1]
spell maximum action distance +% [-30]
Object Type
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch" Transitionable { on_transition = "MakeCollidable();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch" Transitionable { create_untransitioned = " PlayAnimation( emerge ); PauseAnimation(); RemoveCollidability(); " create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/elemental_beacon/lightning/explode.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/golden_spine_upheaval/goldenupheaval.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Seawitch/SeaWitchBossSpark"] = { name = "Amarissa, Daughter of Merveil", life = 2.08, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 0.96, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "BallLightningSeawitchBoss", "DisintegrateSeawitchBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BallLightningSeawitchBoss"] = { name = "Ball Lightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.69999998807907, 1.2999999523163, -33, 18, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DisintegrateSeawitchBoss"] = { name = "Crackling Lance", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Lightning] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "disintegrate_base_radius_+_per_intensify", "disintegrate_damage_+%_final_per_intensity", "spell_maximum_action_distance_+%", "is_area_damage", "display_base_intensity_loss", "active_skill_display_does_intensity_stuff", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 2, 40, -30, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Ganas el 25% del daño físico como daño de rayo extra
Id | MonsterAmarissaAuraAddedLightningDamage |
---|---|
Family | MonsterAura |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
Aura de daño de rayo
Radio: 50
Los aliados infligen daño de rayo adicional
Ganas el 25% del daño físico como daño de rayo extra
Lightning Damage Aura
Daño de hechizos aumentado un 20%
Id | MonsterImplicitSpellDamage |
---|---|
Family | MonsterSpellDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage caster |
Los hechizos pierden intensidad con frecuencia aumentada un 1000% mientras te mueves
Id | MonsterIncreasedIntensityLoss |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Ambrosia, hija de Merveil
Demonio
Ganas el 25% del daño físico como daño de rayo extra
Daño de hechizos aumentado un 20%
Los hechizos pierden intensidad con frecuencia aumentada un 1000% mientras te mueves
Daño de hechizos aumentado un 20%
Los hechizos pierden intensidad con frecuencia aumentada un 1000% mientras te mueves
Amarissa, Daughter of Merveil
Spectre | N |
---|---|
Tags | Lanzador de hechizos, demon, flesh_armour, has_dagger, has_one_handed_melee, lightning_affinity, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement |
Vida
208%
Energy Shield From Life
100%
Ailment Threshold
208%
Resistencia
0 75 0 0
Damage
96%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Experiencia
160%
Model Size
115%
Type
SeaWitchBossMinor
Metadata
SeaWitchBossSparkStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
13,381
Armadura
28,790
Evasión
4,739
Escudo de energía
6,127
Damage
359
Daño de hechizos
359
Precisión
290
Attack Time
1.005
Experiencia
16,408
Ailment Threshold
13,381
Chill
42
Shock
42
Brittle
239
Scorch
42
Sap
117
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 287–430
Probabilidad de golpe crítico: 5%
Attack Time: 1.005 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BallLightningSeawitchBoss
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Bola de rayos
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 1.333 seg
Dispara un proyectil lento que inflige daño repetidamente a cada enemigo en un área con descargas de rayo.
Inflige de 38.02 a 70.62 de daño de rayo
El radio base es de 1.8 metros
active skill area of effect radius +% final [-33]
base is projectile [1]
El radio base es de 1.8 metros
active skill area of effect radius +% final [-33]
base is projectile [1]
DisintegrateSeawitchBoss
Spell, Area, Damage, Lightning, Trappable, Mineable, Totemable, Triggerable, AreaSpell, Multicastable, CanRapidFire
Lanza electrizante
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 1.333 seg
Dispara un haz que inflige daño de rayo a los enemigos en un área alargada frente a ti. También tiene varios haces más pequeños que se ramifican a un cierto ángulo desde el rayo principal para golpear a más enemigos que estén a los lados.
Inflige de 86.9 a 161.4 de daño de rayo
Este hechizo pierde 1 de Intensidad cada 0,25 segundos cuando estás en movimiento, o inmediatamente si te teletransportas
Este hechizo gana intensidad cuando lo lanzas, hasta un máximo de 3
+0.2 metros al grosor del haz por cada punto de intensida
33% menos de ángulo de ramificación por cada punto de intensidad
+40% más de daño con golpes y estados alterados por cada punto de intensidad
is area damage [1]
spell maximum action distance +% [-30]
Este hechizo pierde 1 de Intensidad cada 0,25 segundos cuando estás en movimiento, o inmediatamente si te teletransportas
Este hechizo gana intensidad cuando lo lanzas, hasta un máximo de 3
+0.2 metros al grosor del haz por cada punto de intensida
33% menos de ángulo de ramificación por cada punto de intensidad
+40% más de daño con golpes y estados alterados por cada punto de intensidad
is area damage [1]
spell maximum action distance +% [-30]
Object Type
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch"
Object Type Codes
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Seawitch/SeaWitchBossSparkStandalone_"] = { name = "Amarissa, Daughter of Merveil", life = 2.08, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 0.96, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "BallLightningSeawitchBoss", "DisintegrateSeawitchBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BallLightningSeawitchBoss"] = { name = "Ball Lightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.69999998807907, 1.2999999523163, -33, 18, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DisintegrateSeawitchBoss"] = { name = "Crackling Lance", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Lightning] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "disintegrate_base_radius_+_per_intensify", "disintegrate_damage_+%_final_per_intensity", "spell_maximum_action_distance_+%", "is_area_damage", "display_base_intensity_loss", "active_skill_display_does_intensity_stuff", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 2, 40, -30, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Ganas el 25% del daño físico como daño de rayo extra
Id | MonsterAmarissaAuraAddedLightningDamage |
---|---|
Family | MonsterAura |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
Aura de daño de rayo
Radio: 50
Los aliados infligen daño de rayo adicional
Ganas el 25% del daño físico como daño de rayo extra
Lightning Damage Aura
Daño de hechizos aumentado un 20%
Id | MonsterImplicitSpellDamage |
---|---|
Family | MonsterSpellDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage caster |
Los hechizos pierden intensidad con frecuencia aumentada un 1000% mientras te mueves
Id | MonsterIncreasedIntensityLoss |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |