Amarissa, Tochter der Merveil
Dämon
Gebiet: Die Kaverne des Zorns
Gattung: Schildkrabben
Gruppe: Cephalopoden
Familie: Tiefen
Verursacht 25% des physischen Schadens als extra Blitzschaden
20% erhöhter Zauberschaden
Zauber verlieren Intensität mit 1000% erhöhter Frequenz, während in Bewegung
20% erhöhter Zauberschaden
Zauber verlieren Intensität mit 1000% erhöhter Frequenz, während in Bewegung
Amarissa, Daughter of Merveil
Spectre | N |
---|---|
Area | Die Kaverne des Zorns |
Tags | Zauberer, demon, flesh_armour, has_dagger, has_one_handed_melee, lightning_affinity, medium_height, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement |
Leben
208%
Energy Shield From Life
100%
Ailment Threshold
208%
Widerstand
0 75 0 0
Damage
96%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
4 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
160%
Model Size
115%
Type
SeaWitchBossMinor
Metadata
SeaWitchBossSpark
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
12
Leben
202
Rüstung
152
Ausweichen
311
Energieschild
97
Damage
13
Zauberschaden
13
Genauigkeit
25
Attack Time
1.005
Erfahrung
400
Ailment Threshold
202
Chill
1
Shock
1
Brittle
4
Scorch
1
Sap
2
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 10–16
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BallLightningSeawitchBoss
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Kugelblitz
Kritische Trefferchance: 6%
Zauberzeit: 1.333 Sek.
Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
Verursacht 4.229 bis 7.853 Blitzschaden
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-33]
base is projectile [1]
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-33]
base is projectile [1]
DisintegrateSeawitchBoss
Spell, Area, Damage, Lightning, Trappable, Mineable, Totemable, Triggerable, AreaSpell, Multicastable, CanRapidFire
Blitzlanze
Kritische Trefferchance: 6%
Zauberzeit: 1.333 Sek.
Entfesselt einen Strahl, der Blitzschaden an Gegnern in einem langen Bereich vor Euch verursacht und von dem sich kleinere Strahlen in einem Winkel abzweigen und weitere Gegner seitlich des Strahls treffen.
Verursacht 10.76 bis 19.99 Blitzschaden
Dieser Zauber verliert 1 Intensität alle 0.25 Sekunden, während Ihr Euch bewegt, oder sofort, wenn Ihr Euch teleportiert
Dieser Zauber erhält Intensität, wenn Ihr ihn wirkt, bis zu einem Maximum von 3
+0.2 Meter zur Strahlbreite pro Intensität
33% weniger Abzweigungswinkel pro Intensität
+40% mehr Schaden mit Treffern und Beeinträchtigungen pro Intensität
is area damage [1]
spell maximum action distance +% [-30]
Dieser Zauber verliert 1 Intensität alle 0.25 Sekunden, während Ihr Euch bewegt, oder sofort, wenn Ihr Euch teleportiert
Dieser Zauber erhält Intensität, wenn Ihr ihn wirkt, bis zu einem Maximum von 3
+0.2 Meter zur Strahlbreite pro Intensität
33% weniger Abzweigungswinkel pro Intensität
+40% mehr Schaden mit Treffern und Beeinträchtigungen pro Intensität
is area damage [1]
spell maximum action distance +% [-30]
Object Type
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch" Transitionable { on_transition = "MakeCollidable();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch" Transitionable { create_untransitioned = " PlayAnimation( emerge ); PauseAnimation(); RemoveCollidability(); " create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/elemental_beacon/lightning/explode.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/golden_spine_upheaval/goldenupheaval.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Seawitch/SeaWitchBossSpark"] = { name = "Amarissa, Daughter of Merveil", life = 2.08, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 0.96, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "BallLightningSeawitchBoss", "DisintegrateSeawitchBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BallLightningSeawitchBoss"] = { name = "Ball Lightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.69999998807907, 1.2999999523163, -33, 18, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DisintegrateSeawitchBoss"] = { name = "Crackling Lance", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Lightning] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "disintegrate_base_radius_+_per_intensify", "disintegrate_damage_+%_final_per_intensity", "spell_maximum_action_distance_+%", "is_area_damage", "display_base_intensity_loss", "active_skill_display_does_intensity_stuff", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 2, 40, -30, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Verursacht 25% des physischen Schadens als extra Blitzschaden
Id | MonsterAmarissaAuraAddedLightningDamage |
---|---|
Family | MonsterAura |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
Blitzschaden-Aura
Radius: 50
Verbündete verursachen zusätzlichen Blitzschaden
Verursacht 25% des physischen Schadens als extra Blitzschaden
Lightning Damage Aura
20% erhöhter Zauberschaden
Id | MonsterImplicitSpellDamage |
---|---|
Family | MonsterSpellDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage caster |
Zauber verlieren Intensität mit 1000% erhöhter Frequenz, während in Bewegung
Id | MonsterIncreasedIntensityLoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Amarissa, Tochter der Merveil
Dämon
Verursacht 25% des physischen Schadens als extra Blitzschaden
20% erhöhter Zauberschaden
Zauber verlieren Intensität mit 1000% erhöhter Frequenz, während in Bewegung
20% erhöhter Zauberschaden
Zauber verlieren Intensität mit 1000% erhöhter Frequenz, während in Bewegung
Amarissa, Daughter of Merveil
Spectre | N |
---|---|
Tags | Zauberer, demon, flesh_armour, has_dagger, has_one_handed_melee, lightning_affinity, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement |
Leben
208%
Energy Shield From Life
100%
Ailment Threshold
208%
Widerstand
0 75 0 0
Damage
96%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
4 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
160%
Model Size
115%
Type
SeaWitchBossMinor
Metadata
SeaWitchBossSparkStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
13,381
Rüstung
28,790
Ausweichen
4,739
Energieschild
6,127
Damage
359
Zauberschaden
359
Genauigkeit
290
Attack Time
1.005
Erfahrung
16,408
Ailment Threshold
13,381
Chill
42
Shock
42
Brittle
239
Scorch
42
Sap
117
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 287–430
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BallLightningSeawitchBoss
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Kugelblitz
Kritische Trefferchance: 6%
Zauberzeit: 1.333 Sek.
Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
Verursacht 38.02 bis 70.62 Blitzschaden
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-33]
base is projectile [1]
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-33]
base is projectile [1]
DisintegrateSeawitchBoss
Spell, Area, Damage, Lightning, Trappable, Mineable, Totemable, Triggerable, AreaSpell, Multicastable, CanRapidFire
Blitzlanze
Kritische Trefferchance: 6%
Zauberzeit: 1.333 Sek.
Entfesselt einen Strahl, der Blitzschaden an Gegnern in einem langen Bereich vor Euch verursacht und von dem sich kleinere Strahlen in einem Winkel abzweigen und weitere Gegner seitlich des Strahls treffen.
Verursacht 86.9 bis 161.4 Blitzschaden
Dieser Zauber verliert 1 Intensität alle 0.25 Sekunden, während Ihr Euch bewegt, oder sofort, wenn Ihr Euch teleportiert
Dieser Zauber erhält Intensität, wenn Ihr ihn wirkt, bis zu einem Maximum von 3
+0.2 Meter zur Strahlbreite pro Intensität
33% weniger Abzweigungswinkel pro Intensität
+40% mehr Schaden mit Treffern und Beeinträchtigungen pro Intensität
is area damage [1]
spell maximum action distance +% [-30]
Dieser Zauber verliert 1 Intensität alle 0.25 Sekunden, während Ihr Euch bewegt, oder sofort, wenn Ihr Euch teleportiert
Dieser Zauber erhält Intensität, wenn Ihr ihn wirkt, bis zu einem Maximum von 3
+0.2 Meter zur Strahlbreite pro Intensität
33% weniger Abzweigungswinkel pro Intensität
+40% mehr Schaden mit Treffern und Beeinträchtigungen pro Intensität
is area damage [1]
spell maximum action distance +% [-30]
Object Type
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch"
Object Type Codes
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Seawitch/SeaWitchBossSparkStandalone_"] = { name = "Amarissa, Daughter of Merveil", life = 2.08, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 0.96, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "BallLightningSeawitchBoss", "DisintegrateSeawitchBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BallLightningSeawitchBoss"] = { name = "Ball Lightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.69999998807907, 1.2999999523163, -33, 18, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DisintegrateSeawitchBoss"] = { name = "Crackling Lance", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Lightning] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "disintegrate_base_radius_+_per_intensify", "disintegrate_damage_+%_final_per_intensity", "spell_maximum_action_distance_+%", "is_area_damage", "display_base_intensity_loss", "active_skill_display_does_intensity_stuff", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 2, 40, -30, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Verursacht 25% des physischen Schadens als extra Blitzschaden
Id | MonsterAmarissaAuraAddedLightningDamage |
---|---|
Family | MonsterAura |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
Blitzschaden-Aura
Radius: 50
Verbündete verursachen zusätzlichen Blitzschaden
Verursacht 25% des physischen Schadens als extra Blitzschaden
Lightning Damage Aura
20% erhöhter Zauberschaden
Id | MonsterImplicitSpellDamage |
---|---|
Family | MonsterSpellDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage caster |
Zauber verlieren Intensität mit 1000% erhöhter Frequenz, während in Bewegung
Id | MonsterIncreasedIntensityLoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |