Amarissa, Tochter der Merveil
Dämon
Gattung: Schildkrabben
Gruppe: Cephalopoden
Familie: Tiefen
Verursacht 25% des physischen Schadens als extra Blitzschaden
20% erhöhter Zauberschaden
Zauber verlieren Intensität mit 1000% erhöhter Frequenz, während in Bewegung
Amarissa, Daughter of Merveil
SpectreN
AreaDie Kaverne des Zorns
TagsZauberer, demon, flesh_armour, has_dagger, has_one_handed_melee, lightning_affinity, medium_height, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement
Leben
208%
Energy Shield From Life
100%
Ailment Threshold
208%
Widerstand
0 75 0 0
Damage
96%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
4 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
160%
Model Size
115%
Type
SeaWitchBossMinor
Metadata
SeaWitchBossSpark
Stufe
12
Leben
202
Rüstung
152
Ausweichen
311
Energieschild
97
Damage
13
Zauberschaden
13
Genauigkeit
25
Attack Time
1.005
Erfahrung
400
Ailment Threshold
202
Chill
1
Shock
1
Brittle
4
Scorch
1
Sap
2
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 10–16
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BallLightningSeawitchBoss
Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
Kugelblitz
Kritische Trefferchance: 6%
Zauberzeit: 1.333 Sek.
Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
Verursacht 4.229 bis 7.853 Blitzschaden
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [-33]
base is projectile [1]
DisintegrateSeawitchBoss
Spell, Area, Damage, Lightning, Trappable, Mineable, Totemable, Triggerable, AreaSpell, Multicastable, CanRapidFire
Blitzlanze
Kritische Trefferchance: 6%
Zauberzeit: 1.333 Sek.
Entfesselt einen Strahl, der Blitzschaden an Gegnern in einem langen Bereich vor Euch verursacht und von dem sich kleinere Strahlen in einem Winkel abzweigen und weitere Gegner seitlich des Strahls treffen.
Verursacht 10.76 bis 19.99 Blitzschaden
Dieser Zauber verliert 1 Intensität alle 0.25 Sekunden, während Ihr Euch bewegt, oder sofort, wenn Ihr Euch teleportiert
Dieser Zauber erhält Intensität, wenn Ihr ihn wirkt, bis zu einem Maximum von 3
+0.2 Meter zur Strahlbreite pro Intensität
33% weniger Abzweigungswinkel pro Intensität
+40% mehr Schaden mit Treffern und Beeinträchtigungen pro Intensität
is area damage [1]
spell maximum action distance +% [-30]

Object Type

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Transitionable
{
	on_transition = "MakeCollidable();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Transitionable
{
	create_untransitioned =
	"
		PlayAnimation( emerge );
		PauseAnimation();
		RemoveCollidability();
	"

	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Targetable
{
	targetable = false
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/elemental_beacon/lightning/explode.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/golden_spine_upheaval/goldenupheaval.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Seawitch/SeaWitchBossSpark"] = {
    name = "Amarissa, Daughter of Merveil",
    life = 2.08,
    energyShield = 1,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.96,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "BallLightningSeawitchBoss",
        "DisintegrateSeawitchBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BallLightningSeawitchBoss"] = {
    name = "Ball Lightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, -33, 18, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DisintegrateSeawitchBoss"] = {
    name = "Crackling Lance",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Lightning] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "disintegrate_base_radius_+_per_intensify",
        "disintegrate_damage_+%_final_per_intensity",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "display_base_intensity_loss",
        "active_skill_display_does_intensity_stuff",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, 2, 40, -30, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Verursacht 25% des physischen Schadens als extra Blitzschaden
IdMonsterAmarissaAuraAddedLightningDamage
FamilyMonsterAura
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • physical damage % to add as lightning Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Blitzschaden-Aura
    Radius: 50
    Verbündete verursachen zusätzlichen Blitzschaden
    Verursacht 25% des physischen Schadens als extra Blitzschaden
    Lightning Damage Aura
    20% erhöhter Zauberschaden
    IdMonsterImplicitSpellDamage
    FamilyMonsterSpellDamage
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • spell damage +% Min: 20 Max: 20 Global
  • Craft Tagscaster_damage damage caster
    Zauber verlieren Intensität mit 1000% erhöhter Frequenz, während in Bewegung
    IdMonsterIncreasedIntensityLoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • intensity loss frequency while moving +% Min: 1000 Max: 1000 Global
  • Amarissa, Tochter der Merveil
    Dämon
    Verursacht 25% des physischen Schadens als extra Blitzschaden
    20% erhöhter Zauberschaden
    Zauber verlieren Intensität mit 1000% erhöhter Frequenz, während in Bewegung
    Amarissa, Daughter of Merveil
    SpectreN
    TagsZauberer, demon, flesh_armour, has_dagger, has_one_handed_melee, lightning_affinity, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement
    Leben
    208%
    Energy Shield From Life
    100%
    Ailment Threshold
    208%
    Widerstand
    0 75 0 0
    Damage
    96%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Erfahrung
    160%
    Model Size
    115%
    Type
    SeaWitchBossMinor
    Metadata
    SeaWitchBossSparkStandalone_
    Stufe
    68
    Leben
    13,381
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    6,127
    Damage
    359
    Zauberschaden
    359
    Genauigkeit
    290
    Attack Time
    1.005
    Erfahrung
    16,408
    Ailment Threshold
    13,381
    Chill
    42
    Shock
    42
    Brittle
    239
    Scorch
    42
    Sap
    117
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 287–430
    Kritische Trefferchance: 5%
    Attack Time: 1.005 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BallLightningSeawitchBoss
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Kugelblitz
    Kritische Trefferchance: 6%
    Zauberzeit: 1.333 Sek.
    Entfesselt ein langsames Projektil, das bei Gegnern in einem Bereich um sich herum durch Blitzschläge wiederholt Schaden verursacht.
    Verursacht 38.02 bis 70.62 Blitzschaden
    Basisradius beträgt 1.8 Meter
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    DisintegrateSeawitchBoss
    Spell, Area, Damage, Lightning, Trappable, Mineable, Totemable, Triggerable, AreaSpell, Multicastable, CanRapidFire
    Blitzlanze
    Kritische Trefferchance: 6%
    Zauberzeit: 1.333 Sek.
    Entfesselt einen Strahl, der Blitzschaden an Gegnern in einem langen Bereich vor Euch verursacht und von dem sich kleinere Strahlen in einem Winkel abzweigen und weitere Gegner seitlich des Strahls treffen.
    Verursacht 86.9 bis 161.4 Blitzschaden
    Dieser Zauber verliert 1 Intensität alle 0.25 Sekunden, während Ihr Euch bewegt, oder sofort, wenn Ihr Euch teleportiert
    Dieser Zauber erhält Intensität, wenn Ihr ihn wirkt, bis zu einem Maximum von 3
    +0.2 Meter zur Strahlbreite pro Intensität
    33% weniger Abzweigungswinkel pro Intensität
    +40% mehr Schaden mit Treffern und Beeinträchtigungen pro Intensität
    is area damage [1]
    spell maximum action distance +% [-30]

    Object Type

    version 2
    extends "Metadata/Monsters/Seawitch/SeaWitch"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Seawitch/SeaWitch"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/SeaWitchBossSparkStandalone_"] = {
        name = "Amarissa, Daughter of Merveil",
        life = 2.08,
        energyShield = 1,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.96,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "BallLightningSeawitchBoss",
            "DisintegrateSeawitchBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BallLightningSeawitchBoss"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, -33, 18, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DisintegrateSeawitchBoss"] = {
        name = "Crackling Lance",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Lightning] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "disintegrate_base_radius_+_per_intensify",
            "disintegrate_damage_+%_final_per_intensity",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "display_base_intensity_loss",
            "active_skill_display_does_intensity_stuff",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 2, 40, -30, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Verursacht 25% des physischen Schadens als extra Blitzschaden
    IdMonsterAmarissaAuraAddedLightningDamage
    FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    Blitzschaden-Aura
    Radius: 50
    Verbündete verursachen zusätzlichen Blitzschaden
    Verursacht 25% des physischen Schadens als extra Blitzschaden
    Lightning Damage Aura
    20% erhöhter Zauberschaden
    IdMonsterImplicitSpellDamage
    FamilyMonsterSpellDamage
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • spell damage +% Min: 20 Max: 20 Global
  • Craft Tagscaster_damage damage caster
    Zauber verlieren Intensität mit 1000% erhöhter Frequenz, während in Bewegung
    IdMonsterIncreasedIntensityLoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • intensity loss frequency while moving +% Min: 1000 Max: 1000 Global