Fierté d'Atziri
Démon
% d'Augmentation de la Rareté des Objets cédés
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Atziri's Pride
SpectreN
AreaLaboratoire secret, Laboratoire secret
TagsLanceur de sorts, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, lightning_affinity, melee, physical_affinity, red_blood, slow_movement, vaalsidearea_boss
Vie
220%
Ailment Threshold
220%
Résistance
30 30 30 20
Damage
240%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
130%
Type
DemonModularBossSideArea
Metadata
DemonModularElementsBossSideArea
Niveau
68
Vie
14,153
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
897
Dégâts des sorts
897
Précision
290
Attack Time
1.5
Expérience
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 717–1076
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterRighteousFireDemonBoss
Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Feu de la vertu
Temps d'incantation: 1 sec.
Un sort qui vous enveloppe dans du feu magique qui brûle rapidement aussi bien les ennemis à proximité que vous-même. Vos dégâts des sorts sont considérablement améliorés pendant cet effet. L'effet s'arrête lorsque votre total de vie atteint 1.
Inflige 290.7 Dégâts de feu de base par seconde
Le Rayon de base est de 1.8 mètres
active skill area of effect radius +% final [109]
MonsterLightningWarpDemonBoss
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Téléportation foudroyante
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Temps de recharge: 1.5 sec.
Une téléportation différée jusqu'à une destination ciblée. Lorsque la téléportation a lieu, des dégâts de foudre sont infligés autour du joueur au départ et à l'arrivée. Lancer ce sort à plusieurs reprises permet de préparer une séquence de téléportations successives.
Inflige 444.2 à 1332 Dégâts de foudre
30% d'Augmentation de la Vitesse d'incantation
75% de Réduction de Durée
base skill show average damage instead of dps [1]
is area damage [1]
MonsterIceShieldDemonBoss
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Armure arctique
Temps d'incantation: 0.5 sec.
Conjure une barrière de glace qui frigorifie les ennemis lorsqu'ils vous touchent. Vous laissez une traînée de sol frigorifiant lorsque vous vous déplacez, et subissez moins de dégâts physiques et de feu tant que vous êtes stationnaire.
La Durée de base est de 3 secondes
L'Effet bénéfique octroie 10% de Perte de Dégâts physiques subis au Toucher en étant stationnaire
L'Effet bénéfique octroie 10% de Perte de Dégâts de feu subis au Toucher en étant stationnaire

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "Emerge2"
	main_hand_unarmed_type = "One_Hand_Sword"
}

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "DetachAllContainingText( elehands );"
	on_spawned_dead = "DetachAllContainingText( elehands );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonModular/DemonModularElementsBossSideArea"] = {
    name = "Atziri's Pride",
    life = 2.2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterRighteousFireDemonBoss",
        "MonsterLightningWarpDemonBoss",
        "MonsterIceShieldDemonBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterRighteousFireDemonBoss"] = {
    name = "Righteous Fire",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
    },
    levels = {
        [1] = {1, 6, 18, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
        [2] = {1, 11, 18, levelRequirement = 5, statInterpolation = {3, 1},  cost = { }, },
        [3] = {1, 15, 18, levelRequirement = 8, statInterpolation = {3, 1},  cost = { }, },
        [4] = {1, 19, 18, levelRequirement = 10, statInterpolation = {3, 1},  cost = { }, },
        [5] = {1, 23, 18, levelRequirement = 12, statInterpolation = {3, 1},  cost = { }, },
        [6] = {1, 27, 18, levelRequirement = 14, statInterpolation = {3, 1},  cost = { }, },
        [7] = {1, 33, 18, levelRequirement = 17, statInterpolation = {3, 1},  cost = { }, },
        [8] = {1, 36, 18, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
        [9] = {1, 40, 18, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
        [10] = {1, 45, 18, levelRequirement = 27, statInterpolation = {3, 1},  cost = { }, },
        [11] = {1, 49, 18, levelRequirement = 28, statInterpolation = {3, 1},  cost = { }, },
        [12] = {1, 54, 18, levelRequirement = 31, statInterpolation = {3, 1},  cost = { }, },
        [13] = {1, 57, 18, levelRequirement = 36, statInterpolation = {3, 1},  cost = { }, },
        [14] = {1, 62, 18, levelRequirement = 41, statInterpolation = {3, 1},  cost = { }, },
        [15] = {1, 66, 18, levelRequirement = 44, statInterpolation = {3, 1},  cost = { }, },
        [16] = {1, 71, 18, levelRequirement = 48, statInterpolation = {3, 1},  cost = { }, },
        [17] = {1, 75, 18, levelRequirement = 50, statInterpolation = {3, 1},  cost = { }, },
        [18] = {1, 79, 18, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
        [19] = {1, 84, 18, levelRequirement = 57, statInterpolation = {3, 1},  cost = { }, },
        [20] = {1, 88, 18, levelRequirement = 63, statInterpolation = {3, 1},  cost = { }, },
        [21] = {1, 92, 18, levelRequirement = 64, statInterpolation = {3, 1},  cost = { }, },
        [22] = {1, 96, 18, levelRequirement = 65, statInterpolation = {3, 1},  cost = { }, },
        [23] = {1, 101, 18, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
        [24] = {1, 105, 18, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
        [25] = {1, 109, 18, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
        [26] = {1, 113, 18, levelRequirement = 69, statInterpolation = {3, 1},  cost = { }, },
        [27] = {1, 118, 18, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
        [28] = {1, 123, 18, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
        [29] = {1, 127, 18, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
        [30] = {1, 131, 18, levelRequirement = 73, statInterpolation = {3, 1},  cost = { }, },
        [31] = {1, 135, 18, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
        [32] = {1, 139, 18, levelRequirement = 75, statInterpolation = {3, 1},  cost = { }, },
        [33] = {1, 144, 18, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
        [34] = {1, 148, 18, levelRequirement = 77, statInterpolation = {3, 1},  cost = { }, },
        [35] = {1, 152, 18, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
        [36] = {1, 157, 18, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningWarpDemonBoss"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Movement] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_effect_duration_+%",
        "base_cast_speed_+%",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, -75, 30, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShieldDemonBoss"] = {
    name = "Arctic Armour",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Totemable] = true,
        [SkillType.Duration] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Cold] = true,
        [SkillType.ElementalStatus] = true,
        [SkillType.Instant] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "chill_enemy_when_hit_duration_ms",
        "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
        "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
% d'Augmentation de la Rareté des Objets cédés
IdMonsterSideAreaBoss
FamilyMonsterSideAreaBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Fierté d'Atziri
    Démon
    % d'Augmentation de la Rareté des Objets cédés
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    monster is invasion boss [1]
    stance movement speed +% final [112]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Atziri's Pride
    SpectreN
    AreaInvasionBoss
    End Game50% d'Augmentation de la Vie maximale
    TagsLanceur de sorts, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, invasion_boss, large_height, lightning_affinity, melee, physical_affinity, red_blood, slow_movement
    Packs
  • InvasionBoss: Fierté d'Atziri, Difforme trempé, Difforme brûlé, Difforme éléctrocuté
  • Vie
    220%
    Ailment Threshold
    220%
    Résistance
    30 30 30 20
    Damage
    240%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    130%
    Type
    DemonModularBossSideArea
    Metadata
    DemonModularElementsBossSideAreaInvasion
    Niveau
    68
    Vie
    14,153
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    897
    Dégâts des sorts
    897
    Précision
    290
    Attack Time
    1.5
    Expérience
    20,510
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 717–1076
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterRighteousFireDemonBoss
    Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Feu de la vertu
    Temps d'incantation: 1 sec.
    Un sort qui vous enveloppe dans du feu magique qui brûle rapidement aussi bien les ennemis à proximité que vous-même. Vos dégâts des sorts sont considérablement améliorés pendant cet effet. L'effet s'arrête lorsque votre total de vie atteint 1.
    Inflige 290.7 Dégâts de feu de base par seconde
    Le Rayon de base est de 1.8 mètres
    active skill area of effect radius +% final [109]
    MonsterLightningWarpDemonBoss
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Téléportation foudroyante
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Temps de recharge: 1.5 sec.
    Une téléportation différée jusqu'à une destination ciblée. Lorsque la téléportation a lieu, des dégâts de foudre sont infligés autour du joueur au départ et à l'arrivée. Lancer ce sort à plusieurs reprises permet de préparer une séquence de téléportations successives.
    Inflige 444.2 à 1332 Dégâts de foudre
    30% d'Augmentation de la Vitesse d'incantation
    75% de Réduction de Durée
    base skill show average damage instead of dps [1]
    is area damage [1]
    MonsterIceShieldDemonBoss
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Armure arctique
    Temps d'incantation: 0.5 sec.
    Conjure une barrière de glace qui frigorifie les ennemis lorsqu'ils vous touchent. Vous laissez une traînée de sol frigorifiant lorsque vous vous déplacez, et subissez moins de dégâts physiques et de feu tant que vous êtes stationnaire.
    La Durée de base est de 3 secondes
    L'Effet bénéfique octroie 10% de Perte de Dégâts physiques subis au Toucher en étant stationnaire
    L'Effet bénéfique octroie 10% de Perte de Dégâts de feu subis au Toucher en étant stationnaire

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "Emerge2"
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    Stats
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "DetachAllContainingText( elehands );"
    	on_spawned_dead = "DetachAllContainingText( elehands );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonModularElementsBossSideAreaInvasion"] = {
        name = "Atziri's Pride",
        life = 2.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterRighteousFireDemonBoss",
            "MonsterLightningWarpDemonBoss",
            "MonsterIceShieldDemonBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterRighteousFireDemonBoss"] = {
        name = "Righteous Fire",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
        },
        levels = {
            [1] = {1, 6, 18, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
            [2] = {1, 11, 18, levelRequirement = 5, statInterpolation = {3, 1},  cost = { }, },
            [3] = {1, 15, 18, levelRequirement = 8, statInterpolation = {3, 1},  cost = { }, },
            [4] = {1, 19, 18, levelRequirement = 10, statInterpolation = {3, 1},  cost = { }, },
            [5] = {1, 23, 18, levelRequirement = 12, statInterpolation = {3, 1},  cost = { }, },
            [6] = {1, 27, 18, levelRequirement = 14, statInterpolation = {3, 1},  cost = { }, },
            [7] = {1, 33, 18, levelRequirement = 17, statInterpolation = {3, 1},  cost = { }, },
            [8] = {1, 36, 18, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
            [9] = {1, 40, 18, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
            [10] = {1, 45, 18, levelRequirement = 27, statInterpolation = {3, 1},  cost = { }, },
            [11] = {1, 49, 18, levelRequirement = 28, statInterpolation = {3, 1},  cost = { }, },
            [12] = {1, 54, 18, levelRequirement = 31, statInterpolation = {3, 1},  cost = { }, },
            [13] = {1, 57, 18, levelRequirement = 36, statInterpolation = {3, 1},  cost = { }, },
            [14] = {1, 62, 18, levelRequirement = 41, statInterpolation = {3, 1},  cost = { }, },
            [15] = {1, 66, 18, levelRequirement = 44, statInterpolation = {3, 1},  cost = { }, },
            [16] = {1, 71, 18, levelRequirement = 48, statInterpolation = {3, 1},  cost = { }, },
            [17] = {1, 75, 18, levelRequirement = 50, statInterpolation = {3, 1},  cost = { }, },
            [18] = {1, 79, 18, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
            [19] = {1, 84, 18, levelRequirement = 57, statInterpolation = {3, 1},  cost = { }, },
            [20] = {1, 88, 18, levelRequirement = 63, statInterpolation = {3, 1},  cost = { }, },
            [21] = {1, 92, 18, levelRequirement = 64, statInterpolation = {3, 1},  cost = { }, },
            [22] = {1, 96, 18, levelRequirement = 65, statInterpolation = {3, 1},  cost = { }, },
            [23] = {1, 101, 18, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
            [24] = {1, 105, 18, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
            [25] = {1, 109, 18, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
            [26] = {1, 113, 18, levelRequirement = 69, statInterpolation = {3, 1},  cost = { }, },
            [27] = {1, 118, 18, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
            [28] = {1, 123, 18, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
            [29] = {1, 127, 18, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
            [30] = {1, 131, 18, levelRequirement = 73, statInterpolation = {3, 1},  cost = { }, },
            [31] = {1, 135, 18, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
            [32] = {1, 139, 18, levelRequirement = 75, statInterpolation = {3, 1},  cost = { }, },
            [33] = {1, 144, 18, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
            [34] = {1, 148, 18, levelRequirement = 77, statInterpolation = {3, 1},  cost = { }, },
            [35] = {1, 152, 18, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
            [36] = {1, 157, 18, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningWarpDemonBoss"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "base_cast_speed_+%",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -75, 30, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShieldDemonBoss"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    
    % d'Augmentation de la Rareté des Objets cédés
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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