MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
ความภาคภูมิของอัถสิริ
ปีศาจ
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
ด่าน: Secret Laboratory
monster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Atziri's Pride
Spectre
AreaSecret Laboratory, Secret Laboratory
Tagsนักเวท, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, lightning_affinity, melee, physical_affinity, red_blood, slow_movement, vaalsidearea_boss
พลังชีวิต
220%
Ailment Threshold
220%
ค่าต้านทาน
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
240%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
130%
Type
DemonModularBossSideArea
Metadata
DemonModularElementsBossSideArea
เลเวล
68
พลังชีวิต
14,153
ค่าเกราะ
28,790
อัตราการหลบหลีก
4,739
Damage
897
ความเสียหายเวท
897
ความแม่นยำ
580
Attack Time
1.5
ค่าประสบการณ์
20,510
Minion Life
3,070
Minion Damage
716
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
Phys Convert Ele
240%
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 7171076
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MonsterRighteousFireDemonBoss
Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ไฟธรรมะ (Righteous Fire)
เวลาร่าย: 1 วินาที
อาบเพลิงเวทมนตร์ที่จะสร้างสถานะ ติดไฟ ต่อคุณและศัตรูที่อยู่ใกล้อย่างรวดเร็ว ความเสียหาย เวท ของคุณจะเพิ่มขึ้นเป็นอย่างมากขณะที่รับผลนี้ ผลนี้จะสิ้นสุดลงเมื่อคุณมีพลังชีวิตเหลือ 1 หน่วย
รัศมีพื้นฐาน 1.8 เมตร
active skill area of effect radius +% final [109]
base fire damage to deal per minute [17444]
righteousfire
MonsterLightningWarpDemonBoss
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
วาร์ปสายฟ้า (Lightning Warp)
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
คูลดาวน์: 1.5 วินาที
รอเป็นระยะเวลาหนึ่ง ก่อนที่จะเทเลพอร์ตไปยังจุดหมายที่เลือก โดยระยะเวลานั้นขึ้นอยู่กับระยะทางและความเร็วในการเคลื่อนที่ของคุณ เมื่อเกิดการเทเลพอร์ตจะสร้างความเสียหาย สายฟ้า ให้กับศัตรูในพื้นที่รอบๆ ตำแหน่งผู้เล่นและตำแหน่งจุดหมาย การร่ายอีกครั้งจะเป็นการจัดคิวการเทเลพอร์ตอย่างเป็นลำดับ
เพิ่มความเร็วในการร่าย 30%
ลดระยะเวลา 75%
base skill show average damage instead of dps [1]
is area damage [1]
spell maximum base lightning damage [1332]
spell minimum base lightning damage [444.2]
teleportball
MonsterIceShieldDemonBoss
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
เกราะน้ำแข็ง (Arctic Armour)
เวลาร่าย: 0.5 วินาที
เสกบาเรียน้ำแข็งที่สร้างสถานะ หนาวเย็น ต่อศัตรูที่ปะทะคุณ คุณจะทิ้ง พื้นหนาวเย็น ขณะเคลื่อนที่และได้รับความเสียหาย ไฟและกายภาพ ลดลง อีก ขณะอยู่กับที่
ระยะเวลาพื้นฐาน 3 วินาที
บัฟมอบม็อด: ลดความเสียหาย ปะทะ กายภาพ ที่ได้รับ อีก 10% ขณะอยู่กับที่
บัฟมอบม็อด: ลดความเสียหาย ปะทะ ไฟ ที่ได้รับ อีก 10% ขณะอยู่กับที่
chill enemy when hit duration ms [500]
Iceshield

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "Emerge2"
	main_hand_unarmed_type = "One_Hand_Sword"
}

Stats
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonModular/DemonModularElementsBossSideArea"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Atziri's Pride",
    life = 2.2,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterRighteousFireDemonBoss",
        "MonsterLightningWarpDemonBoss",
        "MonsterIceShieldDemonBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterRighteousFireDemonBoss"] = {
    name = "Righteous Fire",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
    },
    levels = {
        [1] = {1, 6, 18, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
        [2] = {1, 11, 18, levelRequirement = 5, statInterpolation = {3, 1},  cost = { }, },
        [3] = {1, 15, 18, levelRequirement = 8, statInterpolation = {3, 1},  cost = { }, },
        [4] = {1, 19, 18, levelRequirement = 10, statInterpolation = {3, 1},  cost = { }, },
        [5] = {1, 23, 18, levelRequirement = 12, statInterpolation = {3, 1},  cost = { }, },
        [6] = {1, 27, 18, levelRequirement = 14, statInterpolation = {3, 1},  cost = { }, },
        [7] = {1, 33, 18, levelRequirement = 17, statInterpolation = {3, 1},  cost = { }, },
        [8] = {1, 36, 18, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
        [9] = {1, 40, 18, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
        [10] = {1, 45, 18, levelRequirement = 27, statInterpolation = {3, 1},  cost = { }, },
        [11] = {1, 49, 18, levelRequirement = 28, statInterpolation = {3, 1},  cost = { }, },
        [12] = {1, 54, 18, levelRequirement = 31, statInterpolation = {3, 1},  cost = { }, },
        [13] = {1, 57, 18, levelRequirement = 36, statInterpolation = {3, 1},  cost = { }, },
        [14] = {1, 62, 18, levelRequirement = 41, statInterpolation = {3, 1},  cost = { }, },
        [15] = {1, 66, 18, levelRequirement = 44, statInterpolation = {3, 1},  cost = { }, },
        [16] = {1, 71, 18, levelRequirement = 48, statInterpolation = {3, 1},  cost = { }, },
        [17] = {1, 75, 18, levelRequirement = 50, statInterpolation = {3, 1},  cost = { }, },
        [18] = {1, 79, 18, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
        [19] = {1, 84, 18, levelRequirement = 57, statInterpolation = {3, 1},  cost = { }, },
        [20] = {1, 88, 18, levelRequirement = 63, statInterpolation = {3, 1},  cost = { }, },
        [21] = {1, 92, 18, levelRequirement = 64, statInterpolation = {3, 1},  cost = { }, },
        [22] = {1, 96, 18, levelRequirement = 65, statInterpolation = {3, 1},  cost = { }, },
        [23] = {1, 101, 18, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
        [24] = {1, 105, 18, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
        [25] = {1, 109, 18, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
        [26] = {1, 113, 18, levelRequirement = 69, statInterpolation = {3, 1},  cost = { }, },
        [27] = {1, 118, 18, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
        [28] = {1, 123, 18, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
        [29] = {1, 127, 18, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
        [30] = {1, 131, 18, levelRequirement = 73, statInterpolation = {3, 1},  cost = { }, },
        [31] = {1, 135, 18, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
        [32] = {1, 139, 18, levelRequirement = 75, statInterpolation = {3, 1},  cost = { }, },
        [33] = {1, 144, 18, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
        [34] = {1, 148, 18, levelRequirement = 77, statInterpolation = {3, 1},  cost = { }, },
        [35] = {1, 152, 18, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
        [36] = {1, 157, 18, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningWarpDemonBoss"] = {
    name = "Lightning Warp",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Movement] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_effect_duration_+%",
        "base_cast_speed_+%",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, -75, 30, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShieldDemonBoss"] = {
    name = "Arctic Armour",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Totemable] = true,
        [SkillType.Duration] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Cold] = true,
        [SkillType.ElementalStatus] = true,
        [SkillType.Instant] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "chill_enemy_when_hit_duration_ms",
        "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
        "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [0]
FamilyMonsterSideAreaBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster dropped item rarity +% 0 0 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% 300 300 Global
  • monster additional quantity of dropped items in cruel +% 300 300 Global
  • monster additional rarity of dropped items in merciless +% 600 600 Global
  • monster additional quantity of dropped items in merciless +% 600 600 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • stance movement speed +% final [112]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final 112 112 Global
  • Craft Tagsความเร็ว
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • level 33 or lower life +% final -20 -20 Global
  • level 33 or lower damage +% final -20 -20 Global
  • Craft Tagsresource พลังชีวิต ความเสียหาย
    ความภาคภูมิของอัถสิริ
    ปีศาจ
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    ด่าน: InvasionBoss
    monster dropped item rarity +% [0]
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    monster is invasion boss [1]
    stance movement speed +% final [112]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Atziri's Pride
    Spectre
    AreaInvasionBoss
    End Gameเพิ่มพลังชีวิตสูงสุด 50%
    Tagsนักเวท, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, invasion_boss, large_height, lightning_affinity, melee, physical_affinity, red_blood, slow_movement
    Packs
  • InvasionBoss: ความภาคภูมิของอัถสิริ, Drenched Miscreation, Burned Miscreation, Shocked Miscreation
  • พลังชีวิต
    220%
    Ailment Threshold
    220%
    ค่าต้านทาน
    IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
    Damage
    240%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    130%
    Type
    DemonModularBossSideArea
    Metadata
    DemonModularElementsBossSideAreaInvasion
    เลเวล
    68
    พลังชีวิต
    14,153
    ค่าเกราะ
    28,790
    อัตราการหลบหลีก
    4,739
    Damage
    897
    ความเสียหายเวท
    897
    ความแม่นยำ
    580
    Attack Time
    1.5
    ค่าประสบการณ์
    20,510
    Minion Life
    3,070
    Minion Damage
    716
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 7171076
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MonsterRighteousFireDemonBoss
    Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    ไฟธรรมะ (Righteous Fire)
    เวลาร่าย: 1 วินาที
    อาบเพลิงเวทมนตร์ที่จะสร้างสถานะ ติดไฟ ต่อคุณและศัตรูที่อยู่ใกล้อย่างรวดเร็ว ความเสียหาย เวท ของคุณจะเพิ่มขึ้นเป็นอย่างมากขณะที่รับผลนี้ ผลนี้จะสิ้นสุดลงเมื่อคุณมีพลังชีวิตเหลือ 1 หน่วย
    รัศมีพื้นฐาน 1.8 เมตร
    active skill area of effect radius +% final [109]
    base fire damage to deal per minute [17444]
    righteousfire
    MonsterLightningWarpDemonBoss
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    วาร์ปสายฟ้า (Lightning Warp)
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 1.5 วินาที
    รอเป็นระยะเวลาหนึ่ง ก่อนที่จะเทเลพอร์ตไปยังจุดหมายที่เลือก โดยระยะเวลานั้นขึ้นอยู่กับระยะทางและความเร็วในการเคลื่อนที่ของคุณ เมื่อเกิดการเทเลพอร์ตจะสร้างความเสียหาย สายฟ้า ให้กับศัตรูในพื้นที่รอบๆ ตำแหน่งผู้เล่นและตำแหน่งจุดหมาย การร่ายอีกครั้งจะเป็นการจัดคิวการเทเลพอร์ตอย่างเป็นลำดับ
    เพิ่มความเร็วในการร่าย 30%
    ลดระยะเวลา 75%
    base skill show average damage instead of dps [1]
    is area damage [1]
    spell maximum base lightning damage [1332]
    spell minimum base lightning damage [444.2]
    teleportball
    MonsterIceShieldDemonBoss
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    เกราะน้ำแข็ง (Arctic Armour)
    เวลาร่าย: 0.5 วินาที
    เสกบาเรียน้ำแข็งที่สร้างสถานะ หนาวเย็น ต่อศัตรูที่ปะทะคุณ คุณจะทิ้ง พื้นหนาวเย็น ขณะเคลื่อนที่และได้รับความเสียหาย ไฟและกายภาพ ลดลง อีก ขณะอยู่กับที่
    ระยะเวลาพื้นฐาน 3 วินาที
    บัฟมอบม็อด: ลดความเสียหาย ปะทะ กายภาพ ที่ได้รับ อีก 10% ขณะอยู่กับที่
    บัฟมอบม็อด: ลดความเสียหาย ปะทะ ไฟ ที่ได้รับ อีก 10% ขณะอยู่กับที่
    chill enemy when hit duration ms [500]
    Iceshield

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "Emerge2"
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    Stats
    {
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonModularElementsBossSideAreaInvasion"] = {
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        name = "Atziri's Pride",
        life = 2.2,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterRighteousFireDemonBoss",
            "MonsterLightningWarpDemonBoss",
            "MonsterIceShieldDemonBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterRighteousFireDemonBoss"] = {
        name = "Righteous Fire",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
        },
        levels = {
            [1] = {1, 6, 18, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
            [2] = {1, 11, 18, levelRequirement = 5, statInterpolation = {3, 1},  cost = { }, },
            [3] = {1, 15, 18, levelRequirement = 8, statInterpolation = {3, 1},  cost = { }, },
            [4] = {1, 19, 18, levelRequirement = 10, statInterpolation = {3, 1},  cost = { }, },
            [5] = {1, 23, 18, levelRequirement = 12, statInterpolation = {3, 1},  cost = { }, },
            [6] = {1, 27, 18, levelRequirement = 14, statInterpolation = {3, 1},  cost = { }, },
            [7] = {1, 33, 18, levelRequirement = 17, statInterpolation = {3, 1},  cost = { }, },
            [8] = {1, 36, 18, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
            [9] = {1, 40, 18, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
            [10] = {1, 45, 18, levelRequirement = 27, statInterpolation = {3, 1},  cost = { }, },
            [11] = {1, 49, 18, levelRequirement = 28, statInterpolation = {3, 1},  cost = { }, },
            [12] = {1, 54, 18, levelRequirement = 31, statInterpolation = {3, 1},  cost = { }, },
            [13] = {1, 57, 18, levelRequirement = 36, statInterpolation = {3, 1},  cost = { }, },
            [14] = {1, 62, 18, levelRequirement = 41, statInterpolation = {3, 1},  cost = { }, },
            [15] = {1, 66, 18, levelRequirement = 44, statInterpolation = {3, 1},  cost = { }, },
            [16] = {1, 71, 18, levelRequirement = 48, statInterpolation = {3, 1},  cost = { }, },
            [17] = {1, 75, 18, levelRequirement = 50, statInterpolation = {3, 1},  cost = { }, },
            [18] = {1, 79, 18, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
            [19] = {1, 84, 18, levelRequirement = 57, statInterpolation = {3, 1},  cost = { }, },
            [20] = {1, 88, 18, levelRequirement = 63, statInterpolation = {3, 1},  cost = { }, },
            [21] = {1, 92, 18, levelRequirement = 64, statInterpolation = {3, 1},  cost = { }, },
            [22] = {1, 96, 18, levelRequirement = 65, statInterpolation = {3, 1},  cost = { }, },
            [23] = {1, 101, 18, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
            [24] = {1, 105, 18, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
            [25] = {1, 109, 18, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
            [26] = {1, 113, 18, levelRequirement = 69, statInterpolation = {3, 1},  cost = { }, },
            [27] = {1, 118, 18, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
            [28] = {1, 123, 18, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
            [29] = {1, 127, 18, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
            [30] = {1, 131, 18, levelRequirement = 73, statInterpolation = {3, 1},  cost = { }, },
            [31] = {1, 135, 18, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
            [32] = {1, 139, 18, levelRequirement = 75, statInterpolation = {3, 1},  cost = { }, },
            [33] = {1, 144, 18, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
            [34] = {1, 148, 18, levelRequirement = 77, statInterpolation = {3, 1},  cost = { }, },
            [35] = {1, 152, 18, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
            [36] = {1, 157, 18, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningWarpDemonBoss"] = {
        name = "Lightning Warp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "base_cast_speed_+%",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -75, 30, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShieldDemonBoss"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [0]
    FamilyMonsterSideAreaBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster dropped item rarity +% 0 0 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% 300 300 Global
  • monster additional quantity of dropped items in cruel +% 300 300 Global
  • monster additional rarity of dropped items in merciless +% 600 600 Global
  • monster additional quantity of dropped items in merciless +% 600 600 Global
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster no map drops 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • monster is invasion boss [1]
    FamilyMonsterIsInvasionBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster is invasion boss 1 1 Global — ไม่สามารถเพิ่มผลของค่าตัวเลขนี้ได้
  • stance movement speed +% final [112]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final 112 112 Global
  • Craft Tagsความเร็ว
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • level 33 or lower life +% final -20 -20 Global
  • level 33 or lower damage +% final -20 -20 Global
  • Craft Tagsresource พลังชีวิต ความเสียหาย
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