ความภาคภูมิของอัถสิริ
ปีศาจ
ด่าน: Secret Laboratory
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Atziri's Pride
Spectre | N |
---|---|
Area | Secret Laboratory, Secret Laboratory |
Tags | นักเวท, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, lightning_affinity, melee, physical_affinity, red_blood, slow_movement, vaalsidearea_boss |
พลังชีวิต
220%
Ailment Threshold
220%
ค่าต้านทาน
30 30 30 20
Damage
240%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
130%
Type
DemonModularBossSideArea
Metadata
DemonModularElementsBossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
14,153
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
897
ความเสียหายเวท
897
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 717–1076
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterRighteousFireDemonBoss
Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ไฟธรรมะ (Righteous Fire)
เวลาร่าย: 1 วินาที
อาบเพลิงเวทมนตร์ที่จะสร้างสถานะ ติดไฟ ต่อคุณและศัตรูที่อยู่ใกล้อย่างรวดเร็ว ความเสียหาย เวท ของคุณจะเพิ่มขึ้นเป็นอย่างมากขณะที่รับผลนี้ ผลนี้จะสิ้นสุดลงเมื่อคุณมีพลังชีวิตเหลือ 1 หน่วย
สร้างความเสียหาย ไฟ พื้นฐาน 290.7 ต่อวินาที
รัศมีพื้นฐาน 1.8 เมตร
active skill area of effect radius +% final [109]
รัศมีพื้นฐาน 1.8 เมตร
active skill area of effect radius +% final [109]
MonsterLightningWarpDemonBoss
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
วาร์ปสายฟ้า (Lightning Warp)
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
คูลดาวน์: 1.5 วินาที
รอเป็นระยะเวลาหนึ่ง ก่อนที่จะเทเลพอร์ตไปยังจุดหมายที่เลือก โดยระยะเวลานั้นขึ้นอยู่กับระยะทางและความเร็วในการเคลื่อนที่ของคุณ เมื่อเกิดการเทเลพอร์ตจะสร้างความเสียหาย สายฟ้า ให้กับศัตรูในพื้นที่รอบๆ ตำแหน่งผู้เล่นและตำแหน่งจุดหมาย การร่ายอีกครั้งจะเป็นการจัดคิวการเทเลพอร์ตอย่างเป็นลำดับ
สร้างความเสียหาย สายฟ้า 444.2 ถึง 1332
เพิ่มความเร็วในการร่าย 30%
ลดระยะเวลา อีก 75%
base skill show average damage instead of dps [1]
is area damage [1]
เพิ่มความเร็วในการร่าย 30%
ลดระยะเวลา อีก 75%
base skill show average damage instead of dps [1]
is area damage [1]
MonsterIceShieldDemonBoss
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
เกราะน้ำแข็ง (Arctic Armour)
เวลาร่าย: 0.5 วินาที
สร้างบาเรียน้ำแข็งที่สร้างสถานะ หนาวเย็น ต่อศัตรูที่ปะทะคุณ คุณจะทิ้ง พื้นหนาวเย็น เมื่อเคลื่อนที่และได้รับความเสียหาย ไฟและกายภาพ ลดลง อีก ขณะอยู่กับที่
ระยะเวลาพื้นฐาน 3 วินาที
บัฟมอบม็อด: ลดความเสียหาย ปะทะ กายภาพ ที่ได้รับ อีก 10% ขณะอยู่กับที่
บัฟมอบม็อด: ลดความเสียหาย ปะทะ ไฟ ที่ได้รับ อีก 10% ขณะอยู่กับที่
บัฟมอบม็อด: ลดความเสียหาย ปะทะ กายภาพ ที่ได้รับ อีก 10% ขณะอยู่กับที่
บัฟมอบม็อด: ลดความเสียหาย ปะทะ ไฟ ที่ได้รับ อีก 10% ขณะอยู่กับที่
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Emerge2" main_hand_unarmed_type = "One_Hand_Sword" } Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( elehands );" on_spawned_dead = "DetachAllContainingText( elehands );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonModular/DemonModularElementsBossSideArea"] = { name = "Atziri's Pride", life = 2.2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterRighteousFireDemonBoss", "MonsterLightningWarpDemonBoss", "MonsterIceShieldDemonBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterRighteousFireDemonBoss"] = { name = "Righteous Fire", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", }, levels = { [1] = {1, 6, 18, levelRequirement = 3, statInterpolation = {3, 1}, cost = { }, }, [2] = {1, 11, 18, levelRequirement = 5, statInterpolation = {3, 1}, cost = { }, }, [3] = {1, 15, 18, levelRequirement = 8, statInterpolation = {3, 1}, cost = { }, }, [4] = {1, 19, 18, levelRequirement = 10, statInterpolation = {3, 1}, cost = { }, }, [5] = {1, 23, 18, levelRequirement = 12, statInterpolation = {3, 1}, cost = { }, }, [6] = {1, 27, 18, levelRequirement = 14, statInterpolation = {3, 1}, cost = { }, }, [7] = {1, 33, 18, levelRequirement = 17, statInterpolation = {3, 1}, cost = { }, }, [8] = {1, 36, 18, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, }, [9] = {1, 40, 18, levelRequirement = 24, statInterpolation = {3, 1}, cost = { }, }, [10] = {1, 45, 18, levelRequirement = 27, statInterpolation = {3, 1}, cost = { }, }, [11] = {1, 49, 18, levelRequirement = 28, statInterpolation = {3, 1}, cost = { }, }, [12] = {1, 54, 18, levelRequirement = 31, statInterpolation = {3, 1}, cost = { }, }, [13] = {1, 57, 18, levelRequirement = 36, statInterpolation = {3, 1}, cost = { }, }, [14] = {1, 62, 18, levelRequirement = 41, statInterpolation = {3, 1}, cost = { }, }, [15] = {1, 66, 18, levelRequirement = 44, statInterpolation = {3, 1}, cost = { }, }, [16] = {1, 71, 18, levelRequirement = 48, statInterpolation = {3, 1}, cost = { }, }, [17] = {1, 75, 18, levelRequirement = 50, statInterpolation = {3, 1}, cost = { }, }, [18] = {1, 79, 18, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, }, [19] = {1, 84, 18, levelRequirement = 57, statInterpolation = {3, 1}, cost = { }, }, [20] = {1, 88, 18, levelRequirement = 63, statInterpolation = {3, 1}, cost = { }, }, [21] = {1, 92, 18, levelRequirement = 64, statInterpolation = {3, 1}, cost = { }, }, [22] = {1, 96, 18, levelRequirement = 65, statInterpolation = {3, 1}, cost = { }, }, [23] = {1, 101, 18, levelRequirement = 66, statInterpolation = {3, 1}, cost = { }, }, [24] = {1, 105, 18, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, }, [25] = {1, 109, 18, levelRequirement = 68, statInterpolation = {3, 1}, cost = { }, }, [26] = {1, 113, 18, levelRequirement = 69, statInterpolation = {3, 1}, cost = { }, }, [27] = {1, 118, 18, levelRequirement = 70, statInterpolation = {3, 1}, cost = { }, }, [28] = {1, 123, 18, levelRequirement = 71, statInterpolation = {3, 1}, cost = { }, }, [29] = {1, 127, 18, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, }, [30] = {1, 131, 18, levelRequirement = 73, statInterpolation = {3, 1}, cost = { }, }, [31] = {1, 135, 18, levelRequirement = 74, statInterpolation = {3, 1}, cost = { }, }, [32] = {1, 139, 18, levelRequirement = 75, statInterpolation = {3, 1}, cost = { }, }, [33] = {1, 144, 18, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, }, [34] = {1, 148, 18, levelRequirement = 77, statInterpolation = {3, 1}, cost = { }, }, [35] = {1, 152, 18, levelRequirement = 78, statInterpolation = {3, 1}, cost = { }, }, [36] = {1, 157, 18, levelRequirement = 81, statInterpolation = {3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningWarpDemonBoss"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "base_cast_speed_+%", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -75, 30, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShieldDemonBoss"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, }
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
ความภาคภูมิของอัถสิริ
ปีศาจ
ด่าน: InvasionBoss
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Atziri's Pride
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | เพิ่มพลังชีวิตสูงสุด 50% |
Tags | นักเวท, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, invasion_boss, large_height, lightning_affinity, melee, physical_affinity, red_blood, slow_movement |
Packs |
พลังชีวิต
220%
Ailment Threshold
220%
ค่าต้านทาน
30 30 30 20
Damage
240%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
130%
Type
DemonModularBossSideArea
Metadata
DemonModularElementsBossSideAreaInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
14,153
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
897
ความเสียหายเวท
897
ความแม่นยำ
290
Attack Time
1.5
ค่าประสบการณ์
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 717–1076
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterRighteousFireDemonBoss
Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ไฟธรรมะ (Righteous Fire)
เวลาร่าย: 1 วินาที
อาบเพลิงเวทมนตร์ที่จะสร้างสถานะ ติดไฟ ต่อคุณและศัตรูที่อยู่ใกล้อย่างรวดเร็ว ความเสียหาย เวท ของคุณจะเพิ่มขึ้นเป็นอย่างมากขณะที่รับผลนี้ ผลนี้จะสิ้นสุดลงเมื่อคุณมีพลังชีวิตเหลือ 1 หน่วย
สร้างความเสียหาย ไฟ พื้นฐาน 290.7 ต่อวินาที
รัศมีพื้นฐาน 1.8 เมตร
active skill area of effect radius +% final [109]
รัศมีพื้นฐาน 1.8 เมตร
active skill area of effect radius +% final [109]
MonsterLightningWarpDemonBoss
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
วาร์ปสายฟ้า (Lightning Warp)
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
คูลดาวน์: 1.5 วินาที
รอเป็นระยะเวลาหนึ่ง ก่อนที่จะเทเลพอร์ตไปยังจุดหมายที่เลือก โดยระยะเวลานั้นขึ้นอยู่กับระยะทางและความเร็วในการเคลื่อนที่ของคุณ เมื่อเกิดการเทเลพอร์ตจะสร้างความเสียหาย สายฟ้า ให้กับศัตรูในพื้นที่รอบๆ ตำแหน่งผู้เล่นและตำแหน่งจุดหมาย การร่ายอีกครั้งจะเป็นการจัดคิวการเทเลพอร์ตอย่างเป็นลำดับ
สร้างความเสียหาย สายฟ้า 444.2 ถึง 1332
เพิ่มความเร็วในการร่าย 30%
ลดระยะเวลา อีก 75%
base skill show average damage instead of dps [1]
is area damage [1]
เพิ่มความเร็วในการร่าย 30%
ลดระยะเวลา อีก 75%
base skill show average damage instead of dps [1]
is area damage [1]
MonsterIceShieldDemonBoss
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
เกราะน้ำแข็ง (Arctic Armour)
เวลาร่าย: 0.5 วินาที
สร้างบาเรียน้ำแข็งที่สร้างสถานะ หนาวเย็น ต่อศัตรูที่ปะทะคุณ คุณจะทิ้ง พื้นหนาวเย็น เมื่อเคลื่อนที่และได้รับความเสียหาย ไฟและกายภาพ ลดลง อีก ขณะอยู่กับที่
ระยะเวลาพื้นฐาน 3 วินาที
บัฟมอบม็อด: ลดความเสียหาย ปะทะ กายภาพ ที่ได้รับ อีก 10% ขณะอยู่กับที่
บัฟมอบม็อด: ลดความเสียหาย ปะทะ ไฟ ที่ได้รับ อีก 10% ขณะอยู่กับที่
บัฟมอบม็อด: ลดความเสียหาย ปะทะ กายภาพ ที่ได้รับ อีก 10% ขณะอยู่กับที่
บัฟมอบม็อด: ลดความเสียหาย ปะทะ ไฟ ที่ได้รับ อีก 10% ขณะอยู่กับที่
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Emerge2" main_hand_unarmed_type = "One_Hand_Sword" } Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( elehands );" on_spawned_dead = "DetachAllContainingText( elehands );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonModular/DemonModularElementsBossSideAreaInvasion"] = { name = "Atziri's Pride", life = 2.2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterRighteousFireDemonBoss", "MonsterLightningWarpDemonBoss", "MonsterIceShieldDemonBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterRighteousFireDemonBoss"] = { name = "Righteous Fire", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", }, levels = { [1] = {1, 6, 18, levelRequirement = 3, statInterpolation = {3, 1}, cost = { }, }, [2] = {1, 11, 18, levelRequirement = 5, statInterpolation = {3, 1}, cost = { }, }, [3] = {1, 15, 18, levelRequirement = 8, statInterpolation = {3, 1}, cost = { }, }, [4] = {1, 19, 18, levelRequirement = 10, statInterpolation = {3, 1}, cost = { }, }, [5] = {1, 23, 18, levelRequirement = 12, statInterpolation = {3, 1}, cost = { }, }, [6] = {1, 27, 18, levelRequirement = 14, statInterpolation = {3, 1}, cost = { }, }, [7] = {1, 33, 18, levelRequirement = 17, statInterpolation = {3, 1}, cost = { }, }, [8] = {1, 36, 18, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, }, [9] = {1, 40, 18, levelRequirement = 24, statInterpolation = {3, 1}, cost = { }, }, [10] = {1, 45, 18, levelRequirement = 27, statInterpolation = {3, 1}, cost = { }, }, [11] = {1, 49, 18, levelRequirement = 28, statInterpolation = {3, 1}, cost = { }, }, [12] = {1, 54, 18, levelRequirement = 31, statInterpolation = {3, 1}, cost = { }, }, [13] = {1, 57, 18, levelRequirement = 36, statInterpolation = {3, 1}, cost = { }, }, [14] = {1, 62, 18, levelRequirement = 41, statInterpolation = {3, 1}, cost = { }, }, [15] = {1, 66, 18, levelRequirement = 44, statInterpolation = {3, 1}, cost = { }, }, [16] = {1, 71, 18, levelRequirement = 48, statInterpolation = {3, 1}, cost = { }, }, [17] = {1, 75, 18, levelRequirement = 50, statInterpolation = {3, 1}, cost = { }, }, [18] = {1, 79, 18, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, }, [19] = {1, 84, 18, levelRequirement = 57, statInterpolation = {3, 1}, cost = { }, }, [20] = {1, 88, 18, levelRequirement = 63, statInterpolation = {3, 1}, cost = { }, }, [21] = {1, 92, 18, levelRequirement = 64, statInterpolation = {3, 1}, cost = { }, }, [22] = {1, 96, 18, levelRequirement = 65, statInterpolation = {3, 1}, cost = { }, }, [23] = {1, 101, 18, levelRequirement = 66, statInterpolation = {3, 1}, cost = { }, }, [24] = {1, 105, 18, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, }, [25] = {1, 109, 18, levelRequirement = 68, statInterpolation = {3, 1}, cost = { }, }, [26] = {1, 113, 18, levelRequirement = 69, statInterpolation = {3, 1}, cost = { }, }, [27] = {1, 118, 18, levelRequirement = 70, statInterpolation = {3, 1}, cost = { }, }, [28] = {1, 123, 18, levelRequirement = 71, statInterpolation = {3, 1}, cost = { }, }, [29] = {1, 127, 18, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, }, [30] = {1, 131, 18, levelRequirement = 73, statInterpolation = {3, 1}, cost = { }, }, [31] = {1, 135, 18, levelRequirement = 74, statInterpolation = {3, 1}, cost = { }, }, [32] = {1, 139, 18, levelRequirement = 75, statInterpolation = {3, 1}, cost = { }, }, [33] = {1, 144, 18, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, }, [34] = {1, 148, 18, levelRequirement = 77, statInterpolation = {3, 1}, cost = { }, }, [35] = {1, 152, 18, levelRequirement = 78, statInterpolation = {3, 1}, cost = { }, }, [36] = {1, 157, 18, levelRequirement = 81, statInterpolation = {3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningWarpDemonBoss"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "base_cast_speed_+%", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -75, 30, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShieldDemonBoss"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, }
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป %
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |