アトジリの誇り
悪魔
monster dropped item rarity +% [0]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Atziri's Pride
SpectreN
Area秘密の研究所, 秘密の研究所
Tagsキャスター, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, lightning_affinity, melee, physical_affinity, red_blood, slow_movement, vaalsidearea_boss
ライフ
220%
Ailment Threshold
220%
耐性
30 30 30 20
Damage
240%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
130%
Type
DemonModularBossSideArea
Metadata
DemonModularElementsBossSideArea
レベル
68
ライフ
14,153
防具
28,790
回避力
4,739
エナジーシールド
0
Damage
897
スペルダメージ
897
命中
290
Attack Time
1.5
経験値
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 717–1076
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterRighteousFireDemonBoss
Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
ライチャスファイヤー
キャストタイム: 1 秒
使用者を魔法の炎で包み込み、使用者と近くの敵を燃やす。この効果が続く間、スペルダメージが大幅に増加する。使用者のライフが1になったとき、効果は終了する。
毎秒290.7の基礎火ダメージを与える
基礎半径は1.8m
active skill area of effect radius +% final [109]
MonsterLightningWarpDemonBoss
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
ライトニングワープ
クリティカル率: 5%
キャストタイム: 1 秒
クールダウン時間: 1.5 秒
しばらく待機してから、対象地点までテレポートする。その待機時間は距離と移動スピードによって決まる。テレポートが起きる際、テレポートの出発点と到達点の両方のエリアの周囲に、雷ダメージを与える。このスキルを複数回唱えると、各テレポートが予約され、順番に連続して起きるようになる。
444.2から1332の雷ダメージを与える
キャストスピードが30%増加する
持続時間が75%減少する
base skill show average damage instead of dps [1]
is area damage [1]
MonsterIceShieldDemonBoss
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
アークティックアーマー
キャストタイム: 0.5 秒
敵がプレーヤーをヒットした時にその敵に冷却のデバフを与える氷のバリアを召喚する。プレーヤーの移動中は足元に冷却領域を作成し、プレーヤーの静止中には受ける火ダメージと物理ダメージを低下させる。
基礎持続時間は3
バフは静止中にヒットから受ける物理ダメージ10%低下を付与する
バフは静止中にヒットから受ける火ダメージ10%低下を付与する

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "Emerge2"
	main_hand_unarmed_type = "One_Hand_Sword"
}

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "DetachAllContainingText( elehands );"
	on_spawned_dead = "DetachAllContainingText( elehands );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonModular/DemonModularElementsBossSideArea"] = {
    name = "Atziri's Pride",
    life = 2.2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterRighteousFireDemonBoss",
        "MonsterLightningWarpDemonBoss",
        "MonsterIceShieldDemonBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterRighteousFireDemonBoss"] = {
    name = "Righteous Fire",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
    },
    levels = {
        [1] = {1, 6, 18, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
        [2] = {1, 11, 18, levelRequirement = 5, statInterpolation = {3, 1},  cost = { }, },
        [3] = {1, 15, 18, levelRequirement = 8, statInterpolation = {3, 1},  cost = { }, },
        [4] = {1, 19, 18, levelRequirement = 10, statInterpolation = {3, 1},  cost = { }, },
        [5] = {1, 23, 18, levelRequirement = 12, statInterpolation = {3, 1},  cost = { }, },
        [6] = {1, 27, 18, levelRequirement = 14, statInterpolation = {3, 1},  cost = { }, },
        [7] = {1, 33, 18, levelRequirement = 17, statInterpolation = {3, 1},  cost = { }, },
        [8] = {1, 36, 18, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
        [9] = {1, 40, 18, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
        [10] = {1, 45, 18, levelRequirement = 27, statInterpolation = {3, 1},  cost = { }, },
        [11] = {1, 49, 18, levelRequirement = 28, statInterpolation = {3, 1},  cost = { }, },
        [12] = {1, 54, 18, levelRequirement = 31, statInterpolation = {3, 1},  cost = { }, },
        [13] = {1, 57, 18, levelRequirement = 36, statInterpolation = {3, 1},  cost = { }, },
        [14] = {1, 62, 18, levelRequirement = 41, statInterpolation = {3, 1},  cost = { }, },
        [15] = {1, 66, 18, levelRequirement = 44, statInterpolation = {3, 1},  cost = { }, },
        [16] = {1, 71, 18, levelRequirement = 48, statInterpolation = {3, 1},  cost = { }, },
        [17] = {1, 75, 18, levelRequirement = 50, statInterpolation = {3, 1},  cost = { }, },
        [18] = {1, 79, 18, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
        [19] = {1, 84, 18, levelRequirement = 57, statInterpolation = {3, 1},  cost = { }, },
        [20] = {1, 88, 18, levelRequirement = 63, statInterpolation = {3, 1},  cost = { }, },
        [21] = {1, 92, 18, levelRequirement = 64, statInterpolation = {3, 1},  cost = { }, },
        [22] = {1, 96, 18, levelRequirement = 65, statInterpolation = {3, 1},  cost = { }, },
        [23] = {1, 101, 18, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
        [24] = {1, 105, 18, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
        [25] = {1, 109, 18, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
        [26] = {1, 113, 18, levelRequirement = 69, statInterpolation = {3, 1},  cost = { }, },
        [27] = {1, 118, 18, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
        [28] = {1, 123, 18, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
        [29] = {1, 127, 18, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
        [30] = {1, 131, 18, levelRequirement = 73, statInterpolation = {3, 1},  cost = { }, },
        [31] = {1, 135, 18, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
        [32] = {1, 139, 18, levelRequirement = 75, statInterpolation = {3, 1},  cost = { }, },
        [33] = {1, 144, 18, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
        [34] = {1, 148, 18, levelRequirement = 77, statInterpolation = {3, 1},  cost = { }, },
        [35] = {1, 152, 18, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
        [36] = {1, 157, 18, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningWarpDemonBoss"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Movement] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_effect_duration_+%",
        "base_cast_speed_+%",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, -75, 30, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShieldDemonBoss"] = {
    name = "Arctic Armour",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Totemable] = true,
        [SkillType.Duration] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Cold] = true,
        [SkillType.ElementalStatus] = true,
        [SkillType.Instant] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "chill_enemy_when_hit_duration_ms",
        "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
        "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [0]
IdMonsterSideAreaBoss
FamilyMonsterSideAreaBoss
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    アトジリの誇り
    悪魔
    エリア: InvasionBoss
    monster dropped item rarity +% [0]
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    monster is invasion boss [1]
    stance movement speed +% final [112]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Atziri's Pride
    SpectreN
    AreaInvasionBoss
    End Game最大ライフが50%増加する
    Tagsキャスター, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, invasion_boss, large_height, lightning_affinity, melee, physical_affinity, red_blood, slow_movement
    Packs
  • InvasionBoss: アトジリの誇り, ドレンチドミスクリエイション, バーンドミスクリエイション, ショックドミスクリエイション
  • ライフ
    220%
    Ailment Threshold
    220%
    耐性
    30 30 30 20
    Damage
    240%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    130%
    Type
    DemonModularBossSideArea
    Metadata
    DemonModularElementsBossSideAreaInvasion
    レベル
    68
    ライフ
    14,153
    防具
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    897
    スペルダメージ
    897
    命中
    290
    Attack Time
    1.5
    経験値
    20,510
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 717–1076
    クリティカル率: 5%
    Attack Time: 1.5 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterRighteousFireDemonBoss
    Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    ライチャスファイヤー
    キャストタイム: 1 秒
    使用者を魔法の炎で包み込み、使用者と近くの敵を燃やす。この効果が続く間、スペルダメージが大幅に増加する。使用者のライフが1になったとき、効果は終了する。
    毎秒290.7の基礎火ダメージを与える
    基礎半径は1.8m
    active skill area of effect radius +% final [109]
    MonsterLightningWarpDemonBoss
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    ライトニングワープ
    クリティカル率: 5%
    キャストタイム: 1 秒
    クールダウン時間: 1.5 秒
    しばらく待機してから、対象地点までテレポートする。その待機時間は距離と移動スピードによって決まる。テレポートが起きる際、テレポートの出発点と到達点の両方のエリアの周囲に、雷ダメージを与える。このスキルを複数回唱えると、各テレポートが予約され、順番に連続して起きるようになる。
    444.2から1332の雷ダメージを与える
    キャストスピードが30%増加する
    持続時間が75%減少する
    base skill show average damage instead of dps [1]
    is area damage [1]
    MonsterIceShieldDemonBoss
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    アークティックアーマー
    キャストタイム: 0.5 秒
    敵がプレーヤーをヒットした時にその敵に冷却のデバフを与える氷のバリアを召喚する。プレーヤーの移動中は足元に冷却領域を作成し、プレーヤーの静止中には受ける火ダメージと物理ダメージを低下させる。
    基礎持続時間は3
    バフは静止中にヒットから受ける物理ダメージ10%低下を付与する
    バフは静止中にヒットから受ける火ダメージ10%低下を付与する

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "Emerge2"
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    Stats
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "DetachAllContainingText( elehands );"
    	on_spawned_dead = "DetachAllContainingText( elehands );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonModularElementsBossSideAreaInvasion"] = {
        name = "Atziri's Pride",
        life = 2.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterRighteousFireDemonBoss",
            "MonsterLightningWarpDemonBoss",
            "MonsterIceShieldDemonBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterRighteousFireDemonBoss"] = {
        name = "Righteous Fire",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
        },
        levels = {
            [1] = {1, 6, 18, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
            [2] = {1, 11, 18, levelRequirement = 5, statInterpolation = {3, 1},  cost = { }, },
            [3] = {1, 15, 18, levelRequirement = 8, statInterpolation = {3, 1},  cost = { }, },
            [4] = {1, 19, 18, levelRequirement = 10, statInterpolation = {3, 1},  cost = { }, },
            [5] = {1, 23, 18, levelRequirement = 12, statInterpolation = {3, 1},  cost = { }, },
            [6] = {1, 27, 18, levelRequirement = 14, statInterpolation = {3, 1},  cost = { }, },
            [7] = {1, 33, 18, levelRequirement = 17, statInterpolation = {3, 1},  cost = { }, },
            [8] = {1, 36, 18, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
            [9] = {1, 40, 18, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
            [10] = {1, 45, 18, levelRequirement = 27, statInterpolation = {3, 1},  cost = { }, },
            [11] = {1, 49, 18, levelRequirement = 28, statInterpolation = {3, 1},  cost = { }, },
            [12] = {1, 54, 18, levelRequirement = 31, statInterpolation = {3, 1},  cost = { }, },
            [13] = {1, 57, 18, levelRequirement = 36, statInterpolation = {3, 1},  cost = { }, },
            [14] = {1, 62, 18, levelRequirement = 41, statInterpolation = {3, 1},  cost = { }, },
            [15] = {1, 66, 18, levelRequirement = 44, statInterpolation = {3, 1},  cost = { }, },
            [16] = {1, 71, 18, levelRequirement = 48, statInterpolation = {3, 1},  cost = { }, },
            [17] = {1, 75, 18, levelRequirement = 50, statInterpolation = {3, 1},  cost = { }, },
            [18] = {1, 79, 18, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
            [19] = {1, 84, 18, levelRequirement = 57, statInterpolation = {3, 1},  cost = { }, },
            [20] = {1, 88, 18, levelRequirement = 63, statInterpolation = {3, 1},  cost = { }, },
            [21] = {1, 92, 18, levelRequirement = 64, statInterpolation = {3, 1},  cost = { }, },
            [22] = {1, 96, 18, levelRequirement = 65, statInterpolation = {3, 1},  cost = { }, },
            [23] = {1, 101, 18, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
            [24] = {1, 105, 18, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
            [25] = {1, 109, 18, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
            [26] = {1, 113, 18, levelRequirement = 69, statInterpolation = {3, 1},  cost = { }, },
            [27] = {1, 118, 18, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
            [28] = {1, 123, 18, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
            [29] = {1, 127, 18, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
            [30] = {1, 131, 18, levelRequirement = 73, statInterpolation = {3, 1},  cost = { }, },
            [31] = {1, 135, 18, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
            [32] = {1, 139, 18, levelRequirement = 75, statInterpolation = {3, 1},  cost = { }, },
            [33] = {1, 144, 18, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
            [34] = {1, 148, 18, levelRequirement = 77, statInterpolation = {3, 1},  cost = { }, },
            [35] = {1, 152, 18, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
            [36] = {1, 157, 18, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningWarpDemonBoss"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "base_cast_speed_+%",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -75, 30, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShieldDemonBoss"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [0]
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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