Orgullo de Atziri
Demonio
Área: Laboratorio secreto
La rareza de los objetos arrojados está aumentada un %
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Atziri's Pride
Spectre | N |
---|---|
Area | Laboratorio secreto, Laboratorio secreto |
Tags | Lanzador de hechizos, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, lightning_affinity, melee, physical_affinity, red_blood, slow_movement, vaalsidearea_boss |
Vida
220%
Ailment Threshold
220%
Resistencia
30 30 30 20
Damage
240%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
130%
Type
DemonModularBossSideArea
Metadata
DemonModularElementsBossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
14,153
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
897
Daño de hechizos
897
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 717–1076
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterRighteousFireDemonBoss
Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Fuego justo
Tiempo de lanzamiento: 1 seg
Te envuelve en un fuego mágico que te incendia rápidamente a ti y a los enemigos cercanos. Tu daño de hechizos aumenta considerablemente bajo este efecto. El efecto termina cuando te queda 1 de vida.
Inflige 290.7 de daño de fuego base por segundo
El radio base es de 1.8 metros
active skill area of effect radius +% final [109]
El radio base es de 1.8 metros
active skill area of effect radius +% final [109]
MonsterLightningWarpDemonBoss
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Teletransporte de rayo
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 1.5 seg
Te teletransporta a una ubicación objetivo después de una duración, que se basa en la distancia y tu velocidad de movimiento. Cuando se produce el teletransporte, inflige daño de rayo alrededor de las áreas de inicio y de destino. Si vuelves a lanzar la habilidad, los múltiples teletransportes se ponen en cola para llevarse a cabo en secuencia.
Inflige de 444.2 a 1332 de daño de rayo
Velocidad de lanzamiento de hechizos aumentada un 30%
Duración reducida un 75%
base skill show average damage instead of dps [1]
is area damage [1]
Velocidad de lanzamiento de hechizos aumentada un 30%
Duración reducida un 75%
base skill show average damage instead of dps [1]
is area damage [1]
MonsterIceShieldDemonBoss
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Armadura ártica
Tiempo de lanzamiento: 0.5 seg
Invoca una barrera helada que escarcha a los enemigos cuando te golpean. Desprendes suelo escarchado al moverte y recibes menos daño físico y de fuego mientras estás quieto.
La duración base es de 3 segundos
La bonificación otorga un 10% menos de daño físico recibido de los golpes mientras estás quieto
La bonificación otorga un 10% menos de daño de fuego recibido de los golpes mientras estás quieto
La bonificación otorga un 10% menos de daño físico recibido de los golpes mientras estás quieto
La bonificación otorga un 10% menos de daño de fuego recibido de los golpes mientras estás quieto
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Emerge2" main_hand_unarmed_type = "One_Hand_Sword" } Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( elehands );" on_spawned_dead = "DetachAllContainingText( elehands );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonModular/DemonModularElementsBossSideArea"] = { name = "Atziri's Pride", life = 2.2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterRighteousFireDemonBoss", "MonsterLightningWarpDemonBoss", "MonsterIceShieldDemonBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterRighteousFireDemonBoss"] = { name = "Righteous Fire", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", }, levels = { [1] = {1, 6, 18, levelRequirement = 3, statInterpolation = {3, 1}, cost = { }, }, [2] = {1, 11, 18, levelRequirement = 5, statInterpolation = {3, 1}, cost = { }, }, [3] = {1, 15, 18, levelRequirement = 8, statInterpolation = {3, 1}, cost = { }, }, [4] = {1, 19, 18, levelRequirement = 10, statInterpolation = {3, 1}, cost = { }, }, [5] = {1, 23, 18, levelRequirement = 12, statInterpolation = {3, 1}, cost = { }, }, [6] = {1, 27, 18, levelRequirement = 14, statInterpolation = {3, 1}, cost = { }, }, [7] = {1, 33, 18, levelRequirement = 17, statInterpolation = {3, 1}, cost = { }, }, [8] = {1, 36, 18, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, }, [9] = {1, 40, 18, levelRequirement = 24, statInterpolation = {3, 1}, cost = { }, }, [10] = {1, 45, 18, levelRequirement = 27, statInterpolation = {3, 1}, cost = { }, }, [11] = {1, 49, 18, levelRequirement = 28, statInterpolation = {3, 1}, cost = { }, }, [12] = {1, 54, 18, levelRequirement = 31, statInterpolation = {3, 1}, cost = { }, }, [13] = {1, 57, 18, levelRequirement = 36, statInterpolation = {3, 1}, cost = { }, }, [14] = {1, 62, 18, levelRequirement = 41, statInterpolation = {3, 1}, cost = { }, }, [15] = {1, 66, 18, levelRequirement = 44, statInterpolation = {3, 1}, cost = { }, }, [16] = {1, 71, 18, levelRequirement = 48, statInterpolation = {3, 1}, cost = { }, }, [17] = {1, 75, 18, levelRequirement = 50, statInterpolation = {3, 1}, cost = { }, }, [18] = {1, 79, 18, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, }, [19] = {1, 84, 18, levelRequirement = 57, statInterpolation = {3, 1}, cost = { }, }, [20] = {1, 88, 18, levelRequirement = 63, statInterpolation = {3, 1}, cost = { }, }, [21] = {1, 92, 18, levelRequirement = 64, statInterpolation = {3, 1}, cost = { }, }, [22] = {1, 96, 18, levelRequirement = 65, statInterpolation = {3, 1}, cost = { }, }, [23] = {1, 101, 18, levelRequirement = 66, statInterpolation = {3, 1}, cost = { }, }, [24] = {1, 105, 18, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, }, [25] = {1, 109, 18, levelRequirement = 68, statInterpolation = {3, 1}, cost = { }, }, [26] = {1, 113, 18, levelRequirement = 69, statInterpolation = {3, 1}, cost = { }, }, [27] = {1, 118, 18, levelRequirement = 70, statInterpolation = {3, 1}, cost = { }, }, [28] = {1, 123, 18, levelRequirement = 71, statInterpolation = {3, 1}, cost = { }, }, [29] = {1, 127, 18, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, }, [30] = {1, 131, 18, levelRequirement = 73, statInterpolation = {3, 1}, cost = { }, }, [31] = {1, 135, 18, levelRequirement = 74, statInterpolation = {3, 1}, cost = { }, }, [32] = {1, 139, 18, levelRequirement = 75, statInterpolation = {3, 1}, cost = { }, }, [33] = {1, 144, 18, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, }, [34] = {1, 148, 18, levelRequirement = 77, statInterpolation = {3, 1}, cost = { }, }, [35] = {1, 152, 18, levelRequirement = 78, statInterpolation = {3, 1}, cost = { }, }, [36] = {1, 157, 18, levelRequirement = 81, statInterpolation = {3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningWarpDemonBoss"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "base_cast_speed_+%", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -75, 30, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShieldDemonBoss"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, }
La rareza de los objetos arrojados está aumentada un %
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Orgullo de Atziri
Demonio
Área: InvasionBoss
La rareza de los objetos arrojados está aumentada un %
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Atziri's Pride
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | Vida máxima aumentada un 50% |
Tags | Lanzador de hechizos, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, invasion_boss, large_height, lightning_affinity, melee, physical_affinity, red_blood, slow_movement |
Packs |
Vida
220%
Ailment Threshold
220%
Resistencia
30 30 30 20
Damage
240%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
130%
Type
DemonModularBossSideArea
Metadata
DemonModularElementsBossSideAreaInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
14,153
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
897
Daño de hechizos
897
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 717–1076
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterRighteousFireDemonBoss
Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Fuego justo
Tiempo de lanzamiento: 1 seg
Te envuelve en un fuego mágico que te incendia rápidamente a ti y a los enemigos cercanos. Tu daño de hechizos aumenta considerablemente bajo este efecto. El efecto termina cuando te queda 1 de vida.
Inflige 290.7 de daño de fuego base por segundo
El radio base es de 1.8 metros
active skill area of effect radius +% final [109]
El radio base es de 1.8 metros
active skill area of effect radius +% final [109]
MonsterLightningWarpDemonBoss
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Teletransporte de rayo
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 1.5 seg
Te teletransporta a una ubicación objetivo después de una duración, que se basa en la distancia y tu velocidad de movimiento. Cuando se produce el teletransporte, inflige daño de rayo alrededor de las áreas de inicio y de destino. Si vuelves a lanzar la habilidad, los múltiples teletransportes se ponen en cola para llevarse a cabo en secuencia.
Inflige de 444.2 a 1332 de daño de rayo
Velocidad de lanzamiento de hechizos aumentada un 30%
Duración reducida un 75%
base skill show average damage instead of dps [1]
is area damage [1]
Velocidad de lanzamiento de hechizos aumentada un 30%
Duración reducida un 75%
base skill show average damage instead of dps [1]
is area damage [1]
MonsterIceShieldDemonBoss
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Armadura ártica
Tiempo de lanzamiento: 0.5 seg
Invoca una barrera helada que escarcha a los enemigos cuando te golpean. Desprendes suelo escarchado al moverte y recibes menos daño físico y de fuego mientras estás quieto.
La duración base es de 3 segundos
La bonificación otorga un 10% menos de daño físico recibido de los golpes mientras estás quieto
La bonificación otorga un 10% menos de daño de fuego recibido de los golpes mientras estás quieto
La bonificación otorga un 10% menos de daño físico recibido de los golpes mientras estás quieto
La bonificación otorga un 10% menos de daño de fuego recibido de los golpes mientras estás quieto
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Emerge2" main_hand_unarmed_type = "One_Hand_Sword" } Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( elehands );" on_spawned_dead = "DetachAllContainingText( elehands );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonModular/DemonModularElementsBossSideAreaInvasion"] = { name = "Atziri's Pride", life = 2.2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterRighteousFireDemonBoss", "MonsterLightningWarpDemonBoss", "MonsterIceShieldDemonBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterRighteousFireDemonBoss"] = { name = "Righteous Fire", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", }, levels = { [1] = {1, 6, 18, levelRequirement = 3, statInterpolation = {3, 1}, cost = { }, }, [2] = {1, 11, 18, levelRequirement = 5, statInterpolation = {3, 1}, cost = { }, }, [3] = {1, 15, 18, levelRequirement = 8, statInterpolation = {3, 1}, cost = { }, }, [4] = {1, 19, 18, levelRequirement = 10, statInterpolation = {3, 1}, cost = { }, }, [5] = {1, 23, 18, levelRequirement = 12, statInterpolation = {3, 1}, cost = { }, }, [6] = {1, 27, 18, levelRequirement = 14, statInterpolation = {3, 1}, cost = { }, }, [7] = {1, 33, 18, levelRequirement = 17, statInterpolation = {3, 1}, cost = { }, }, [8] = {1, 36, 18, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, }, [9] = {1, 40, 18, levelRequirement = 24, statInterpolation = {3, 1}, cost = { }, }, [10] = {1, 45, 18, levelRequirement = 27, statInterpolation = {3, 1}, cost = { }, }, [11] = {1, 49, 18, levelRequirement = 28, statInterpolation = {3, 1}, cost = { }, }, [12] = {1, 54, 18, levelRequirement = 31, statInterpolation = {3, 1}, cost = { }, }, [13] = {1, 57, 18, levelRequirement = 36, statInterpolation = {3, 1}, cost = { }, }, [14] = {1, 62, 18, levelRequirement = 41, statInterpolation = {3, 1}, cost = { }, }, [15] = {1, 66, 18, levelRequirement = 44, statInterpolation = {3, 1}, cost = { }, }, [16] = {1, 71, 18, levelRequirement = 48, statInterpolation = {3, 1}, cost = { }, }, [17] = {1, 75, 18, levelRequirement = 50, statInterpolation = {3, 1}, cost = { }, }, [18] = {1, 79, 18, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, }, [19] = {1, 84, 18, levelRequirement = 57, statInterpolation = {3, 1}, cost = { }, }, [20] = {1, 88, 18, levelRequirement = 63, statInterpolation = {3, 1}, cost = { }, }, [21] = {1, 92, 18, levelRequirement = 64, statInterpolation = {3, 1}, cost = { }, }, [22] = {1, 96, 18, levelRequirement = 65, statInterpolation = {3, 1}, cost = { }, }, [23] = {1, 101, 18, levelRequirement = 66, statInterpolation = {3, 1}, cost = { }, }, [24] = {1, 105, 18, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, }, [25] = {1, 109, 18, levelRequirement = 68, statInterpolation = {3, 1}, cost = { }, }, [26] = {1, 113, 18, levelRequirement = 69, statInterpolation = {3, 1}, cost = { }, }, [27] = {1, 118, 18, levelRequirement = 70, statInterpolation = {3, 1}, cost = { }, }, [28] = {1, 123, 18, levelRequirement = 71, statInterpolation = {3, 1}, cost = { }, }, [29] = {1, 127, 18, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, }, [30] = {1, 131, 18, levelRequirement = 73, statInterpolation = {3, 1}, cost = { }, }, [31] = {1, 135, 18, levelRequirement = 74, statInterpolation = {3, 1}, cost = { }, }, [32] = {1, 139, 18, levelRequirement = 75, statInterpolation = {3, 1}, cost = { }, }, [33] = {1, 144, 18, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, }, [34] = {1, 148, 18, levelRequirement = 77, statInterpolation = {3, 1}, cost = { }, }, [35] = {1, 152, 18, levelRequirement = 78, statInterpolation = {3, 1}, cost = { }, }, [36] = {1, 157, 18, levelRequirement = 81, statInterpolation = {3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningWarpDemonBoss"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "base_cast_speed_+%", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -75, 30, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShieldDemonBoss"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, }
La rareza de los objetos arrojados está aumentada un %
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |