Orgullo de Atziri
Demonio
La rareza de los objetos arrojados está aumentada un %
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Atziri's Pride
SpectreN
AreaLaboratorio Secreto, Laboratorio Secreto
TagsLanzador de hechizos, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, lightning_affinity, melee, physical_affinity, red_blood, slow_movement, vaalsidearea_boss
Vida
220%
Ailment Threshold
220%
Resistencia
30 30 30 20
Damage
240%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
130%
Type
DemonModularBossSideArea
Metadata
DemonModularElementsBossSideArea
Nivel
68
Vida
14,153
Armaduras
28,790
Evasión
4,739
Escudo de energía
0
Damage
897
Daño de hechizos
897
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 717–1076
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterRighteousFireDemonBoss
Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Fuego justo
Tiempo de lanzamiento: 1 seg
Te envuelve en un fuego mágico que te incendia rápidamente a ti y a los enemigos cercanos. Tu daño de hechizos aumenta considerablemente bajo este efecto. El efecto termina cuando te queda 1 de vida.
Inflige 290.7 de daño de fuego base por segundo
El radio base es de 1.8 metros
active skill area of effect radius +% final [109]
MonsterLightningWarpDemonBoss
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Teletransporte de rayo
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 1.5 seg
Te teletransporta a una ubicación objetivo después de una duración, que se basa en la distancia y tu velocidad de movimiento. Cuando se produce el teletransporte, inflige daño de rayo alrededor de las áreas de inicio y de destino. Si vuelves a lanzar la habilidad, los múltiples teletransportes se ponen en cola para llevarse a cabo en secuencia.
Inflige de 444.2 a 1332 de daño de rayo
Velocidad de lanzamiento de hechizos aumentada un 30%
Duración reducida un 75%
base skill show average damage instead of dps [1]
is area damage [1]
MonsterIceShieldDemonBoss
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Armadura ártica
Tiempo de lanzamiento: 0.5 seg
Invoca una barrera helada que escarcha a los enemigos cuando te golpean. Desprendes suelo escarchado al moverte y recibes menos daño físico y de fuego mientras estás quieto.
La duración base es de 3 segundos
La bonificación otorga un 10% menos de daño físico recibido de los golpes mientras estás quieto
La bonificación otorga un 10% menos de daño de fuego recibido de los golpes mientras estás quieto

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "Emerge2"
	main_hand_unarmed_type = "One_Hand_Sword"
}

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "DetachAllContainingText( elehands );"
	on_spawned_dead = "DetachAllContainingText( elehands );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonModular/DemonModularElementsBossSideArea"] = {
    name = "Atziri's Pride",
    life = 2.2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterRighteousFireDemonBoss",
        "MonsterLightningWarpDemonBoss",
        "MonsterIceShieldDemonBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterRighteousFireDemonBoss"] = {
    name = "Righteous Fire",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
    },
    levels = {
        [1] = {1, 6, 18, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
        [2] = {1, 11, 18, levelRequirement = 5, statInterpolation = {3, 1},  cost = { }, },
        [3] = {1, 15, 18, levelRequirement = 8, statInterpolation = {3, 1},  cost = { }, },
        [4] = {1, 19, 18, levelRequirement = 10, statInterpolation = {3, 1},  cost = { }, },
        [5] = {1, 23, 18, levelRequirement = 12, statInterpolation = {3, 1},  cost = { }, },
        [6] = {1, 27, 18, levelRequirement = 14, statInterpolation = {3, 1},  cost = { }, },
        [7] = {1, 33, 18, levelRequirement = 17, statInterpolation = {3, 1},  cost = { }, },
        [8] = {1, 36, 18, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
        [9] = {1, 40, 18, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
        [10] = {1, 45, 18, levelRequirement = 27, statInterpolation = {3, 1},  cost = { }, },
        [11] = {1, 49, 18, levelRequirement = 28, statInterpolation = {3, 1},  cost = { }, },
        [12] = {1, 54, 18, levelRequirement = 31, statInterpolation = {3, 1},  cost = { }, },
        [13] = {1, 57, 18, levelRequirement = 36, statInterpolation = {3, 1},  cost = { }, },
        [14] = {1, 62, 18, levelRequirement = 41, statInterpolation = {3, 1},  cost = { }, },
        [15] = {1, 66, 18, levelRequirement = 44, statInterpolation = {3, 1},  cost = { }, },
        [16] = {1, 71, 18, levelRequirement = 48, statInterpolation = {3, 1},  cost = { }, },
        [17] = {1, 75, 18, levelRequirement = 50, statInterpolation = {3, 1},  cost = { }, },
        [18] = {1, 79, 18, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
        [19] = {1, 84, 18, levelRequirement = 57, statInterpolation = {3, 1},  cost = { }, },
        [20] = {1, 88, 18, levelRequirement = 63, statInterpolation = {3, 1},  cost = { }, },
        [21] = {1, 92, 18, levelRequirement = 64, statInterpolation = {3, 1},  cost = { }, },
        [22] = {1, 96, 18, levelRequirement = 65, statInterpolation = {3, 1},  cost = { }, },
        [23] = {1, 101, 18, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
        [24] = {1, 105, 18, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
        [25] = {1, 109, 18, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
        [26] = {1, 113, 18, levelRequirement = 69, statInterpolation = {3, 1},  cost = { }, },
        [27] = {1, 118, 18, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
        [28] = {1, 123, 18, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
        [29] = {1, 127, 18, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
        [30] = {1, 131, 18, levelRequirement = 73, statInterpolation = {3, 1},  cost = { }, },
        [31] = {1, 135, 18, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
        [32] = {1, 139, 18, levelRequirement = 75, statInterpolation = {3, 1},  cost = { }, },
        [33] = {1, 144, 18, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
        [34] = {1, 148, 18, levelRequirement = 77, statInterpolation = {3, 1},  cost = { }, },
        [35] = {1, 152, 18, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
        [36] = {1, 157, 18, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningWarpDemonBoss"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Movement] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_effect_duration_+%",
        "base_cast_speed_+%",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, -75, 30, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShieldDemonBoss"] = {
    name = "Arctic Armour",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Totemable] = true,
        [SkillType.Duration] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Cold] = true,
        [SkillType.ElementalStatus] = true,
        [SkillType.Instant] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "chill_enemy_when_hit_duration_ms",
        "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
        "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
La rareza de los objetos arrojados está aumentada un %
IdMonsterSideAreaBoss
FamilyMonsterSideAreaBoss
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Orgullo de Atziri
    Demonio
    La rareza de los objetos arrojados está aumentada un %
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    monster is invasion boss [1]
    stance movement speed +% final [112]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Atziri's Pride
    SpectreN
    AreaInvasionBoss
    End GameVida máxima aumentada un 50%
    TagsLanzador de hechizos, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, invasion_boss, large_height, lightning_affinity, melee, physical_affinity, red_blood, slow_movement
    Packs
  • InvasionBoss: Orgullo de Atziri, Aberración empapada, Aberración quemada, Aberración electrocutada
  • Vida
    220%
    Ailment Threshold
    220%
    Resistencia
    30 30 30 20
    Damage
    240%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    130%
    Type
    DemonModularBossSideArea
    Metadata
    DemonModularElementsBossSideAreaInvasion
    Nivel
    68
    Vida
    14,153
    Armaduras
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    897
    Daño de hechizos
    897
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    20,510
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 717–1076
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterRighteousFireDemonBoss
    Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Fuego justo
    Tiempo de lanzamiento: 1 seg
    Te envuelve en un fuego mágico que te incendia rápidamente a ti y a los enemigos cercanos. Tu daño de hechizos aumenta considerablemente bajo este efecto. El efecto termina cuando te queda 1 de vida.
    Inflige 290.7 de daño de fuego base por segundo
    El radio base es de 1.8 metros
    active skill area of effect radius +% final [109]
    MonsterLightningWarpDemonBoss
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Teletransporte de rayo
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 1.5 seg
    Te teletransporta a una ubicación objetivo después de una duración, que se basa en la distancia y tu velocidad de movimiento. Cuando se produce el teletransporte, inflige daño de rayo alrededor de las áreas de inicio y de destino. Si vuelves a lanzar la habilidad, los múltiples teletransportes se ponen en cola para llevarse a cabo en secuencia.
    Inflige de 444.2 a 1332 de daño de rayo
    Velocidad de lanzamiento de hechizos aumentada un 30%
    Duración reducida un 75%
    base skill show average damage instead of dps [1]
    is area damage [1]
    MonsterIceShieldDemonBoss
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Armadura ártica
    Tiempo de lanzamiento: 0.5 seg
    Invoca una barrera helada que escarcha a los enemigos cuando te golpean. Desprendes suelo escarchado al moverte y recibes menos daño físico y de fuego mientras estás quieto.
    La duración base es de 3 segundos
    La bonificación otorga un 10% menos de daño físico recibido de los golpes mientras estás quieto
    La bonificación otorga un 10% menos de daño de fuego recibido de los golpes mientras estás quieto

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "Emerge2"
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    Stats
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "DetachAllContainingText( elehands );"
    	on_spawned_dead = "DetachAllContainingText( elehands );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonModularElementsBossSideAreaInvasion"] = {
        name = "Atziri's Pride",
        life = 2.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterRighteousFireDemonBoss",
            "MonsterLightningWarpDemonBoss",
            "MonsterIceShieldDemonBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterRighteousFireDemonBoss"] = {
        name = "Righteous Fire",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
        },
        levels = {
            [1] = {1, 6, 18, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
            [2] = {1, 11, 18, levelRequirement = 5, statInterpolation = {3, 1},  cost = { }, },
            [3] = {1, 15, 18, levelRequirement = 8, statInterpolation = {3, 1},  cost = { }, },
            [4] = {1, 19, 18, levelRequirement = 10, statInterpolation = {3, 1},  cost = { }, },
            [5] = {1, 23, 18, levelRequirement = 12, statInterpolation = {3, 1},  cost = { }, },
            [6] = {1, 27, 18, levelRequirement = 14, statInterpolation = {3, 1},  cost = { }, },
            [7] = {1, 33, 18, levelRequirement = 17, statInterpolation = {3, 1},  cost = { }, },
            [8] = {1, 36, 18, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
            [9] = {1, 40, 18, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
            [10] = {1, 45, 18, levelRequirement = 27, statInterpolation = {3, 1},  cost = { }, },
            [11] = {1, 49, 18, levelRequirement = 28, statInterpolation = {3, 1},  cost = { }, },
            [12] = {1, 54, 18, levelRequirement = 31, statInterpolation = {3, 1},  cost = { }, },
            [13] = {1, 57, 18, levelRequirement = 36, statInterpolation = {3, 1},  cost = { }, },
            [14] = {1, 62, 18, levelRequirement = 41, statInterpolation = {3, 1},  cost = { }, },
            [15] = {1, 66, 18, levelRequirement = 44, statInterpolation = {3, 1},  cost = { }, },
            [16] = {1, 71, 18, levelRequirement = 48, statInterpolation = {3, 1},  cost = { }, },
            [17] = {1, 75, 18, levelRequirement = 50, statInterpolation = {3, 1},  cost = { }, },
            [18] = {1, 79, 18, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
            [19] = {1, 84, 18, levelRequirement = 57, statInterpolation = {3, 1},  cost = { }, },
            [20] = {1, 88, 18, levelRequirement = 63, statInterpolation = {3, 1},  cost = { }, },
            [21] = {1, 92, 18, levelRequirement = 64, statInterpolation = {3, 1},  cost = { }, },
            [22] = {1, 96, 18, levelRequirement = 65, statInterpolation = {3, 1},  cost = { }, },
            [23] = {1, 101, 18, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
            [24] = {1, 105, 18, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
            [25] = {1, 109, 18, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
            [26] = {1, 113, 18, levelRequirement = 69, statInterpolation = {3, 1},  cost = { }, },
            [27] = {1, 118, 18, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
            [28] = {1, 123, 18, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
            [29] = {1, 127, 18, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
            [30] = {1, 131, 18, levelRequirement = 73, statInterpolation = {3, 1},  cost = { }, },
            [31] = {1, 135, 18, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
            [32] = {1, 139, 18, levelRequirement = 75, statInterpolation = {3, 1},  cost = { }, },
            [33] = {1, 144, 18, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
            [34] = {1, 148, 18, levelRequirement = 77, statInterpolation = {3, 1},  cost = { }, },
            [35] = {1, 152, 18, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
            [36] = {1, 157, 18, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningWarpDemonBoss"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "base_cast_speed_+%",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -75, 30, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShieldDemonBoss"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    
    La rareza de los objetos arrojados está aumentada un %
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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