阿兹里之傲
恶魔
区域: 秘密实验室
掉落的物品稀有度提高 %
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Atziri's Pride
幽魂 | N |
---|---|
地区 | 秘密实验室, 秘密实验室 |
标签 | 施法, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, lightning_affinity, melee, physical_affinity, red_blood, slow_movement, vaalsidearea_boss |
生命
220%
异常状态临界值
220%
抗性
30 30 30 20
伤害
240%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
DemonModularBossSideArea
Metadata
DemonModularElementsBossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
14,153
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
897
法术伤害
897
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
14,153
冰缓
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 717–1076
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterRighteousFireDemonBoss
法术, 增益, 范围, 造成燃烧, DoT, 火焰, 图腾技能, 可触发, 立即, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
正义之火
施放间隔: 1 秒
以魔法之火快速地燃烧自己及周围的敌人。在此效果下,你的法术伤害大幅增加。当你的生命只剩下 1 时将会自动停止此法术。
每秒造成 290.7 基础火焰伤害
基础范围为 1.8 米
active skill area of effect radius +% final [109]
基础范围为 1.8 米
active skill area of effect radius +% final [109]
MonsterLightningWarpDemonBoss
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 位移, 闪电, 范围法术, 快行, 法术可重复, 可齐射
闪电传送
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 1.5 秒
指定一个传送目的地,等待一段时间,该时间由距离和你的移动速度决定。传送发生时,对玩家原本所在位置和传送目的地周围同时造成闪电伤害。重复释放会按照顺序连续进行传送。
造成 444.2 - 1332 闪电伤害
施法速度加快 30%
持续时间缩短 75%
base skill show average damage instead of dps [1]
is area damage [1]
施法速度加快 30%
持续时间缩短 75%
base skill show average damage instead of dps [1]
is area damage [1]
MonsterIceShieldDemonBoss
法术, 增益, 图腾技能, 持续时间, 消耗保留, 图腾施放单独, 冰冷, 造成元素状态, 立即, NonHitChill, 冰缓区域, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
极地装甲
施放间隔: 0.5 秒
召唤冰霜之盾, 作用期间对击中你的敌人造成冰缓. 移动时造成冰冻地面, 并且静止不移动时受到较少火焰及物理伤害.
基础持续时间为 3 秒
静止时,增益效果使受到的击中物理伤害总降 10%
静止时,增益效果使受到的击中火焰伤害总降 10%
静止时,增益效果使受到的击中物理伤害总降 10%
静止时,增益效果使受到的击中火焰伤害总降 10%
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Emerge2" main_hand_unarmed_type = "One_Hand_Sword" } Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( elehands );" on_spawned_dead = "DetachAllContainingText( elehands );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonModular/DemonModularElementsBossSideArea"] = { name = "Atziri's Pride", life = 2.2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterRighteousFireDemonBoss", "MonsterLightningWarpDemonBoss", "MonsterIceShieldDemonBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterRighteousFireDemonBoss"] = { name = "Righteous Fire", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", }, levels = { [1] = {1, 6, 18, levelRequirement = 3, statInterpolation = {3, 1}, cost = { }, }, [2] = {1, 11, 18, levelRequirement = 5, statInterpolation = {3, 1}, cost = { }, }, [3] = {1, 15, 18, levelRequirement = 8, statInterpolation = {3, 1}, cost = { }, }, [4] = {1, 19, 18, levelRequirement = 10, statInterpolation = {3, 1}, cost = { }, }, [5] = {1, 23, 18, levelRequirement = 12, statInterpolation = {3, 1}, cost = { }, }, [6] = {1, 27, 18, levelRequirement = 14, statInterpolation = {3, 1}, cost = { }, }, [7] = {1, 33, 18, levelRequirement = 17, statInterpolation = {3, 1}, cost = { }, }, [8] = {1, 36, 18, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, }, [9] = {1, 40, 18, levelRequirement = 24, statInterpolation = {3, 1}, cost = { }, }, [10] = {1, 45, 18, levelRequirement = 27, statInterpolation = {3, 1}, cost = { }, }, [11] = {1, 49, 18, levelRequirement = 28, statInterpolation = {3, 1}, cost = { }, }, [12] = {1, 54, 18, levelRequirement = 31, statInterpolation = {3, 1}, cost = { }, }, [13] = {1, 57, 18, levelRequirement = 36, statInterpolation = {3, 1}, cost = { }, }, [14] = {1, 62, 18, levelRequirement = 41, statInterpolation = {3, 1}, cost = { }, }, [15] = {1, 66, 18, levelRequirement = 44, statInterpolation = {3, 1}, cost = { }, }, [16] = {1, 71, 18, levelRequirement = 48, statInterpolation = {3, 1}, cost = { }, }, [17] = {1, 75, 18, levelRequirement = 50, statInterpolation = {3, 1}, cost = { }, }, [18] = {1, 79, 18, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, }, [19] = {1, 84, 18, levelRequirement = 57, statInterpolation = {3, 1}, cost = { }, }, [20] = {1, 88, 18, levelRequirement = 63, statInterpolation = {3, 1}, cost = { }, }, [21] = {1, 92, 18, levelRequirement = 64, statInterpolation = {3, 1}, cost = { }, }, [22] = {1, 96, 18, levelRequirement = 65, statInterpolation = {3, 1}, cost = { }, }, [23] = {1, 101, 18, levelRequirement = 66, statInterpolation = {3, 1}, cost = { }, }, [24] = {1, 105, 18, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, }, [25] = {1, 109, 18, levelRequirement = 68, statInterpolation = {3, 1}, cost = { }, }, [26] = {1, 113, 18, levelRequirement = 69, statInterpolation = {3, 1}, cost = { }, }, [27] = {1, 118, 18, levelRequirement = 70, statInterpolation = {3, 1}, cost = { }, }, [28] = {1, 123, 18, levelRequirement = 71, statInterpolation = {3, 1}, cost = { }, }, [29] = {1, 127, 18, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, }, [30] = {1, 131, 18, levelRequirement = 73, statInterpolation = {3, 1}, cost = { }, }, [31] = {1, 135, 18, levelRequirement = 74, statInterpolation = {3, 1}, cost = { }, }, [32] = {1, 139, 18, levelRequirement = 75, statInterpolation = {3, 1}, cost = { }, }, [33] = {1, 144, 18, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, }, [34] = {1, 148, 18, levelRequirement = 77, statInterpolation = {3, 1}, cost = { }, }, [35] = {1, 152, 18, levelRequirement = 78, statInterpolation = {3, 1}, cost = { }, }, [36] = {1, 157, 18, levelRequirement = 81, statInterpolation = {3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningWarpDemonBoss"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "base_cast_speed_+%", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -75, 30, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShieldDemonBoss"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, }
掉落的物品稀有度提高 %
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
阿兹里之傲
恶魔
区域: InvasionBoss
掉落的物品稀有度提高 %
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Atziri's Pride
幽魂 | N |
---|---|
地区 | InvasionBoss |
End Game | 生命上限提高 50% |
标签 | 施法, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, invasion_boss, large_height, lightning_affinity, melee, physical_affinity, red_blood, slow_movement |
Packs |
生命
220%
异常状态临界值
220%
抗性
30 30 30 20
伤害
240%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
DemonModularBossSideArea
Metadata
DemonModularElementsBossSideAreaInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
14,153
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
897
法术伤害
897
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
14,153
冰缓
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 717–1076
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterRighteousFireDemonBoss
法术, 增益, 范围, 造成燃烧, DoT, 火焰, 图腾技能, 可触发, 立即, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
正义之火
施放间隔: 1 秒
以魔法之火快速地燃烧自己及周围的敌人。在此效果下,你的法术伤害大幅增加。当你的生命只剩下 1 时将会自动停止此法术。
每秒造成 290.7 基础火焰伤害
基础范围为 1.8 米
active skill area of effect radius +% final [109]
基础范围为 1.8 米
active skill area of effect radius +% final [109]
MonsterLightningWarpDemonBoss
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 位移, 闪电, 范围法术, 快行, 法术可重复, 可齐射
闪电传送
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 1.5 秒
指定一个传送目的地,等待一段时间,该时间由距离和你的移动速度决定。传送发生时,对玩家原本所在位置和传送目的地周围同时造成闪电伤害。重复释放会按照顺序连续进行传送。
造成 444.2 - 1332 闪电伤害
施法速度加快 30%
持续时间缩短 75%
base skill show average damage instead of dps [1]
is area damage [1]
施法速度加快 30%
持续时间缩短 75%
base skill show average damage instead of dps [1]
is area damage [1]
MonsterIceShieldDemonBoss
法术, 增益, 图腾技能, 持续时间, 消耗保留, 图腾施放单独, 冰冷, 造成元素状态, 立即, NonHitChill, 冰缓区域, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
极地装甲
施放间隔: 0.5 秒
召唤冰霜之盾, 作用期间对击中你的敌人造成冰缓. 移动时造成冰冻地面, 并且静止不移动时受到较少火焰及物理伤害.
基础持续时间为 3 秒
静止时,增益效果使受到的击中物理伤害总降 10%
静止时,增益效果使受到的击中火焰伤害总降 10%
静止时,增益效果使受到的击中物理伤害总降 10%
静止时,增益效果使受到的击中火焰伤害总降 10%
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Emerge2" main_hand_unarmed_type = "One_Hand_Sword" } Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( elehands );" on_spawned_dead = "DetachAllContainingText( elehands );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonModular/DemonModularElementsBossSideAreaInvasion"] = { name = "Atziri's Pride", life = 2.2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterRighteousFireDemonBoss", "MonsterLightningWarpDemonBoss", "MonsterIceShieldDemonBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterRighteousFireDemonBoss"] = { name = "Righteous Fire", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", }, levels = { [1] = {1, 6, 18, levelRequirement = 3, statInterpolation = {3, 1}, cost = { }, }, [2] = {1, 11, 18, levelRequirement = 5, statInterpolation = {3, 1}, cost = { }, }, [3] = {1, 15, 18, levelRequirement = 8, statInterpolation = {3, 1}, cost = { }, }, [4] = {1, 19, 18, levelRequirement = 10, statInterpolation = {3, 1}, cost = { }, }, [5] = {1, 23, 18, levelRequirement = 12, statInterpolation = {3, 1}, cost = { }, }, [6] = {1, 27, 18, levelRequirement = 14, statInterpolation = {3, 1}, cost = { }, }, [7] = {1, 33, 18, levelRequirement = 17, statInterpolation = {3, 1}, cost = { }, }, [8] = {1, 36, 18, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, }, [9] = {1, 40, 18, levelRequirement = 24, statInterpolation = {3, 1}, cost = { }, }, [10] = {1, 45, 18, levelRequirement = 27, statInterpolation = {3, 1}, cost = { }, }, [11] = {1, 49, 18, levelRequirement = 28, statInterpolation = {3, 1}, cost = { }, }, [12] = {1, 54, 18, levelRequirement = 31, statInterpolation = {3, 1}, cost = { }, }, [13] = {1, 57, 18, levelRequirement = 36, statInterpolation = {3, 1}, cost = { }, }, [14] = {1, 62, 18, levelRequirement = 41, statInterpolation = {3, 1}, cost = { }, }, [15] = {1, 66, 18, levelRequirement = 44, statInterpolation = {3, 1}, cost = { }, }, [16] = {1, 71, 18, levelRequirement = 48, statInterpolation = {3, 1}, cost = { }, }, [17] = {1, 75, 18, levelRequirement = 50, statInterpolation = {3, 1}, cost = { }, }, [18] = {1, 79, 18, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, }, [19] = {1, 84, 18, levelRequirement = 57, statInterpolation = {3, 1}, cost = { }, }, [20] = {1, 88, 18, levelRequirement = 63, statInterpolation = {3, 1}, cost = { }, }, [21] = {1, 92, 18, levelRequirement = 64, statInterpolation = {3, 1}, cost = { }, }, [22] = {1, 96, 18, levelRequirement = 65, statInterpolation = {3, 1}, cost = { }, }, [23] = {1, 101, 18, levelRequirement = 66, statInterpolation = {3, 1}, cost = { }, }, [24] = {1, 105, 18, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, }, [25] = {1, 109, 18, levelRequirement = 68, statInterpolation = {3, 1}, cost = { }, }, [26] = {1, 113, 18, levelRequirement = 69, statInterpolation = {3, 1}, cost = { }, }, [27] = {1, 118, 18, levelRequirement = 70, statInterpolation = {3, 1}, cost = { }, }, [28] = {1, 123, 18, levelRequirement = 71, statInterpolation = {3, 1}, cost = { }, }, [29] = {1, 127, 18, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, }, [30] = {1, 131, 18, levelRequirement = 73, statInterpolation = {3, 1}, cost = { }, }, [31] = {1, 135, 18, levelRequirement = 74, statInterpolation = {3, 1}, cost = { }, }, [32] = {1, 139, 18, levelRequirement = 75, statInterpolation = {3, 1}, cost = { }, }, [33] = {1, 144, 18, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, }, [34] = {1, 148, 18, levelRequirement = 77, statInterpolation = {3, 1}, cost = { }, }, [35] = {1, 152, 18, levelRequirement = 78, statInterpolation = {3, 1}, cost = { }, }, [36] = {1, 157, 18, levelRequirement = 81, statInterpolation = {3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningWarpDemonBoss"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "base_cast_speed_+%", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -75, 30, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShieldDemonBoss"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, }
掉落的物品稀有度提高 %
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |