阿茲里的傲氣
惡魔
地區: 秘密實驗室
增加 % 物品掉落稀有度
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Atziri's Pride
幽魂 | N |
---|---|
地區 | 秘密實驗室, 秘密實驗室 |
標籤 | 法術, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, lightning_affinity, melee, physical_affinity, red_blood, slow_movement, vaalsidearea_boss |
生命
220%
異常狀態臨界值
220%
抗性
30 30 30 20
傷害
240%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
DemonModularBossSideArea
Metadata
DemonModularElementsBossSideArea
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
14,153
護甲
28,790
閃避
4,739
能量護盾
0
傷害
897
法術傷害
897
命中
290
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
14,153
冰緩
45
感電
45
易碎
253
焦灼
45
殘喘
124
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterRighteousFireDemonBoss
法術, 增益, 範圍, 造成燃燒, DoT, 火焰, 圖騰技能, 可觸發, 立即, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
正義之火
施放時間: 1 秒
以魔法之火快速的燃燒自己及周圍的敵人。在此效果下,你的法術傷害大幅增加。當你的生命只剩下 1 時將會自動停止此法術。
每秒造成 290.7 基本火焰傷害
基礎範圍為 1.8 米
active skill area of effect radius +% final [109]
基礎範圍為 1.8 米
active skill area of effect radius +% final [109]
MonsterLightningWarpDemonBoss
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
閃電傳送
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 1.5 秒
在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
造成 444.2 至 1332 閃電傷害
增加 30% 施放速度
減少 75% 持續時間
base skill show average damage instead of dps [1]
is area damage [1]
增加 30% 施放速度
減少 75% 持續時間
base skill show average damage instead of dps [1]
is area damage [1]
MonsterIceShieldDemonBoss
法術, 增益, 圖騰技能, 持續時間, 消耗保留, 圖騰施放單獨, 冰冷, 造成元素狀態, 立即, NonHitChill, 冰緩區域, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
極地裝甲
施放時間: 0.5 秒
召喚刺骨的冰霜之盾,做用期間對於擊中你的敵人造成冰緩。移動時造成冰結地面,並且靜止受到較少火焰及物理傷害。
+3 秒基礎持續時間
站立時,增益效果承受 10% 更少來自擊中的物理傷害
站立時,增益效果承受 10% 更少來自擊中的火焰傷害
站立時,增益效果承受 10% 更少來自擊中的物理傷害
站立時,增益效果承受 10% 更少來自擊中的火焰傷害
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Emerge2" main_hand_unarmed_type = "One_Hand_Sword" } Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( elehands );" on_spawned_dead = "DetachAllContainingText( elehands );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonModular/DemonModularElementsBossSideArea"] = { name = "Atziri's Pride", life = 2.2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterRighteousFireDemonBoss", "MonsterLightningWarpDemonBoss", "MonsterIceShieldDemonBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterRighteousFireDemonBoss"] = { name = "Righteous Fire", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", }, levels = { [1] = {1, 6, 18, levelRequirement = 3, statInterpolation = {3, 1}, cost = { }, }, [2] = {1, 11, 18, levelRequirement = 5, statInterpolation = {3, 1}, cost = { }, }, [3] = {1, 15, 18, levelRequirement = 8, statInterpolation = {3, 1}, cost = { }, }, [4] = {1, 19, 18, levelRequirement = 10, statInterpolation = {3, 1}, cost = { }, }, [5] = {1, 23, 18, levelRequirement = 12, statInterpolation = {3, 1}, cost = { }, }, [6] = {1, 27, 18, levelRequirement = 14, statInterpolation = {3, 1}, cost = { }, }, [7] = {1, 33, 18, levelRequirement = 17, statInterpolation = {3, 1}, cost = { }, }, [8] = {1, 36, 18, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, }, [9] = {1, 40, 18, levelRequirement = 24, statInterpolation = {3, 1}, cost = { }, }, [10] = {1, 45, 18, levelRequirement = 27, statInterpolation = {3, 1}, cost = { }, }, [11] = {1, 49, 18, levelRequirement = 28, statInterpolation = {3, 1}, cost = { }, }, [12] = {1, 54, 18, levelRequirement = 31, statInterpolation = {3, 1}, cost = { }, }, [13] = {1, 57, 18, levelRequirement = 36, statInterpolation = {3, 1}, cost = { }, }, [14] = {1, 62, 18, levelRequirement = 41, statInterpolation = {3, 1}, cost = { }, }, [15] = {1, 66, 18, levelRequirement = 44, statInterpolation = {3, 1}, cost = { }, }, [16] = {1, 71, 18, levelRequirement = 48, statInterpolation = {3, 1}, cost = { }, }, [17] = {1, 75, 18, levelRequirement = 50, statInterpolation = {3, 1}, cost = { }, }, [18] = {1, 79, 18, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, }, [19] = {1, 84, 18, levelRequirement = 57, statInterpolation = {3, 1}, cost = { }, }, [20] = {1, 88, 18, levelRequirement = 63, statInterpolation = {3, 1}, cost = { }, }, [21] = {1, 92, 18, levelRequirement = 64, statInterpolation = {3, 1}, cost = { }, }, [22] = {1, 96, 18, levelRequirement = 65, statInterpolation = {3, 1}, cost = { }, }, [23] = {1, 101, 18, levelRequirement = 66, statInterpolation = {3, 1}, cost = { }, }, [24] = {1, 105, 18, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, }, [25] = {1, 109, 18, levelRequirement = 68, statInterpolation = {3, 1}, cost = { }, }, [26] = {1, 113, 18, levelRequirement = 69, statInterpolation = {3, 1}, cost = { }, }, [27] = {1, 118, 18, levelRequirement = 70, statInterpolation = {3, 1}, cost = { }, }, [28] = {1, 123, 18, levelRequirement = 71, statInterpolation = {3, 1}, cost = { }, }, [29] = {1, 127, 18, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, }, [30] = {1, 131, 18, levelRequirement = 73, statInterpolation = {3, 1}, cost = { }, }, [31] = {1, 135, 18, levelRequirement = 74, statInterpolation = {3, 1}, cost = { }, }, [32] = {1, 139, 18, levelRequirement = 75, statInterpolation = {3, 1}, cost = { }, }, [33] = {1, 144, 18, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, }, [34] = {1, 148, 18, levelRequirement = 77, statInterpolation = {3, 1}, cost = { }, }, [35] = {1, 152, 18, levelRequirement = 78, statInterpolation = {3, 1}, cost = { }, }, [36] = {1, 157, 18, levelRequirement = 81, statInterpolation = {3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningWarpDemonBoss"] = { name = "Lightning Warp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "base_cast_speed_+%", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -75, 30, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShieldDemonBoss"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, }
增加 % 物品掉落稀有度
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
阿茲里的傲氣
惡魔
地區: InvasionBoss
增加 % 物品掉落稀有度
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Atziri's Pride
幽魂 | N |
---|---|
地區 | InvasionBoss |
End Game | 增加 50% 最大生命 |
標籤 | 法術, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, invasion_boss, large_height, lightning_affinity, melee, physical_affinity, red_blood, slow_movement |
Packs |
生命
220%
異常狀態臨界值
220%
抗性
30 30 30 20
傷害
240%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
DemonModularBossSideArea
Metadata
DemonModularElementsBossSideAreaInvasion
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
14,153
護甲
28,790
閃避
4,739
能量護盾
0
傷害
897
法術傷害
897
命中
290
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
14,153
冰緩
45
感電
45
易碎
253
焦灼
45
殘喘
124
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterRighteousFireDemonBoss
法術, 增益, 範圍, 造成燃燒, DoT, 火焰, 圖騰技能, 可觸發, 立即, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
正義之火
施放時間: 1 秒
以魔法之火快速的燃燒自己及周圍的敵人。在此效果下,你的法術傷害大幅增加。當你的生命只剩下 1 時將會自動停止此法術。
每秒造成 290.7 基本火焰傷害
基礎範圍為 1.8 米
active skill area of effect radius +% final [109]
基礎範圍為 1.8 米
active skill area of effect radius +% final [109]
MonsterLightningWarpDemonBoss
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, 位移, 閃電, 範圍法術, 快行, 法術可重複, 可齊射
閃電傳送
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 1.5 秒
在指定位置施放一個法陣,在數秒之後將你傳送過去。當傳送時,在原本位置與傳送法陣位置的敵人都會受到閃電傷害。再次施放會列隊連續使用多次傳送。
造成 444.2 至 1332 閃電傷害
增加 30% 施放速度
減少 75% 持續時間
base skill show average damage instead of dps [1]
is area damage [1]
增加 30% 施放速度
減少 75% 持續時間
base skill show average damage instead of dps [1]
is area damage [1]
MonsterIceShieldDemonBoss
法術, 增益, 圖騰技能, 持續時間, 消耗保留, 圖騰施放單獨, 冰冷, 造成元素狀態, 立即, NonHitChill, 冰緩區域, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
極地裝甲
施放時間: 0.5 秒
召喚刺骨的冰霜之盾,做用期間對於擊中你的敵人造成冰緩。移動時造成冰結地面,並且靜止受到較少火焰及物理傷害。
+3 秒基礎持續時間
站立時,增益效果承受 10% 更少來自擊中的物理傷害
站立時,增益效果承受 10% 更少來自擊中的火焰傷害
站立時,增益效果承受 10% 更少來自擊中的物理傷害
站立時,增益效果承受 10% 更少來自擊中的火焰傷害
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Emerge2" main_hand_unarmed_type = "One_Hand_Sword" } Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( elehands );" on_spawned_dead = "DetachAllContainingText( elehands );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonModular/DemonModularElementsBossSideAreaInvasion"] = { name = "Atziri's Pride", life = 2.2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterRighteousFireDemonBoss", "MonsterLightningWarpDemonBoss", "MonsterIceShieldDemonBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterRighteousFireDemonBoss"] = { name = "Righteous Fire", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", }, levels = { [1] = {1, 6, 18, levelRequirement = 3, statInterpolation = {3, 1}, cost = { }, }, [2] = {1, 11, 18, levelRequirement = 5, statInterpolation = {3, 1}, cost = { }, }, [3] = {1, 15, 18, levelRequirement = 8, statInterpolation = {3, 1}, cost = { }, }, [4] = {1, 19, 18, levelRequirement = 10, statInterpolation = {3, 1}, cost = { }, }, [5] = {1, 23, 18, levelRequirement = 12, statInterpolation = {3, 1}, cost = { }, }, [6] = {1, 27, 18, levelRequirement = 14, statInterpolation = {3, 1}, cost = { }, }, [7] = {1, 33, 18, levelRequirement = 17, statInterpolation = {3, 1}, cost = { }, }, [8] = {1, 36, 18, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, }, [9] = {1, 40, 18, levelRequirement = 24, statInterpolation = {3, 1}, cost = { }, }, [10] = {1, 45, 18, levelRequirement = 27, statInterpolation = {3, 1}, cost = { }, }, [11] = {1, 49, 18, levelRequirement = 28, statInterpolation = {3, 1}, cost = { }, }, [12] = {1, 54, 18, levelRequirement = 31, statInterpolation = {3, 1}, cost = { }, }, [13] = {1, 57, 18, levelRequirement = 36, statInterpolation = {3, 1}, cost = { }, }, [14] = {1, 62, 18, levelRequirement = 41, statInterpolation = {3, 1}, cost = { }, }, [15] = {1, 66, 18, levelRequirement = 44, statInterpolation = {3, 1}, cost = { }, }, [16] = {1, 71, 18, levelRequirement = 48, statInterpolation = {3, 1}, cost = { }, }, [17] = {1, 75, 18, levelRequirement = 50, statInterpolation = {3, 1}, cost = { }, }, [18] = {1, 79, 18, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, }, [19] = {1, 84, 18, levelRequirement = 57, statInterpolation = {3, 1}, cost = { }, }, [20] = {1, 88, 18, levelRequirement = 63, statInterpolation = {3, 1}, cost = { }, }, [21] = {1, 92, 18, levelRequirement = 64, statInterpolation = {3, 1}, cost = { }, }, [22] = {1, 96, 18, levelRequirement = 65, statInterpolation = {3, 1}, cost = { }, }, [23] = {1, 101, 18, levelRequirement = 66, statInterpolation = {3, 1}, cost = { }, }, [24] = {1, 105, 18, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, }, [25] = {1, 109, 18, levelRequirement = 68, statInterpolation = {3, 1}, cost = { }, }, [26] = {1, 113, 18, levelRequirement = 69, statInterpolation = {3, 1}, cost = { }, }, [27] = {1, 118, 18, levelRequirement = 70, statInterpolation = {3, 1}, cost = { }, }, [28] = {1, 123, 18, levelRequirement = 71, statInterpolation = {3, 1}, cost = { }, }, [29] = {1, 127, 18, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, }, [30] = {1, 131, 18, levelRequirement = 73, statInterpolation = {3, 1}, cost = { }, }, [31] = {1, 135, 18, levelRequirement = 74, statInterpolation = {3, 1}, cost = { }, }, [32] = {1, 139, 18, levelRequirement = 75, statInterpolation = {3, 1}, cost = { }, }, [33] = {1, 144, 18, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, }, [34] = {1, 148, 18, levelRequirement = 77, statInterpolation = {3, 1}, cost = { }, }, [35] = {1, 152, 18, levelRequirement = 78, statInterpolation = {3, 1}, cost = { }, }, [36] = {1, 157, 18, levelRequirement = 81, statInterpolation = {3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningWarpDemonBoss"] = { name = "Lightning Warp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "base_cast_speed_+%", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -75, 30, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShieldDemonBoss"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, }
增加 % 物品掉落稀有度
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |