古靈實驗者:冰霜
惡魔
stance movement speed +% final [112]
stance movement speed +% final [112]
Drenched Miscreation
幽魂Y
地區月影神殿:第 1 層, 月影神殿:第 2 層, 永恆實驗室, 奇術秘所, 廢棄軌路, 月色之室, 奇術秘所, 廢棄軌路, 月色之室, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 沉淪之間, InvasionBoss
標籤cannot_be_monolith, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_height, melee, physical_affinity, red_blood, uses_suicide_explode, very_slow_movement
Packs
  • 月影神殿:第 1 層: 復生師, 生靈實驗者, 古靈實驗者:冰霜
  • 月影神殿:第 2 層: 軀體雕塑者, 古靈實驗者:冰霜
  • 永恆實驗室: 古靈實驗者:冰霜
  • WorldAreas#801: 軀體雕塑者, 古靈實驗者:冰霜
  • WorldAreas#879, WorldAreas#1008, 沉淪之間: 軀體雕塑者, 古靈實驗者:冰霜
  • WorldAreas#1337: 派蒂的古靈實驗者, 古靈實驗者:冰霜
  • WorldAreas#1358: 古靈實驗者:冰霜
  • InvasionBoss: 阿茲里的傲氣, 古靈實驗者:冰霜, 古靈實驗者:烈火, 古靈實驗者:雷電
  • 古靈實驗者:冰霜
  • 古靈實驗者:掃蕩者, 古靈實驗者:冰霜
  • 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空: 古靈實驗者:掃蕩者, 古靈實驗者:冰霜
  • 生命
    100%
    異常狀態臨界值
    100%
    抗性
    0 40 0 0
    傷害
    135%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    97%
    類型
    DemonModularCold
    Metadata
    DemonModularCold
    等級
    83
    生命
    32,017
    護甲
    92,477
    閃避
    7,860
    能量護盾
    0
    傷害
    1,216
    法術傷害
    1,216
    命中
    518
    攻擊間隔
    1.5
    經驗值
    13,132
    異常狀態臨界值
    32,017
    冰緩
    101
    感電
    101
    易碎
    573
    焦灼
    101
    殘喘
    280
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 972–1459
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterIceShield
    法術, 增益, 圖騰技能, 持續時間, 消耗保留, 圖騰施放單獨, 冰冷, 造成元素狀態, 立即, NonHitChill, 冰緩區域, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
    極地裝甲
    施放時間: 0.5 秒
    召喚刺骨的冰霜之盾,做用期間對於擊中你的敵人造成冰緩。移動時造成冰結地面,並且靜止受到較少火焰及物理傷害。
    +3 秒基礎持續時間
    站立時,增益效果承受 10% 更少來自擊中的物理傷害
    站立時,增益效果承受 10% 更少來自擊中的火焰傷害
    ModularDemonColdSuicideExplosion
    法術, 範圍, 傷害, 範圍法術, 可觸發
    施放時間: 1.1 秒
    造成 23593539 冰冷傷害
    active skill area of effect radius +% final [-20]
    is area damage [1]
    spell maximum action distance +% [100]

    Object Type

    version 2
    extends "Metadata/Monsters/Demonmodular/Demon"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Demonmodular/Demon"
    
    Actor
    {
    	on_start_ChangeToStance3 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act3/experimenter/ice_enrage.epk );"
    	on_start_SuicideExplosion = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act3/experimenter/ice_swell_explosion.epk );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act3/experimenter/ice_enrage.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act3/experimenter/ice_swell_explosion.epk );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/ground_effects_v3/chilled/chilled_grd.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonModularCold"] = {
        name = "Drenched Miscreation",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "ModularDemonColdSuicideExplosion",
            "MonsterIceShield",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ModularDemonColdSuicideExplosion"] = {
        name = "ModularDemonColdSuicideExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_cold_damage",
            "secondary_maximum_base_cold_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, -20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShield"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 全域
  • Craft Tagsspeed
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 全域
  • Craft Tagsspeed
    Edit

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