Stolz Atziris
Dämon
Gebiet: Geheimes Laboratorium
% erhöhte Seltenheit fallen gelassener Gegenstände
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Atziri's Pride
Spectre | N |
---|---|
Area | Geheimes Laboratorium, Geheimes Laboratorium |
Tags | Zauberer, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, lightning_affinity, melee, physical_affinity, red_blood, slow_movement, vaalsidearea_boss |
Leben
220%
Ailment Threshold
220%
Widerstand
30 30 30 20
Damage
240%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
130%
Type
DemonModularBossSideArea
Metadata
DemonModularElementsBossSideArea
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
14,153
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
897
Zauberschaden
897
Genauigkeit
290
Attack Time
1.5
Erfahrung
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 717–1076
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterRighteousFireDemonBoss
Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Sühnendes Feuer
Zauberzeit: 1 Sek.
Hüllt Euch in magische Flammen, die Euch und Eure Gegner schnell verbrennen. Euer Zauberschaden ist signifikant erhöht, solange dieser Effekt aktiv ist. Dieser hört auf, sobald Ihr nur noch 1 Leben übrig habt.
Verursacht 290.7 Basis-Feuerschaden pro Sekunde
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [109]
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [109]
MonsterLightningWarpDemonBoss
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Blitzteleportation
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 1.5 Sek.
Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
Verursacht 444.2 bis 1332 Blitzschaden
30% erhöhte Zaubergeschwindigkeit
75% verkürzte Dauer
base skill show average damage instead of dps [1]
is area damage [1]
30% erhöhte Zaubergeschwindigkeit
75% verkürzte Dauer
base skill show average damage instead of dps [1]
is area damage [1]
MonsterIceShieldDemonBoss
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Arktische Rüstung
Zauberzeit: 0.5 Sek.
Beschwört eine eisige Barriere, die Gegner unterkühlt, wenn sie Euch treffen. Ihr werft unterkühlten Boden ab, wenn Ihr Euch bewegt, und erleidet weniger Feuerschaden und physischen Schaden, wenn Ihr nicht in Bewegung seid.
Basisdauer beträgt 3 Sekunden
Stärkung gewährt 10% weniger erlittenen physischen Schaden von Treffern im Stand
Stärkung gewährt 10% weniger erlittenen Feuerschaden von Treffern im Stand
Stärkung gewährt 10% weniger erlittenen physischen Schaden von Treffern im Stand
Stärkung gewährt 10% weniger erlittenen Feuerschaden von Treffern im Stand
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Emerge2" main_hand_unarmed_type = "One_Hand_Sword" } Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( elehands );" on_spawned_dead = "DetachAllContainingText( elehands );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonModular/DemonModularElementsBossSideArea"] = { name = "Atziri's Pride", life = 2.2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterRighteousFireDemonBoss", "MonsterLightningWarpDemonBoss", "MonsterIceShieldDemonBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterRighteousFireDemonBoss"] = { name = "Righteous Fire", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", }, levels = { [1] = {1, 6, 18, levelRequirement = 3, statInterpolation = {3, 1}, cost = { }, }, [2] = {1, 11, 18, levelRequirement = 5, statInterpolation = {3, 1}, cost = { }, }, [3] = {1, 15, 18, levelRequirement = 8, statInterpolation = {3, 1}, cost = { }, }, [4] = {1, 19, 18, levelRequirement = 10, statInterpolation = {3, 1}, cost = { }, }, [5] = {1, 23, 18, levelRequirement = 12, statInterpolation = {3, 1}, cost = { }, }, [6] = {1, 27, 18, levelRequirement = 14, statInterpolation = {3, 1}, cost = { }, }, [7] = {1, 33, 18, levelRequirement = 17, statInterpolation = {3, 1}, cost = { }, }, [8] = {1, 36, 18, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, }, [9] = {1, 40, 18, levelRequirement = 24, statInterpolation = {3, 1}, cost = { }, }, [10] = {1, 45, 18, levelRequirement = 27, statInterpolation = {3, 1}, cost = { }, }, [11] = {1, 49, 18, levelRequirement = 28, statInterpolation = {3, 1}, cost = { }, }, [12] = {1, 54, 18, levelRequirement = 31, statInterpolation = {3, 1}, cost = { }, }, [13] = {1, 57, 18, levelRequirement = 36, statInterpolation = {3, 1}, cost = { }, }, [14] = {1, 62, 18, levelRequirement = 41, statInterpolation = {3, 1}, cost = { }, }, [15] = {1, 66, 18, levelRequirement = 44, statInterpolation = {3, 1}, cost = { }, }, [16] = {1, 71, 18, levelRequirement = 48, statInterpolation = {3, 1}, cost = { }, }, [17] = {1, 75, 18, levelRequirement = 50, statInterpolation = {3, 1}, cost = { }, }, [18] = {1, 79, 18, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, }, [19] = {1, 84, 18, levelRequirement = 57, statInterpolation = {3, 1}, cost = { }, }, [20] = {1, 88, 18, levelRequirement = 63, statInterpolation = {3, 1}, cost = { }, }, [21] = {1, 92, 18, levelRequirement = 64, statInterpolation = {3, 1}, cost = { }, }, [22] = {1, 96, 18, levelRequirement = 65, statInterpolation = {3, 1}, cost = { }, }, [23] = {1, 101, 18, levelRequirement = 66, statInterpolation = {3, 1}, cost = { }, }, [24] = {1, 105, 18, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, }, [25] = {1, 109, 18, levelRequirement = 68, statInterpolation = {3, 1}, cost = { }, }, [26] = {1, 113, 18, levelRequirement = 69, statInterpolation = {3, 1}, cost = { }, }, [27] = {1, 118, 18, levelRequirement = 70, statInterpolation = {3, 1}, cost = { }, }, [28] = {1, 123, 18, levelRequirement = 71, statInterpolation = {3, 1}, cost = { }, }, [29] = {1, 127, 18, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, }, [30] = {1, 131, 18, levelRequirement = 73, statInterpolation = {3, 1}, cost = { }, }, [31] = {1, 135, 18, levelRequirement = 74, statInterpolation = {3, 1}, cost = { }, }, [32] = {1, 139, 18, levelRequirement = 75, statInterpolation = {3, 1}, cost = { }, }, [33] = {1, 144, 18, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, }, [34] = {1, 148, 18, levelRequirement = 77, statInterpolation = {3, 1}, cost = { }, }, [35] = {1, 152, 18, levelRequirement = 78, statInterpolation = {3, 1}, cost = { }, }, [36] = {1, 157, 18, levelRequirement = 81, statInterpolation = {3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningWarpDemonBoss"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "base_cast_speed_+%", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -75, 30, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShieldDemonBoss"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, }
% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
Stolz Atziris
Dämon
Gebiet: InvasionBoss
% erhöhte Seltenheit fallen gelassener Gegenstände
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
monster is invasion boss [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Atziri's Pride
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | 50% erhöhtes maximales Leben |
Tags | Zauberer, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, invasion_boss, large_height, lightning_affinity, melee, physical_affinity, red_blood, slow_movement |
Packs |
Leben
220%
Ailment Threshold
220%
Widerstand
30 30 30 20
Damage
240%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
130%
Type
DemonModularBossSideArea
Metadata
DemonModularElementsBossSideAreaInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
14,153
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
897
Zauberschaden
897
Genauigkeit
290
Attack Time
1.5
Erfahrung
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 717–1076
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterRighteousFireDemonBoss
Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Sühnendes Feuer
Zauberzeit: 1 Sek.
Hüllt Euch in magische Flammen, die Euch und Eure Gegner schnell verbrennen. Euer Zauberschaden ist signifikant erhöht, solange dieser Effekt aktiv ist. Dieser hört auf, sobald Ihr nur noch 1 Leben übrig habt.
Verursacht 290.7 Basis-Feuerschaden pro Sekunde
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [109]
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [109]
MonsterLightningWarpDemonBoss
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Blitzteleportation
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 1.5 Sek.
Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
Verursacht 444.2 bis 1332 Blitzschaden
30% erhöhte Zaubergeschwindigkeit
75% verkürzte Dauer
base skill show average damage instead of dps [1]
is area damage [1]
30% erhöhte Zaubergeschwindigkeit
75% verkürzte Dauer
base skill show average damage instead of dps [1]
is area damage [1]
MonsterIceShieldDemonBoss
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Arktische Rüstung
Zauberzeit: 0.5 Sek.
Beschwört eine eisige Barriere, die Gegner unterkühlt, wenn sie Euch treffen. Ihr werft unterkühlten Boden ab, wenn Ihr Euch bewegt, und erleidet weniger Feuerschaden und physischen Schaden, wenn Ihr nicht in Bewegung seid.
Basisdauer beträgt 3 Sekunden
Stärkung gewährt 10% weniger erlittenen physischen Schaden von Treffern im Stand
Stärkung gewährt 10% weniger erlittenen Feuerschaden von Treffern im Stand
Stärkung gewährt 10% weniger erlittenen physischen Schaden von Treffern im Stand
Stärkung gewährt 10% weniger erlittenen Feuerschaden von Treffern im Stand
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "Emerge2" main_hand_unarmed_type = "One_Hand_Sword" } Stats { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( elehands );" on_spawned_dead = "DetachAllContainingText( elehands );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonModular/DemonModularElementsBossSideAreaInvasion"] = { name = "Atziri's Pride", life = 2.2, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "MonsterRighteousFireDemonBoss", "MonsterLightningWarpDemonBoss", "MonsterIceShieldDemonBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterRighteousFireDemonBoss"] = { name = "Righteous Fire", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Area] = true, [SkillType.CausesBurning] = true, [SkillType.DamageOverTime] = true, [SkillType.Fire] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", }, levels = { [1] = {1, 6, 18, levelRequirement = 3, statInterpolation = {3, 1}, cost = { }, }, [2] = {1, 11, 18, levelRequirement = 5, statInterpolation = {3, 1}, cost = { }, }, [3] = {1, 15, 18, levelRequirement = 8, statInterpolation = {3, 1}, cost = { }, }, [4] = {1, 19, 18, levelRequirement = 10, statInterpolation = {3, 1}, cost = { }, }, [5] = {1, 23, 18, levelRequirement = 12, statInterpolation = {3, 1}, cost = { }, }, [6] = {1, 27, 18, levelRequirement = 14, statInterpolation = {3, 1}, cost = { }, }, [7] = {1, 33, 18, levelRequirement = 17, statInterpolation = {3, 1}, cost = { }, }, [8] = {1, 36, 18, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, }, [9] = {1, 40, 18, levelRequirement = 24, statInterpolation = {3, 1}, cost = { }, }, [10] = {1, 45, 18, levelRequirement = 27, statInterpolation = {3, 1}, cost = { }, }, [11] = {1, 49, 18, levelRequirement = 28, statInterpolation = {3, 1}, cost = { }, }, [12] = {1, 54, 18, levelRequirement = 31, statInterpolation = {3, 1}, cost = { }, }, [13] = {1, 57, 18, levelRequirement = 36, statInterpolation = {3, 1}, cost = { }, }, [14] = {1, 62, 18, levelRequirement = 41, statInterpolation = {3, 1}, cost = { }, }, [15] = {1, 66, 18, levelRequirement = 44, statInterpolation = {3, 1}, cost = { }, }, [16] = {1, 71, 18, levelRequirement = 48, statInterpolation = {3, 1}, cost = { }, }, [17] = {1, 75, 18, levelRequirement = 50, statInterpolation = {3, 1}, cost = { }, }, [18] = {1, 79, 18, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, }, [19] = {1, 84, 18, levelRequirement = 57, statInterpolation = {3, 1}, cost = { }, }, [20] = {1, 88, 18, levelRequirement = 63, statInterpolation = {3, 1}, cost = { }, }, [21] = {1, 92, 18, levelRequirement = 64, statInterpolation = {3, 1}, cost = { }, }, [22] = {1, 96, 18, levelRequirement = 65, statInterpolation = {3, 1}, cost = { }, }, [23] = {1, 101, 18, levelRequirement = 66, statInterpolation = {3, 1}, cost = { }, }, [24] = {1, 105, 18, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, }, [25] = {1, 109, 18, levelRequirement = 68, statInterpolation = {3, 1}, cost = { }, }, [26] = {1, 113, 18, levelRequirement = 69, statInterpolation = {3, 1}, cost = { }, }, [27] = {1, 118, 18, levelRequirement = 70, statInterpolation = {3, 1}, cost = { }, }, [28] = {1, 123, 18, levelRequirement = 71, statInterpolation = {3, 1}, cost = { }, }, [29] = {1, 127, 18, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, }, [30] = {1, 131, 18, levelRequirement = 73, statInterpolation = {3, 1}, cost = { }, }, [31] = {1, 135, 18, levelRequirement = 74, statInterpolation = {3, 1}, cost = { }, }, [32] = {1, 139, 18, levelRequirement = 75, statInterpolation = {3, 1}, cost = { }, }, [33] = {1, 144, 18, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, }, [34] = {1, 148, 18, levelRequirement = 77, statInterpolation = {3, 1}, cost = { }, }, [35] = {1, 152, 18, levelRequirement = 78, statInterpolation = {3, 1}, cost = { }, }, [36] = {1, 157, 18, levelRequirement = 81, statInterpolation = {3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterLightningWarpDemonBoss"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "base_cast_speed_+%", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -75, 30, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterIceShieldDemonBoss"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, }
% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |