Stolz Atziris
Dämon
% erhöhte Seltenheit fallen gelassener Gegenstände
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster no map drops [1]
stance movement speed +% final [112]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Atziri's Pride
SpectreN
AreaGeheimes Laboratorium, Geheimes Laboratorium
TagsZauberer, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, lightning_affinity, melee, physical_affinity, red_blood, slow_movement, vaalsidearea_boss
Leben
220%
Ailment Threshold
220%
Widerstand
30 30 30 20
Damage
240%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
130%
Type
DemonModularBossSideArea
Metadata
DemonModularElementsBossSideArea
Stufe
68
Leben
14,153
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
897
Zauberschaden
897
Genauigkeit
290
Attack Time
1.5
Erfahrung
20,510
Ailment Threshold
14,153
Chill
45
Shock
45
Brittle
253
Scorch
45
Sap
124
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 717–1076
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterRighteousFireDemonBoss
Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Sühnendes Feuer
Zauberzeit: 1 Sek.
Hüllt Euch in magische Flammen, die Euch und Eure Gegner schnell verbrennen. Euer Zauberschaden ist signifikant erhöht, solange dieser Effekt aktiv ist. Dieser hört auf, sobald Ihr nur noch 1 Leben übrig habt.
Verursacht 290.7 Basis-Feuerschaden pro Sekunde
Basisradius beträgt 1.8 Meter
active skill area of effect radius +% final [109]
MonsterLightningWarpDemonBoss
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Blitzteleportation
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 1.5 Sek.
Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
Verursacht 444.2 bis 1332 Blitzschaden
30% erhöhte Zaubergeschwindigkeit
75% verkürzte Dauer
base skill show average damage instead of dps [1]
is area damage [1]
MonsterIceShieldDemonBoss
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Arktische Rüstung
Zauberzeit: 0.5 Sek.
Beschwört eine eisige Barriere, die Gegner unterkühlt, wenn sie Euch treffen. Ihr werft unterkühlten Boden ab, wenn Ihr Euch bewegt, und erleidet weniger Feuerschaden und physischen Schaden, wenn Ihr nicht in Bewegung seid.
Basisdauer beträgt 3 Sekunden
Stärkung gewährt 10% weniger erlittenen physischen Schaden von Treffern im Stand
Stärkung gewährt 10% weniger erlittenen Feuerschaden von Treffern im Stand

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "Emerge2"
	main_hand_unarmed_type = "One_Hand_Sword"
}

Stats
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "DetachAllContainingText( elehands );"
	on_spawned_dead = "DetachAllContainingText( elehands );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonModular/DemonModularElementsBossSideArea"] = {
    name = "Atziri's Pride",
    life = 2.2,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MonsterRighteousFireDemonBoss",
        "MonsterLightningWarpDemonBoss",
        "MonsterIceShieldDemonBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterRighteousFireDemonBoss"] = {
    name = "Righteous Fire",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Area] = true,
        [SkillType.CausesBurning] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Fire] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
    },
    levels = {
        [1] = {1, 6, 18, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
        [2] = {1, 11, 18, levelRequirement = 5, statInterpolation = {3, 1},  cost = { }, },
        [3] = {1, 15, 18, levelRequirement = 8, statInterpolation = {3, 1},  cost = { }, },
        [4] = {1, 19, 18, levelRequirement = 10, statInterpolation = {3, 1},  cost = { }, },
        [5] = {1, 23, 18, levelRequirement = 12, statInterpolation = {3, 1},  cost = { }, },
        [6] = {1, 27, 18, levelRequirement = 14, statInterpolation = {3, 1},  cost = { }, },
        [7] = {1, 33, 18, levelRequirement = 17, statInterpolation = {3, 1},  cost = { }, },
        [8] = {1, 36, 18, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
        [9] = {1, 40, 18, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
        [10] = {1, 45, 18, levelRequirement = 27, statInterpolation = {3, 1},  cost = { }, },
        [11] = {1, 49, 18, levelRequirement = 28, statInterpolation = {3, 1},  cost = { }, },
        [12] = {1, 54, 18, levelRequirement = 31, statInterpolation = {3, 1},  cost = { }, },
        [13] = {1, 57, 18, levelRequirement = 36, statInterpolation = {3, 1},  cost = { }, },
        [14] = {1, 62, 18, levelRequirement = 41, statInterpolation = {3, 1},  cost = { }, },
        [15] = {1, 66, 18, levelRequirement = 44, statInterpolation = {3, 1},  cost = { }, },
        [16] = {1, 71, 18, levelRequirement = 48, statInterpolation = {3, 1},  cost = { }, },
        [17] = {1, 75, 18, levelRequirement = 50, statInterpolation = {3, 1},  cost = { }, },
        [18] = {1, 79, 18, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
        [19] = {1, 84, 18, levelRequirement = 57, statInterpolation = {3, 1},  cost = { }, },
        [20] = {1, 88, 18, levelRequirement = 63, statInterpolation = {3, 1},  cost = { }, },
        [21] = {1, 92, 18, levelRequirement = 64, statInterpolation = {3, 1},  cost = { }, },
        [22] = {1, 96, 18, levelRequirement = 65, statInterpolation = {3, 1},  cost = { }, },
        [23] = {1, 101, 18, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
        [24] = {1, 105, 18, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
        [25] = {1, 109, 18, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
        [26] = {1, 113, 18, levelRequirement = 69, statInterpolation = {3, 1},  cost = { }, },
        [27] = {1, 118, 18, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
        [28] = {1, 123, 18, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
        [29] = {1, 127, 18, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
        [30] = {1, 131, 18, levelRequirement = 73, statInterpolation = {3, 1},  cost = { }, },
        [31] = {1, 135, 18, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
        [32] = {1, 139, 18, levelRequirement = 75, statInterpolation = {3, 1},  cost = { }, },
        [33] = {1, 144, 18, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
        [34] = {1, 148, 18, levelRequirement = 77, statInterpolation = {3, 1},  cost = { }, },
        [35] = {1, 152, 18, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
        [36] = {1, 157, 18, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningWarpDemonBoss"] = {
    name = "Lightning Warp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Movement] = true,
        [SkillType.Lightning] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "variable_duration_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "skill_effect_duration_+%",
        "base_cast_speed_+%",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, -75, 30, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterIceShieldDemonBoss"] = {
    name = "Arctic Armour",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Totemable] = true,
        [SkillType.Duration] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Cold] = true,
        [SkillType.ElementalStatus] = true,
        [SkillType.Instant] = true,
        [SkillType.NonHitChill] = true,
        [SkillType.ChillingArea] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "chill_enemy_when_hit_duration_ms",
        "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
        "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
    },
}
% erhöhte Seltenheit fallen gelassener Gegenstände
IdMonsterSideAreaBoss
FamilyMonsterSideAreaBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Stolz Atziris
    Dämon
    Gebiet: InvasionBoss
    % erhöhte Seltenheit fallen gelassener Gegenstände
    monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    monster no map drops [1]
    monster is invasion boss [1]
    stance movement speed +% final [112]
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    Atziri's Pride
    SpectreN
    AreaInvasionBoss
    End Game50% erhöhtes maximales Leben
    TagsZauberer, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, invasion_boss, large_height, lightning_affinity, melee, physical_affinity, red_blood, slow_movement
    Packs
  • InvasionBoss: Stolz Atziris, Triefende Monstrosität, Verbrannte Monstrosität, Geschockte Monstrosität
  • Leben
    220%
    Ailment Threshold
    220%
    Widerstand
    30 30 30 20
    Damage
    240%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    130%
    Type
    DemonModularBossSideArea
    Metadata
    DemonModularElementsBossSideAreaInvasion
    Stufe
    68
    Leben
    14,153
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    897
    Zauberschaden
    897
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    20,510
    Ailment Threshold
    14,153
    Chill
    45
    Shock
    45
    Brittle
    253
    Scorch
    45
    Sap
    124
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 717–1076
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterRighteousFireDemonBoss
    Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Sühnendes Feuer
    Zauberzeit: 1 Sek.
    Hüllt Euch in magische Flammen, die Euch und Eure Gegner schnell verbrennen. Euer Zauberschaden ist signifikant erhöht, solange dieser Effekt aktiv ist. Dieser hört auf, sobald Ihr nur noch 1 Leben übrig habt.
    Verursacht 290.7 Basis-Feuerschaden pro Sekunde
    Basisradius beträgt 1.8 Meter
    active skill area of effect radius +% final [109]
    MonsterLightningWarpDemonBoss
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
    Blitzteleportation
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Abklingzeit: 1.5 Sek.
    Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
    Verursacht 444.2 bis 1332 Blitzschaden
    30% erhöhte Zaubergeschwindigkeit
    75% verkürzte Dauer
    base skill show average damage instead of dps [1]
    is area damage [1]
    MonsterIceShieldDemonBoss
    Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Arktische Rüstung
    Zauberzeit: 0.5 Sek.
    Beschwört eine eisige Barriere, die Gegner unterkühlt, wenn sie Euch treffen. Ihr werft unterkühlten Boden ab, wenn Ihr Euch bewegt, und erleidet weniger Feuerschaden und physischen Schaden, wenn Ihr nicht in Bewegung seid.
    Basisdauer beträgt 3 Sekunden
    Stärkung gewährt 10% weniger erlittenen physischen Schaden von Treffern im Stand
    Stärkung gewährt 10% weniger erlittenen Feuerschaden von Treffern im Stand

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "Emerge2"
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    
    Stats
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "DetachAllContainingText( elehands );"
    	on_spawned_dead = "DetachAllContainingText( elehands );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DemonModular/DemonModularElementsBossSideAreaInvasion"] = {
        name = "Atziri's Pride",
        life = 2.2,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterRighteousFireDemonBoss",
            "MonsterLightningWarpDemonBoss",
            "MonsterIceShieldDemonBoss",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterRighteousFireDemonBoss"] = {
        name = "Righteous Fire",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
        },
        levels = {
            [1] = {1, 6, 18, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
            [2] = {1, 11, 18, levelRequirement = 5, statInterpolation = {3, 1},  cost = { }, },
            [3] = {1, 15, 18, levelRequirement = 8, statInterpolation = {3, 1},  cost = { }, },
            [4] = {1, 19, 18, levelRequirement = 10, statInterpolation = {3, 1},  cost = { }, },
            [5] = {1, 23, 18, levelRequirement = 12, statInterpolation = {3, 1},  cost = { }, },
            [6] = {1, 27, 18, levelRequirement = 14, statInterpolation = {3, 1},  cost = { }, },
            [7] = {1, 33, 18, levelRequirement = 17, statInterpolation = {3, 1},  cost = { }, },
            [8] = {1, 36, 18, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
            [9] = {1, 40, 18, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
            [10] = {1, 45, 18, levelRequirement = 27, statInterpolation = {3, 1},  cost = { }, },
            [11] = {1, 49, 18, levelRequirement = 28, statInterpolation = {3, 1},  cost = { }, },
            [12] = {1, 54, 18, levelRequirement = 31, statInterpolation = {3, 1},  cost = { }, },
            [13] = {1, 57, 18, levelRequirement = 36, statInterpolation = {3, 1},  cost = { }, },
            [14] = {1, 62, 18, levelRequirement = 41, statInterpolation = {3, 1},  cost = { }, },
            [15] = {1, 66, 18, levelRequirement = 44, statInterpolation = {3, 1},  cost = { }, },
            [16] = {1, 71, 18, levelRequirement = 48, statInterpolation = {3, 1},  cost = { }, },
            [17] = {1, 75, 18, levelRequirement = 50, statInterpolation = {3, 1},  cost = { }, },
            [18] = {1, 79, 18, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
            [19] = {1, 84, 18, levelRequirement = 57, statInterpolation = {3, 1},  cost = { }, },
            [20] = {1, 88, 18, levelRequirement = 63, statInterpolation = {3, 1},  cost = { }, },
            [21] = {1, 92, 18, levelRequirement = 64, statInterpolation = {3, 1},  cost = { }, },
            [22] = {1, 96, 18, levelRequirement = 65, statInterpolation = {3, 1},  cost = { }, },
            [23] = {1, 101, 18, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
            [24] = {1, 105, 18, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
            [25] = {1, 109, 18, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
            [26] = {1, 113, 18, levelRequirement = 69, statInterpolation = {3, 1},  cost = { }, },
            [27] = {1, 118, 18, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
            [28] = {1, 123, 18, levelRequirement = 71, statInterpolation = {3, 1},  cost = { }, },
            [29] = {1, 127, 18, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
            [30] = {1, 131, 18, levelRequirement = 73, statInterpolation = {3, 1},  cost = { }, },
            [31] = {1, 135, 18, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
            [32] = {1, 139, 18, levelRequirement = 75, statInterpolation = {3, 1},  cost = { }, },
            [33] = {1, 144, 18, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
            [34] = {1, 148, 18, levelRequirement = 77, statInterpolation = {3, 1},  cost = { }, },
            [35] = {1, 152, 18, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
            [36] = {1, 157, 18, levelRequirement = 81, statInterpolation = {3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningWarpDemonBoss"] = {
        name = "Lightning Warp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Movement] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Travel] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "variable_duration_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "skill_effect_duration_+%",
            "base_cast_speed_+%",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -75, 30, critChance = 5, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterIceShieldDemonBoss"] = {
        name = "Arctic Armour",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Totemable] = true,
            [SkillType.Duration] = true,
            [SkillType.HasReservation] = true,
            [SkillType.TotemCastsAlone] = true,
            [SkillType.Cold] = true,
            [SkillType.ElementalStatus] = true,
            [SkillType.Instant] = true,
            [SkillType.NonHitChill] = true,
            [SkillType.ChillingArea] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "chill_enemy_when_hit_duration_ms",
            "new_arctic_armour_physical_damage_taken_when_hit_+%_final",
            "new_arctic_armour_fire_damage_taken_when_hit_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        },
    }
    
    % erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterSideAreaBoss
    FamilyMonsterSideAreaBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 0 Max: 0 Global
  • monster additional quantity of dropped items in cruel +% [300]
    monster additional quantity of dropped items in merciless +% [600]
    monster additional rarity of dropped items in cruel +% [300]
    monster additional rarity of dropped items in merciless +% [600]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • monster is invasion boss [1]
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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