Exécutant du Syndicat
Humanoïde
Syndicate Operative
SpectreY
Spectre OverrideMetadata/Monsters/LeagueBetrayal/BetrayalSecretPolice2Spectre_
AreaAbri du Syndicat
Tagsfast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, no_cannot_die_aura, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon, templar
Packs
  • Abri du Syndicat: Assassin du Syndicat, Exécutant du Syndicat, Agent du Syndicat
  • Vie
    210%
    Energy Shield From Life
    20%
    Évasion
    +40%
    Ailment Threshold
    210%
    Résistance
    20 20 20 0
    Damage
    113%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0.6 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    100%
    Type
    BetrayalSecretPolice
    Metadata
    BetrayalSecretPolice2
    Niveau
    73
    Vie
    22,790
    Armure
    42,661
    Évasion
    7,886
    Bouclier d'énergie
    1,670
    Damage
    569
    Dégâts des sorts
    569
    Précision
    352
    Attack Time
    0.6
    Expérience
    17,082
    Ailment Threshold
    22,790
    Chill
    72
    Shock
    72
    Brittle
    408
    Scorch
    72
    Sap
    199
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 455–683
    Chances de coup critique: 5%
    Attack Time: 0.6 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSecretPoliceCurveDagger1
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 455–683
    Chances de coup critique: 5%
    Attack Time: 0.6 sec.
    13.636363636364% de Perte de Dégâts
    20% Davantage de Vitesse d'attaque
    +5 mètres d'Allonge
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-20]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger2
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 455–683
    Chances de coup critique: 5%
    Attack Time: 0.6 sec.
    13.636363636364% de Perte de Dégâts
    20% Davantage de Vitesse d'attaque
    +5 mètres d'Allonge
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-10]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger3
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 455–683
    Chances de coup critique: 5%
    Attack Time: 0.6 sec.
    13.636363636364% de Perte de Dégâts
    20% Davantage de Vitesse d'attaque
    +5 mètres d'Allonge
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    projectile uses contact position [1]
    EmptyActionAttackSecretPoliceDaggers
    Attack
    Base Damage: 455–683
    Chances de coup critique: 5%
    Attack Time: 0.6 sec.
    cast time overrides attack duration [1]
    main hand base maximum attack distance [60]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/slave_catcher/net_throw/net.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSecretPolice2"] = {
        name = "Syndicate Operative",
        life = 2.1,
        energyShield = 0.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 0.6,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "BetrayalSecretPoliceCurveDagger1",
            "BetrayalSecretPoliceCurveDagger2",
            "BetrayalSecretPoliceCurveDagger3",
            "EmptyActionAttackSecretPoliceDaggers",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger1"] = {
        name = "BetrayalSecretPoliceCurveDagger1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -20, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -20, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger2"] = {
        name = "BetrayalSecretPoliceCurveDagger2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -10, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -10, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger3"] = {
        name = "BetrayalSecretPoliceCurveDagger3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackSecretPoliceDaggers"] = {
        name = "EmptyActionAttackSecretPoliceDaggers",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.87,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Exécutant du Syndicat
    Humanoïde
    Syndicate Operative
    SpectreY
    Tagsfast_movement, flesh_armour, human, humanoid, is_unarmed, melee, no_cannot_die_aura, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon, templar
    Vie
    210%
    Energy Shield From Life
    20%
    Évasion
    +40%
    Ailment Threshold
    210%
    Résistance
    20 20 20 0
    Damage
    113%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0.6 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    100%
    Type
    BetrayalSecretPolice
    Metadata
    BetrayalSecretPolice2Spectre_
    Niveau
    68
    Vie
    13,510
    Armure
    28,790
    Évasion
    6,635
    Bouclier d'énergie
    1,225
    Damage
    422
    Dégâts des sorts
    422
    Précision
    290
    Attack Time
    0.6
    Expérience
    15,383
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 338–507
    Chances de coup critique: 5%
    Attack Time: 0.6 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSecretPoliceCurveDagger1
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 338–507
    Chances de coup critique: 5%
    Attack Time: 0.6 sec.
    16.161616161616% de Perte de Dégâts
    20% Davantage de Vitesse d'attaque
    +5 mètres d'Allonge
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-20]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger2
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 338–507
    Chances de coup critique: 5%
    Attack Time: 0.6 sec.
    16.161616161616% de Perte de Dégâts
    20% Davantage de Vitesse d'attaque
    +5 mètres d'Allonge
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-10]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger3
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 338–507
    Chances de coup critique: 5%
    Attack Time: 0.6 sec.
    16.161616161616% de Perte de Dégâts
    20% Davantage de Vitesse d'attaque
    +5 mètres d'Allonge
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    projectile uses contact position [1]
    EmptyActionAttackSecretPoliceDaggers
    Attack
    Base Damage: 338–507
    Chances de coup critique: 5%
    Attack Time: 0.6 sec.
    cast time overrides attack duration [1]
    main hand base maximum attack distance [60]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/slave_catcher/net_throw/net.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/BetrayalSecretPolice2Spectre_"] = {
        name = "Syndicate Operative",
        life = 2.1,
        energyShield = 0.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 0.6,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "BetrayalSecretPoliceCurveDagger1",
            "BetrayalSecretPoliceCurveDagger2",
            "BetrayalSecretPoliceCurveDagger3",
            "EmptyActionAttackSecretPoliceDaggers",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger1"] = {
        name = "BetrayalSecretPoliceCurveDagger1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -20, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -20, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger2"] = {
        name = "BetrayalSecretPoliceCurveDagger2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -10, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -10, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger3"] = {
        name = "BetrayalSecretPoliceCurveDagger3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackSecretPoliceDaggers"] = {
        name = "EmptyActionAttackSecretPoliceDaggers",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.87,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Exécutant du Syndicat
    Humanoïde
    Syndicate Operative
    SpectreY
    Tagsfast_movement, flesh_armour, human, humanoid, is_unarmed, medium_height, melee, no_cannot_die_aura, no_pantheon_mod, not_str, physical_affinity, red_blood, slashing_weapon, templar
    Packs
  • Manipulateur du Syndicat, Inventeur du Syndicat, Gros-bras du Syndicat, Archer du Syndicat, Assassin du Syndicat, Exécutant du Syndicat
  • Vie
    210%
    Energy Shield From Life
    20%
    Évasion
    +40%
    Ailment Threshold
    210%
    Résistance
    20 20 20 0
    Damage
    113%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    0.6 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    100%
    Type
    BetrayalSecretPolice
    Metadata
    BetrayalSecretPolice2Necropolis__
    Niveau
    68
    Vie
    13,510
    Armure
    28,790
    Évasion
    6,635
    Bouclier d'énergie
    1,225
    Damage
    422
    Dégâts des sorts
    422
    Précision
    290
    Attack Time
    0.6
    Expérience
    15,383
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 338–507
    Chances de coup critique: 5%
    Attack Time: 0.6 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBetrayal
    walk emerge distance [300]
    BetrayalSecretPoliceCurveDagger1
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 338–507
    Chances de coup critique: 5%
    Attack Time: 0.6 sec.
    16.161616161616% de Perte de Dégâts
    20% Davantage de Vitesse d'attaque
    +5 mètres d'Allonge
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-20]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger2
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 338–507
    Chances de coup critique: 5%
    Attack Time: 0.6 sec.
    16.161616161616% de Perte de Dégâts
    20% Davantage de Vitesse d'attaque
    +5 mètres d'Allonge
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-10]
    projectile uses contact position [1]
    BetrayalSecretPoliceCurveDagger3
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 338–507
    Chances de coup critique: 5%
    Attack Time: 0.6 sec.
    16.161616161616% de Perte de Dégâts
    20% Davantage de Vitesse d'attaque
    +5 mètres d'Allonge
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    projectile uses contact position [1]
    EmptyActionAttackSecretPoliceDaggers
    Attack
    Base Damage: 338–507
    Chances de coup critique: 5%
    Attack Time: 0.6 sec.
    cast time overrides attack duration [1]
    main hand base maximum attack distance [60]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueBetrayal/BetrayalMonsterBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/slave_catcher/net_throw/net.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueNecropolis/BetrayalSecretPolice2Necropolis__"] = {
        name = "Syndicate Operative",
        life = 2.1,
        energyShield = 0.2,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 0.6,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "BetrayalSecretPoliceCurveDagger1",
            "BetrayalSecretPoliceCurveDagger2",
            "BetrayalSecretPoliceCurveDagger3",
            "EmptyActionAttackSecretPoliceDaggers",
            "WalkEmergeBetrayal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger1"] = {
        name = "BetrayalSecretPoliceCurveDagger1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -20, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -20, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger2"] = {
        name = "BetrayalSecretPoliceCurveDagger2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, -10, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, -10, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BetrayalSecretPoliceCurveDagger3"] = {
        name = "BetrayalSecretPoliceCurveDagger3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {-50, 1500, 20, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 1500, 20, 50, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackSecretPoliceDaggers"] = {
        name = "EmptyActionAttackSecretPoliceDaggers",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.87,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBetrayal"] = {
        name = "WalkEmergeBetrayal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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