Iron Flask
Flask
Lasts 5 Second
Consumes 40 of 60 Charges on use
Currently has 60 Charges
+200 to Ward
Requires Level 27
Restores Ward on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Iron Flask FlaskUtility18 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 2xOrb of Alchemy · Magic: 3xOrb of Alchemy · Rare: 3xChaos Orb · Unique: 5xChaos Orb
DropLevel 27
BaseType Iron Flask
Class Utility Flasks
FlagsCanBeCorrupted, CanBeSkinnTransferred
TypeMetadata/Items/Flasks/FlaskUtility18
Tagsnot_for_sale, expedition_flask, utility_flask, flask
IconArt/2DItems/Flasks/Wardflask01
ReferenceCommunity Wiki
Restores Ward on use
FamilyUtilityFlaskWard
DomainsFlask (2)
GenerationTypeUnique (3)
Req. level1
Stats
  • local flask restore ward Min: 1 Max: 1 Local
  • Craft Tagsflask
    Iron Flask
    You have additional Ward
    base_ward
    Attribute /4

    flask_utility_ward

    KeyValue
    AcronymIgnite
    BuffGroupsID-1
    IsBuffDefinition1
    BuffMergeModesID3
    Codebase ward
    IsPublic0
    IsLocal0
    IsWeaponLocal0
    IsProxied
    IsParty0
    IsVirtual0
    IsScalable1
    StatSemanticsDiscrete
    Physical
    Fire
    Cold
    Lightning
    Chaos
    Life
    Mana
    Attack
    Caster
    Element
    Defence
    Critical
    Speed
    Attribute
    Resistance
    Gem
    Minion
    Tier Rating
    Prefix Modifiers
    Suffix Modifiers
    Formula
    Vaal Orb Corrupted Implicit /0
    00Total
    Unique /4 ⍟
    Restores Ward on use
    (40–50)% increased Charges per use
    Ward does not Break during Effect
    70% less Ward during Effect
    Restores Ward on use
    (20–30)% increased Charge Recovery
    Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
    (20–30)% increased Effect of Non-Damaging Ailments you inflict during Effect
    (Each Exposure applies -10% to the matching Resistance for 4 seconds)
    (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
    Restores Ward on use
    (20–40)% increased Duration
    Recover 4% of Life per Endurance Charge on use
    Lose all Endurance Charges on use
    Gain 1 Endurance Charge per Second during Effect
    Restores Ward on use
    (-10–10)% reduced Charges per use
    Debilitate nearby Enemies for 2 Seconds when Effect ends
    Effect is removed when Ward Breaks
    Culling Strike during Effect
    (Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
    (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
    Edit

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