Stammesführer-Wirt
Host Chieftain
SpectreY
AreaDie Flussläufe, Der Südwald, Die aschenen Felder
Tagsbeast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, primate_beast, red_blood
Packs
  • Die Flussläufe, Der Südwald: Stammesführer-Wirt, Stammesführer-Wirt, Verseuchter Affe, Verseuchter Affe
  • Die aschenen Felder: Stammesführer-Wirt, Stammesführer-Wirt, Verseuchter Affe, Verseuchter Affe
  • Leben
    240%
    Rüstung
    +20%
    Ailment Threshold
    240%
    Widerstand
    75 0 0 0
    Damage
    150%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    7 ~ 13
    Attack Time
    1.905 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    BloodChieftainParasite
    Metadata
    MonkeyChiefBloodParasite
    Stufe
    53
    Leben
    5,640
    Rüstung
    10,262
    Ausweichen
    2,730
    Energieschild
    0
    Damage
    258
    Zauberschaden
    258
    Genauigkeit
    159
    Attack Time
    1.905
    Erfahrung
    9,486
    Ailment Threshold
    5,640
    Chill
    18
    Shock
    18
    Brittle
    101
    Scorch
    18
    Sap
    49
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 206–310
    Kritische Trefferchance: 5%
    Attack Time: 1.905 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BloodChieftainSummonParasiteMonkeys
    Triggerable
    Abklingzeit: 5 Sek.
    100% vergrößerter Wirkungsbereich
    trigger spawners override row [15]
    MassPower
    Spell, Area, AreaSpell, Triggerable
    Zauberzeit: 2 Sek.
    Abklingzeit: 6 Sek.
    Spieler erhalten für jede Energie-Ladung erhöhte kritische Trefferchance.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/BloodChieftain/BloodChieftain.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Monkeys/BloodMonkey/BloodMonkeyGrabbed.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBloodParasite"] = {
        name = "Host Chieftain",
        life = 2.4,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.905,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BloodChieftainSummonParasiteMonkeys",
            "MassPower",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodChieftainSummonParasiteMonkeys"] = {
        name = "BloodChieftainSummonParasiteMonkeys",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.175,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_spawners_override_row",
            "base_skill_area_of_effect_+%",
        },
        levels = {
            [1] = {15, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassPower"] = {
        name = "MassPower",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Stammesführer-Wirt
    Bestie
    Gruppe: Primaten
    Familie: Wildnis
    additional item drop slots when deleted on death [1]
    monster inherent experience granted +% final if deleted on death [67]
    Host Chieftain
    SpectreY
    Spectre OverrideMetadata/Monsters/BloodChieftain/MonkeyChiefBloodParasite
    AreaDie Flussläufe, Der Südwald, Die aschenen Felder, Das ewige Laboratorium, 'Dickicht'-Karte, 'Tropische Insel'-Karte
    Tagsbeast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, medium_height, medium_movement, melee, no_mirror_image, not_dex, not_int, physical_affinity, primate_beast, red_blood
    Packs
  • Die Flussläufe, Der Südwald: Stammesführer-Wirt, Stammesführer-Wirt, Verseuchter Affe, Verseuchter Affe
  • Die aschenen Felder: Stammesführer-Wirt, Stammesführer-Wirt, Verseuchter Affe, Verseuchter Affe
  • Das ewige Laboratorium: Stammesführer-Wirt, Verseuchter Affe, Verseuchter Affe
  • Leben
    240%
    Rüstung
    +20%
    Ailment Threshold
    240%
    Widerstand
    75 0 0 0
    Damage
    150%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    7 ~ 13
    Attack Time
    1.905 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    BloodChieftainParasite
    Metadata
    MonkeyChiefBloodSpawnParasiteOnDeath_
    Stufe
    83
    Leben
    76,840
    Rüstung
    110,972
    Ausweichen
    7,860
    Energieschild
    0
    Damage
    1,351
    Zauberschaden
    1,351
    Genauigkeit
    518
    Attack Time
    1.905
    Erfahrung
    19,698
    Ailment Threshold
    76,840
    Chill
    243
    Shock
    243
    Brittle
    1,375
    Scorch
    243
    Sap
    671
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1080–1621
    Kritische Trefferchance: 5%
    Attack Time: 1.905 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BloodChieftainSummonParasiteMonkeys
    Triggerable
    Abklingzeit: 5 Sek.
    100% vergrößerter Wirkungsbereich
    trigger spawners override row [15]
    MassPower
    Spell, Area, AreaSpell, Triggerable
    Zauberzeit: 2 Sek.
    Abklingzeit: 6 Sek.
    Spieler erhalten für jede Energie-Ladung erhöhte kritische Trefferchance.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Parasite/parasitesplat.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "HideMeshSegment( Parasite_lowShape );"
    	on_spawned_dead = "HideMeshSegment( Parasite_lowShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBloodSpawnParasiteOnDeath_"] = {
        name = "Host Chieftain",
        life = 2.4,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.905,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BloodChieftainSummonParasiteMonkeys",
            "MassPower",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodChieftainSummonParasiteMonkeys"] = {
        name = "BloodChieftainSummonParasiteMonkeys",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.175,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_spawners_override_row",
            "base_skill_area_of_effect_+%",
        },
        levels = {
            [1] = {15, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassPower"] = {
        name = "MassPower",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    additional item drop slots when deleted on death [1]
    monster inherent experience granted +% final if deleted on death [67]
    IdAdditionalDropSlotsAndExperienceWhenDeletedOnDeathMonsterEffectiveness150_
    FamilyAdditionalDropSlotsAndExperienceWhenDeletedOnDeath
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • additional item drop slots when deleted on death Min: 1 Max: 1 Global
  • monster inherent experience granted +% final if deleted on death Min: 67 Max: 67 Global
  • Edit

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