SpectreY
AreaThe Riverways, The Southern Forest, The Ashen Fields, The Eternal Laboratory
Tagsbeast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, primate_beast, red_blood
240%Life
+20%Armour
240%Ailment Threshold
75 0 0 0Resistance
150%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
7 ~ 13Attack Distance
1.905 SecondAttack Time
±20%Damage Spread
150%Experience
100%Model Size
BloodChieftainParasiteType
84,708Life
19,518Armour
8,120Evasion
0Energy Shield
1,430Damage
538Accuracy
1.905Attack Time
19,875Experience
84,708Ailment Threshold
268Chill
268Shock
1,515Brittle
268Scorch
740Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1144–1716
Critical Strike Chance: 5%
Attack Time: 1.905 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
BloodChieftainSummonParasiteMonkeys
Triggerable
Cooldown Time: 5 Second
100% increased Area of Effect
trigger spawners override row [15]
MassPower
Spell, Area, AreaSpell, Triggerable
Critical Strike Chance: 0%
Cast Time: 2 Second
Cooldown Time: 6 Second
Players gain increased Critical Strike Chance for each Power Charge they have
chargeint
68,548Life
17,310Armour
7,608Evasion
0Energy Shield
1,275Damage
499Accuracy
1.905Attack Time
19,509Experience
68,548Ailment Threshold
217Chill
217Shock
1,226Brittle
217Scorch
599Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1020–1531
Critical Strike Chance: 5%
Attack Time: 1.905 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
BloodChieftainSummonParasiteMonkeys
Triggerable
Cooldown Time: 5 Second
100% increased Area of Effect
trigger spawners override row [15]
MassPower
Spell, Area, AreaSpell, Triggerable
Critical Strike Chance: 0%
Cast Time: 2 Second
Cooldown Time: 6 Second
Players gain increased Critical Strike Chance for each Power Charge they have
chargeint
43,771Life
13,594Armour
6,667Evasion
0Energy Shield
1,013Damage
428Accuracy
1.905Attack Time
18,566Experience
43,771Ailment Threshold
138Chill
138Shock
783Brittle
138Scorch
382Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 810–1215
Critical Strike Chance: 5%
Attack Time: 1.905 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
BloodChieftainSummonParasiteMonkeys
Triggerable
Cooldown Time: 5 Second
100% increased Area of Effect
trigger spawners override row [15]
MassPower
Spell, Area, AreaSpell, Triggerable
Critical Strike Chance: 0%
Cast Time: 2 Second
Cooldown Time: 6 Second
Players gain increased Critical Strike Chance for each Power Charge they have
chargeint
26,046Life
10,018Armour
5,633Evasion
0Energy Shield
755Damage
352Accuracy
1.905Attack Time
17,082Experience
26,046Ailment Threshold
82Chill
82Shock
466Brittle
82Scorch
228Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 604–906
Critical Strike Chance: 5%
Attack Time: 1.905 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
BloodChieftainSummonParasiteMonkeys
Triggerable
Cooldown Time: 5 Second
100% increased Area of Effect
trigger spawners override row [15]
MassPower
Spell, Area, AreaSpell, Triggerable
Critical Strike Chance: 0%
Cast Time: 2 Second
Cooldown Time: 6 Second
Players gain increased Critical Strike Chance for each Power Charge they have
chargeint
15,440Life
7,352Armour
4,739Evasion
0Energy Shield
560Damage
290Accuracy
1.905Attack Time
15,383Experience
15,440Ailment Threshold
49Chill
49Shock
276Brittle
49Scorch
135Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.905 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
BloodChieftainSummonParasiteMonkeys
Triggerable
Cooldown Time: 5 Second
100% increased Area of Effect
trigger spawners override row [15]
MassPower
Spell, Area, AreaSpell, Triggerable
Critical Strike Chance: 0%
Cast Time: 2 Second
Cooldown Time: 6 Second
Players gain increased Critical Strike Chance for each Power Charge they have
chargeint
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
TriggerSpawners300ActiveMonsterSpawnersNotFar=object::Metadata/Monsters/Monkeys/TreeMonkeySpawnerParasite EnemyMediumNearTarget IAmNotSpectre
MassPower100ForceTargetSelf AllyMediumNearTarget EnemyInAggroRangeOfMe

Object Type

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	animated_object = "Metadata/Monsters/BloodChieftain/BloodChieftain.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
}

Preload
{
	preload_animated_object = "Metadata/Monsters/Monkeys/BloodMonkey/BloodMonkeyGrabbed.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBloodParasite"] = {
    name = "Host Chieftain",
    life = 2.4,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.905,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "BloodChieftainSummonParasiteMonkeys",
        "MassPower",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodChieftainSummonParasiteMonkeys"] = {
    name = "BloodChieftainSummonParasiteMonkeys",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.175,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MassPower"] = {
    name = "MassPower",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
SpectreY
AreaThe Riverways, The Southern Forest, The Ashen Fields, The Eternal Laboratory
Modadditional item drop slots when deleted on death [1]
monster inherent experience granted +% final if deleted on death [67]
Tagsbeast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, mammal_beast, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, primate_beast, red_blood
240%Life
+20%Armour
240%Ailment Threshold
75 0 0 0Resistance
150%Damage
100%Accuracy
+5%Critical Strike Chance
+130%Critical Strike Multiplier
7 ~ 13Attack Distance
1.905 SecondAttack Time
±20%Damage Spread
150%Experience
100%Model Size
BloodChieftainParasiteType
84,708Life
19,518Armour
8,120Evasion
0Energy Shield
1,430Damage
538Accuracy
1.905Attack Time
19,875Experience
84,708Ailment Threshold
268Chill
268Shock
1,515Brittle
268Scorch
740Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1144–1716
Critical Strike Chance: 5%
Attack Time: 1.905 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
BloodChieftainSummonParasiteMonkeys
Triggerable
Cooldown Time: 5 Second
100% increased Area of Effect
trigger spawners override row [15]
MassPower
Spell, Area, AreaSpell, Triggerable
Critical Strike Chance: 0%
Cast Time: 2 Second
Cooldown Time: 6 Second
Players gain increased Critical Strike Chance for each Power Charge they have
chargeint
68,548Life
17,310Armour
7,608Evasion
0Energy Shield
1,275Damage
499Accuracy
1.905Attack Time
19,509Experience
68,548Ailment Threshold
217Chill
217Shock
1,226Brittle
217Scorch
599Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1020–1531
Critical Strike Chance: 5%
Attack Time: 1.905 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
BloodChieftainSummonParasiteMonkeys
Triggerable
Cooldown Time: 5 Second
100% increased Area of Effect
trigger spawners override row [15]
MassPower
Spell, Area, AreaSpell, Triggerable
Critical Strike Chance: 0%
Cast Time: 2 Second
Cooldown Time: 6 Second
Players gain increased Critical Strike Chance for each Power Charge they have
chargeint
43,771Life
13,594Armour
6,667Evasion
0Energy Shield
1,013Damage
428Accuracy
1.905Attack Time
18,566Experience
43,771Ailment Threshold
138Chill
138Shock
783Brittle
138Scorch
382Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 810–1215
Critical Strike Chance: 5%
Attack Time: 1.905 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
BloodChieftainSummonParasiteMonkeys
Triggerable
Cooldown Time: 5 Second
100% increased Area of Effect
trigger spawners override row [15]
MassPower
Spell, Area, AreaSpell, Triggerable
Critical Strike Chance: 0%
Cast Time: 2 Second
Cooldown Time: 6 Second
Players gain increased Critical Strike Chance for each Power Charge they have
chargeint
26,046Life
10,018Armour
5,633Evasion
0Energy Shield
755Damage
352Accuracy
1.905Attack Time
17,082Experience
26,046Ailment Threshold
82Chill
82Shock
466Brittle
82Scorch
228Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 604–906
Critical Strike Chance: 5%
Attack Time: 1.905 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
BloodChieftainSummonParasiteMonkeys
Triggerable
Cooldown Time: 5 Second
100% increased Area of Effect
trigger spawners override row [15]
MassPower
Spell, Area, AreaSpell, Triggerable
Critical Strike Chance: 0%
Cast Time: 2 Second
Cooldown Time: 6 Second
Players gain increased Critical Strike Chance for each Power Charge they have
chargeint
15,440Life
7,352Armour
4,739Evasion
0Energy Shield
560Damage
290Accuracy
1.905Attack Time
15,383Experience
15,440Ailment Threshold
49Chill
49Shock
276Brittle
49Scorch
135Sap
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.905 Second
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

iconbasicattack
BloodChieftainSummonParasiteMonkeys
Triggerable
Cooldown Time: 5 Second
100% increased Area of Effect
trigger spawners override row [15]
MassPower
Spell, Area, AreaSpell, Triggerable
Critical Strike Chance: 0%
Cast Time: 2 Second
Cooldown Time: 6 Second
Players gain increased Critical Strike Chance for each Power Charge they have
chargeint
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
TriggerSpawners300ActiveMonsterSpawnersNotFar=object::Metadata/Monsters/Monkeys/TreeMonkeySpawnerParasite EnemyMediumNearTarget IAmNotSpectre
MassPower100ForceTargetSelf AllyMediumNearTarget EnemyInAggroRangeOfMe

Object Type

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Parasite/parasitesplat.ao"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "HideMeshSegment( Parasite_lowShape );"
	on_spawned_dead = "HideMeshSegment( Parasite_lowShape );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBloodSpawnParasiteOnDeath_"] = {
    name = "Host Chieftain",
    life = 2.4,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.905,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeed",
        "BloodChieftainSummonParasiteMonkeys",
        "MassPower",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodChieftainSummonParasiteMonkeys"] = {
    name = "BloodChieftainSummonParasiteMonkeys",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.175,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MassPower"] = {
    name = "MassPower",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
additional item drop slots when deleted on death [1]
monster inherent experience granted +% final if deleted on death [67]

additional item drop slots when deleted on death [1]
monster inherent experience granted +% final if deleted on death [67]

Mod IdAdditionalDropSlotsAndExperienceWhenDeletedOnDeathMonsterEffectiveness150_
FamilyAdditionalDropSlotsAndExperienceWhenDeletedOnDeath
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • additional item drop slots when deleted on death Min: 1 Max: 1 Global
  • monster inherent experience granted +% final if deleted on death Min: 67 Max: 67 Global
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