| 幽魂 | Y |
|---|---|
| 地區 | 河道, 南部森林, 旱木原野 |
| 標籤 | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, medium_height, medium_movement, melee, physical_affinity, primate_beast, red_blood |
| Packs |
生命
240%
異常狀態臨界值
240%
抗性
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
7 ~ 13
攻擊間隔
1.905 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
BloodChieftainParasite
Metadata
MonkeyChiefBloodParasite
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
53
生命
5,640
護甲值
8,552
閃避值
2,730
傷害
258
法術傷害
258
命中
318
攻擊間隔
1.905
經驗值
9,486
召喚物生命
1,402
召喚物傷害
198
異常狀態臨界值
5,640
冰緩
18
感電
18
易碎
101
焦灼
18
殘喘
49
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 206–310
暴擊率: 5%
攻擊間隔: 1.905 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodChieftainSummonParasiteMonkeys
可觸發
冷卻時間: 5 秒
增加 100% 範圍效果
trigger spawners override row [15]
MassPower
法術, 範圍, 範圍法術, 可觸發
施放時間: 2 秒
冷卻時間: 6 秒
每顆暴擊能量球增加暴擊率。
Object Type
version 2
extends "Metadata/Monsters/Monster"
Animated
{
animated_object = "Metadata/Monsters/BloodChieftain/BloodChieftain.ao"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Animated
{
}
Preload
{
preload_animated_object = "Metadata/Monsters/Monkeys/BloodMonkey/BloodMonkeyGrabbed.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBloodParasite"] = {
name = "Host Chieftain",
life = 2.4,
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.905,
attackRange = 13,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"BloodChieftainSummonParasiteMonkeys",
"MassPower",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BloodChieftainSummonParasiteMonkeys"] = {
name = "BloodChieftainSummonParasiteMonkeys",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.175,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_spawners_override_row",
"base_skill_area_of_effect_+%",
},
levels = {
[1] = {15, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassPower"] = {
name = "MassPower",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
寄生獸
| 幽魂 | Y |
|---|---|
| 幽魂 取代 | Metadata/Monsters/BloodChieftain/MonkeyChiefBloodParasite |
| 地區 | 河道, 南部森林, 旱木原野, 永恆實驗室, 驚懼樹叢, 晴空幽島 |
| 標籤 | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, medium_height, medium_movement, melee, no_mirror_image, physical_affinity, primate_beast, red_blood |
| Packs |
生命
240%
異常狀態臨界值
240%
抗性
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
7 ~ 13
攻擊間隔
1.905 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
BloodChieftainParasite
Metadata
MonkeyChiefBloodSpawnParasiteOnDeath_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
69
生命
17,056
護甲值
31,158
閃避值
4,907
傷害
595
法術傷害
595
命中
602
攻擊間隔
1.905
經驗值
15,731
召喚物生命
3,668
召喚物傷害
477
異常狀態臨界值
17,056
冰緩
54
感電
54
易碎
305
焦灼
54
殘喘
149
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 476–714
暴擊率: 5%
攻擊間隔: 1.905 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodChieftainSummonParasiteMonkeys
可觸發
冷卻時間: 5 秒
增加 100% 範圍效果
trigger spawners override row [15]
MassPower
法術, 範圍, 範圍法術, 可觸發
施放時間: 2 秒
冷卻時間: 6 秒
每顆暴擊能量球增加暴擊率。
Object Type
version 2
extends "Metadata/Monsters/Monster"
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Parasite/parasitesplat.ao"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "HideMeshSegment( Parasite_lowShape );"
on_spawned_dead = "HideMeshSegment( Parasite_lowShape );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBloodSpawnParasiteOnDeath_"] = {
name = "Host Chieftain",
life = 2.4,
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.905,
attackRange = 13,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"BloodChieftainSummonParasiteMonkeys",
"MassPower",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BloodChieftainSummonParasiteMonkeys"] = {
name = "BloodChieftainSummonParasiteMonkeys",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.175,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_spawners_override_row",
"base_skill_area_of_effect_+%",
},
levels = {
[1] = {15, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassPower"] = {
name = "MassPower",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
additional item drop slots when deleted on death [1]
monster inherent experience granted +% final if deleted on death [67]
| Family | AdditionalDropSlotsAndExperienceWhenDeletedOnDeath |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
野獸