Chef de clan parasité
Host Chieftain
Spectre | Y |
---|---|
Area | Les Cours d'eau, La Forêt méridionale, Les Prés cendreux |
Tags | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, medium_height, medium_movement, melee, physical_affinity, primate_beast, red_blood |
Packs |
Vie
240%
Ailment Threshold
240%
Résistance
75 0 0 0
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
7 ~ 13
Attack Time
1.905 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
BloodChieftainParasite
Metadata
MonkeyChiefBloodParasite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
53
Vie
5,640
Armure
8,552
Évasion
2,730
Bouclier d'énergie
0
Damage
258
Dégâts des sorts
258
Précision
159
Attack Time
1.905
Expérience
9,486
Ailment Threshold
5,640
Chill
18
Shock
18
Brittle
101
Scorch
18
Sap
49
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 206–310
Chances de coup critique: 5%
Attack Time: 1.905 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodChieftainSummonParasiteMonkeys
Triggerable
Temps de recharge: 5 sec.
100% d'Augmentation de Zone d'effet
trigger spawners override row [15]
trigger spawners override row [15]
MassPower
Spell, Area, AreaSpell, Triggerable
Temps d'incantation: 2 sec.
Temps de recharge: 6 sec.
Chaque Charge offre une Augmentation aux Chances de coups critiques.
Object Type
version 2 extends "Metadata/Monsters/Monster" Animated { animated_object = "Metadata/Monsters/BloodChieftain/BloodChieftain.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { } Preload { preload_animated_object = "Metadata/Monsters/Monkeys/BloodMonkey/BloodMonkeyGrabbed.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBloodParasite"] = { name = "Host Chieftain", life = 2.4, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.905, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "BloodChieftainSummonParasiteMonkeys", "MassPower", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodChieftainSummonParasiteMonkeys"] = { name = "BloodChieftainSummonParasiteMonkeys", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.175, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_spawners_override_row", "base_skill_area_of_effect_+%", }, levels = { [1] = {15, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MassPower"] = { name = "MassPower", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Chef de clan parasité
Bête
Zone : Les Cours d'eau, La Forêt méridionale, Les Prés cendreux, Le Laboratoire éternel, Bosquet, Carte, Île tropicale, Carte
Genre: Hommes-boucs
Groupe: Primates
Famille: Terres Sauvages
additional item drop slots when deleted on death [1]
monster inherent experience granted +% final if deleted on death [67]
monster inherent experience granted +% final if deleted on death [67]
Host Chieftain
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/BloodChieftain/MonkeyChiefBloodParasite |
Area | Les Cours d'eau, La Forêt méridionale, Les Prés cendreux, Le Laboratoire éternel, Bosquet, Carte, Île tropicale, Carte |
Tags | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, medium_height, medium_movement, melee, no_mirror_image, physical_affinity, primate_beast, red_blood |
Packs |
Vie
240%
Ailment Threshold
240%
Résistance
75 0 0 0
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
7 ~ 13
Attack Time
1.905 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
BloodChieftainParasite
Metadata
MonkeyChiefBloodSpawnParasiteOnDeath_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
73
Vie
26,046
Armure
42,661
Évasion
5,633
Bouclier d'énergie
0
Damage
755
Dégâts des sorts
755
Précision
352
Attack Time
1.905
Expérience
17,082
Ailment Threshold
26,046
Chill
82
Shock
82
Brittle
466
Scorch
82
Sap
228
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 604–906
Chances de coup critique: 5%
Attack Time: 1.905 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodChieftainSummonParasiteMonkeys
Triggerable
Temps de recharge: 5 sec.
100% d'Augmentation de Zone d'effet
trigger spawners override row [15]
trigger spawners override row [15]
MassPower
Spell, Area, AreaSpell, Triggerable
Temps d'incantation: 2 sec.
Temps de recharge: 6 sec.
Chaque Charge offre une Augmentation aux Chances de coups critiques.
Object Type
version 2 extends "Metadata/Monsters/Monster" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Parasite/parasitesplat.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "HideMeshSegment( Parasite_lowShape );" on_spawned_dead = "HideMeshSegment( Parasite_lowShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBloodSpawnParasiteOnDeath_"] = { name = "Host Chieftain", life = 2.4, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.905, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MeleeAtAnimationSpeed", "BloodChieftainSummonParasiteMonkeys", "MassPower", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodChieftainSummonParasiteMonkeys"] = { name = "BloodChieftainSummonParasiteMonkeys", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.175, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "trigger_spawners_override_row", "base_skill_area_of_effect_+%", }, levels = { [1] = {15, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MassPower"] = { name = "MassPower", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
additional item drop slots when deleted on death [1]
monster inherent experience granted +% final if deleted on death [67]
Id | AdditionalDropSlotsAndExperienceWhenDeletedOnDeathMonsterEffectiveness150_ |
---|---|
Family | AdditionalDropSlotsAndExperienceWhenDeletedOnDeath |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |