SpectreY
AreaLes Cours d'eau, La Forêt méridionale, Les Prés cendreux, Le Laboratoire éternel
Tagsanimal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height
Packs
  • Les Cours d'eau, La Forêt méridionale: Chef de clan parasité, Chef de clan parasité, Singe infesté, Singe infesté
  • Les Prés cendreux: Chef de clan parasité, Chef de clan parasité, Singe infesté, Singe infesté
  • Le Laboratoire éternel: Chef de clan parasité, Singe infesté, Singe infesté
  • Vie
    78%
    Évasion
    +15%
    Ailment Threshold
    78%
    Résistance
    40 0 0 0
    Damage
    78%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    65%
    Model Size
    100%
    Type
    BloodMonkeyParasite
    Metadata
    MonkeyBloodParasite
    Niveau
    68
    Vie
    5,018
    Armure
    28,790
    Évasion
    5,450
    Bouclier d'énergie
    0
    Damage
    291
    Dégâts des sorts
    291
    Précision
    290
    Attack Time
    1.005
    Expérience
    6,666
    Ailment Threshold
    5,018
    Chill
    16
    Shock
    16
    Brittle
    90
    Scorch
    16
    Sap
    44
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 233–350
    Chances de coup critique: 5%
    Attack Time: 1.005 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	num_states = 3
    	on_transition_to_2 = "InterruptActionsForDuration( 1 );" 
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/MonkeyBloodParasite"] = {
        name = "Infested Ape",
        life = 0.78,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.78,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Singe infesté
    Bête
    Groupe: Primates
    additional item drop slots when deleted on death [1]
    monster inherent experience granted +% final if deleted on death [154]
    Infested Ape
    SpectreY
    Spectre OverrideMetadata/Monsters/Monkeys/MonkeyBloodParasite
    AreaLes Cours d'eau, La Forêt méridionale, Les Prés cendreux, Le Laboratoire éternel
    Tagsanimal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, no_mirror_image, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height
    Packs
  • Les Cours d'eau, La Forêt méridionale: Chef de clan parasité, Chef de clan parasité, Singe infesté, Singe infesté
  • Les Prés cendreux: Chef de clan parasité, Chef de clan parasité, Singe infesté, Singe infesté
  • Le Laboratoire éternel: Chef de clan parasité, Singe infesté, Singe infesté
  • Vie
    78%
    Évasion
    +15%
    Ailment Threshold
    78%
    Résistance
    40 0 0 0
    Damage
    78%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    65%
    Model Size
    100%
    Type
    BloodMonkeyParasite
    Metadata
    MonkeyBloodSpawnParasiteOnDeath
    Niveau
    68
    Vie
    5,018
    Armure
    28,790
    Évasion
    5,450
    Bouclier d'énergie
    0
    Damage
    291
    Dégâts des sorts
    291
    Précision
    290
    Attack Time
    1.005
    Expérience
    6,666
    Ailment Threshold
    5,018
    Chill
    16
    Shock
    16
    Brittle
    90
    Scorch
    16
    Sap
    44
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 233–350
    Chances de coup critique: 5%
    Attack Time: 1.005 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Parasite/parasitesplat.ao"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "HideMeshSegment( Parasite_lowShape );"
    	on_spawned_dead = "HideMeshSegment( Parasite_lowShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/MonkeyBloodSpawnParasiteOnDeath"] = {
        name = "Infested Ape",
        life = 0.78,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.78,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    additional item drop slots when deleted on death [1]
    monster inherent experience granted +% final if deleted on death [154]
    IdAdditionalDropSlotsAndExperienceWhenDeletedOnDeathMonsterEffectiveness65
    FamilyAdditionalDropSlotsAndExperienceWhenDeletedOnDeath
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • additional item drop slots when deleted on death Min: 1 Max: 1 Global
  • monster inherent experience granted +% final if deleted on death Min: 154 Max: 154 Global