SpectreY
AreaLas vías del río, El bosque del sur, Los campos de ceniza, El laboratorio eterno
Tagsanimal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height
Packs
  • Las vías del río, El bosque del sur: Cacique huésped, Cacique huésped, Simio infestado, Simio infestado
  • Los campos de ceniza: Cacique huésped, Cacique huésped, Simio infestado, Simio infestado
  • El laboratorio eterno: Cacique huésped, Simio infestado, Simio infestado
  • Vida
    78%
    Evasión
    +15%
    Ailment Threshold
    78%
    Resistencia
    40 0 0 0
    Damage
    78%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    65%
    Model Size
    100%
    Type
    BloodMonkeyParasite
    Metadata
    MonkeyBloodParasite
    Nivel
    68
    Vida
    5,018
    Armadura
    28,790
    Evasión
    5,450
    Escudo de energía
    0
    Damage
    291
    Daño de hechizos
    291
    Precisión
    290
    Attack Time
    1.005
    Experiencia
    6,666
    Ailment Threshold
    5,018
    Chill
    16
    Shock
    16
    Brittle
    90
    Scorch
    16
    Sap
    44
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 233–350
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	num_states = 3
    	on_transition_to_2 = "InterruptActionsForDuration( 1 );" 
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/MonkeyBloodParasite"] = {
        name = "Infested Ape",
        life = 0.78,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.78,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Simio infestado
    Bestia
    Género: Hombres cabra
    Grupo: Primates
    additional item drop slots when deleted on death [1]
    monster inherent experience granted +% final if deleted on death [154]
    Infested Ape
    SpectreY
    Spectre OverrideMetadata/Monsters/Monkeys/MonkeyBloodParasite
    AreaLas vías del río, El bosque del sur, Los campos de ceniza, El laboratorio eterno
    Tagsanimal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, no_mirror_image, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height
    Packs
  • Las vías del río, El bosque del sur: Cacique huésped, Cacique huésped, Simio infestado, Simio infestado
  • Los campos de ceniza: Cacique huésped, Cacique huésped, Simio infestado, Simio infestado
  • El laboratorio eterno: Cacique huésped, Simio infestado, Simio infestado
  • Vida
    78%
    Evasión
    +15%
    Ailment Threshold
    78%
    Resistencia
    40 0 0 0
    Damage
    78%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiencia
    65%
    Model Size
    100%
    Type
    BloodMonkeyParasite
    Metadata
    MonkeyBloodSpawnParasiteOnDeath
    Nivel
    68
    Vida
    5,018
    Armadura
    28,790
    Evasión
    5,450
    Escudo de energía
    0
    Damage
    291
    Daño de hechizos
    291
    Precisión
    290
    Attack Time
    1.005
    Experiencia
    6,666
    Ailment Threshold
    5,018
    Chill
    16
    Shock
    16
    Brittle
    90
    Scorch
    16
    Sap
    44
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 233–350
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.005 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Parasite/parasitesplat.ao"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "HideMeshSegment( Parasite_lowShape );"
    	on_spawned_dead = "HideMeshSegment( Parasite_lowShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/MonkeyBloodSpawnParasiteOnDeath"] = {
        name = "Infested Ape",
        life = 0.78,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.78,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    additional item drop slots when deleted on death [1]
    monster inherent experience granted +% final if deleted on death [154]
    IdAdditionalDropSlotsAndExperienceWhenDeletedOnDeathMonsterEffectiveness65
    FamilyAdditionalDropSlotsAndExperienceWhenDeletedOnDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • additional item drop slots when deleted on death Min: 1 Max: 1 Global
  • monster inherent experience granted +% final if deleted on death Min: 154 Max: 154 Global