감염된 유인원
SpectreY
Area강변길, 남쪽 숲, 잿빛 들판, 영원한 실험실
Tagsanimal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height
Packs
  • 강변길, 남쪽 숲: 숙주 부족장, 숙주 부족장, 감염된 유인원, 감염된 유인원
  • 잿빛 들판: 숙주 부족장, 숙주 부족장, 감염된 유인원, 감염된 유인원
  • 영원한 실험실: 숙주 부족장, 감염된 유인원, 감염된 유인원
  • 생명력
    78%
    회피
    +15%
    Ailment Threshold
    78%
    저항
    40 0 0 0
    Damage
    78%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    65%
    Model Size
    100%
    Type
    BloodMonkeyParasite
    Metadata
    MonkeyBloodParasite
    레벨
    68
    생명력
    5,018
    방어도
    28,790
    회피
    5,450
    에너지 보호막
    0
    Damage
    291
    주문 피해
    291
    정확도
    290
    Attack Time
    1.005
    경험치
    6,666
    Ailment Threshold
    5,018
    Chill
    16
    Shock
    16
    Brittle
    90
    Scorch
    16
    Sap
    44
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 233–350
    치명타 확률: 5%
    Attack Time: 1.005 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	num_states = 3
    	on_transition_to_2 = "InterruptActionsForDuration( 1 );" 
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/MonkeyBloodParasite"] = {
        name = "Infested Ape",
        life = 0.78,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.78,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    감염된 유인원
    야수
    과: 야생
    additional item drop slots when deleted on death [1]
    monster inherent experience granted +% final if deleted on death [154]
    Infested Ape
    SpectreY
    Spectre OverrideMetadata/Monsters/Monkeys/MonkeyBloodParasite
    Area강변길, 남쪽 숲, 잿빛 들판, 영원한 실험실
    Tagsanimal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, no_mirror_image, not_int, not_str, physical_affinity, primate_beast, red_blood, small_height
    Packs
  • 강변길, 남쪽 숲: 숙주 부족장, 숙주 부족장, 감염된 유인원, 감염된 유인원
  • 잿빛 들판: 숙주 부족장, 숙주 부족장, 감염된 유인원, 감염된 유인원
  • 영원한 실험실: 숙주 부족장, 감염된 유인원, 감염된 유인원
  • 생명력
    78%
    회피
    +15%
    Ailment Threshold
    78%
    저항
    40 0 0 0
    Damage
    78%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    65%
    Model Size
    100%
    Type
    BloodMonkeyParasite
    Metadata
    MonkeyBloodSpawnParasiteOnDeath
    레벨
    68
    생명력
    5,018
    방어도
    28,790
    회피
    5,450
    에너지 보호막
    0
    Damage
    291
    주문 피해
    291
    정확도
    290
    Attack Time
    1.005
    경험치
    6,666
    Ailment Threshold
    5,018
    Chill
    16
    Shock
    16
    Brittle
    90
    Scorch
    16
    Sap
    44
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 233–350
    치명타 확률: 5%
    Attack Time: 1.005 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Parasite/parasitesplat.ao"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "HideMeshSegment( Parasite_lowShape );"
    	on_spawned_dead = "HideMeshSegment( Parasite_lowShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Monkeys/MonkeyBloodSpawnParasiteOnDeath"] = {
        name = "Infested Ape",
        life = 0.78,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.78,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    additional item drop slots when deleted on death [1]
    monster inherent experience granted +% final if deleted on death [154]
    IdAdditionalDropSlotsAndExperienceWhenDeletedOnDeathMonsterEffectiveness65
    FamilyAdditionalDropSlotsAndExperienceWhenDeletedOnDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • additional item drop slots when deleted on death Min: 1 Max: 1 Global
  • monster inherent experience granted +% final if deleted on death Min: 154 Max: 154 Global