숙주 부족장
Host Chieftain
SpectreY
Area강변길, 남쪽 숲, 잿빛 들판
Tagsbeast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, medium_height, medium_movement, melee, physical_affinity, primate_beast, red_blood
Packs
  • 강변길, 남쪽 숲: 숙주 부족장, 숙주 부족장, 감염된 유인원, 감염된 유인원
  • 잿빛 들판: 숙주 부족장, 숙주 부족장, 감염된 유인원, 감염된 유인원
  • 생명력
    240%
    Ailment Threshold
    240%
    저항
    75 0 0 0
    Damage
    150%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    7 ~ 13
    Attack Time
    1.905 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    100%
    Type
    BloodChieftainParasite
    Metadata
    MonkeyChiefBloodParasite
    레벨
    53
    생명력
    5,640
    방어도
    8,552
    회피
    2,730
    에너지 보호막
    0
    Damage
    258
    주문 피해
    258
    정확도
    159
    Attack Time
    1.905
    경험치
    9,486
    Ailment Threshold
    5,640
    Chill
    18
    Shock
    18
    Brittle
    101
    Scorch
    18
    Sap
    49
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 206–310
    치명타 확률: 5%
    Attack Time: 1.905 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BloodChieftainSummonParasiteMonkeys
    Triggerable
    재사용 대기시간: 5 초
    효과 범위 100% 증가
    trigger spawners override row [15]
    MassPower
    Spell, Area, AreaSpell, Triggerable
    시전 속도: 2 초
    재사용 대기시간: 6 초
    권능을 충전할 때마다 치명타 확률이 증가합니다.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/BloodChieftain/BloodChieftain.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Monsters/Monkeys/BloodMonkey/BloodMonkeyGrabbed.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBloodParasite"] = {
        name = "Host Chieftain",
        life = 2.4,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.905,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BloodChieftainSummonParasiteMonkeys",
            "MassPower",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodChieftainSummonParasiteMonkeys"] = {
        name = "BloodChieftainSummonParasiteMonkeys",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.175,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_spawners_override_row",
            "base_skill_area_of_effect_+%",
        },
        levels = {
            [1] = {15, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassPower"] = {
        name = "MassPower",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    숙주 부족장
    야수
    과: 야생
    additional item drop slots when deleted on death [1]
    monster inherent experience granted +% final if deleted on death [67]
    Host Chieftain
    SpectreY
    Spectre OverrideMetadata/Monsters/BloodChieftain/MonkeyChiefBloodParasite
    Area강변길, 남쪽 숲, 잿빛 들판, 영원한 실험실, 잡목림 지도, 열대 섬 지도
    Tagsbeast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, medium_height, medium_movement, melee, no_mirror_image, physical_affinity, primate_beast, red_blood
    Packs
  • 강변길, 남쪽 숲: 숙주 부족장, 숙주 부족장, 감염된 유인원, 감염된 유인원
  • 잿빛 들판: 숙주 부족장, 숙주 부족장, 감염된 유인원, 감염된 유인원
  • 영원한 실험실: 숙주 부족장, 감염된 유인원, 감염된 유인원
  • 생명력
    240%
    Ailment Threshold
    240%
    저항
    75 0 0 0
    Damage
    150%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    7 ~ 13
    Attack Time
    1.905 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    100%
    Type
    BloodChieftainParasite
    Metadata
    MonkeyChiefBloodSpawnParasiteOnDeath_
    레벨
    73
    생명력
    26,046
    방어도
    42,661
    회피
    5,633
    에너지 보호막
    0
    Damage
    755
    주문 피해
    755
    정확도
    352
    Attack Time
    1.905
    경험치
    17,082
    Ailment Threshold
    26,046
    Chill
    82
    Shock
    82
    Brittle
    466
    Scorch
    82
    Sap
    228
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 604–906
    치명타 확률: 5%
    Attack Time: 1.905 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BloodChieftainSummonParasiteMonkeys
    Triggerable
    재사용 대기시간: 5 초
    효과 범위 100% 증가
    trigger spawners override row [15]
    MassPower
    Spell, Area, AreaSpell, Triggerable
    시전 속도: 2 초
    재사용 대기시간: 6 초
    권능을 충전할 때마다 치명타 확률이 증가합니다.

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Parasite/parasitesplat.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "HideMeshSegment( Parasite_lowShape );"
    	on_spawned_dead = "HideMeshSegment( Parasite_lowShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBloodSpawnParasiteOnDeath_"] = {
        name = "Host Chieftain",
        life = 2.4,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.905,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "BloodChieftainSummonParasiteMonkeys",
            "MassPower",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodChieftainSummonParasiteMonkeys"] = {
        name = "BloodChieftainSummonParasiteMonkeys",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.175,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_spawners_override_row",
            "base_skill_area_of_effect_+%",
        },
        levels = {
            [1] = {15, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassPower"] = {
        name = "MassPower",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    additional item drop slots when deleted on death [1]
    monster inherent experience granted +% final if deleted on death [67]
    IdAdditionalDropSlotsAndExperienceWhenDeletedOnDeathMonsterEffectiveness150_
    FamilyAdditionalDropSlotsAndExperienceWhenDeletedOnDeath
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • additional item drop slots when deleted on death Min: 1 Max: 1 Global
  • monster inherent experience granted +% final if deleted on death Min: 67 Max: 67 Global