Stammesführer-Wirt
BestieGebiet: Die Flussläufe, Der Südwald, Die aschenen Felder
Gattung: Ziegenmenschen
Gruppe: Primaten
Familie: Wildnis
Host Chieftain
| Spectre | Y |
|---|---|
| Area | Die Flussläufe, Der Südwald, Die aschenen Felder |
| Tags | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, medium_height, medium_movement, melee, physical_affinity, primate_beast, red_blood |
| Packs |
Leben
240%
Ailment Threshold
240%
Widerstand
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
7 ~ 13
Attack Time
1.905 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
BloodChieftainParasite
Metadata
MonkeyChiefBloodParasite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
53
Leben
5,640
Rüstung
8,552
Ausweichwert
2,730
Damage
258
Zauberschaden
258
Genauigkeit
318
Attack Time
1.905
Erfahrung
9,486
Minion Life
1,402
Minion Damage
198
Ailment Threshold
5,640
Chill
18
Shock
18
Brittle
101
Scorch
18
Sap
49
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 206–310
Kritische Trefferchance: 5%
Attack Time: 1.905 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodChieftainSummonParasiteMonkeys
Triggerable
Abklingzeit: 5 Sek.
100% vergrößerter Wirkungsbereich
trigger spawners override row [15]
MassPower
Spell, Area, AreaSpell, Triggerable
Zauberzeit: 2 Sek.
Abklingzeit: 6 Sek.
Spieler erhalten für jede Energie-Ladung erhöhte kritische Trefferchance.
Object Type
version 2
extends "Metadata/Monsters/Monster"
Animated
{
animated_object = "Metadata/Monsters/BloodChieftain/BloodChieftain.ao"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Animated
{
}
Preload
{
preload_animated_object = "Metadata/Monsters/Monkeys/BloodMonkey/BloodMonkeyGrabbed.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBloodParasite"] = {
name = "Host Chieftain",
life = 2.4,
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.905,
attackRange = 13,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"BloodChieftainSummonParasiteMonkeys",
"MassPower",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BloodChieftainSummonParasiteMonkeys"] = {
name = "BloodChieftainSummonParasiteMonkeys",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.175,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_spawners_override_row",
"base_skill_area_of_effect_+%",
},
levels = {
[1] = {15, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassPower"] = {
name = "MassPower",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Stammesführer-Wirt
BestieGebiet: Die Flussläufe, Der Südwald, Die aschenen Felder, Das ewige Laboratorium, 'Dickicht'-Karte, 'Tropische Insel'-Karte
Gattung: Ziegenmenschen
Gruppe: Primaten
Familie: Wildnis
additional item drop slots when deleted on death [1]
monster inherent experience granted +% final if deleted on death [67]
monster inherent experience granted +% final if deleted on death [67]
Host Chieftain
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/BloodChieftain/MonkeyChiefBloodParasite |
| Area | Die Flussläufe, Der Südwald, Die aschenen Felder, Das ewige Laboratorium, 'Dickicht'-Karte, 'Tropische Insel'-Karte |
| Tags | beast, bludgeoning_weapon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_model, mammal_beast, medium_height, medium_movement, melee, no_mirror_image, physical_affinity, primate_beast, red_blood |
| Packs |
Leben
240%
Ailment Threshold
240%
Widerstand
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
7 ~ 13
Attack Time
1.905 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
BloodChieftainParasite
Metadata
MonkeyChiefBloodSpawnParasiteOnDeath_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
69
Leben
17,056
Rüstung
31,158
Ausweichwert
4,907
Damage
595
Zauberschaden
595
Genauigkeit
602
Attack Time
1.905
Erfahrung
15,731
Minion Life
3,668
Minion Damage
477
Ailment Threshold
17,056
Chill
54
Shock
54
Brittle
305
Scorch
54
Sap
149
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 476–714
Kritische Trefferchance: 5%
Attack Time: 1.905 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
BloodChieftainSummonParasiteMonkeys
Triggerable
Abklingzeit: 5 Sek.
100% vergrößerter Wirkungsbereich
trigger spawners override row [15]
MassPower
Spell, Area, AreaSpell, Triggerable
Zauberzeit: 2 Sek.
Abklingzeit: 6 Sek.
Spieler erhalten für jede Energie-Ladung erhöhte kritische Trefferchance.
Object Type
version 2
extends "Metadata/Monsters/Monster"
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Parasite/parasitesplat.ao"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "HideMeshSegment( Parasite_lowShape );"
on_spawned_dead = "HideMeshSegment( Parasite_lowShape );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BloodChieftain/MonkeyChiefBloodSpawnParasiteOnDeath_"] = {
name = "Host Chieftain",
life = 2.4,
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.905,
attackRange = 13,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
"BloodChieftainSummonParasiteMonkeys",
"MassPower",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BloodChieftainSummonParasiteMonkeys"] = {
name = "BloodChieftainSummonParasiteMonkeys",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.175,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"trigger_spawners_override_row",
"base_skill_area_of_effect_+%",
},
levels = {
[1] = {15, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassPower"] = {
name = "MassPower",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.AreaSpell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
additional item drop slots when deleted on death [1]
monster inherent experience granted +% final if deleted on death [67]
| Family | AdditionalDropSlotsAndExperienceWhenDeletedOnDeath |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.