初始之地費爾羅 傳奇 /4 ⍟
獲得等級 20傲貓祝福技能
增加 (180–220)% 閃避與能量護盾
+(25–35)% 冰冷抗性
被傲貓祝福影響時 +1% 暴擊率
當你有傲貓隱身時,暴擊有 (10–20)% 機率致盲敵人
對致盲的敵人增加 (40–50)% 擊中和異常狀態傷害
(造成傷害的異常狀態包含流血、點燃和中毒)
你失去傲貓隱身時觸發等級 20 的恫嚇戰吼
增加 (110–150)% 閃避值
+(50–70) 最大生命
增加 20% 移動速度
(40–50)% 機率避免流血
當你有傲貓隱身時,增加 20% 移動速度
增加 (100–150)% 護甲與閃避
+(80–100) 最大生命
傲貓祝福無保留
+2傲貓隱身持續時間
當你獲得傲貓隱身時獲得你最大上限數量的狂怒球和暴擊球
當你有傲貓隱身時獲得迷蹤效果
+(400–500) 點命中
增加 (100–140)% 護甲與閃避
+(50–70) 最大生命
你有傲貓隱身時攻擊造成流血
對流血敵人增加 (40–50)% 擊中和異常狀態傷害
當你有傲貓隱身時獲得緋紅舞蹈
( 流血造成持續性物理傷害,傷害取決於初始的物理傷害。移動時受到的流血傷害增加 )
(造成傷害的異常狀態包含流血、點燃和中毒)
(你可以造成敵人流血,至多 8 層,當敵人移動時你的流血無法造成額外傷害,50% 更少流血傷害)
獻祭獵譜 /2 ⍟
名字Recipe
工藝祝福技能在物品上: 傲貓祝福技能
傲貓祝福
工藝祝福技能在物品上: 等級 30 傲貓祝福技能
初始之地費爾羅
野獸
種類: 巨人
屬類: 貓科動物
科類: 獸性
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 70% 基礎值
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Farrul, First of the Plains
幽魂N
地區費爾羅的巢窟
標籤animal_claw_weapon, beast, bestiary_beast_boss, bestiary_spirit_boss, feline_beast, has_claw, has_one_handed_melee, hidden_monster, light_armour, mammal_beast, melee, not_int, physical_affinity, red_blood, small_height, very_fast_movement
Packs
  • 初始之地費爾羅
  • 生命
    1750%
    護甲
    +50%
    閃避
    +50%
    異常狀態臨界值
    505%
    抗性
    40 40 40 25
    傷害
    175%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.2 秒
    傷害分佈
    ±20%
    經驗值
    250%
    Model Size
    120%
    類型
    TigerBestiarySpiritBoss
    Metadata
    TigerBestiarySpiritBoss
    等級
    80
    生命
    24,607,009
    護甲
    110,162
    閃避
    10,686
    能量護盾
    0
    傷害
    1,511
    法術傷害
    2,255
    命中
    462
    攻擊間隔
    0.804
    經驗值
    174,790
    異常狀態臨界值
    3,408,422
    冰緩
    10,777
    感電
    10,777
    易碎
    60,973
    焦灼
    10,777
    殘喘
    29,776
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 2399–3599
    暴擊率: 5%
    攻擊間隔: 1.2 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBestiaryHellion
    walk emerge distance [450]
    EmptyActionSpellTigerHideAndSummonFriends
    法術
    施放時間: 3 秒
    EmptyActionSpellTigerBanish
    法術
    施放時間: 3 秒
    TigerSpiritFangs
    傷害, 範圍, 攻擊
    基本傷害: 2399–3599
    暴擊率: 5%
    攻擊間隔: 1.2 秒
    冷卻時間: 3 秒
    造成 163% 更多傷害
    60% 更少攻擊速度
    +100% 更多流血傷害
    造成流血
    is area damage [1]
    TigerSpiritLacerate
    傷害, 範圍, 攻擊
    基本傷害: 2399–3599
    暴擊率: 5%
    攻擊間隔: 1.2 秒
    冷卻時間: 3 秒
    造成 100% 更多傷害
    +0.75 秒基礎持續時間
    32% 更少攻擊速度
    擊中時癱瘓
    is area damage [1]
    TigerSpiritTeleportSlam
    傷害, 範圍, 攻擊
    基本傷害: 2399–3599
    暴擊率: 5%
    攻擊間隔: 1.2 秒
    冷卻時間: 12 秒
    造成 100% 更多傷害
    14% 更多攻擊速度
    active skill area of effect radius +% final [-33]
    is area damage [1]
    BestiaryStampedeTiger
    攻擊, 可觸發
    基本傷害: 2399–3599
    暴擊率: 5%
    攻擊傷害: 175%
    攻擊間隔: 1.2 秒
    冷卻時間: 12 秒
    造成 75% 更多攻擊傷害
    monster penalty against minions damage +% final vs player minions [-65]
    EmptyActionSpellBestiaryTigerComboAttack
    法術
    施放時間: 3 秒
    冷卻時間: 8 秒
    BestiaryTigerBossGeometryAttackFront
    可觸發, 攻擊
    基本傷害: 2399–3599
    暴擊率: 5%
    攻擊傷害: 130%
    攻擊間隔: 1.2 秒
    造成 30% 更多攻擊傷害
    BestiaryTigerBossGeometryAttackStrafe
    可觸發, 攻擊
    基本傷害: 2399–3599
    暴擊率: 5%
    攻擊傷害: 200%
    攻擊間隔: 1.2 秒
    造成 100% 更多攻擊傷害
    造成流血

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
        on_construction_complete = "globals.tiger_boss = this;"
    }
    
    StateMachine
    {
        define_shared_state = "visible"
        define_shared_state = "invulnerable"
        define_shared_state = "friends_alive"
        define_shared_state = "emerged"
    
        on_state_invulnerable_1 = "RemoveCollidability();"
        on_state_invulnerable_0 = "MakeCollidable();"
    
        on_state_friends_alive_0 = "
            MoveToObject( target );
            ResumeAnimation();
        "
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
        on_event_hide_for_EmptyActionSpell = "
            GoToNextAnimationEvent( reappear ); 
            PauseAnimation();
        "
    }
    
    MinimapIcon 
    {
    	icon = "BestiaryLegendaryBeast" 
    }
    
    Stats
    {
    	set_corpse_cannot_be_destroyed = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
        preload_misc_animated = "BestiaryTigerTeleportIn"
        preload_misc_animated = "BestiaryTigerTeleportOut"
        preload_buff_visual = "bestiary_tiger_teleport_in"
        preload_buff_visual = "bestiary_tiger_teleport_out"
    }
    
    StateMachine
    {
        create_state_invulnerable_1 = "RemoveCollidability();"
        create_state_emerged_0 = "DisableRendering();"
        create_state_emerged_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    	
        on_timer_removefadeinfast = "
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_fast_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    
    	on_timer_effect_fade_remove =  "
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    }
    
    Actor
    {
    	on_event_fadeout_for_TigerSpiritTeleportSlam = "
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    	
    	on_event_reappear_for_TigerSpiritTeleportSlam = "
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_fast_epk.epk );
    		StartStateTimer( removefadeinfast, 0.6 );
    	"
    
    	on_event_fadeout_for_EmptyActionSpell = "
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    	
    	on_event_show_for_EmptyActionSpell = "
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_fast_epk.epk );
    		StartStateTimer( removefadeinfast, 0.6 );
    	"
        
    	on_start_WalkEmerge = "
    		EnableRendering();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_epk.epk );
    		StartStateTimer( effect_fade_remove, 2 );
    	"
    }
    
    Life
    {
    	on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/TigerBestiarySpiritBoss"] = {
        name = "Farrul, First of the Plains",
        life = 17.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.75,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "Melee",
            "EmptyActionSpellTigerHideAndSummonFriends",
            "EmptyActionSpellTigerBanish",
            "EmptyActionSpellBestiaryTigerComboAttack",
            "WalkEmergeBestiaryHellion",
            "BestiaryTigerBossGeometryAttackFront",
            "BestiaryTigerBossGeometryAttackStrafe",
            "BestiaryStampedeTiger",
            "TigerSpiritFangs",
            "TigerSpiritLacerate",
            "TigerSpiritTeleportSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellTigerHideAndSummonFriends"] = {
        name = "EmptyActionSpellTigerHideAndSummonFriends",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellTigerBanish"] = {
        name = "EmptyActionSpellTigerBanish",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryTigerComboAttack"] = {
        name = "EmptyActionSpellBestiaryTigerComboAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryTigerBossGeometryAttackFront"] = {
        name = "BestiaryTigerBossGeometryAttackFront",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryTigerBossGeometryAttackStrafe"] = {
        name = "BestiaryTigerBossGeometryAttackStrafe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryStampedeTiger"] = {
        name = "BestiaryStampedeTiger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-65, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritFangs"] = {
        name = "TigerSpiritFangs",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_bleeding_damage_+%_final",
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {-60, 163, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritLacerate"] = {
        name = "TigerSpiritLacerate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {750, -32, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritTeleportSlam"] = {
        name = "TigerSpiritTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.55,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {14, 100, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 70% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    IdTigerBossStampedeDaemon
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 初始之地費爾羅
    野獸
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    行動速度不能被調整至低於 70% 基礎值
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Farrul, First of the Plains
    幽魂N
    標籤animal_claw_weapon, beast, bestiary_beast_boss, feline_beast, has_claw, has_one_handed_melee, hidden_monster, light_armour, mammal_beast, melee, not_int, physical_affinity, red_blood, small_height, very_fast_movement
    生命
    1750%
    護甲
    +50%
    閃避
    +50%
    異常狀態臨界值
    505%
    抗性
    40 40 40 25
    傷害
    175%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.2 秒
    傷害分佈
    ±20%
    經驗值
    250%
    Model Size
    120%
    類型
    TigerBestiarySpiritBoss
    Metadata
    TigerBestiarySpiritBossMenagerie
    等級
    68
    生命
    2,438,561
    護甲
    43,185
    閃避
    7,109
    能量護盾
    0
    傷害
    745
    法術傷害
    1,111
    命中
    290
    攻擊間隔
    0.804
    經驗值
    141,006
    異常狀態臨界值
    443,330
    冰緩
    1,402
    感電
    1,402
    易碎
    7,931
    焦灼
    1,402
    殘喘
    3,873
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1182–1774
    暴擊率: 5%
    攻擊間隔: 1.2 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    TigerSpiritFangs
    傷害, 範圍, 攻擊
    基本傷害: 1182–1774
    暴擊率: 5%
    攻擊間隔: 1.2 秒
    冷卻時間: 3 秒
    造成 163% 更多傷害
    60% 更少攻擊速度
    +100% 更多流血傷害
    造成流血
    is area damage [1]
    TigerSpiritLacerate
    傷害, 範圍, 攻擊
    基本傷害: 1182–1774
    暴擊率: 5%
    攻擊間隔: 1.2 秒
    冷卻時間: 3 秒
    造成 100% 更多傷害
    +0.75 秒基礎持續時間
    32% 更少攻擊速度
    擊中時癱瘓
    is area damage [1]
    TigerSpiritTeleportSlam
    傷害, 範圍, 攻擊
    基本傷害: 1182–1774
    暴擊率: 5%
    攻擊間隔: 1.2 秒
    冷卻時間: 12 秒
    造成 100% 更多傷害
    14% 更多攻擊速度
    active skill area of effect radius +% final [-33]
    is area damage [1]
    BestiaryStampedeTiger
    攻擊, 可觸發
    基本傷害: 1182–1774
    暴擊率: 5%
    攻擊傷害: 175%
    攻擊間隔: 1.2 秒
    冷卻時間: 12 秒
    造成 75% 更多攻擊傷害
    monster penalty against minions damage +% final vs player minions [-65]
    EmptyActionSpellBestiaryTigerComboAttack
    法術
    施放時間: 3 秒
    冷卻時間: 8 秒
    BestiaryTigerBossGeometryAttackFront
    可觸發, 攻擊
    基本傷害: 1182–1774
    暴擊率: 5%
    攻擊傷害: 130%
    攻擊間隔: 1.2 秒
    造成 30% 更多攻擊傷害
    BestiaryTigerBossGeometryAttackStrafe
    可觸發, 攻擊
    基本傷害: 1182–1774
    暴擊率: 5%
    攻擊傷害: 200%
    攻擊間隔: 1.2 秒
    造成 100% 更多攻擊傷害
    造成流血

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    }
    
    Life
    {
    	on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    }
    
    StateMachine
    {
    	on_timer_removefadeinfast =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_fast_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    }
    
    Actor
    {
    	on_event_fadeout_for_TigerSpiritTeleportSlam =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    
    	on_event_reappear_for_TigerSpiritTeleportSlam =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_fast_epk.epk );
    		StartStateTimer( removefadeinfast, 0.6 );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/TigerBestiarySpiritBossMenagerie"] = {
        name = "Farrul, First of the Plains",
        life = 17.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.75,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "Melee",
            "EmptyActionSpellBestiaryTigerComboAttack",
            "BestiaryTigerBossGeometryAttackFront",
            "BestiaryTigerBossGeometryAttackStrafe",
            "BestiaryStampedeTiger",
            "TigerSpiritFangs",
            "TigerSpiritLacerate",
            "TigerSpiritTeleportSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryTigerComboAttack"] = {
        name = "EmptyActionSpellBestiaryTigerComboAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryTigerBossGeometryAttackFront"] = {
        name = "BestiaryTigerBossGeometryAttackFront",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryTigerBossGeometryAttackStrafe"] = {
        name = "BestiaryTigerBossGeometryAttackStrafe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryStampedeTiger"] = {
        name = "BestiaryStampedeTiger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-65, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritFangs"] = {
        name = "TigerSpiritFangs",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_bleeding_damage_+%_final",
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {-60, 163, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritLacerate"] = {
        name = "TigerSpiritLacerate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {750, -32, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritTeleportSlam"] = {
        name = "TigerSpiritTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.55,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {14, 100, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 70% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    IdTigerBossStampedeDaemon
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 初始之地費爾羅 Topic /1 ⍟
    NPC名字
    野獸大師埃哈許多年前,埃哈曾經在薩恩附近的原野調查有能力的生存者。但我沒有找到任何一個。我也沒有發現水源,也沒有庇護所。對於埃哈來說也是新的一課。

    在烈陽之下,埃哈看到一個紅白的漩渦。露齒的那一瞬間。費爾羅,初始之地,初始者的化身。我追逐著牠,當夜幕降臨時,我掉入了地獄犬的巢穴中。那晚我喝了許多地獄犬的血。也是那時發現我不喜歡牠們的血。

    這也是我發現費爾羅的秘密藏在獵犬、貓和其他溫體動物的血液中。去吧,找到更多這些野獸,我們就可以找到費爾羅了。
    Edit

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