Vastiri Topic /3 ⍟
NPCName
Wings of VastiriAnd mounting her mighty Roc, Garukhan, holy queen of the sky,
descended upon her enemies and their armies of darkness.
Mirror of Teklatipitzi"I'll give it to her and tell her
'It once held the reflection of a Queen, and now it will once more.'
Anton can cross the Vastiri on his family fruits
if he thinks he loves her like I do."
Nashta's War Journal"Wraeclast is harsh, and the Plains of Vastiri are unforgiving. We Maraketh can
ill afford an internal war. We must prove that Nashta is behind these attacks."
Vastiri FlavourText /27 ⍟
nameflavour
Wings of Vastiri
BaseItemTypes
And mounting her mighty Roc, Garukhan, holy queen of the sky,
descended upon her enemies and their armies of darkness.
Rusted Abyss Scarab
BaseItemTypes
As the hordes of bone and blood and foul magic surge across the Vastiri Plains,
the scant survivors of our akhara agree to your alliance, ash-scarred Ahkeli.
Disorder means death. Order may mean life.
Polished Abyss Scarab
BaseItemTypes
Your golems and your leadership have slowed the tide of death, Clayshaper.
The relics of power you bid us find have kept the Vastiri Plains from the brink
of oblivion. The defences of the Maraketh will hold.
Mirror of Teklatipitzi
BaseItemTypes
"I'll give it to her and tell her
'It once held the reflection of a Queen, and now it will once more.'
Anton can cross the Vastiri on his family fruits
if he thinks he loves her like I do."
Nashta's War Journal
BaseItemTypes
"Wraeclast is harsh, and the Plains of Vastiri are unforgiving. We Maraketh can
ill afford an internal war. We must prove that Nashta is behind these attacks."
The Vastiri Desert
MapPins
Blustering sand, sharper than a bandit's blade.
LibraryGaribaldi2
NPCTextAudio
{Book 2: Bloody Flowers}

High Templar Voll had Victario entreat Thane Rigwald of Ezomyr, knowing that a poet would fare far better than any politician in rousing the romantic Ezomytes to rebellion. Stirred by Victario's impassioned words, Rigwald mustered his blood-bound clans, and on the 3rd Fiero of Dirivi 1333 IC, took to the fields of Glarryn in open rebellion against Governor Gaius Sentari.

Such was the colourful splendour of a thousand tartans and banners that the Ezomyte uprising became known as "The Bloody Flowers' Rebellion". Though Sentari's Gemling legionnaires slew three Ezomytes for every one of their own fallen, the Bloody Flowers won the day through sheer fury-driven courage.

Governor Sentari fled to Sarn, only to return in Astrali with reinforcements drawn from the capital, Vastiri and southern garrisons. Little did Sentari know that, by so weakening those forces, he was playing right into Voll's hands.

{ - Garivaldi, Chronicler to the Empire}
LibraryGaribaldi4
NPCTextAudio
{Book 4: The Red Sekhema's Saddle}

In return for her military support in the rebellion, Voll promised Sekhema Deshret the return of the Maraketh grazing lands stolen during the imperial conquest of the Vastiri Plains. The Red Sekhema agreed on one condition, that she might have Hector Titucius' skin with which to fashion a rhoa saddle.

To this end, Voll and Deshret engineered a trap for General Titucius and his Vastiri Legion. The Maraketh had long been able to predict the comings and goings of the vast and vicious dust storms that constantly plague the plains. Deshret located one such fledgling maelstrom within a day's march of Titucius' camp. For his part, Voll identified a number of imperial spies amongst the Maraketh and fed them false information regarding a potential tribal uprising. Taking the bait, Titucius had his Gemling legion surround the supplied location, thus placing himself squarely in the path of Deshret's dust storm.

On the third Galvano of Vitali 1333 IC, the tempest descended upon Titucius' legion with blinding, deafening ferocity. Deshret's {akhara}, born and raised in dust and wind, swept through the legion, harvesting it like a field of ripe corn. Once storm and Maraketh fury had abated, the Vastiri Legion existed only as a multitude of dust-cloaked mounds. The Red Sekhema claimed her prize and it is said that there is no more comfortable saddle in all of Vastiri than Deshret's.

{ - Garivaldi, Chronicler to the Empire}
OyunDeshretQuest
NPCTextAudio
Yes, Tasuni has informed me of Deshret's existence within the Mines, but has been unable to tell me how she comes to be there. Another troubling hole in our knowledge of Nightmare.

Regardless of her origins, I will not risk my {dekhara} in an attempt to free her. Even were she still flesh and blood, I would decide the same.

She is our Sekhema no longer, and we have fulfilled our duty to her memory many times over. Kira will not agree, yet her revolt will rise only as words. I am her Sekhema and she will not cross me.

So, free Deshret if the opportunity arises. It is only right that she be allowed to return to the dust of the Vastiri, but it would be wrong if any should follow her there.
KiraOnDeshretFreed
NPCTextAudio
Deshret has ascended and returned, as we all must, to the dust of Vastiri. The Red Sekhema's dishonour has passed, and for that, outsider, I will always be grateful.

Yet honour lies not in {whether} an act is committed. Honour lies in {how} an act is committed. What does it say of the Maraketh when we are forbidden to attend to our own?

What does it say of Oyun and her belief in her own blood, our own honour?
TasuniSealBroken
NPCTextAudio
The gate is open, and now I hear her voice as clearly as if she were sitting right here with me.

Words of a dead woman, reverberating up from the depths of Highgate. A spirit chained, yet not enslaved. Tortured, yet unbroken.

That dead woman is Deshret, and our Red Sekhema longs to return to the dust of her Vastiri. Free her, and I shall reward you as my gifts allow.
TasuniDeshretFreed
NPCTextAudio
I felt it, {saw} it... the storm of her release. Our Red Sekhema is free to mingle once more with the red earth of our birthplace.

Deshret was the howling wind, the lash and bite of the driving dust. Our wild Vastiri is weakened by her absence no longer.

You've done yourself proud today, exile. Righted a wrong that we Maraketh have borne for far too long.

And of course, as promised, you shall be rewarded.
HarganTituciusQuest
NPCTextAudio
Tell me something. Any chance you might be willing to join forces and turn a healthy profit with old Hargan? You ever heard of the Wings of Vastiri? Not just another damned artefact. This one was the highest symbol of office for the Maraketh, held by the "Sekhema of Sekhemas". History books say the Wings were last worn by Sekhema Asenath, the Golden Sekhema... the one who went and got herself murdered by Hector Titucius.

The only problem is that Titucius himself is up and guarding his pretties once more. Still, if you can recover those Wing of Vastiri then I'm confident I can sell them back to the Maraketh for a fair sum. They're a cultural icon after all, dripping with sentimental value.

What do ya say?
HarganOnWingsOfVastiri
NPCTextAudio
Well, they're forged from solid gold, I can tell you that much. But I suppose that's not really what you're asking about.

The wings are a treasured piece of the Maraketh heritage. Back when the tribes quit their squabblings and joined hands to battle the Eternal Empire, the wings were seen as a symbol of their unity. The Golden Sekhema wore them as she led the whole bloody Maraketh horde against Sarn. She was the single greatest hope for the Maraketh, was that Asenath.

Hector Titucius crushed both their hopes and their precious sekhema.
IrashaOnMarakethJustice
NPCTextAudio
When I was twelve, three men came out of the Vastiri plains and set their eyes upon me. They asked me for water, but took much more.

When the women of Highgate finally caught them, I was given an opportunity to enact the execution myself, an offer I gladly took. Even at twelve, I knew the price for betraying the {akhara}.

Tasuni knew Oyun was to perish at the hands of that overreaching bitch, yet he did nothing to save her. Should I ever be in a position to punish such treachery, I shall do so... with pleasure.
NinjaCopIntro
NPCTextAudio
I am Jun Ortoi, of the sun-scorched plains of Vastiri. I am investigating the disappearance of several prominent exiles. I have surreptitiously been observing your movements since you washed ashore. The way you handled the blacksmith showed me you are suitable for the task I must ask of you.

Wraeclast is lawless, but it is not without justice, and some here are more deserving of death than others. The missing were good people. Capable fighters doing what they could to bring light to a situation mired in darkness. I believe they were taken by a group calling themselves the Immortal Syndicate, and I fear they will not be the last.
JunOrtoiIntroduction
NPCTextAudio
I am Jun Ortoi, of the sun-scorched plains of Vastiri. I am investigating the disappearance of several prominent exiles. I have surreptitiously been observing your movements since you washed ashore. The way you handled the blacksmith showed me you are suitable for the task I must ask of you.

Wraeclast is lawless, but it is not without justice, and some here are more deserving of death than others. The missing were good people. Capable fighters doing what they could to bring light to a situation mired in darkness. I believe they were taken by a group calling themselves the Immortal Syndicate, and I fear they will not be the last.
JunAct9TownIntro
NPCTextAudio
I am Jun Ortoi, of the sun-scorched plains of Vastiri. I am investigating the disappearance of several prominent exiles. I have surreptitiously been observing your movements for some time. The way you slew the monster beneath this mountain tells me you are suitable for what I must ask of you.

Wraeclast is lawless, but it is not without justice, and some here are more deserving of death than others. The missing were good people. Capable fighters doing what they could to bring light to a situation mired in darkness. I believe they were taken by a group calling themselves the Immortal Syndicate, and I fear they will not be the last.
AdiyahContractOneStart
NPCTextAudio
This contract touches upon my very reason for being here. It concerns my sister, Nashta, and a Spear. Growing up, Nashta was unable to follow the traditions of our people. She chafed at the rules. She earned many tattoos of shame for her violations, and each time she was punished, she only grew more rebellious.

Not long ago, she fled from the Plains of Vastiri entirely, and scores of delinquents went with her. They have since terrorised many with their banditry, but duty required I track her down when she stole Solerai's Spear from a Sarn merchant of ill repute. I live among these thieves and scoundrels because this is her world, and in this place I hear more about her activities in a single moon than I would in a year spent looking for her on my own.

We must retrieve the Spear. We cannot allow her to wield a weapon of Maraketh tradition in so disrespectful a manner. This is my duty, as Nashta is my sister. This contract makes it your duty as well.
AdiyahGossipAboutHome
NPCTextAudio
I prefer not to name my {akhara} in the presence of these persons of ill repute, but I can say that I am from the northern reaches of the Plains of Vastiri. My home caravan has ninety-two carts, all of which are beautifully set with colourful tapestries and shaped metal. It is a life and land unlike this one. Difficult, duty-bound, but rewarding. I will return there someday, when my duty here is at an end.

I still owe a debt to the Boss for allowing me a place here. Nashta may be dead, but I will stay here for a few more moons.
GiannaContractOne
NPCTextAudio
Just my luck! Of course you are put on my contract. Do you even know anything about the theatre? The cursed play? The one no performer should ever name, lest they end up consumed by the phantom that haunts it?

It's said that the play's author wrote it while high as an eagle on ergot. He didn't know, of course, and died upon penning the final word.

The play, whose name I shall not utter, is about a beautiful young lady who finds herself swept into a world beneath the sands of the Vastiri, where the dead have built a city of bones. She marries a statue, becomes the queen of this city, and then her skin peels off and a hundred little versions of her spill out. Completely nutty.

It's locked up with the rest of the works deemed distasteful by the Templar, and I simply must have it.
NenetContractOneStart
NPCTextAudio
I am honoured, Exile, that one of your strength would even speak to me, let alone help me. I am an outcast, and it is that very status which drives me for this mission. I have traveled far, and for many years, to find the resources and allies to do what I intend. Here I am in this place, before you now, ready.

Where I am from, the Plains of Vastiri, the Maraketh hold no pity for the weak or the supposedly useless. The other outcasts found me and raised me, and though our lives are harsh, we have a meager culture of our own. We call ourselves the Faridun. The Maraketh believe we are worthless and flawed, but I am convinced I can prove that is not true.

There is a legend among my people of a bold warrior who tried to unite the scattered Faridun camps thousands of years ago. His name was Jamanra, and he wished only to unify us so that we might come into our own as a people. If I can prove that he existed by finding the Book of Jamanra, then I may be able to initiate a ritual challenge with the Maraketh to test Faridun warriors for worthiness. If we pass, they will have to accept us back into the lives we should have had! Will you help me win back my home, Exile?
NenetContractTwoStart
NPCTextAudio
I have come to a decision, Exile. I do not believe the Maraketh will ever willingly give us a home, or let us make our own. The Book you helped me retrieve tells Jamanra's tale, but it goes a bit further than that. It also tells of his final resting place. You can already guess what I intend, yes? In this land of madness where the dead rise and legendary figures return, I have a reasonable suspicion Jamanra can be found and released from his tomb.

If the Maraketh will not listen to our peaceful pleas, then perhaps we Faridun will carve a home for ourselves on the Plains of Vastiri with the sharp edge of a sword. Jamanra can finish what he began thousands of years ago, and if he is empowered by Corruption this time around, then no cowardly poison will be able to stop him.

Help me find Jamanra in his tomb and convince him to lead our cause, Exile!
NenetAboutPlainsOfVastiri
NPCTextAudio
It is an elegant lie, that name: the 'Plains' of Vastiri. I know it only as a harsh desert, a blasted wasteland of broken rock, crimson sands, and salted earth. Those who call it the 'Plains' see it as it was thousands of years ago. They are deluded.

But who am I to judge? I still believe I'll find a home someday, even with a face like mine. Perhaps we all need a few delusions to keep us sane. What's your flavour of madness, Exile?
NilesGodslayer
NPCTextAudio
I don't know how you convinced a city full of people that you slew some sort of rampaging god, but I've seen artists' depictions of Kitava's supposed rampage. There is no way that the ground could support a being that large. Did you see the footprints? Clearly fake, carved by Templar artisans to deceive the populace. The river of blood was accomplished with diluted crimson mud from the Plains of Vastiri. It's really quite simple when you think about it.

As for your own experience, there are records of gasses seeping from the crypts that once caused a whole village to believe they were fish. They flopped on the ground, gasping for air. They even died! Have you considered you may be a victim of a similar occurrence?
JamanraIntro
NPCTextAudio
The Scourge of the Vastiri will ride once more. All will bow - or die!
KahuGossipOnTheVastiriDesert
NPCTextAudio
Vastiri {Desert?} The rivers and the forests are gone? Everything I knew has been erased by time! Everyone I mention, turns out they're dead! I should just stop asking, but I have to know! The Ezomytes...?

Community Wiki

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Path of Exile 2: Act 2 Vastiri Desert

Path of Exile 2 Act 2 takes place on the Vastiri Desert, Maraketh tribe, possibly located in Vastiri Plains.

Act 2 is centered around a caravan of Maraketh called the Ardura who live in the Vastiri Desert. You're chasing another caravan from an opposing tribe called the Faridun.

Faridun related:

  • Rusted Metamorph Scarab: Rejected even by the Faridun outcasts, young Saresh, you were cursed to walk the white sands until we found you. The Order shall command your penance now.
  • Urn of Farud: "The Faridun cannot earn burial in the sky. They have other ways of keeping the dead."

Nenet

  • Contract: Jamanra's Rest: "If Jamanra has been resurrected the way so many other ancient heroes have returned, then perhaps I can convince him to rise up and unite the Faridun once more!"
  • HeistNenet1: "If we can prove Jamanra existed, then the Faridun may have a chance to rejoin the Maraketh. I, for one, would like to meet my parents. I have many questions..."
  • AdiyahGossipAboutNenet: Nenet is from a people that currently call themselves the Faridun. They are our rejects. Those we Maraketh left to die in the desert as children for being unworthy or flawed. I do not think ill of Nenet. I do not think of her at all.
    I am not cruel, exile. It is simply that scattered groups of pariahs wandering in the desert have no effect on the world. She will not find the home she yearns for among these scoundrels.
  • ExitBanterAdiyahToNenet: Why do you hide your face, Faridun?
  • NenetContractOneStart: I am honoured, Exile, that one of your strength would even speak to me, let alone help me. I am an outcast, and it is that very status which drives me for this mission. I have traveled far, and for many years, to find the resources and allies to do what I intend. Here I am in this place, before you now, ready.
    Where I am from, the Plains of Vastiri, the Maraketh hold no pity for the weak or the supposedly useless. The other outcasts found me and raised me, and though our lives are harsh, we have a meager culture of our own. We call ourselves the Faridun. The Maraketh believe we are worthless and flawed, but I am convinced I can prove that is not true.
    There is a legend among my people of a bold warrior who tried to unite the scattered Faridun camps thousands of years ago. His name was Jamanra, and he wished only to unify us so that we might come into our own as a people. If I can prove that he existed by finding the Book of Jamanra, then I may be able to initiate a ritual challenge with the Maraketh to test Faridun warriors for worthiness. If we pass, they will have to accept us back into the lives we should have had! Will you help me win back my home, Exile?
  • NenetContractOneEnd: Jamanra did exist, Exile... and they killed him. The Sekhemas agreed to meet with him to discuss recognizing the Faridun nation, but it was a trick. They poisoned him. The supposedly honourable high-and-mighty Maraketh poisoned our greatest leader.
    I suppose I should have expected nothing less from this brutal world we live in, Exile. You and I know best that hope is an illusion, and that raw force is the only way to take anything for oneself. In any case, I thank you for aiding me.
  • NenetContractTwoStart: I have come to a decision, Exile. I do not believe the Maraketh will ever willingly give us a home, or let us make our own. The Book you helped me retrieve tells Jamanra's tale, but it goes a bit further than that. It also tells of his final resting place. You can already guess what I intend, yes? In this land of madness where the dead rise and legendary figures return, I have a reasonable suspicion Jamanra can be found and released from his tomb.
    If the Maraketh will not listen to our peaceful pleas, then perhaps we Faridun will carve a home for ourselves on the Plains of Vastiri with the sharp edge of a sword. Jamanra can finish what he began thousands of years ago, and if he is empowered by Corruption this time around, then no cowardly poison will be able to stop him.
    Help me find Jamanra in his tomb and convince him to lead our cause, Exile!
  • SelectionBanterNilesToNenet: Ah, the Faridun.
  • SelectionBanterNilesToNenetTwo: Out of curiosity, pariah, do the Faridun worship any gods?
  • EntryBanterNenetNilesReply: In your mythology, what happens to the Faridun after death?

Area: Vastiri Outskirts

NPCs:

  • The Hooded One
  • Zarka
  • Shambrin

Boss:

  • Rathbreaker

Traitor's Passage, Cave

Boss:

  • Rattlecage

Area: The Ancient Gates

Boss

  • L'im the Impaler
  • The Perennial King

Ardura

NPCs:

  • Sekhema Asala
  • Risu, Faridun Defector

Sekhema Asala: "I am Asala, the Sekhema of the Ardura. I care not where you came from, nor caste you might have been there. All that matters is that you have shown yourself capable in battle. jingakh. Remain a friend to the Ardura, and you shall have nothing but respect from us."

Sekhama Asala: "From what your shade has told us, the situation is dire. This balbalakh will live or die based on her usefulness in pursuit of the Seed of Corruption. Ask her what questions you will, then we Ardura will decide her fate."

Risu: "You need not trust me. You will see the truth of my information soon enough. I ask nothing of you, only that you do what you know is right."

Town: Ardura Caravan - split route progression

  1. The Lost City of Keth
  2. The Mastodon Badlands
  3. The Valley of Titans
  4. The Maraketh Burial Towers

Area: The Lost City of Keth

Area: The Mastodon Badlands

Risu on The Mastodon Badlands: " There is a tribe of lost-men that inhabits the Mastodon Badlands. They worship the bones of those long-ago beasts, and that faith has given rise to powerful tusks that can somehow call on storms and strike enemies with lightning. The King wishes to steal these objects of worship and use their lightning in war."

Sekhema Asala on Travel to the Mastodon Badlands: "Though events demand you tread upon a valley of the dead, do not do so flagrantly. Keep your presence light, cleanse what Corruption you can, and we shall skirmish with the Faridun to protect your flank."

Boss:

  • Deathlord of Blackrib Pit + The Mastodon

Area: The Valley of Titans

Area: The Maraketh Burial Towers

Unknown

Boss:

  • The Forsaken Son

Concept Art

https://www.pathofexile.com/forum/view-thread/3100660


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