Aul, o Rei de Cristal unico /8 ⍟
+(20–30)% de Resistência a Fogo
+20 de Força
Escudo de Energia máximo aumentado em 5%
Vida máxima aumentada em 5%
+(10–16) de todos Atributos
+(20–30) de Inteligência
Escudo de Energia máximo aumentado em (15–20)%
+(50–70) de Vida máxima
Acertos contra Inimigos Próximos têm sua Chance de Acerto Crítico aumentada em 50%
enemy +50% critical strike chance against self [2]
[Random Intelligence aura Reserves no Mana]
+(10–16) de todos Atributos
+(20–30) de Força
Armadura aumentada em (15–20)%
+(100–120) de Vida máxima
Recuperação de Atordoamentos e Bloqueios reduzida em 10%
Inimigos Próximos possuem 10% de redução do Atordoamento e Recuperação de Bloqueio
[Random Strength aura Reserves no Mana]
+(10–16) de todos Atributos
+(20–30) de Destreza
Evasão aumentada em (15–20)%
+(100–120) de Vida máxima
Inimigos Próximos concedem 25% de aumento das Cargas de Frasco
monster slain flask charges granted +% [25]
[Random Dexterity aura Reserves no Mana]
+(10–16) de todos Atributos
Concede a Habilidade Inveja nível 15
+(15–20) de todos Atributos
+(100–120) de Vida máxima
Defesas Globais aumentadas em (15–20)%
Inveja não tem Reserva
(Atributos são Força, Destreza e Inteligência)
(Defesas são Armadura, Evasão e Escudo de Energia)
Possui 1 Encaixe
+(50–175) de Vida máxima
Você e Aliados Próximos possuem 64 a 96 de Dano de Fogo adicional por Encaixe Vermelho
Você e Aliados Próximos possuem 56 a 88 de Dano de Gelo adicional por Encaixe Verde
Você e Aliados Próximos possuem 16 a 144 de Dano de Raio adicional por Encaixe Azul
Você e Aliados Próximos possuem 47 a 61 de Dano de Caos adicional por Encaixe Branco
-10% de Todas as Resistências
+(20–30)% de Resistência a Raio
+20 de Inteligência
Escudo de Energia máximo aumentado em 5%
Vida máxima aumentada em 5%
+(20–30)% de Resistência a Gelo
+20 de Destreza
Escudo de Energia máximo aumentado em 5%
Vida máxima aumentada em 5%
Aul, o Rei de Cristal
Humanóide
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
Velocidade de Ação não pode ser modificada abaixo do valor base 70%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Não Pode ser Empurrado
Aul, the Crystal King
SpectreN
AreaCidadela Primitiva
TagsConjurador, cold_affinity, delve_monster, delve_protovaal_boss, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, king_boss_map, medium_height, melee, metal_armour, no_pantheon_mod, not_int, ranged, red_blood, slashing_weapon
Vida
2100%
Armadura
+50%
Evasão
+50%
Ailment Threshold
504%
Resistência
50 50 50 30
Damage
300%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
300%
Model Size
100%
Type
ProtoVaalCityBoss
Metadata
ProtoVaalCityBoss
Nível
5
Vida
11,121
Armadura
72
Evasão
216
Escudo de Energia
0
Damage
26
Dano Mágico
38
Precisão
17
Attack Time
1.33665
Experiência
842
Ailment Threshold
2,162
Chill
7
Shock
7
Brittle
39
Scorch
7
Sap
19
MeleeProtoVaal
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 41–61
Chance de Crítico: 5%
Attack Time: 1.995 seg
Abate seus inimigos com um golpe poderoso.
75% do Dano Físico Convertido para Dano de Gelo
30% mais Velocidade de Ataque
skill can fire arrows [1]
skill can fire wand projectiles [1]
EmptyActionProtoVaalRuckus
Spell
Tempo de Conjuração: 1 seg
ProtoPizzaSlam
Attack, Damage, Area
Base Damage: 41–61
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 14 seg
Causa 275% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
25% menos Velocidade de Ataque
Causa +20 Explosões
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ProtoAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 41–61
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 14 seg
Causa 83% menos Dano
75% do Dano Físico Convertido para Dano de Gelo
25% menos Velocidade de Ataque
Causa +14 Explosões
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
ProtoPizzaSlice
Attack, Damage, Area, Projectile, ProjectileSpeed, RangedAttack
Base Damage: 41–61
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 8 seg
Projéteis Perfuram todos Alvos
Causa 100% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
25% menos Velocidade de Ataque
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]
ProtoProjectileShield
Attack, Projectile, ProjectileSpeed, RangedAttack
Base Damage: 41–61
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 40 seg
Causa 10.16 a 15.24 de Dano de Gelo
Projéteis Perfuram todos Alvos
Duração base é de 10 segundos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-50]
DelveProtoVaalDash
Attack, Melee, Movement, Travel
Lâminas Giratórias
Base Damage: 41–61
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 3 seg
Mergulha nos inimigos, causando dano da arma. Enquanto em empunhadura dupla, ataca com ambas as armas, causando o dano das duas em um único acerto. Só funciona com Adagas, Garras e Espadas de Uma Mão. Não pode ser suportado por Ataques Múltiplos.
75% do Dano Físico Convertido para Dano de Gelo
60% menos Velocidade de Ataque
cast time overrides attack duration [1]
ignores proximity shield [1]
DelveProtovaalBossCleave1
Triggerable, Attack
Base Damage: 41–61
Chance de Crítico: 5%
Dano de Ataque: 175%
Attack Time: 1.995 seg
Causa 75% mais Dano de Ataque
75% do Dano Físico Convertido para Dano de Gelo
500% mais Efeito de Resfriamento
is area damage [1]
DelveProtovaalBossCleave2
Triggerable, Attack
Base Damage: 41–61
Chance de Crítico: 5%
Dano de Ataque: 175%
Attack Time: 1.995 seg
Causa 75% mais Dano de Ataque
75% do Dano Físico Convertido para Dano de Gelo
500% mais Efeito de Resfriamento
is area damage [1]
ProtoPizzaSlice2
Attack, Damage, Area, Projectile, ProjectileSpeed, RangedAttack
Base Damage: 41–61
Chance de Crítico: 5%
Attack Time: 1.995 seg
Recarga: 8 seg
Projéteis Perfuram todos Alvos
Causa 100% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
25% menos Velocidade de Ataque
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [100]
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

StateMachine
{
	define_shared_state = "azurite_shield"
	define_shared_state = "azurite_tower"
	define_shared_state = "armour_epk"
	define_shared_state = "darkness"
}

Transitionable
{
	on_transition =	"globals.protovaal_boss = this;"
}

Stats
{
	immune_to_shunt_geal = 1
	set_monster_delay_item_drops_millis = 5330
	set_suppress_phasing_visual = 1
	set_immune_to_shunt_geal = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueDelve/CityBosses/DelveCityBosses"

StateMachine
{
	on_state_azurite_shield_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );"
	create_state_azurite_shield_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );"
	on_state_azurite_shield_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/shield_runes.epk );"

	on_timer_remove_shield = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_tower_action/boss_shield/azurite_protection.ao );"
	on_state_armour_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_armour.epk );"
	create_state_armour_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_armour.epk );"

	on_state_darkness_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );"
	create_state_darkness_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );"
	on_state_darkness_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/darkness_phase/darkness_within_darkness.epk );"
}

Transitionable
{
	create_untransitioned = "PlayAnimation( intro_idle );"
	create_transitioned = "globals.protovaal_boss = this;"
}

Life
{
	on_death =
	"
		PlayTextAudio( DelveProtoVaalCityBossDeathRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
	"
}

Animated
{
	on_intro_breakout =
	"
		PlayTextAudio( DelveProtoVaalCityBossIntroRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
	"

	on_deflection_start_01 =
	"
		PlayTextAudio( DelveProtoVaalCityBossSkillARandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
	"

	on_groundslam_aoe_01 =
	"
		PlayTextAudio( DelveProtoVaalCityBossSkillBRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
	"

	on_rage_start_01 =
	"
		PlayTextAudio( DelveProtoVaalCityBossSkillDRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
	"

	on_raise_up =
	"
		PlayTextAudio( DelveProtoVaalCityBossSkillCRandom , Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss);
	"

	on_event_footstep_left_for_run_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/footprints/azuritefoot01.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
	on_event_footstep_right_for_run_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/footprints/azuritefoot02.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
	on_event_hide_Hips_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_hips.ao );"
	on_event_hide_Chest_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/crystal_torso.ao );"
	on_event_hide_L_shoulder_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/L_shoulder.ao );"
	on_event_hide_L_Leg_01_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/left_leg_01.ao );"
	on_event_hide_L_Leg_02_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/left_leg_02.ao );"
	on_event_hide_R_shoulder_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/R_shoulder.ao );"
	on_event_hide_R_elbow_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/right_arm.ao );"
	on_event_hide_R_Leg_01_for_death_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/crystal_armour/right_leg_01.ao );"
	on_event_attach_crystalize_EPK_for_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/death_fx/crystalize.epk );"
	on_event_spawn_crumble_for_death_01 = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/death_fx/crumble_of_a_legend.ao, death );"
	on_end_death_01 = "DisableRendering();"
}

Render
{
	has_light = false
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/entrance/crystal_shatter.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/deflecting_barrier/deflecting_projectile_impact.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/ProtoVaalCityBoss"] = {
    name = "Aul, the Crystal King",
    life = 21,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "DelveProtoVaalDash",
        "MeleeProtoVaal",
        "EmptyActionProtoVaalRuckus",
        "DelveProtovaalBossCleave1",
        "DelveProtovaalBossCleave2",
        "ProtoPizzaSlam",
        "ProtoAbyssSlam",
        "ProtoPizzaSlice",
        "ProtoPizzaSlice2",
        "ProtoProjectileShield",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveProtoVaalDash"] = {
    name = "Whirling Blades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.644,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "ignores_proximity_shield",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-60, 75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeProtoVaal"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_attack_speed_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {75, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionProtoVaalRuckus"] = {
    name = "EmptyActionProtoVaalRuckus",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveProtovaalBossCleave1"] = {
    name = "DelveProtovaalBossCleave1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 500, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveProtovaalBossCleave2"] = {
    name = "DelveProtovaalBossCleave2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, 500, baseMultiplier = 1.75, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoPizzaSlam"] = {
    name = "ProtoPizzaSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "upheaval_number_of_spikes",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 20, 275, 75, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoAbyssSlam"] = {
    name = "ProtoAbyssSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "upheaval_number_of_spikes",
        "main_hand_base_maximum_attack_distance",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, 14, 50, 75, -83, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoPizzaSlice"] = {
    name = "ProtoPizzaSlice",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 75, 100, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoPizzaSlice2"] = {
    name = "ProtoPizzaSlice2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 75, 100, 100, -25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoProjectileShield"] = {
    name = "ProtoProjectileShield",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.RangedAttack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10000, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Raridade dos Itens Derrubados aumentada em 15000%
Monstros concedem Experiência aumentada em 100%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidade de Ação não pode ser modificada abaixo do valor base 70%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Aul, o Rei de Cristal Text Audio /35 ⍟
    Nome
    {Uor al-Nahm!}{ }
    DelveProtoVaalCityBossIntroRandom
    {Am-... amta...}{ }
    DelveProtoVaalCityBossDeathRandom
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    DelveProtoVaalCityBossIntro2
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    DelveProtoVaalCityBossIntro4
    {Uor al-Nahm!}{ }
    DelveProtoVaalCityBossIntro5
    {Habra Ahn!}{ }
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    {Hatem ahk Aul!}{ }
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    {Hatem ahk Aul!}{ }
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    DelveProtoVaalCityBossIntro15
    {Am-... amta...}{ }
    DelveProtoVaalCityBossDeath2
    {Am-... amta...}{ }
    DelveProtoVaalCityBossDeath3
    {Zurra... sha...}{ }
    DelveProtoVaalCityBossDeath4
    {Zurra... sha...}{ }
    DelveProtoVaalCityBossDeath5
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    DelveProtoVaalCityBossDeath6
    {Ahkbo tel... zar.}{ }
    DelveProtoVaalCityBossDeath7
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    DelveProtoVaalCityBossDeath8
    {Hur-nak!}{ }
    DelveProtoVaalCityBossSkillARandom
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    DelveProtoVaalCityBossSkillA2
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    DelveProtoVaalCityBossSkillA3
    {Zem Zamarr!}{ }
    DelveProtoVaalCityBossSkillBRandom
    {Zem Zamarr!}{ }
    DelveProtoVaalCityBossSkillB2
    {Zem Zamarr!}{ }
    DelveProtoVaalCityBossSkillB3
    {Otemba!}{ }
    DelveProtoVaalCityBossSkillCRandom
    {Otemba!}{ }
    DelveProtoVaalCityBossSkillC2
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    DelveProtoVaalCityBossSkillC3
    {Azu Azar!}{ }
    DelveProtoVaalCityBossSkillDRandom
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    DelveProtoVaalCityBossSkillD2
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    DelveProtoVaalCityBossSkillD3

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