等級效果 /40
固定 |
---|
投射物擊中被詛咒的敵人,向 2 個額外目標裂化 |
等級 | 需求等級 | 敏捷 | 消耗 | 被詛咒的敵人被投射物擊中增加 10% 承受傷害 | 經驗值 |
---|---|---|---|---|---|
1 | 4 | 16 | 16 | 10 | 841 |
2 | 6 | 20 | 17 | 11 | 3,099 |
3 | 9 | 27 | 18 | 12 | 7,433 |
4 | 12 | 33 | 19 | 13 | 22,895 |
5 | 16 | 41 | 21 | 14 | 49,725 |
6 | 20 | 50 | 22 | 15 | 95,714 |
7 | 24 | 58 | 23 | 16 | 169,595 |
8 | 28 | 67 | 24 | 17 | 283,759 |
9 | 32 | 75 | 25 | 18 | 453,996 |
10 | 36 | 83 | 26 | 19 | 703,128 |
11 | 40 | 92 | 26 | 20 | 1,061,223 |
12 | 44 | 100 | 27 | 21 | 2,065,870 |
13 | 48 | 109 | 28 | 22 | 2,507,110 |
14 | 52 | 117 | 29 | 23 | 2,573,731 |
15 | 55 | 123 | 29 | 24 | 7,611,351 |
16 | 58 | 130 | 30 | 25 | 13,437,908 |
17 | 61 | 136 | 31 | 26 | 25,052,147 |
18 | 64 | 142 | 31 | 27 | 43,869,436 |
19 | 67 | 148 | 32 | 28 | 242,081,178 |
20 | 70 | 155 | 33 | 29 | |
21 | 72 | 34 | 30 | ||
22 | 74 | 34 | 31 | ||
23 | 76 | 35 | 32 | ||
24 | 78 | 36 | 33 | ||
25 | 80 | 36 | 34 | ||
26 | 82 | 37 | 35 | ||
27 | 84 | 38 | 36 | ||
28 | 86 | 39 | 37 | ||
29 | 88 | 39 | 38 | ||
30 | 90 | 40 | 39 | ||
31 | 91 | 40 | 39 | ||
32 | 92 | 41 | 40 | ||
33 | 93 | 41 | 40 | ||
34 | 94 | 42 | 41 | ||
35 | 95 | 42 | 41 | ||
36 | 96 | 42 | 42 | ||
37 | 97 | 43 | 42 | ||
38 | 98 | 43 | 43 | ||
39 | 99 | 43 | 43 | ||
40 | 100 | 44 | 44 |
屬性 /10
狙擊者印記
Key | Value |
---|---|
Cost | iLvl 1: 普通: 1x知識卷軸 |
關鍵字 | 擊中, 投射物, 分化, 詛咒 |
DropLevel | 4 |
BaseType | 狙擊者印記 |
Class | 技能寶石 |
TargetTypes | 地面, 敵人, |
Type | 法術, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 附加詛咒, 可齊射, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Mark |
BuffIcon | |
ItemType | Metadata/Items/Gems/SkillGemProjectileWeakness |
Reference | poe.ninja, Community Wiki |
Patchnotes /4
Title | 描述 |
---|---|
Crucible | |
Necropolis | |
20201013 版本 3.12.3C | |
20200924 版本 3.12.0 |
狙擊者印記
你被詛咒了,你受到更多的投射物傷害,且投射物擊中你會裂化。當你被擊中時,使詛咒你的敵人獲得藥劑充能。
chance_to_be_knocked_back_%
projectile_damage_taken_+%
projectiles_hitting_self_split_into_x
grant_attacker_x_mana_flask_charges_when_hit_once_per_500ms
grant_attacker_x_life_flask_charges_when_hit_once_per_500ms
projectile_damage_taken_+%
projectiles_hitting_self_split_into_x
grant_attacker_x_mana_flask_charges_when_hit_once_per_500ms
grant_attacker_x_life_flask_charges_when_hit_once_per_500ms
Sniper's Mark
Code | projectiles hitting self split into x |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | projectile damage taken +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | grant attacker x mana flask charges when hit once per 500ms |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | grant attacker x life flask charges when hit once per 500ms |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | chance to be knocked back % |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
狙擊者印記 怪物 /7 ⍟
帝王迷宮 附魔 helmet /4 ⍟
等級 | 名字 | 詞綴 | 比重 |
---|---|---|---|
無情帝王迷宮 | Enchantment Projectile Weakness Curse Effect 1 | 狙擊者印記增加 10% 詛咒效果 | 100 |
永恆帝王迷宮 | Enchantment Projectile Weakness Curse Effect 2 | 狙擊者印記增加 15% 詛咒效果 | 100 |
無情帝王迷宮 | Enchantment Projectile Weakness Duration 1 | 狙擊者印記增加 30% 持續時間 | |
永恆帝王迷宮 | Enchantment Projectile Weakness Duration 2 | 狙擊者印記增加 45% 持續時間 |
被輔助 /14 ⍟
圖示 | 名字 |
---|---|
陷阱輔助 輔助法術或使用弓和法杖的攻擊。不再使用技能而是投擲陷阱,當敵人靠近時陷阱會觸發技能。陷阱不能使用引導時施放技能。 | |
快速施放輔助 輔助非立刻施放的法術技能。 | |
法術圖騰輔助 輔助非觸發型的法術技能。不再使用技能而是召喚一個圖騰使用技能。 | |
連鎖爆破地雷輔助 輔助法術或使用弓和法杖的攻擊。不再使用技能而是投擲地雷,當你引爆時施放技能。地雷不能使用引導時施放技能。 | |
施放迴響輔助 輔助法術技能,使它們施放時重複。不能輔助瓦爾技能、圖騰技能、引導施放技能、觸發技能、立即技能、閃現技能或保留技能。 | |
死亡時施放輔助 當你死亡時觸發所有輔助寶石。不能輔助圖騰、陷阱和地雷技能。瓦爾技能、引導時施放技能和保留技能無法被觸發。 | |
受傷時施放輔助 當受到一定程度的傷害時會觸發所有輔助的寶石。不能輔助圖騰、陷阱和地雷技能。瓦爾技能、引導時施放技能和保留技能無法被觸發。 | |
暈眩時施放輔助 當你被暈眩時有機率觸發所有輔助寶石。不能輔助圖騰、陷阱和地雷技能。瓦爾技能、引導時施放技能和保留技能無法被觸發。 | |
秘能波動輔助 當被輔助的法術消耗一定的魔力會獲得增益效果。不能輔助圖騰、陷阱、地雷或有保留的技能。 | |
釋放輔助 輔助法術技能,當施放時使它們的效果再次觸發。無法輔助有冷卻時間的技能、觸發型技能、瓦爾技能、鬥旗技能、引導施放技能、有保留的技能或被圖騰、陷阱或地雷使用的技能。不能調整召喚物的技能。 | |
高能地雷輔助 輔助法術或使用弓和法杖的攻擊。不再使用技能而是投擲地雷,當你引爆時施放技能。地雷不能使用引導時施放技能。 | |
覺醒.施放迴響輔助 輔助法術技能,使它們施放時重複。不能輔助瓦爾技能、圖騰技能、引導施放技能、觸發技能、立即技能、閃現技能或保留技能。 | |
覺醒.釋放輔助 輔助法術技能,當施放時使它們的效果再次觸發。無法輔助有冷卻時間的技能、觸發型技能、瓦爾技能、鬥旗技能、引導施放技能、有保留的技能或被圖騰、陷阱或地雷使用的技能。不能調整召喚物的技能。 | |
擊中時印記輔助 輔助印記詛咒技能。 |
Community Wiki
Edit
Sniper's Mark is a spell that marks a single target with a curse. The marked target takes increased damage from projectiles, causes projectiles that hit the marked target to split, and grants life and mana flask charges when hit.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Sniper's Mark
Sniper's Mark is a spell that marks a single target with a curse. The marked target takes increased damage from projectiles, causes projectiles that hit the marked target to split, and grants life and mana flask charges when hit.
Skill functions and interactions
Mark: Only one mark (regardless of source) can be active at all times. Increasing the curse limit will allow you to apply additional hexes on top of a mark, but does not let you apply additional marks on different targets or apply multiple mark on one target.
Flask charges are granted no more than once every 0.5 seconds. Charges are only granted to characters that directly hit it (not from minions, totems, etc.).
Version history
Version | Changes |
---|---|
3.19.1 |
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3.19.0 |
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3.12.0 |
'' Enemies afflicted by Sniper's Mark grant charges to Life and Mana flasks when hit, and cause projectiles that hit them to split towards other enemies. '' |
3.6.0 |
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3.0.0 |
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2.6.0 |
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2.2.0 |
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2.0.0 |
|
1.2.0 |
|
1.1.0 |
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0.9.5 |
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0.9.2 |
|
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.