狂野怒火
等级: (1–20)
消耗: (12–29) 点生命
冷却时间: 1.00 秒
施放间隔: 瞬发
需求 等级 (16–70), (41–155) 敏捷
增加一个持续造成物理伤害的增益效果,同时提高生命偷取效果。消灭敌人会刷新该增益效果的持续时间,并提供一个狂怒球。
基础持续时间为 (7–10.8)
攻击速度加快 (5–15)%
攻击造成物理伤害的 1.2% 转化为生命
每秒受到最大生命 4% 的物理伤害
每秒受到最大能量护盾 4% 的物理伤害
击败敌人后有 25% 的几率获得 1 个狂怒球

品质额外效果:
攻击速度加快 (0–5)%
将其放置于物品上同样颜色的插槽来获得这项技能。点击右键从插槽中移除。
Blood Rage
使命 /2
属类
等级效果 /40
固定
攻击造成物理伤害的 1.2% 转化为生命
每秒受到最大生命 4% 的物理伤害
每秒受到最大能量护盾 4% 的物理伤害
击败敌人后有 25% 的几率获得 1 个狂怒球
(吸取的生命会随时间逐渐回复。多个吸取效果可以同时发生, 但有一个上限)
等级需求等级敏捷消耗攻击速度加快 5%基础持续时间为 7经验值
11641125749,725
220501367.295,714
324581467.4169,595
428671577.6199,345
531731677.8285,815
634791788401,344
737851888.2554,379
840921998.4755,049
943982098.61,016,533
104610421108.81,898,602
1149111221091,964,019
125211723119.22,573,731
135512324119.44,676,439
145813025129.63,017,327
156013426129.87,823,001
166213826131015,264,208
1764142271310.226,272,845
1866146281410.462,872,274
1968151281410.6212,023,122
2070155291510.8
2172301511
2274311611.2
2376321611.4
2478321711.6
2580331711.8
2682331812
2784341812.2
2886341912.4
2988351912.6
3090352012.8
3191362012.9
3292362013
3393372013.1
3494372113.2
3595382113.3
3696382113.4
3797382113.5
3898392213.6
3999392213.7
40100392213.8
Attribute /10

狂野怒火

KeyValue
CostiLvl 1: 普通: 1x改造石
关键字Kill, Leech
DropLevel 16
BaseType 狂野怒火
Class 技能宝石
TargetTypes任何
Type法术, 增益, 持续时间, 图腾技能, 可触发, 立即, 物理, 冷却
BuffIcon
ItemTypeMetadata/Items/Gems/SkillGemBloodRage
Referencepoe.ninja, Community Wiki
狂野怒火
根据生命和能量护盾来持续承受物理伤害,同时提高生命偷取效果。击败敌人会刷新该增益效果的持续时间,并提供一个狂怒球。
attack_speed_+%
add_frenzy_charge_on_kill_%_chance
base_physical_damage_%_of_maximum_life_taken_per_minute
base_physical_damage_%_of_maximum_energy_shield_taken_per_minute
life_leech_from_physical_attack_damage_permyriad
base_life_leech_from_elemental_damage_permyriad
gain_frenzy_charge_on_hitting_unique_enemy_%
Blood Rage
Attribute /5

blood_rage

KeyValue
CostiLvl 1: 普通: 4x增幅石 · 普通: 25000x金币
关键字点燃
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID2
Attack Speed +%
Codeattack speed +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codelife leech from physical attack damage permyriad
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codebase physical damage % of maximum life taken per minute
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codebase physical damage % of maximum energy shield taken per minute
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codeadd frenzy charge on kill % chance
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codegain frenzy charge on hitting unique enemy %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codebase life leech from elemental damage permyriad
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
狂野怒火
生命衰退,生命偷取,攻击频率提高。击败敌人获得狂怒球。
attack_speed_+%
add_frenzy_charge_on_kill
base_physical_damage_%_of_maximum_life_taken_per_minute
base_physical_damage_%_of_maximum_energy_shield_taken_per_minute
life_leech_from_physical_attack_damage_permyriad
Blood Rage
Attribute /4

blood_rage_xandro

KeyValue
关键字点燃
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID2
Attack Speed +%
Codeattack speed +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codelife leech from physical attack damage permyriad
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codebase physical damage % of maximum life taken per minute
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codebase physical damage % of maximum energy shield taken per minute
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codeadd frenzy charge on kill
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean
狂野怒火 怪物 /3 ⍟
名字词缀幽魂
逢斯·阿吉尔Y
逢斯·阿吉尔生命上限提高 100%
效果区域扩大 100%
角色体型增大 80%
Y
巨人克星欧提莎50% 的物理伤害转换为冰霜伤害
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Y
商城 /2 ⍟
隐形增益效果
移除玩家的极地装甲、暴风之盾、熔岩护盾、瘟疫使徒、暗影迷踪、赤血凝结、凋零步,以及任意光环,诅咒和捷类技能的视觉效果。
狂野怒火:猎鬼者
将狂野怒火的效果替换为猎鬼者效果
迷宫 附魔 helmet /4 ⍟
等级名字词缀比重
无情帝王试炼Enchantment Blood Rage Attack Speed 1【狂野怒火】的攻击速度加快 8%100
终极帝王试炼Enchantment Blood Rage Attack Speed 2【狂野怒火】的攻击速度加快 12%100
无情帝王试炼Enchantment Blood Rage Frenzy On Kill 1【狂野怒火】有额外 20% 的几率在击败敌人时获得狂怒球100
终极帝王试炼Enchantment Blood Rage Frenzy On Kill 2【狂野怒火】有额外 30% 的几率在击败敌人时获得狂怒球100
被辅助 /11 ⍟
  • 主动类型: 法术, 增益, 持续时间, 图腾技能, 可触发, 立即, 物理, 冷却
  • 图示名字
    持续时间延长(辅)
    辅助任意有持续时间的技能。
    法术图腾(辅)
    辅助非触发类法术技能,你将不再直接施放被辅助的法术,而是召唤一个图腾为你施放该法术。
    持续时间缩短(辅)
    辅助任意有持续时间的技能。
    死亡时施放(辅)
    你被击败时触发所有被辅助的法术。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱类技能或有保留效果的技能无法被触发。
    受伤时施放(辅)
    所有被辅助的法术技能会记录你受到的伤害,当受到的总伤害达到阈值时触发。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱技能或有保留效果的技能无法被触发。
    晕眩时施放(辅)
    你被晕眩时有几率触发所有被辅助的法术技能。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱技能或有保留效果的技能无法被触发。
    极速腐化(辅)
    辅助任意有持续时间或能通过击中造成异常状态的技能。
    效能(辅)
    辅助任意能造成伤害或有持续时间的技能。
    秘术增强(辅)
    所有被辅助的法术技能会记录你消耗的魔力,当消耗的总魔力达到阈值时提供一个增益效果。不能辅助图腾、陷阱、地雷施放的技能,不能辅助有保留效果的技能。
    极速腐化(强辅)
    辅助任意有持续时间或能通过击中造成异常状态的技能。
    助力之风(辅)
    辅助有冷却时间的技能。 无法辅助触发技能。

    Community Wiki

    Edit

    Blood Rage


    Blood Rage applies a buff that deals physical damage to the player over time, while increasing attack speed and life leech. Killing an enemy while this buff is active refreshes the buff duration, and has a chance to grant a frenzy charge.

    Skill functions and interactions

    Physical damage reduction: Damage dealt by Blood Rage is lowered by physical damage reduction. Note that armour only reduces physical damage from hits, and thus does not affect the damage taken from Blood Rage.

    Much like Righteous Fire the damage from this skill does not count as a hit so does not trigger Cast when Damage Taken.

    Version history

    VersionChanges
    3.15.0
  • Now has a Life cost of 12 at gem level 1 (previously a Mana cost of 7), up to 29 Life at gem level 20 (previously 16 Mana).
  • 3.6.0
  • Mana Cost at gem level 1 is now 7 (was 17).
  • Mana Cost at gem level 20 is now 16 (was 21).
  • 3.4.0
  • Now instant by default and can therefore be used while moving.
  • All instant skills now have cooldown 1 second or less.
  • Instant skills cannot be supported by Spell Echo and will not be cast a second time by similar effects (such as from the Echoing Shrine).
  • 2.2.0
  • Cast time reduced from 1 sec to 250 ms. Cooldown of 1 sec added (to prevent accidental re-casting).
  • 2.0.0
  • Skill has been reworked.
  • 0.11.0c
  • Fixed a bug where Blood Rage would not get modifications such as duration increases when the buff reset due to monster kill.
  • 0.9.13c
  • Fixed a client crash that could occur in PvP when using Blood Rage.
  • 0.9.4
  • Increased the duration at all levels.
  • 0.9.3e
  • Increased the attack speed bonus when on low life by an additional flat 10% speed.
  • 0.9.3c
  • Fixed a bug that prevented Blood Rage refreshing when you kill an enemy.
  • 0.9.3
  • Blood Rage now gives increased attack speed that only comes into effect when the character is on low life.
  • 0.9.2
  • Increased Blood Rage's life leech at low levels and decreased the damage it deals you at lower levels.
  • 0.8.0
  • Added new skills: Frenzy, Blood Rage, Flicker Strike, Sweep, Dual Strike, Double Strike

  • Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.