基础额外效果持续时间 0.2 秒
近战物理伤害总增 (20–30)%
每消耗 1 个狂怒球,可使技能持续时间提高 100%
增益效果使潜行效果提高 100%
增益效果提供迷踪状态
增益效果使移动速度加快 (30–39)%
品质额外效果:
等级效果 /40
固定 |
---|
增益效果使潜行效果提高 100% 基础持续时间为 1.8 秒 基础额外效果持续时间 0.2 秒 每消耗 1 个狂怒球,可使技能持续时间提高 100% 增益效果提供迷踪状态 ( 当你进入迷踪状态时, 你将不会被敌人所阻挡 ) |
等级 | 需求等级 | 敏捷 | 消耗 | 增益效果使移动速度加快 30% | 近战物理伤害总增 20% | 经验值 |
---|---|---|---|---|---|---|
1 | 34 | 79 | 8 | 30 | 20 | 252,595 |
2 | 36 | 83 | 8 | 30 | 21 | 314,394 |
3 | 38 | 88 | 9 | 31 | 21 | 388,734 |
4 | 40 | 92 | 9 | 31 | 22 | 477,437 |
5 | 42 | 96 | 9 | 32 | 22 | 583,786 |
6 | 44 | 100 | 9 | 32 | 23 | 710,359 |
7 | 46 | 104 | 10 | 33 | 23 | 1,355,511 |
8 | 48 | 109 | 10 | 33 | 24 | 1,138,877 |
9 | 50 | 113 | 10 | 34 | 24 | 1,368,233 |
10 | 52 | 117 | 11 | 34 | 25 | 1,638,338 |
11 | 54 | 121 | 11 | 35 | 25 | 1,956,648 |
12 | 56 | 125 | 11 | 35 | 26 | 3,655,184 |
13 | 58 | 130 | 11 | 36 | 26 | 3,017,327 |
14 | 60 | 134 | 12 | 36 | 27 | 3,576,232 |
15 | 62 | 138 | 12 | 37 | 27 | 9,164,731 |
16 | 64 | 142 | 12 | 37 | 28 | 17,861,428 |
17 | 66 | 146 | 13 | 38 | 28 | 46,032,386 |
18 | 68 | 151 | 13 | 38 | 29 | 87,248,039 |
19 | 69 | 153 | 13 | 39 | 29 | 157,972,052 |
20 | 70 | 155 | 13 | 39 | 30 | |
21 | 72 | 13 | 40 | 30 | ||
22 | 74 | 14 | 40 | 31 | ||
23 | 76 | 14 | 41 | 31 | ||
24 | 78 | 14 | 41 | 32 | ||
25 | 80 | 15 | 42 | 32 | ||
26 | 82 | 15 | 42 | 33 | ||
27 | 84 | 15 | 43 | 33 | ||
28 | 86 | 15 | 43 | 34 | ||
29 | 88 | 16 | 44 | 34 | ||
30 | 90 | 16 | 44 | 35 | ||
31 | 91 | 16 | 44 | 35 | ||
32 | 92 | 16 | 45 | 35 | ||
33 | 93 | 16 | 45 | 35 | ||
34 | 94 | 17 | 45 | 36 | ||
35 | 95 | 17 | 45 | 36 | ||
36 | 96 | 17 | 46 | 36 | ||
37 | 97 | 17 | 46 | 36 | ||
38 | 98 | 17 | 46 | 37 | ||
39 | 99 | 17 | 46 | 37 | ||
40 | 100 | 17 | 47 | 37 |
phase_run_melee_physical_damage_+%_final
phase_through_objects
suppress_phasing_visual
stealth_+%
Code | phase through objects |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Base Movement Velocity +%
Code | base movement velocity +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | phase run melee physical damage +% final |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | stealth +% |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | suppress phasing visual |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
暗影迷踪 怪物 /11 ⍟
名字 | 词缀 | 幽魂 |
---|---|---|
断魂之刃克雷顿 | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] 怪物提供的经验值提高 250% 掉落的物品稀有度提高 4500% | Y |
克雷顿 | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
高原地狱犬 | 死亡时产生燃烧地面 monster ground effect on death base duration ms [6000] monster ground fire on death base area of effect radius [16] | Y |
高原地狱犬 | Y | |
邪影魔猿 | Y | |
洞窟海虫 | Y | |
船坞怨灵 | Y | |
白刃宗师 | 怪物提供的经验值提高 100% 掉落的物品稀有度提高 15000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
布琳洛特扫荡者 | 物理伤害的 50% 转换为闪电伤害 monster no map drops [1] cannot have affliction mods [1] | Y |
哑风野奔者 | 50% 的物理伤害转换为冰霜伤害 monster no map drops [1] 20% 攻击伤害格挡率 被格挡的击中对你造成 10% 伤害 cannot have affliction mods [1] | Y |
断魂之刃克雷顿 | 怪物提供的经验值提高 250% 掉落的物品稀有度提高 6000% cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
迷宫 附魔 helmet /4 ⍟
等级 | 名字 | 词缀 | 比重 |
---|---|---|---|
无情帝王试炼 | Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 1 | 【暗影迷踪】延长持续时间时,有 20% 的几率不消耗狂怒球 | 100 |
终极帝王试炼 | Enchantment Phase Run Percent Chance To Not Consume Frenzy Charges 2 | 【暗影迷踪】延长持续时间时,有 30% 的几率不消耗狂怒球 | 100 |
无情帝王试炼 | Enchantment Phase Run Duration 1 | 【暗影迷踪】持续时间延长 24% | 100 |
终极帝王试炼 | Enchantment Phase Run Duration 2 | 【暗影迷踪】持续时间延长 36% | 100 |
被辅助 /10 ⍟
图示 | 名字 |
---|---|
持续时间延长(辅) 辅助任意有持续时间的技能。 | |
持续时间缩短(辅) 辅助任意有持续时间的技能。 | |
死亡时施放(辅) 你被击败时触发所有被辅助的法术。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱类技能或有保留效果的技能无法被触发。 | |
受伤时施放(辅) 所有被辅助的法术技能会记录你受到的伤害,当受到的总伤害达到阈值时触发。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱技能或有保留效果的技能无法被触发。 | |
晕眩时施放(辅) 你被晕眩时有几率触发所有被辅助的法术技能。无法辅助图腾、陷阱或地雷施放的技能。瓦尔技能、持续吟唱技能或有保留效果的技能无法被触发。 | |
极速腐化(辅) 辅助任意有持续时间或能通过击中造成异常状态的技能。 | |
效能(辅) 辅助任意能造成伤害或有持续时间的技能。 | |
秘术增强(辅) 所有被辅助的法术技能会记录你消耗的魔力,当消耗的总魔力达到阈值时提供一个增益效果。不能辅助图腾、陷阱、地雷施放的技能,不能辅助有保留效果的技能。 | |
极速腐化(强辅) 辅助任意有持续时间或能通过击中造成异常状态的技能。 | |
助力之风(辅) 辅助有冷却时间的技能。
无法辅助触发技能。 |
Community Wiki
Phase Run
Phase Run is an active skill gem that applies a buff to the character that grants increased movement speed, increased stealth, and 迷踪. Using any skill while Phase Run is active will replace the primary buff with a secondary buff that grants more melee damage for a shorter duration. Phase Run consumes 狂怒球 to increase its duration.
Skill functions and interactions
Despite the skill's tooltip suggesting otherwise, the Melee Damage buff from Phase Run is present during both the primary and secondary buffs.
Duration: Skill Duration, Buff/Debuff Duration, the 持续时间延长辅助 gem and 狂怒球 will increase/decrease the duration of both the primary and secondary buffs.
Monster Response time: Phase Run causes monsters to respond to the character's presence slightly slower than usual.
Trigger Gems: When linked to a Trigger Support gem, Phase Run should be placed as the last skill gem to be triggered, because otherwise the primary buff (movement speed) will be cancelled by any intervening skills and be replaced by the secondary buff (melee damage).
Damage - The more melee physical damage modifier will apply for a base duration of .2 seconds after the character uses a skill other than phase run. For most attacks this doesn't matter, because most attacks calculate their damage the moment you use them, however 闪现打击 does not calculate the damage until you teleport.[1] When using an attack that snapshots the damage bonus will apply to the entire duration of the attack.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.