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Prophecy Perandus Rampage
The Pantheon Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Phase Run
Spell, Duration, Movement, Physical, Travel
Level: 1–20
Cost: 8–13 Mana
Cooldown Time: 4.00 sec
Cast Time: Instant
Requires Level 34
Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.
Buff grants (30–39)% increased Movement Speed
(20–30)% more Melee Physical Damage
Buff grants 100% increased Stealth
Base duration is 1.8 seconds
Base secondary duration is 0.2 seconds
100% increased Skill Duration per Frenzy Charge removed
Buff grants Phasing


Additional Effects From Quality:
Buff grants (0–10)% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Phase Run

Referencepoe.ninja, Fandom Community Wiki
DropLevel 34
BaseType Phase Run
Class Active Skill Gems
CostCurrencyUpgradeRandomlyOrb of Chance x 1
TargetTypesAny
TypeSpell, Buff, Duration, Triggerable, MovementSkill, Instant, PhysicalSkill, TravelSkill, SecondWindSupport
IsActiveSkill1
DefaultTxtbuff_skill_stat_descriptions
MetadataMetadata/Items/Gems/SkillGemPhaseRun
Quality Gem /3 ⍟

Quality Gem /3 ⍟

TypeStatsWeight
Superior Buff grants (0–10)% increased Movement Speed50
Anomalous (0–20)% increased Skill Effect Duration100
Divergent (0–10)% chance not to replace the Buff when you use a Skill50
Quest /1 ⍟

Quest /1 ⍟

ActQuest CompleteNPCCharacter
4Breaking the SealPetarus and VanjaDuelist Ranger Scion Shadow
Implicit
Buff grants Phasing
base deal no damage [1]
Buff grants 100% increased Stealth
Base duration is 1.8 seconds
Base secondary duration is 0.2 seconds
100% increased Skill Duration per Frenzy Charge removed
Level Effect /40

Level Effect /40

LevelRequires LevelDexterityCostBuff grants 30% increased Movement Speed20% more Melee Physical DamageExperience
1347983020252,595
2368383021314,394
3388893121388,734
4409293122477,437
5429693222583,786
64410093223710,359
7461041033231,355,511
8481091033241,138,877
9501131034241,368,233
10521171134251,638,338
11541211135251,956,648
12561251135263,655,184
13581301136263,017,327
14601341236273,576,232
15621381237279,164,731
166414212372817,861,428
176614613382846,032,386
186815113382987,248,039
1969153133929157,972,052
2070155133930
2172134030
2274144031
2376144131
2478144132
2580154232
2682154233
2784154333
2886154334
2988164434
3090164435
3191164435
3292164535
3393164535
3494174536
3595174536
3696174636
3797174636
3898174637
3999174637
40100174737
Phase Run Monster /11 ⍟

Phase Run Monster /11 ⍟

NameModifiersSpectre
Kraityn, Scarbearercannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
monster slain experience +% [250]
monster dropped item quantity +% [0]
monster dropped item rarity +% [4500]
Y
Kraityncannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Y
Highland HellionBurns Ground on Death
monster ground fire on death base area of effect radius [16]
monster ground effect on death base duration ms [6000]
Y
Highland HellionY
Shadow ApeUses Phase Run
Dodges Attacks while Phasing
Dodges Attacks while Phasing
Y
Slimy NemesisY
Dockhand WraithY
Master of the Blademonster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Y
Brinerot Raidermonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
Lightning Damage
monster no map drops [1]
monster dropped item quantity +% [400]
monster dropped item rarity +% [200]
cannot have affliction mods [1]
Y
Mutewind Wildrunnermonster dropped item rarity +% [500]
unique boss curse effect on self +% final [0]
Cold Damage
monster no map drops [1]
monster dropped item quantity +% [400]
monster dropped item rarity +% [200]
Blocks Attacks
base block % damage taken [10]
cannot have affliction mods [1]
Y
Kraityn, Scarbearermonster slain experience +% [250]
monster dropped item quantity +% [0]
monster dropped item rarity +% [6000]
unique boss curse effect on self +% final [-33]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Y
Phase Run
You have Phasing, allowing you to move through enemies, move faster, are less visible to enemies and deal more Melee Physical Damage.
base_movement_velocity_+%
phase_run_melee_physical_damage_+%_final
phase_through_objects
suppress_phasing_visual
stealth_+%

new_phase_run

IsBuffDefinition1
BuffMergeModesID2
IsCharged0
IsInvisible0
IsRemovable0
IsSkillBuff0
BuffGroupsID-1

Codephase_through_objects
PublicFlag1
LocalFlag0
VirtualFlag0
ProxiedFlag0
PartyFlag0
ObservableFlag0
StatSemanticsIDBoolean

Base Movement Velocity +%

Codebase_movement_velocity_+%
PublicFlag1
LocalFlag0
VirtualFlag0
ProxiedFlag0
PartyFlag0
ObservableFlag0
StatSemanticsIDPercentage

Codephase_run_melee_physical_damage_+%_final
PublicFlag1
LocalFlag0
VirtualFlag0
ProxiedFlag0
PartyFlag0
ObservableFlag0
StatSemanticsIDPercentage

Codestealth_+%
PublicFlag0
LocalFlag0
VirtualFlag0
ProxiedFlag0
PartyFlag0
ObservableFlag0
StatSemanticsIDPercentage

Codesuppress_phasing_visual
PublicFlag0
LocalFlag0
VirtualFlag0
ProxiedFlag0
PartyFlag0
ObservableFlag0
StatSemanticsIDBoolean
Microtransactions /2 ⍟

Microtransactions /2 ⍟

IconName
Invisible Buff Effect
Stack Size: 1 / 20
Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, phase run, petrified blood, any aura, any blasphemied curse, or any herald gem.
Madcap Phase Run Effect
Your Phase Run becomes a Madcap Effect.
Labyrinth Enchantment helmet /4 ⍟

Labyrinth Enchantment helmet /4 ⍟

LevelNameModWeight
The Merciless LabyrinthEnchantment Phase Run Percent Chance To Not Consume Frenzy Charges 120% chance for Phase Run to increase Duration without removing Frenzy Charges100
The Eternal LabyrinthEnchantment Phase Run Percent Chance To Not Consume Frenzy Charges 230% chance for Phase Run to increase Duration without removing Frenzy Charges100
The Merciless LabyrinthEnchantment Phase Run Duration 124% increased Phase Run Duration100
The Eternal LabyrinthEnchantment Phase Run Duration 236% increased Phase Run Duration100
Supported By /10 ⍟

Supported By /10 ⍟

  • Active Type: Spell, Buff, Duration, Triggerable, MovementSkill, Instant, PhysicalSkill, TravelSkill, SecondWindSupport
  • Support GemActiveType
    Increased Duration SupportDuration, Type55
    Less Duration SupportDuration, Type55
    Cast on Death SupportSpell, Triggerable, AND
    Cast when Damage Taken SupportSpell, Triggerable, AND
    Cast when Stunned SupportSpell, Triggerable, AND
    Swift Affliction SupportDuration, Type55, Hit, Attack
    Efficacy SupportHit, Attack, Type59, Duration, Type55, DamageOverTime
    Arcane Surge SupportSpell
    Awakened Swift Affliction SupportDuration, Type55, Hit, Attack
    Second Wind SupportSecondWindSupport

    Community Wiki

    Wiki Edit

    Phase Run


    Phase Run is an active skill gem that applies a buff to the character that grants increased movement speed, increased stealth, and Phasing. Using any skill while Phase Run is active will replace the primary buff with a secondary buff that grants more melee damage for a shorter duration. Phase Run consumes Frenzy Charges to increase its duration.

    Skill functions and interactions

    Despite the skill's tooltip suggesting otherwise, the Melee Damage buff from Phase Run is present during both the primary and secondary buffs.

    Duration: Skill Duration, Buff/Debuff Duration, the IncreasedDurationIncreased Duration Support gem and Frenzy Charges will increase/decrease the duration of both the primary and secondary buffs.

    Monster Response time: Phase Run causes monsters to respond to the character's presence slightly slower than usual.

    Trigger Gems: When linked to a Trigger Support gem, Phase Run should be placed as the last skill gem to be triggered, because otherwise the primary buff (movement speed) will be cancelled by any intervening skills and be replaced by the secondary buff (melee damage).

    Damage - The more melee physical damage modifier will apply for a base duration of .2 seconds after the character uses a skill other than phase run. For most attacks this doesn't matter, because most attacks calculate their damage the moment you use them, however FlickerStrikeFlicker Strike does not calculate the damage until you teleport.[1] When using an attack that snapshots the damage bonus will apply to the entire duration of the attack.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.