來自品質的額外效果:
種類
等級效果 /40
等級 | 需要等級 | 敏捷 | 消耗 | 增加 30% 移動速度 | 20% 更多近戰物理傷害 | 經驗值 |
---|---|---|---|---|---|---|
1 | 34 | 79 | 8 | 30 | 20 | 199,345 |
2 | 36 | 83 | 8 | 30 | 21 | 285,815 |
3 | 38 | 88 | 9 | 31 | 21 | 401,344 |
4 | 40 | 92 | 9 | 31 | 22 | 554,379 |
5 | 42 | 96 | 9 | 32 | 22 | 477,437 |
6 | 44 | 100 | 9 | 32 | 23 | 583,786 |
7 | 46 | 104 | 10 | 33 | 23 | 710,359 |
8 | 48 | 109 | 10 | 33 | 24 | 1,355,511 |
9 | 50 | 113 | 10 | 34 | 24 | 1,138,877 |
10 | 52 | 117 | 11 | 34 | 25 | 1,368,233 |
11 | 54 | 121 | 11 | 35 | 25 | 1,638,338 |
12 | 56 | 125 | 11 | 35 | 26 | 1,956,648 |
13 | 58 | 130 | 11 | 36 | 26 | 3,655,184 |
14 | 60 | 134 | 12 | 36 | 27 | 3,017,327 |
15 | 62 | 138 | 12 | 37 | 27 | 7,759,995 |
16 | 64 | 142 | 12 | 37 | 28 | 15,138,193 |
17 | 66 | 146 | 13 | 38 | 28 | 26,083,825 |
18 | 68 | 151 | 13 | 38 | 29 | 62,620,247 |
19 | 69 | 153 | 13 | 39 | 29 | 211,708,088 |
20 | 70 | 155 | 13 | 39 | 30 | |
21 | 72 | 13 | 40 | 30 | ||
22 | 74 | 14 | 40 | 31 | ||
23 | 76 | 14 | 41 | 31 | ||
24 | 78 | 14 | 41 | 32 | ||
25 | 80 | 15 | 42 | 32 | ||
26 | 82 | 15 | 42 | 33 | ||
27 | 84 | 15 | 43 | 33 | ||
28 | 86 | 15 | 43 | 34 | ||
29 | 88 | 16 | 44 | 34 | ||
30 | 90 | 16 | 44 | 35 | ||
31 | 91 | 16 | 44 | 35 | ||
32 | 92 | 16 | 45 | 35 | ||
33 | 93 | 16 | 45 | 35 | ||
34 | 94 | 17 | 45 | 36 | ||
35 | 95 | 17 | 45 | 36 | ||
36 | 96 | 17 | 46 | 36 | ||
37 | 97 | 17 | 46 | 36 | ||
38 | 98 | 17 | 46 | 37 | ||
39 | 99 | 17 | 46 | 37 | ||
40 | 100 | 17 | 47 | 37 |
屬性 /8
Old Phase Run
來自品質的額外效果:
被輔助 /10
屬性 /5
new_phase_run
Code | phase through objects |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Base Movement Velocity +%
Code | base movement velocity +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | phase run melee physical damage +% final |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | stealth +% |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | suppress phasing visual |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
暗影迷蹤 怪物 /11
名字 | 詞綴 | 幽魂 |
---|---|---|
斷魂之刃克雷頓 | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] 怪物增加 250% 經驗值 增加 4500% 物品掉落稀有度 | Y |
克雷頓 | cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
高原地獄犬 | 死亡時燃燒地面 monster ground effect on death base duration ms [6000] monster ground fire on death base area of effect radius [16] | Y |
高原地獄犬 | Y | |
邪影魔猿 | Y | |
洞窟海蟲 | Y | |
船塢怨靈 | Y | |
白刃宗師 | 怪物增加 100% 經驗值 增加 15000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
布琳洛特掃蕩者 | 50% 物理傷害轉換為閃電傷害 monster no map drops [1] cannot have affliction mods [1] | Y |
啞風野奔者 | 50% 物理傷害轉換為冰冷傷害 monster no map drops [1] 20% 攻擊傷害格擋率 你承受 10% 來自格擋擊中的傷害 cannot have affliction mods [1] | Y |
斷魂之刃克雷頓 | 怪物增加 250% 經驗值 增加 6000% 物品掉落稀有度 cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] | Y |
Community Wiki
Phase Run
Phase Run is an active skill gem that applies a buff to the character that grants increased movement speed, increased stealth, and 迷蹤. Using any skill while Phase Run is active will replace the primary buff with a secondary buff that grants more melee damage for a shorter duration. Phase Run consumes 狂怒球 to increase its duration.
Skill functions and interactions
Despite the skill's tooltip suggesting otherwise, the Melee Damage buff from Phase Run is present during both the primary and secondary buffs.
Duration: Skill Duration, Buff/Debuff Duration, the 持續時間延長輔助 gem and 狂怒球 will increase/decrease the duration of both the primary and secondary buffs.
Monster Response time: Phase Run causes monsters to respond to the character's presence slightly slower than usual.
Trigger Gems: When linked to a Trigger Support gem, Phase Run should be placed as the last skill gem to be triggered, because otherwise the primary buff (movement speed) will be cancelled by any intervening skills and be replaced by the secondary buff (melee damage).
Damage - The more melee physical damage modifier will apply for a base duration of .2 seconds after the character uses a skill other than phase run. For most attacks this doesn't matter, because most attacks calculate their damage the moment you use them, however 閃現打擊 does not calculate the damage until you teleport.[1] When using an attack that snapshots the damage bonus will apply to the entire duration of the attack.
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