幽魂 | Y |
---|---|
地區 | 瀑布洞穴, 永恆實驗室, 光采聖潭, 光采聖潭, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶虛空, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片, 記憶碎片 |
標籤 | animal_claw_weapon, demon, extra_small_height, fast_movement, flesh_armour, has_dagger, has_one_handed_melee, melee, not_int, not_str, physical_affinity, red_blood |
Packs |
生命
55%
閃避
+10%
異常狀態臨界值
55%
抗性
0 40 0 0
傷害
83%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
3 ~ 7
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
55%
Model Size
100%
類型
Spawn
Metadata
SpawnPhaseRun
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
17,609
護甲
92,477
閃避
8,646
能量護盾
0
傷害
747
法術傷害
747
命中
518
攻擊間隔
1.005
經驗值
7,223
異常狀態臨界值
17,609
冰緩
56
感電
56
易碎
315
焦灼
56
殘喘
154
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.005 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterPhaseRunAtAnimationSpeed
法術, 增益, 持續時間, 可觸發, 物理, 快行, 冷卻
暗影迷蹤
施放時間: 1 秒
冷卻時間: 12 秒
使你的身影難以被發現,且增加你的移動速度。移動時不再被敵人阻擋。使用任何技能將移除此增益效果,並給予另外一個增加攻擊傷害的短暫增益效果。可以使用狂怒球延長持續時間。
+10 秒基礎持續時間
增加 25% 移動速度
附加 0.75 秒怪物反應時間
50% 更多近戰物理傷害
action attack or cast time uses animation length [1]
增加 25% 移動速度
附加 0.75 秒怪物反應時間
50% 更多近戰物理傷害
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge" } Monster { flip_enabled = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spawn/SpawnPhaseRun"] = { name = "Slimy Nemesis", life = 0.55, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.83, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterPhaseRunAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterPhaseRunAtAnimationSpeed"] = { name = "Phase Run", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Travel] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "monster_response_time_ms", "base_skill_effect_duration", "phase_run_melee_physical_damage_+%_final", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {25, 750, 10000, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }