Schleimige Nemesis
Dämon
Gebiet: Die Kavernen, Das ewige Laboratorium, Strahlende Teiche, Erinnerungsfragment, Zersplitterte Erinnerung
Gattung: Schildkrabben
Gruppe: Cephalopoden
Familie: Tiefen
Slimy Nemesis
Leben
55%
Ausweichen
+10%
Ailment Threshold
55%
Widerstand
0 40 0 0
Damage
83%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
3 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
55%
Model Size
100%
Type
Spawn
Metadata
SpawnPhaseRun
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
83
Leben
17,609
Rüstung
92,477
Ausweichen
8,646
Energieschild
0
Damage
747
Zauberschaden
747
Genauigkeit
518
Attack Time
1.005
Erfahrung
7,223
Ailment Threshold
17,609
Chill
56
Shock
56
Brittle
315
Scorch
56
Sap
154
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 598–897
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterPhaseRunAtAnimationSpeed
Spell, Buff, Duration, Triggerable, Physical, Travel, Cooldown
Schemensprint
Zauberzeit: 1 Sek.
Abklingzeit: 12 Sek.
Gewährt eine Stärkung, durch die Ihr schneller werdet und schwerer aufzuspüren seid. Eure Bewegungen können nicht mehr von Gegnern eingeschränkt werden. Euer nächster Angriff verursacht zusätzlichen Schaden. Das Ausführen einer Fertigkeit hebt diese Stärkung auf, verleiht aber eine neue Stärkung, die für kurze Zeit den Schaden Eurer Angriffe erhöht. Verbraucht Raserei-Ladungen, um die Dauer zu erhöhen.
Basisdauer beträgt 10 Sekunden
25% erhöhte Bewegungsgeschwindigkeit
Fügt 0.75 Sekunden zur Reaktionszeit von Monstern hinzu
50% mehr physischer Nahkampfschaden
action attack or cast time uses animation length [1]
25% erhöhte Bewegungsgeschwindigkeit
Fügt 0.75 Sekunden zur Reaktionszeit von Monstern hinzu
50% mehr physischer Nahkampfschaden
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge" } Monster { flip_enabled = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Spawn/SpawnPhaseRun"] = { name = "Slimy Nemesis", life = 0.55, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.83, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterPhaseRunAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterPhaseRunAtAnimationSpeed"] = { name = "Phase Run", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Gain a buff that makes you move faster, become harder to detect, and no longer have your movement impeded by enemies. Your next attack also deals extra damage. Performing any skill removes this buff but grants a new buff that increases the damage of your attacks for a short time. Consumes Frenzy Charges to increase duration.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, [SkillType.Travel] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_movement_velocity_+%", "monster_response_time_ms", "base_skill_effect_duration", "phase_run_melee_physical_damage_+%_final", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {25, 750, 10000, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.