品质额外效果:
属类
等级效果 /40
| 固定 |
|---|
| CooldownTime: 4000 |
| 增益效果使潜行效果提高 100% |
| 基础持续时间为 1.8 秒 |
| 基础额外效果持续时间 0.2 秒 |
| 每消耗 1 个狂怒球,可使技能持续时间提高 100% |
| 增益效果提供迷踪状态 |
| 等级 | 需求等级 | 敏捷 | 魔力 | 基本伤害 | 增益效果使移动速度加快 30% | 近战物理伤害总增 20% | 经验值 |
|---|---|---|---|---|---|---|---|
| 1 | 34 | 79 | 8 | 100%, 100%, 100% | 30 | 20 | 199,345 |
| 2 | 36 | 83 | 8 | 100%, 100%, 100% | 30 | 21 | 285,815 |
| 3 | 38 | 88 | 9 | 100%, 100%, 100% | 31 | 21 | 401,344 |
| 4 | 40 | 92 | 9 | 100%, 100%, 100% | 31 | 22 | 554,379 |
| 5 | 42 | 96 | 9 | 100%, 100%, 100% | 32 | 22 | 477,437 |
| 6 | 44 | 100 | 9 | 100%, 100%, 100% | 32 | 23 | 583,786 |
| 7 | 46 | 104 | 10 | 100%, 100%, 100% | 33 | 23 | 710,359 |
| 8 | 48 | 109 | 10 | 100%, 100%, 100% | 33 | 24 | 1,355,511 |
| 9 | 50 | 113 | 10 | 100%, 100%, 100% | 34 | 24 | 1,138,877 |
| 10 | 52 | 117 | 11 | 100%, 100%, 100% | 34 | 25 | 1,368,233 |
| 11 | 54 | 121 | 11 | 100%, 100%, 100% | 35 | 25 | 1,638,338 |
| 12 | 56 | 125 | 11 | 100%, 100%, 100% | 35 | 26 | 1,956,648 |
| 13 | 58 | 130 | 11 | 100%, 100%, 100% | 36 | 26 | 3,655,184 |
| 14 | 60 | 134 | 12 | 100%, 100%, 100% | 36 | 27 | 3,017,327 |
| 15 | 62 | 138 | 12 | 100%, 100%, 100% | 37 | 27 | 7,759,995 |
| 16 | 64 | 142 | 12 | 100%, 100%, 100% | 37 | 28 | 15,138,193 |
| 17 | 66 | 146 | 13 | 100%, 100%, 100% | 38 | 28 | 26,083,825 |
| 18 | 68 | 151 | 13 | 100%, 100%, 100% | 38 | 29 | 62,620,247 |
| 19 | 69 | 153 | 13 | 100%, 100%, 100% | 39 | 29 | 211,708,088 |
| 20 | 70 | 155 | 13 | 100%, 100%, 100% | 39 | 30 | |
| 21 | 72 | 13 | 100%, 100%, 100% | 40 | 30 | ||
| 22 | 74 | 14 | 100%, 100%, 100% | 40 | 31 | ||
| 23 | 76 | 14 | 100%, 100%, 100% | 41 | 31 | ||
| 24 | 78 | 14 | 100%, 100%, 100% | 41 | 32 | ||
| 25 | 80 | 15 | 100%, 100%, 100% | 42 | 32 | ||
| 26 | 82 | 15 | 100%, 100%, 100% | 42 | 33 | ||
| 27 | 84 | 15 | 100%, 100%, 100% | 43 | 33 | ||
| 28 | 86 | 15 | 100%, 100%, 100% | 43 | 34 | ||
| 29 | 88 | 16 | 100%, 100%, 100% | 44 | 34 | ||
| 30 | 90 | 16 | 100%, 100%, 100% | 44 | 35 | ||
| 31 | 91 | 16 | 100%, 100%, 100% | 44 | 35 | ||
| 32 | 92 | 16 | 100%, 100%, 100% | 45 | 35 | ||
| 33 | 93 | 16 | 100%, 100%, 100% | 45 | 35 | ||
| 34 | 94 | 17 | 100%, 100%, 100% | 45 | 36 | ||
| 35 | 95 | 17 | 100%, 100%, 100% | 45 | 36 | ||
| 36 | 96 | 17 | 100%, 100%, 100% | 46 | 36 | ||
| 37 | 97 | 17 | 100%, 100%, 100% | 46 | 36 | ||
| 38 | 98 | 17 | 100%, 100%, 100% | 46 | 37 | ||
| 39 | 99 | 17 | 100%, 100%, 100% | 46 | 37 | ||
| 40 | 100 | 17 | 100%, 100%, 100% | 47 | 37 |
Attribute /10
Old Phase Run
品质额外效果:
被辅助 /27
Attribute /4
new_phase_run
| Code | phase through objects |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 0 |
| StatSemantics | 4 |
| Code | base movement velocity +% |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | phase run melee physical damage +% final |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | stealth +% |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | suppress phasing visual |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 0 |
| StatSemantics | 4 |
Community Wiki
Phase Run
Phase Run is an active skill gem that applies a buff to the character that grants increased movement speed, increased stealth, and 迷踪. Using any skill while Phase Run is active will replace the primary buff with a secondary buff that grants more melee damage for a shorter duration. Phase Run consumes 狂怒球 to increase its duration.
Skill functions and interactions
Despite the skill's tooltip suggesting otherwise, the Melee Damage buff from Phase Run is present during both the primary and secondary buffs.
Duration: Skill Duration, Buff/Debuff Duration, the 持续时间延长辅助 gem and 狂怒球 will increase/decrease the duration of both the primary and secondary buffs.
Monster Response time: Phase Run causes monsters to respond to the character's presence slightly slower than usual.
Trigger Gems: When linked to a Trigger Support gem, Phase Run should be placed as the last skill gem to be triggered, because otherwise the primary buff (movement speed) will be cancelled by any intervening skills and be replaced by the secondary buff (melee damage).
Damage - The more melee physical damage modifier will apply for a base duration of .2 seconds after the character uses a skill other than phase run. For most attacks this doesn't matter, because most attacks calculate their damage the moment you use them, however 闪现打击 does not calculate the damage until you teleport.[1] When using an attack that snapshots the damage bonus will apply to the entire duration of the attack.
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