Farrul, Erste des Flachlands Einzigartig /4 ⍟
Gewährt die Fertigkeit 'Aspekt der Katze' Stufe 20
(180–220)% erhöhter Energieschild und Ausweichen
+(25–35)% zu Kältewiderstand
+1% zu kritischer Trefferchance während unter dem Einfluss von 'Aspekt der Katze'
Kritische Treffer haben (10–20)% Chance, Gegner zu blenden, während Ihr 'List der Katze' habt
(40–50)% erhöhter Schaden mit Treffern und Beeinträchtigungen gegen geblendete Gegner
(Beeinträchtigungen, die Schaden verursachen, sind: blutend, entzündet und vergiftet)
Löst 'Einschüchternder Schrei' Stufe 20 aus, wenn Ihr 'List der Katze' verliert
(110–150)% erhöhter Ausweichwert
+(50–70) zu maximalem Leben
20% erhöhte Bewegungsgeschwindigkeit
(40–50)% Chance, Bluten zu vermeiden
20% erhöhte Bewegungsgeschwindigkeit, während Ihr über 'List der Katze' verfügt
(100–150)% erhöhte Rüstung und Ausweichen
+(80–100) zu maximalem Leben
'Aspekt der Katze' hat keine Reservierung
+2 Sekunden zur Dauer von 'List der Katze'
Erhaltet bis zum Maximum Eurer Raserei- und Energie-Ladungen, wenn Ihr 'List der Katze' erhaltet
Ihr habt Schemenform während Ihr über 'List der Katze' verfügt
+(400–500) zu Treffgenauigkeit
(100–140)% erhöhte Rüstung und Ausweichen
+(50–70) zu maximalem Leben
Angriffe verursachen immer Bluten, während Ihr über 'List der Katze' verfügt
(40–50)% erhöhter Schaden mit Treffern und Beeinträchtigungen gegen blutende Gegner
Ihr habt Blutroter Tanz, während Ihr über 'List der Katze' verfügt
(Bluten verursacht physischen Schaden über Zeit, basierend auf dem physischen Schaden der Fertigkeit. Der Schaden ist bei Bewegung höher)
(Beeinträchtigungen, die Schaden verursachen, sind: blutend, entzündet und vergiftet)
(Ihr könnt bei einem Gegner bis zu 8 Mal Bluten verursachen, Euer verursachtes Bluten fügt Gegnern bei Bewegung keinen extra Schaden zu, 50% weniger Schaden mit Bluten)
Bestiarium-Rezept /2 ⍟
NameRecipe
Ergänzt einen Gegenstand durch eine Aspekt-Fertigkeit : Fertigkeit 'Aspekt der Katze'
Aspekt der Katze
Ergänzt einen Gegenstand durch eine Aspekt-Fertigkeit : Fertigkeit 'Aspekt der Katze', Stufe 30
Farrul, Erste des Flachlands
Bestie
Gattung: Giganten
Gruppe: Katzen
Familie: Wildnis
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
Aktionsgeschwindigkeit kann nicht unter 70% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Farrul, First of the Plains
SpectreN
AreaFarruls Höhle
Tagsanimal_claw_weapon, beast, bestiary_beast_boss, bestiary_spirit_boss, feline_beast, has_claw, has_one_handed_melee, hidden_monster, light_armour, mammal_beast, melee, not_int, physical_affinity, red_blood, small_height, very_fast_movement
Packs
  • Farrul, Erste des Flachlands
  • Leben
    1750%
    Rüstung
    +50%
    Ausweichen
    +50%
    Ailment Threshold
    505%
    Widerstand
    40 40 40 25
    Damage
    175%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Erfahrung
    250%
    Model Size
    120%
    Type
    TigerBestiarySpiritBoss
    Metadata
    TigerBestiarySpiritBoss
    Stufe
    80
    Leben
    24,607,009
    Rüstung
    110,162
    Ausweichen
    10,686
    Energieschild
    0
    Damage
    1,511
    Zauberschaden
    2,255
    Genauigkeit
    462
    Attack Time
    0.804
    Erfahrung
    174,790
    Ailment Threshold
    3,408,422
    Chill
    10,777
    Shock
    10,777
    Brittle
    60,973
    Scorch
    10,777
    Sap
    29,776
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 2399–3599
    Kritische Trefferchance: 5%
    Attack Time: 1.2 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WalkEmergeBestiaryHellion
    walk emerge distance [450]
    EmptyActionSpellTigerHideAndSummonFriends
    Spell
    Zauberzeit: 3 Sek.
    EmptyActionSpellTigerBanish
    Spell
    Zauberzeit: 3 Sek.
    TigerSpiritFangs
    Damage, Area, Attack
    Base Damage: 2399–3599
    Kritische Trefferchance: 5%
    Attack Time: 1.2 Sek.
    Abklingzeit: 3 Sek.
    Verursacht 163% mehr Schaden
    60% weniger Angriffsgeschwindigkeit
    +100% mehr Schaden mit Bluten
    Verursacht Bluten
    is area damage [1]
    TigerSpiritLacerate
    Damage, Area, Attack
    Base Damage: 2399–3599
    Kritische Trefferchance: 5%
    Attack Time: 1.2 Sek.
    Abklingzeit: 3 Sek.
    Verursacht 100% mehr Schaden
    Basisdauer beträgt 0.75 Sekunden
    32% weniger Angriffsgeschwindigkeit
    Verstümmelt bei Treffer
    is area damage [1]
    TigerSpiritTeleportSlam
    Damage, Area, Attack
    Base Damage: 2399–3599
    Kritische Trefferchance: 5%
    Attack Time: 1.2 Sek.
    Abklingzeit: 12 Sek.
    Verursacht 100% mehr Schaden
    14% mehr Angriffsgeschwindigkeit
    active skill area of effect radius +% final [-33]
    is area damage [1]
    BestiaryStampedeTiger
    Attack, Triggerable
    Base Damage: 2399–3599
    Kritische Trefferchance: 5%
    Angriffsschaden: 175%
    Attack Time: 1.2 Sek.
    Abklingzeit: 12 Sek.
    Verursacht 75% mehr Angriffsschaden
    monster penalty against minions damage +% final vs player minions [-65]
    EmptyActionSpellBestiaryTigerComboAttack
    Spell
    Zauberzeit: 3 Sek.
    Abklingzeit: 8 Sek.
    BestiaryTigerBossGeometryAttackFront
    Triggerable, Attack
    Base Damage: 2399–3599
    Kritische Trefferchance: 5%
    Angriffsschaden: 130%
    Attack Time: 1.2 Sek.
    Verursacht 30% mehr Angriffsschaden
    BestiaryTigerBossGeometryAttackStrafe
    Triggerable, Attack
    Base Damage: 2399–3599
    Kritische Trefferchance: 5%
    Angriffsschaden: 200%
    Attack Time: 1.2 Sek.
    Verursacht 100% mehr Angriffsschaden
    Verursacht Bluten

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
        on_construction_complete = "globals.tiger_boss = this;"
    }
    
    StateMachine
    {
        define_shared_state = "visible"
        define_shared_state = "invulnerable"
        define_shared_state = "friends_alive"
        define_shared_state = "emerged"
    
        on_state_invulnerable_1 = "RemoveCollidability();"
        on_state_invulnerable_0 = "MakeCollidable();"
    
        on_state_friends_alive_0 = "
            MoveToObject( target );
            ResumeAnimation();
        "
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
        on_event_hide_for_EmptyActionSpell = "
            GoToNextAnimationEvent( reappear ); 
            PauseAnimation();
        "
    }
    
    MinimapIcon 
    {
    	icon = "BestiaryLegendaryBeast" 
    }
    
    Stats
    {
    	set_corpse_cannot_be_destroyed = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
        preload_misc_animated = "BestiaryTigerTeleportIn"
        preload_misc_animated = "BestiaryTigerTeleportOut"
        preload_buff_visual = "bestiary_tiger_teleport_in"
        preload_buff_visual = "bestiary_tiger_teleport_out"
    }
    
    StateMachine
    {
        create_state_invulnerable_1 = "RemoveCollidability();"
        create_state_emerged_0 = "DisableRendering();"
        create_state_emerged_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    	
        on_timer_removefadeinfast = "
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_fast_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    
    	on_timer_effect_fade_remove =  "
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    }
    
    Actor
    {
    	on_event_fadeout_for_TigerSpiritTeleportSlam = "
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    	
    	on_event_reappear_for_TigerSpiritTeleportSlam = "
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_fast_epk.epk );
    		StartStateTimer( removefadeinfast, 0.6 );
    	"
    
    	on_event_fadeout_for_EmptyActionSpell = "
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    	
    	on_event_show_for_EmptyActionSpell = "
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_fast_epk.epk );
    		StartStateTimer( removefadeinfast, 0.6 );
    	"
        
    	on_start_WalkEmerge = "
    		EnableRendering();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_epk.epk );
    		StartStateTimer( effect_fade_remove, 2 );
    	"
    }
    
    Life
    {
    	on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/TigerBestiarySpiritBoss"] = {
        name = "Farrul, First of the Plains",
        life = 17.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.75,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "Melee",
            "EmptyActionSpellTigerHideAndSummonFriends",
            "EmptyActionSpellTigerBanish",
            "EmptyActionSpellBestiaryTigerComboAttack",
            "WalkEmergeBestiaryHellion",
            "BestiaryTigerBossGeometryAttackFront",
            "BestiaryTigerBossGeometryAttackStrafe",
            "BestiaryStampedeTiger",
            "TigerSpiritFangs",
            "TigerSpiritLacerate",
            "TigerSpiritTeleportSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellTigerHideAndSummonFriends"] = {
        name = "EmptyActionSpellTigerHideAndSummonFriends",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellTigerBanish"] = {
        name = "EmptyActionSpellTigerBanish",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryTigerComboAttack"] = {
        name = "EmptyActionSpellBestiaryTigerComboAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryTigerBossGeometryAttackFront"] = {
        name = "BestiaryTigerBossGeometryAttackFront",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryTigerBossGeometryAttackStrafe"] = {
        name = "BestiaryTigerBossGeometryAttackStrafe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryStampedeTiger"] = {
        name = "BestiaryStampedeTiger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-65, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritFangs"] = {
        name = "TigerSpiritFangs",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_bleeding_damage_+%_final",
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {-60, 163, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritLacerate"] = {
        name = "TigerSpiritLacerate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {750, -32, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritTeleportSlam"] = {
        name = "TigerSpiritTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.55,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {14, 100, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 70% des Basiswerts modifiziert werden
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    IdTigerBossStampedeDaemon
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Farrul, Erste des Flachlands
    Bestie
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    Aktionsgeschwindigkeit kann nicht unter 70% des Basiswerts modifiziert werden
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Farrul, First of the Plains
    SpectreN
    Tagsanimal_claw_weapon, beast, bestiary_beast_boss, feline_beast, has_claw, has_one_handed_melee, hidden_monster, light_armour, mammal_beast, melee, not_int, physical_affinity, red_blood, small_height, very_fast_movement
    Leben
    1750%
    Rüstung
    +50%
    Ausweichen
    +50%
    Ailment Threshold
    505%
    Widerstand
    40 40 40 25
    Damage
    175%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    Erfahrung
    250%
    Model Size
    120%
    Type
    TigerBestiarySpiritBoss
    Metadata
    TigerBestiarySpiritBossMenagerie
    Stufe
    68
    Leben
    2,438,561
    Rüstung
    43,185
    Ausweichen
    7,109
    Energieschild
    0
    Damage
    745
    Zauberschaden
    1,111
    Genauigkeit
    290
    Attack Time
    0.804
    Erfahrung
    141,006
    Ailment Threshold
    443,330
    Chill
    1,402
    Shock
    1,402
    Brittle
    7,931
    Scorch
    1,402
    Sap
    3,873
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 1182–1774
    Kritische Trefferchance: 5%
    Attack Time: 1.2 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    TigerSpiritFangs
    Damage, Area, Attack
    Base Damage: 1182–1774
    Kritische Trefferchance: 5%
    Attack Time: 1.2 Sek.
    Abklingzeit: 3 Sek.
    Verursacht 163% mehr Schaden
    60% weniger Angriffsgeschwindigkeit
    +100% mehr Schaden mit Bluten
    Verursacht Bluten
    is area damage [1]
    TigerSpiritLacerate
    Damage, Area, Attack
    Base Damage: 1182–1774
    Kritische Trefferchance: 5%
    Attack Time: 1.2 Sek.
    Abklingzeit: 3 Sek.
    Verursacht 100% mehr Schaden
    Basisdauer beträgt 0.75 Sekunden
    32% weniger Angriffsgeschwindigkeit
    Verstümmelt bei Treffer
    is area damage [1]
    TigerSpiritTeleportSlam
    Damage, Area, Attack
    Base Damage: 1182–1774
    Kritische Trefferchance: 5%
    Attack Time: 1.2 Sek.
    Abklingzeit: 12 Sek.
    Verursacht 100% mehr Schaden
    14% mehr Angriffsgeschwindigkeit
    active skill area of effect radius +% final [-33]
    is area damage [1]
    BestiaryStampedeTiger
    Attack, Triggerable
    Base Damage: 1182–1774
    Kritische Trefferchance: 5%
    Angriffsschaden: 175%
    Attack Time: 1.2 Sek.
    Abklingzeit: 12 Sek.
    Verursacht 75% mehr Angriffsschaden
    monster penalty against minions damage +% final vs player minions [-65]
    EmptyActionSpellBestiaryTigerComboAttack
    Spell
    Zauberzeit: 3 Sek.
    Abklingzeit: 8 Sek.
    BestiaryTigerBossGeometryAttackFront
    Triggerable, Attack
    Base Damage: 1182–1774
    Kritische Trefferchance: 5%
    Angriffsschaden: 130%
    Attack Time: 1.2 Sek.
    Verursacht 30% mehr Angriffsschaden
    BestiaryTigerBossGeometryAttackStrafe
    Triggerable, Attack
    Base Damage: 1182–1774
    Kritische Trefferchance: 5%
    Angriffsschaden: 200%
    Attack Time: 1.2 Sek.
    Verursacht 100% mehr Angriffsschaden
    Verursacht Bluten

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
        slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    }
    
    Life
    {
    	on_defeat = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );"
    }
    
    StateMachine
    {
    	on_timer_removefadeinfast =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_fast_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    }
    
    Actor
    {
    	on_event_fadeout_for_TigerSpiritTeleportSlam =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/Tiger_Boss/bodyfx/bodyfx.epk );
    	"
    
    	on_event_reappear_for_TigerSpiritTeleportSlam =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadeout_fast_epk.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Bestiary/fadein_fast_epk.epk );
    		StartStateTimer( removefadeinfast, 0.6 );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/TigerBestiarySpiritBossMenagerie"] = {
        name = "Farrul, First of the Plains",
        life = 17.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.75,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "Melee",
            "EmptyActionSpellBestiaryTigerComboAttack",
            "BestiaryTigerBossGeometryAttackFront",
            "BestiaryTigerBossGeometryAttackStrafe",
            "BestiaryStampedeTiger",
            "TigerSpiritFangs",
            "TigerSpiritLacerate",
            "TigerSpiritTeleportSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellBestiaryTigerComboAttack"] = {
        name = "EmptyActionSpellBestiaryTigerComboAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryTigerBossGeometryAttackFront"] = {
        name = "BestiaryTigerBossGeometryAttackFront",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 1.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryTigerBossGeometryAttackStrafe"] = {
        name = "BestiaryTigerBossGeometryAttackStrafe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BestiaryStampedeTiger"] = {
        name = "BestiaryStampedeTiger",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {-65, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritFangs"] = {
        name = "TigerSpiritFangs",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_bleeding_damage_+%_final",
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {-60, 163, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritLacerate"] = {
        name = "TigerSpiritLacerate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {750, -32, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TigerSpiritTeleportSlam"] = {
        name = "TigerSpiritTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.55,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {14, 100, -33, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 70% des Basiswerts modifiziert werden
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    IdTigerBossStampedeDaemon
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Farrul, Erste des Flachlands Topic /1 ⍟
    NPCName
    Einhar, Meister der BestienVor Jahren wanderte Einhar auf der Suche nach einem würdigen Überlebenden durch die Felder nahe Sarn. Ich habe keinen gefunden. Dann habe ich kein Wasser gefunden. Dann habe ich keinen Unterschlupf gefunden. Das war ein Lernmoment für Einhar.

    Unter der heißen Sonne sah Einhar einen Wirbel aus Rot und Weiß. Einen fletschenden Zahn. Farrul, Erste des Flachlands, eine Inkarnation der Ersten. Ich verfolgte sie, und als die Nacht hereinbrach, ging ich ... direkt in eine Bestiengrube. Ich sättigte an jenem Abend meinen Bedarf an Bestienblut. So habe ich gelernt, dass ich kein Bestienblut mag.

    So lernte ich auch, dass Farruls Geheimnisse im Blut von Hunden, Katzen und anderem Warmblut liegt. Geh, finde viele, und wir werden Farrul finden.
    Edit

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